• 0

    posted a message on [Modjam 4]Elemental Caves - Vanilla Cave System Overhaul
    Ah darn. I was hoping to grab this; but I got a dreaded 404. If you would be so kind as to fix this issue I would most definately give this awesome mod a shot.
    Posted in: Minecraft Mods
  • 0

    posted a message on Mob Spawn Controls 2! Back + Better than ever! Updated
    Currently I'm using MC 1.7.10 with the latest Forge and latest set of libraries. After getting it set up, I merely see a test1, TEST2, and DISABLED. Attempting to use the F6 hotkey does not work, given it's now being held hostage by the twitch broadcasting option.

    EDIT: Alright, I made twitch use another key, and upon pressing F6 the game crashes. Here's the crash log. I only have this mod installed, no others.



    ---- Minecraft Crash Report ----
    // Quite honestly, I wouldn't worry myself about that.

    Time: 8/6/14 2:42 PM
    Description: Rendering screen

    java.lang.NoSuchMethodError: net.minecraft.client.gui.ScaledResolution.<init>(Lnet/minecraft/client/settings/GameSettings;II)V
    at com.mcf.davidee.guilib.basic.BasicScreen.func_73863_a(BasicScreen.java:85)
    at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1061)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:990)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at com.mcf.davidee.guilib.basic.BasicScreen.func_73863_a(BasicScreen.java:85)

    -- Screen render details --
    Details:
    Screen name: com.mcf.davidee.msc.gui.MainMenu
    Mouse location: Scaled: (240, 127). Absolute: (960, 509)
    Screen size: Scaled: (480, 255). Absolute: (1920, 1018). Scale factor of 4

    -- Affected level --
    Details:
    Level name: MpServer
    All players: 1 total; [EntityClientPlayerMP['steve_m1911'/85, l='MpServer', x=891.22, y=72.62, z=329.28]]
    Chunk stats: MultiplayerChunkCache: 81, 81
    Level seed: 0
    Level generator: ID 00 - default, ver 1. Features enabled: false
    Level generator options:
    Level spawn location: World: (116,64,256), Chunk: (at 4,4,0 in 7,16; contains blocks 112,0,256 to 127,255,271), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
    Level time: 1488767 game time, 1624626 day time
    Level dimension: 0
    Level storage version: 0x00000 - Unknown?
    Level weather: Rain time: 0 (now: true), thunder time: 0 (now: false)
    Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
    Forced entities: 22 total; [EntityZombie['Zombie'/18588, l='MpServer', x=836.97, y=65.00, z=264.56], EntitySkeleton['Skeleton'/18585, l='MpServer', x=841.31, y=66.00, z=266.69], EntityPig['Pig'/30009, l='MpServer', x=950.16, y=66.00, z=330.16], EntityWolf['Wolf'/30007, l='MpServer', x=895.50, y=71.00, z=323.50], EntityPig['Pig'/30004, l='MpServer', x=937.97, y=71.00, z=324.09], EntityChicken['Chicken'/18560, l='MpServer', x=939.59, y=66.00, z=267.59], EntityChicken['Chicken'/29980, l='MpServer', x=936.16, y=74.00, z=308.47], EntityPig['Pig'/29981, l='MpServer', x=940.09, y=72.00, z=307.28], EntityChicken['Chicken'/29982, l='MpServer', x=939.44, y=70.00, z=318.66], EntitySkeleton['Skeleton'/30109, l='MpServer', x=910.80, y=70.00, z=316.33], EntitySkeleton['Skeleton'/29971, l='MpServer', x=920.50, y=71.00, z=256.50], EntityChicken['Chicken'/37251, l='MpServer', x=960.25, y=65.00, z=302.47], EntityCow['Cow'/35279, l='MpServer', x=948.06, y=65.00, z=340.06], EntityCow['Cow'/35706, l='MpServer', x=845.75, y=66.00, z=397.53], EntityClientPlayerMP['steve_m1911'/85, l='MpServer', x=891.22, y=72.62, z=329.28], EntityPig['Pig'/18625, l='MpServer', x=945.03, y=65.00, z=273.03], EntityChicken['Chicken'/18624, l='MpServer', x=954.16, y=62.00, z=286.44], EntitySkeleton['Skeleton'/35409, l='MpServer', x=917.50, y=35.00, z=362.50], EntitySkeleton['Skeleton'/35410, l='MpServer', x=918.50, y=35.00, z=360.50], EntityChicken['Chicken'/18559, l='MpServer', x=957.47, y=65.00, z=263.53], EntitySpider['Spider'/37740, l='MpServer', x=896.00, y=22.00, z=368.06], EntityZombie['Zombie'/18536, l='MpServer', x=908.06, y=22.00, z=266.53]]
    Retry entities: 0 total; []
    Server brand: fml,forge
    Server type: Integrated singleplayer server
    Stacktrace:
    at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
    at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2433)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:908)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_51, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 119689528 bytes (114 MB) / 372363264 bytes (355 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 4, tcache: 0, allocated: 12, tallocated: 94
    FML: MCP v9.05 FML v7.10.25.1199 Minecraft Forge 10.13.0.1199 5 mods loaded, 5 mods active
    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FML{7.10.25.1199} [Forge Mod Loader] (forge-1.7.10-10.13.0.1199.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Forge{10.13.0.1199} [Minecraft Forge] (forge-1.7.10-10.13.0.1199.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    guilib{1.0.7.2} [GUI Library] (Forge_GuiLibv1.0.7.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MSC2{1.2.0} [Mob Spawn Controls 2] (Forge_MSC2v1.2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Launched Version: 1.7.10-Forge10.13.0.1199
    LWJGL: 2.9.1
    OpenGL: GeForce 8500 GT/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation
    GL Caps: Using GL 1.3 multitexturing.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Anisotropic filtering is supported and maximum anisotropy is 16.
    Shaders are available because OpenGL 2.1 is supported.

    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: [Cry of Fear MC]
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Anisotropic Filtering: Off (1)

    Posted in: Minecraft Mods
  • 0

    posted a message on Skeletons
    I'm glad to see I'm not the only one who's constantly pestered by these guys.
    Posted in: Discussion
  • 0

    posted a message on Replace Skeleton?
    Perfect. That sounds exactly like I need. Kiss your boney butts goodbye skeletons; 'cuz you're not staying here.
    Posted in: Mods Discussion
  • 0

    posted a message on Skeletons
    I didn't know the baby zombies didn't burn. Woulda thought they did. Might have to mess around with that sometime.

    Main reason I dislike skeletons so much; is how accurate they are. Rarely do they miss; at least when it's me getting shot at.
    Posted in: Discussion
  • 2

    posted a message on Skeletons
    Just a few moments ago, as I was creating another thread.....
    ....I thought I'd see what others thought of the skeleton.

    I personally believe they're quite boring; and incredibly annoying with how accurate they are. My biggest pet peeve, however, is when I jump up onto a ledge to try and kill them only to be, literally, shot right back off only to try and try again.

    What do you think of the skeleton? And, also as another idea I had, what would you think of a feature allowing us to easily turn off/on which mobs spawn from the options menu because, let's be honest, we've all wished we could turn off one mob at least once in our minecrafting lives.
    Posted in: Discussion
  • 0

    posted a message on Replace Skeleton?
    Today I've spent my day working on a personal resource pack. Whilist testing some new sounds I looked at that same, bland, skeleton staring at me with it's usual blank look planted upon it's square head. I decided to alter it's texture, making it use a player skin instead of the default; like I do with the zombie; but was disappointed to find it wouldn't quite work that way.

    So, I'm not very familiar with minecraft mods. I'm pretty good with resource packs but anything past that and I'm lost. Is there any possible way to get rid of the skeletons of which I'm sick to death of looking at, or do I just have to put up with it?

    Or better yet if the above isn't possible, is there a script or something I can write or a command I can input to keep skeletons from spawning all together? Actually that gives me an idea for another thread......



    Thanks to all who reply.
    Posted in: Mods Discussion
  • 0

    posted a message on How to make custom skins?
    Nobody?
    Posted in: Skins
  • 0

    posted a message on How to make custom skins?
    Lately, I've been getting the itch to create my own skins. I've done this before, making several skins.
    http://imgur.com/vhDS1ia
    Now, here's the thing. I treat skins like legos, taking parts from other skins I find and putting them together, then adding various effects. I also did this for a friend of mine. While I can create skins this way, I want to be able to sit down and put things together myself, without the need to go hunt and take existing skins apart. I've done various skins for other video games (Such as Left 4 Dead 2) so i'm no stranger to skinning in general. What I don't know is those little tricks that other skinners use. Shading is probably one of my biggest issues, as I don't know how to shade with a severely pix-elated skin.
    Are there any tips anyone can offer up, or possibly a URL to help me get started creating truly custom skins? Thanks a bunch to anyone who replies.
    Posted in: Skins
  • 0

    posted a message on Default Minecraft Game Music
    Alright, I found the music I was looking for. It was under .minecraft->assets->virtual->legacy->sounds->music->Menu
    Posted in: Discussion
  • 0

    posted a message on Minecraft Skin Not Working
    Yesterday, I decided to install minecraft again. As usual. I create a new world and dive in. Everything is fine, but, later that day, it starts to act funny. I have a custom skin, and I had to restart the game for one reason or another. End result is, my skin did not show; instead it was the default. Today, It did the same. So, after creating a new profile and setting that one to 1.7.2, my skin instantly worked. It would appear 1.7.4 is not skin friendly.
    Does anyone have any idea why this could be?
    Posted in: Java Edition Support
  • 0

    posted a message on Default Minecraft Game Music
    Strange, because under any asset folder I have, there's nothing that continues on with the specified path. I did an entire search for the word 'virtual' and the search returned with nothing. I think I'll force update and see what happens.

    EDIT: Alright, well after forcing Minecraft to redownload the entire package, I still see no evidence of any files or folders as described.
    Posted in: Discussion
  • 0

    posted a message on Default Minecraft Game Music
    Sadly there's no folder labeled 'virtual', in neither the main .minecraft folder or the .jar. I'm starting to wonder if they emedded it into the EXE itself for some reason.
    Posted in: Discussion
  • 0

    posted a message on Default Minecraft Game Music
    Well, today, I thought I would install minecraft as it had been a while sense I went diamond hunting. Upon starting, I found that there was some new music and I like it very much.
    As normal, I decided ot grab the music from the game's files and optimize the volume then throw it on my playlist. However, I cannot find the music folder in .minecraft.
    I would very much like to find the music files, but I don't know where else to look. I've searched the minecraft.jar file and the other folders but to no avail.
    Can anyone shed any light on this?
    Posted in: Discussion
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