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    posted a message on The Vegan Option (adds vegan alternatives for all mob/animal products in Minecraft)

    I was wondering if you could add a way to be able to use your items in Thaumcraft crafting methods such as alchemy and infusion. That would be really cool and and I would highly appreciate if you added that. Keep up the great work!

    Posted in: Minecraft Mods
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    posted a message on [TC4 Addon] Forbidden Magic - v0.575

    I admit it always baffled me why the Fiery wand core was not used for the recipe.

    Posted in: Minecraft Mods
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    posted a message on [TC4 Addon] Forbidden Magic - v0.575

    I don't think there will be any more Ars Magica compatibility for Forbidden Magic. I like the idea of a new mob to trade with but not in the way your suggesting it should be. It does not sound demonic. You should summon a Demon or some Lovecraftian deity too trade with.

    Posted in: Minecraft Mods
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    posted a message on MineFantasy / Adventures of the Ancient server
    Quote from Eruraion»

    Then many people dont look that far into the configs. turn off leaf particles, and your good. it becomes a regular biome.


    and unlike thaumcraft it dosen't CTD when i find one.


    Cool. I love all the work you have been doing! You fixed the things that I disliked about Ars Magica 2 and many more!

    Posted in: PC Servers
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    posted a message on MineFantasy / Adventures of the Ancient server
    Quote from Eruraion»

    Minefantasy2, climate control, And Hardcorequesting mod. MF2, and HQM can be fixed by disabling the recipe minnigame in thaumcraft. but that would mean that all recipies are just one click learns, which ruins the point. and it is a biome issue with climate control, even after disabling magic forest. eerie, and taint.


    And technically the SilverSpells (not yet important enough to be golden) have been removed to an extent. things like the conjurer day are gone, but the fire storm is still available. Also the bosses and robes are gone. And that nasty ability for magic to go through armor is gone, but not completely. the lighter materials like bluesteel are good against magic but not that good against physical, but redsteel is worthless against magic, but great against physical. Also there are several tiers of robes that are weightless and protect against magic, but not against physical attacks.


    I see thanks. I think Ars Magica has a biome in it (I hear many people have bad lag with it) and it can't be turned off.

    Posted in: PC Servers
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    posted a message on MineFantasy / Adventures of the Ancient server
    Quote from Eruraion»

    This is only for the 1.7 version. considering that:

    1) thaumcraft has some conflictions with existing mods

    2) thaumcraft in 1.7 is much worse on the op then arsmagica

    3) thaumcraft has much less configuration and compatibility.


    Ive already got arsmagica to blend in seamlessly with mf2. thaumcraft just dosent have that.


    I can't see why Thaumcraft would conflicts with other mods. Can you tell me what mods they are? The thing that bothers me about Ars Magica is the golden spells (I think that's what their called?) They are way to over powered in my opinion. But other then that I can understand why. I would love to see how you got Ars Magica to blend with Mine Fantasy 2. :D

    Posted in: PC Servers
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    posted a message on MineFantasy / Adventures of the Ancient server

    Application:

    IGN: LostMithos

    Age: 14

    Play style: I like to farm and battle other people!

    Griefing/trolling problems: None. I don't play on servers that much.

    Experience: I know about MineFantasy I just have not played with it yet and I also know a bit about Thaumcraft and Growthcraft.


    Also please don't remove Thaumcraft for Ars Magica. It's a lot more balanced then Ars Magica.

    Posted in: PC Servers
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    posted a message on Dungeon Mobs (Latest: Link to source code for v4.2.0) [v4.1.3]
    Dungeon Mobs introduces a variety of new hostile mobs, all of which hate you. There are no gimmicks: no tameable entities, no weird items, no dimensions. Everything in this mod has exactly one goal in life: to end yours

    Thank you. This is why I love your mod. You just add cool mobs and no stupid items or gimmicks like the stuff Lycanites mobs and some other mods add (which is why I don't use most of them now).

    Posted in: Minecraft Mods
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    posted a message on [TC4 Addon] Forbidden Magic - v0.575
    Quote from SpitefulFox»

    I just really like Hawthorn. xP


    I just really like Alder. xP

    Posted in: Minecraft Mods
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    posted a message on [TC4 Addon] Forbidden Magic - v0.575

    I have an idea for the Witchery wand (also I know the API is not out). I saw that the wand

    was only Hawthorn. Why not make it so you can make a wand for each of the woods and they function the same but look aesthetically different. If that is not possible then why not make the wand out of a Ent Twig.

    Posted in: Minecraft Mods
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    posted a message on [TC4 Addon] Forbidden Magic - v0.575
    Quote from SpitefulFox»
    Had a talk with WayofTime who continues to be a scholar and a gentleman and everything is cool now. Forbidden Magic v0.561 has been submitted to CurseForge and should be available shortly.
    Go throw some lucre Way's way to make up for all the crap he has to deal with. xP

    This is great to hear :D ! I thought I would have to live without my Edgy Blood Orb!
    Posted in: Minecraft Mods
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    posted a message on [TC4 Addon] Forbidden Magic - v0.575
    Quote from hilburn»
    I am however not sorry for suggesting that you need an attitude change - merely the language I used to express that.

    Posted in: Minecraft Mods
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    posted a message on Ridiculous World - For those who like their biomes ridiculous
    Quote from SpitefulFox»

    Sorry about that. Been busy with work lately and haven't that much time to work on modding. I do intend to keep on with this mod. Here's a preview of a new biome that's been in the works:


    This is really cool! What gave you the idea? :lol:
    Posted in: WIP Mods
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    posted a message on [WIP - 1.7.10] [Open Beta!] [Thaumcraft 4.2 Addon] Thaumic Machina - Expanding Thaumcraft in a mechanical and theoretical light.
    I love the idea of upgrading wands. You give some great ideas too Thaumcraft! Keep up the great work! :D
    Posted in: WIP Mods
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    posted a message on [WIP - 1.7.10][Thaumcraft 4.2 Addon] Shamanry - Become the Witch Doctor. | 0.0.2.0
    Great job Asyncronous! You have came up with a great and wonderful idea for a Thaumcraft addon! Keep up the great work! :D
    Posted in: WIP Mods
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