• 1

    posted a message on Xeno's Reliquary
    You can put the Coin of Fortune in the baubles amulet slot. :)

    But we have no other items currently that take advantage of baubles.
    Posted in: Minecraft Mods
  • 2

    posted a message on [v1.1.2] Reliquary
    Okay. A couple things.

    You should not be download LibSandstone. It will download it for you, and place it in the 1.7.10/ folder. Occasionally this must be deleted and redownloaded, as both Reliquary and LibSandstone are in active development. Assume that it needs to be deleted when updating dev versions.

    Thank you for submitting a ton of bug reports, I'm already aware of most of them. Please see if someone has already reported a bug (on MCF or Github) before you report it. I'm trying to squeeze in fixing all of them with the small time frame I have. If any developer would like to help with Reliquary, please contact me via IRC (#reliquary on EsperNet).

    Thirdly, the Tome of Alkahestry works fine. The mechanics have changed, so you don't know how it works. Here is a brief synopsis of how it works:

    In a Crafting Table, you can place the tome with either Redstone Dust or Blocks to increase the tome's Redstone count. Then, you can place it in a crafting table with an item (a select few, it's not a dynamic system, and it might never be) to duplicate that item for an amount of Redstone.

    Lastly, and this has been stated many times before, all of the 1.7.10 builds are in active development. You can't expect them to have the quality or bug testing that a release build would.
    Posted in: Minecraft Mods
  • 0

    posted a message on [v1.1.2] Reliquary
    Quote from Zratrek
    -.- so it seems it's my foult cause I don't know how to download lastest build from drone.io

    when I enter the page there are three tabs : History Downloads Settings

    version from downloads tab doesn't work, outdated

    no idea how to download lastest version from history tab when I click (Build #129 Success) it does nothing

    You need to go to the downloads tab, click Download next to the artifact, and put that in your mods folder.
    Posted in: Minecraft Mods
  • 0

    posted a message on [v1.1.2] Reliquary
    Quote from Zratrek

    I saw 1.7.2 that is posted but could you move to 1.7.10 it's more stable and less bugy, also 100% fps boost on that version ;)

    Quote from einsteinsci
    Looks like this mod requires Sandstone Lib in the 1.7 dev version. Googling it found results, but no downloads. Any idea where I can find it?

    Reliquary is for 1.7.10, as a testing version. Download the latest Reliquary from our builds, delete any version of Sandstone you have (if applicable), and let DepLoader take care of the rest.

    As usual with testing buisness, I'm going to quote x3n0 instead of spinning up another variation of it. Basically, use at your own risk.

    "The build system is LIVE, so if our update breaks something HORRIBLY and you download and use the update, there could be drastic, catastrophic cthulhu destroyed worlds problems. Until we're seriously "done" polishing 1.7, don't expect anything like up-to-the-minute updates, emergency fixes, et al."
    Posted in: Minecraft Mods
  • 0

    posted a message on [v1.1.2] Reliquary
    We don't actively support the 1.6 versions anymore, but I'll make sure the issue isn't on the 1.7.10 dev versions. Thanks!

    Also, thanks for the Dogecoins. :D
    Posted in: Minecraft Mods
  • 0

    posted a message on [v1.1.2] Reliquary
    Quote from zuoanqh

    Will the 1.7 version be integrated (or have the option to be intergrated) with thaumcraft?


    We never officially supported Thaumcraft integration, that was always provided through Thaumic Reliquary. theFlaxbeard is the developer of that.

    Quote from Ryukae

    Would it be possible to fix the texture issue for 1.6.4? I only ask because I am using a 1.6.4 mod pack right now but as soon as a little bit more mods get to 1.7 I am going to ditch it, so no biggy! It's playable just annoying lol


    Sorry about that! But in an effort to keep our focus on 1.7, we deemed Reliquary 1.1.2 as the last version for 1.6.4. No updates or support is given to the 1.6 versions anymore.

    Quote from Maximuscr31

    I was trying to get a new version of this but now none of the builds are showing up available for download for 1.7.2. Is this intentional?


    Not really. Should be fixed now, thanks for pointing this out!
    Posted in: Minecraft Mods
  • 0

    posted a message on [v1.1.2] Reliquary
    Quote from Sunconure11

    I decided to try the 1.7 version in an MCPC server, and got this error:
    http://pastebin.com/hzZQqCfT


    Fixed, thanks. This is just a general announcement, but please make sure your bug weirdness occurs with a Forge server as well if your using MCPC.

    Quote from Ryukae

    I have had this problem for so long and I could never figure out how to fix it :(
    I literally forced myself to try and get used to missing/funky textures lol still fun but annoying


    Fixed in the 1.7 versions.

    Quote from DaWeirdGuy

    Will the item "Alkahest" ever be brought back in future versions? (I-I'm actually not sure if it's still in the mod but last time I played it wasn't)


    No. We took it out for balancing reasons in 1.1.1, and then reworked the Alkahestry mechanics in 1.7.

    Also, just a general note, Reliquary now uses a core library called libsandstone (another library, oh no!). Anyway, within the next hour, the library will be downloaded automagically, and everything will be back to normal.

    Last thing, we have a new config system using the amazing TOML format (found here). This means that your previous config files will need to be ported over. Eventually the wiki will have nice documentation of all of the config options. The new config format also makes it a lot easier to add all of the config options you've been requesting!
    Posted in: Minecraft Mods
  • 0

    posted a message on [v1.1.2] Reliquary
    Quote from DarkAlzoc

    Hunters Handgun and thrown Holy Handgrenade have no texture :(


    In 1.7 or our last officially released version?
    Posted in: Minecraft Mods
  • 0

    posted a message on [v1.1.2] Reliquary
    Quote from x3n0ph0b3

    Uh-oh. Sounds like our localizations broke again, I wonder what happened. Mike or myself will have a look this weekend and try to get a fix pushed out asap. Thanks for letting us know!


    Mind telling us what language your using? Everything but en_US is kind of outdated (sorry about that, we don't know a lot of languages).
    I guess I'll have to talk to the localization people, the language file isn't changing as rapidly now.
    Posted in: Minecraft Mods
  • 0

    posted a message on [v1.1.2] Reliquary
    Quote from x3n0ph0b3

    lol, it's already on our todo list but yes, we all agree that baubles would be awesome. I think we're gonna do it, but we've got a LOT of stuff on our plate. It'll make it eventually.


    To add on, we are really overhauling stuff. Baubles is definitely on our todo list, but a bunch of other stuff is too (content wise and code wise).

    We're working toward what we want Reliquary to be, on a level of polish we feel happy with. And that plan pretty certainly includes Baubles.

    For Reliquary, this will be an exciting summer.
    Posted in: Minecraft Mods
  • 0

    posted a message on [v1.1.2] Reliquary
    Quote from Hariwulfaz

    Hello!

    Quick question: Is the Waterbucket -> Splash Serum bug resolved in 1.1.2?

    Thanks!


    Should be.


    I loved using this mod in Hexxit, but TConstruct was super buggy and Hexxit is still running 1.5.2 D: So I updated regular minecraft to 1.7.2 and am playing that, but when I try to put the Reliquary on it, it crashes. Should I be running a 1.6.X version with this mod, or should it be alright to play with a 1.7.2? I'm still kind of new to this modding thing ._.

    Here's the error log it gave me

    I'm using the latest Forge as well, but I have the 1.6.4 downloaded too just in case :s


    There is no released 1.7 version. If you really want one, there is a functioning one in the works here (https://drone.io/github.com/TrainerGuy22/Reliquary/files/build/libs/Reliquary-1.2.jar).

    Just to make it clear to everyone. This is not a production ready version. Don't put this on your server (unless it's like a development server or something), and don't include this in your modpack. Don't rely on it. There will be bugs. There will be rapid changes. You have been warned.

    If any brave souls want to try it out, please report any bugs you find on the Github Issues. Thanks! :D
    Posted in: Minecraft Mods
  • 0

    posted a message on [v1.1.2] Reliquary
    Quote from Marelo

    Is 1.2 going to be for 1.7.2, or will that be a later update?


    1.2 will be for 1.7.2.
    Posted in: Minecraft Mods
  • 0

    posted a message on [v1.1.2] Reliquary
    Quote from Torabi

    From the 1.1.1 release notes:


    He meant the Tome of Alkahest, not the Alkahest. Two different things, but easily confused.

    Anyway, as far as the issue goes, it's a known issue with the newest released (1.6.4) version of Reliquary. If you hit U (for usage) in NEI with any of the crafting components (Wither Skull works fine), you'll find the recipe.

    Quote from Genshou

    That said, I agree that the current altar could use some boosting. I love using them for aesthetic reasons, what with all the gold and crosses and Holy water, but they should be a bit more useful, even if that makes them more expensive.


    I'll think about it.
    Posted in: Minecraft Mods
  • 0

    posted a message on [v1.1.2] Reliquary
    The point of the Altar is to provide a way to get Glowstone without ever touching the Nether. All you need to do is get a little Glowstone from a villager. The Tome of Alkahest, while more efficient, is a lot harder to get (you have to hunt for Wither Skulls, hunt Ghasts, etc.)

    Also, another plus for the Altar, you can semi automate it using other mods. You can build a Glowstone farm with it. The Tome of Alkahest isn't automated at all, and it never will be.

    So, if you have a ton of Redstone laying around and some tech mod, go make a Glowstone farm. If you have some Redstone, and need just a little Glowstone for your lighting, use an Altar. That's what the Altar is for.
    Posted in: Minecraft Mods
  • 0

    posted a message on [v1.1.2] Reliquary
    Quote from hunterthelegend

    Is there a way to disable the cost of an ender pearl when using the wraiths eye?


    Not right now, sorry.

    I might add that though. Sounds like a cool feature for adventure maps.
    Posted in: Minecraft Mods
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