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    posted a message on [1.11.X and 1.12.X]Luigi's Mansion Adventure Map

    No, and there really isn't much that can be done about that (as far as I know, I don't know if FVbico has an idea.) Here's how you can get another one:


    • While you are playing, open the pause menu, click "Open to LAN", "Allow Cheats" set to "On," then click "Start LAN World"
    • Then, copy and paste the following into chat: /give @a minecraft:torch 1 0 {display:{Name:"Flashlight"},Type:"Flashlight"}

    If done correctly, you should get a flashlight.

    Oh, and hitting the escape key will no longer pause the game because of the game being open to LAN. Just quit the map and turn it back on to pause again.

    Posted in: Maps
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    posted a message on [Collection] Mithey's Maps ~ Terra Restore and More!

    Hey Mithey, if an exploit (Sequence Breaking, Unintentional Infinite Item, etc...) is found on your maps would it be best to report it to you by private chat or on the fourms here? Since both have advantages and disadvantages I want a bit of clarification.

    Posted in: Maps
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    posted a message on [Collection] Mithey's Maps ~ Terra Restore and More!

    Very good job on Terra Restore 2. I got hooked on to this one for a good long while.

    As for the "corrupted area cut-scene" reactivation that Akitori is talking about, it seems to happen whenever you reenter it's activation area, which is unfortunately also in a part of the Patreon stairs.


    Keep up the good work.

    Posted in: Maps
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    posted a message on [1.11.X and 1.12.X]Luigi's Mansion Adventure Map

    Minecraft versions 1.8.0 to 1.8.9. as stated on the title and topic post.

    Hope this helps. :)


    Posted in: Maps
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    posted a message on [1.11.X and 1.12.X]Luigi's Mansion Adventure Map



    Since it relates to the Beta, I minus well put this here. Have fun. :)

    Posted in: Maps
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    posted a message on [1.11.X and 1.12.X]Luigi's Mansion Adventure Map

    Well, the bugs in the developer version can serve as great Creepypasta material... Isn't that right E-Gadd?


    Getting a little cold, Toad?

    Posted in: Maps
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    posted a message on [1.11.X and 1.12.X]Luigi's Mansion Adventure Map

    Yes and no,

    They helped with the map early on (check the credits after beating the map or after you've died), and pretty much serve as extra challenges throughout the map, you just got to find them first.


    With the case of FVbico, he was and still is the head maker of the map.

    Posted in: Maps
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    posted a message on [1.11.X and 1.12.X]Luigi's Mansion Adventure Map

    The method of killing does not matter. I suspect it is either oddball rendering (assuming but not limited to render distance being under 16) or something broke the redstone clock that allowed the command block to check if both whirlwindas are alive or something of that sort.

    Posted in: Maps
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    posted a message on [1.11.X and 1.12.X]Luigi's Mansion Adventure Map

    EliVasq, The mysterious power of the boos did appear in the original Luigi's Mansion. Like in the minecraft version, if you fail to collect 20 boos overall, he will keep you from fighting Boolossus.



    skip to 4:55 for the mysterious power of the boos.
    It had to be a lets play, but I could not find any other footage of him on YouTube.

    Posted in: Maps
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    posted a message on [1.11.X and 1.12.X]Luigi's Mansion Adventure Map

    Sorry for double post, but here is what I found in terms of glitches so far (just normal mansion, needs to be confirmed for hidden mansion):

    Misspellings (Edit: Updated, but not worth making a whole reply over)


    • The Cold Storage Key is called “Cold Storange Key” in-game.
    • Door Storage Key in a unnamed location is spelled "Door Storange Key"
    • King Boo says: “… Then my gallery will truly be complete! Bleach HA HA!” When it should be: “… Then my gallery will truly be complete! Bleah HA HA!” (according to King Boo's own dialogue in Luigi's Mansion)

    Bad Luck Orville (or Henry)


    When you are fighting the Twins in their room, while one of them is in the plane made with 2 boats, attempt to go into the boat above the twin. The bottom boat will break and in some cases force that twin into the floor where he will suffocate and be unable to attack.


    The Boo in the Artists Studio doesn't seem to spawn.

    Hidden Bosses


    In FVbico's Lair, ghosts will continue to spawn even when FVbico head is placed on the pedestal. Also, The locked door is not properly placed (by one block), allowing anyone to run off wearing his head (Sounds a little odd, but yeah.)

    Posted in: Maps
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    posted a message on [1.11.X and 1.12.X]Luigi's Mansion Adventure Map

    It's alright, just take your time.

    Posted in: Maps
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    posted a message on [1.11.X and 1.12.X]Luigi's Mansion Adventure Map
    Quote from FVbico»

    "Sir Weston; I defeated him but nothing happened"

    can anyone confirm this?

    Anyone?


    I'm having that problem in the normal mansion, it's a bit of a shame that I can't beat the map as of now.


    Edit: See next posts over

    Posted in: Maps
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