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    posted a message on [1.7.10] Ancient Warfare [Forge][SMP][WIP][D/L]
    Quote from Korva»

    Farmers should work on fish farms just fine, mine are. Did you place the farm properly? Under "Other" in its GUI, are "Harvest Fish" and "Harvest Ink" (depending on what you want) checkmarked?


    I think he was trying to say that fish farms should use fishermen and not farmers.

    Personally I just reskin my fish farmers into fishermen skins.

    Posted in: WIP Mods
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    posted a message on Antique Atlas

    I always keep a few clones around the house.

    Posted in: Minecraft Mods
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    posted a message on Fossils and Archeology Revival Build 7.3.2 - The Dinosaur Renaissance Update - Dinosaurs in Minecraft!
    Quote from JodyVL»

    Soooo, I just finished watching Jurassic Park 1, 2 and 3 and I really don't get why so many people hate 3. It was by far much better than 2! o.O
    Still haven't seen Jurassic World though... Maybe this weekend =)


    What you mean the one where Vendettasaurus chases the same people all over the island because he's angry?

    lol. Yeah I don't get the amount of hate it gets.... I personally never hated any of them. Jurassic Park is a damn masterpiece in my opinion.

    Posted in: Minecraft Mods
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    posted a message on Growthcraft Community Edition

    Excellent. Perhaps now it won't be such an issue of "This is broken!!! *whine whine whine*" since people don't expect to find anything more than questions and comments in the comments.

    Posted in: WIP Mods
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    posted a message on GrowthCraft - [JUL-15-2014] Proper 1.7.10 release
    Quote from Drakoflame»

    I'm reposting this for those people who don't like looking back in the pages to find a working version! now they can't get mad at us, and we can point out its a few posts above theirs >D muahahaha


    Smart move. Most people aren't going to expect there to be a working update in the comments. So either we should find Gwafu or a Mod/Admin and get an update put up on the first page or consider opening a new topic. Or else...this kind of thing is the best solution. Just have people repost the update over and over.

    Posted in: Minecraft Mods
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    posted a message on Exotic Birds - Herons, Owls, Pelicans and MORE!

    Suddenly Pelicans? lol that is actually a neat model.

    Posted in: Minecraft Mods
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    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update
    Quote from EpicSubstances»

    Give that man a cookie, lel.
    Also, wtf is the difference between a dragon and a wyvern? I understand mo'creatures' wyverns to be wyverns just because of the head kinda.... idk, but whats the difference?


    Well....going by D&D standards... Wyverns have 2 legs and a Scorpion Tail.

    Dragons have 4 legs.


    But in general fantasy.... Dragons have 4 legs and wings... and Wyverns have 2 legs and wings that can act like arms... kind of like how skyrim dragons do.

    Posted in: Minecraft Mods
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    posted a message on GrowthCraft - [JUL-15-2014] Proper 1.7.10 release
    Quote from Erinbutt»

    I'm back with a quick question. Has anyone had issues crafting a furnace when they updated their mod? Just checked most of my mods and it seems like Growthcraft might be the culprit. The recipe for it doesn't work. Any thoughts as to why?


    Just went and checked.... I can still craft furnaces.... so.... i dunno.

    Posted in: Minecraft Mods
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    posted a message on [1.7.10] Ancient Warfare [Forge][SMP][WIP][D/L]
    Quote from berserkmerc»

    If anyone could help, i am having a small problem removing a very very large gate, i can't seem to repack it or damage it.


    Can you break it in creative?

    Posted in: WIP Mods
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    posted a message on GrowthCraft - [JUL-15-2014] Proper 1.7.10 release
    Quote from Alatyami»

    New Growthcraft Release! 2.2.2 is here!


    https://github.com/alatyami/Growthcraft-1.7/releases/tag/2.2.2


    This includes the Forge 1448 fix and some new village structures. We still have a good number of feature requests to fulfill and they are on the way. The next release will bring back the individual jar distro's.


    ~Alatyami



    Quite excellent. Thanks for all the work y'all.

    Posted in: Minecraft Mods
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    posted a message on [1.7.10] Ancient Warfare [Forge][SMP][WIP][D/L]

    Secondary Question!

    How/Where/What does the priest need to resurrect dead villagers? Because right now he's just running between my church and my town hall not really doing anything.

    Posted in: WIP Mods
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    posted a message on Exotic Birds - Herons, Owls, Pelicans and MORE!
    Quote from EightBlade»

    Well, really "exotic" is entirely subjective. Peacocks and whatnot aren't really exotic to me, but I'm sure they are to others. Same with falcons and other such, right?


    To be fair...this is true. Peacocks are a rather common sight where I live.

    Also...some falcon/eagle mobs would be pretty awesome to see in mountain biomes.


    *exotic bird brainstorm!!!!*

    Pelicans! a Pelican would be cool....and big. or maybe a big old owl for the roofed forest biomes?


    Also...I'm loving these cute little kiwis!

    Posted in: Minecraft Mods
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    posted a message on Exotic Birds - Herons, Owls, Pelicans and MORE!
    Quote from Habarnuam»

    Umm..... guys we might have a problem, ....... played a world like 10 hours and senn none of the exotic birds, only the nests, witch brings me to a question: do the nests generate with the world or after, based on biome and birds posibility


    If you're using a spawner mod...try turning up the spawn rate for the birds.

    Posted in: Minecraft Mods
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    posted a message on GrowthCraft - [JUL-15-2014] Proper 1.7.10 release
    Quote from LordEric»

    Another possible addition to the Tropical module is Taro, which gives potato-like corms and is grown in flooded paddies like rice.


    Yes! Use the presser and make poi! I like it!

    Posted in: Minecraft Mods
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    posted a message on [1.7.10] Ancient Warfare [Forge][SMP][WIP][D/L]

    Would anyone be able to explain a little something about Structures Config to me?

    I'm running in to the same Bandit run castle over and over...it's not always bandits... it's been pirates once and desert natives once... but mostly its bandits.

    I'm kind of wondering if the different factions have their own villages or is it just the same fort but with different groups of inhabitants?

    I've run in to a few tent cities full of bandits (of course it was bandits!) and a vanilla town or two that were different...oh and a trading post with United Nations levels of merchant representation.....but I haven't seen any towns with faction villagers or anything like that.

    Do any like this exist? or is it just forts full of archers and soldiers?

    Also can I turn down the fort spawn rate and turn UP the town spawn rate? I'd like more peaceful interactions... and less repetitive forts of angry bandits.

    Posted in: WIP Mods
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