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    posted a message on SAY NO TO ID CONFLICTS! Install anti id conflict and solve them in 5 mins!

    You mentioned on page one the need or want to create a black/white list - In some cases some mods replace the vanilla biome with there own - While this isn't standard among mods I think this mod should be able to handle this situation without any effort. A good example is the post on the first page which describes hardcore ender expansion mod wanted to replace a biome in the end with its own.


    That is creating an api for people do declare to this mod what it is doing and how its doing it


    also as to the linux crash mentioned above, stop using your own config system and use forge's... which is an api within forge...

    Posted in: Minecraft Mods
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    posted a message on Abelonia - Flower Power

    Good post, good first mod.


    Are you aware that for this forum you are required to post something stating ownership and distribution rights? You can use one of these, write/use your own, or use any of the creative commons licenses.

    Posted in: Minecraft Mods
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    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29

    I don't get it.... but I tried it with and without the p's but the tostring (math.floor... argument returns nil, so when I attempt to print that argument it returns nill also.. and aside from the rapping, I'm completely lost in understand the syntax... I mean should I be writing this as a function, that print that function...? "currlp" is ambiguous or is it...? anyways i did your code word, for word didn't work so I played with it a bit.... and it still didn't work... I'm confused as to why and if it worked for you..

    Posted in: Minecraft Mods
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    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29

    I can't decide if I'm stupid or dumb.... Alls i wanted to do was write my first computercraft program.. and all it was going to do was grab the lp level in the altar and display it on a moniter, well when you run getTankInfo() on the alter it gives you a table, thats fine... but then it gives you a second table for line 2.... which is to say the least completely boggles my mind, as I don't know how the hell to display nested tables.. That also being said I don't even know if that's the right flippin command to get the data I want...


    Basically to put it into simple terms I fail at lua. - does someone out there not fail at lua...?

    Posted in: Minecraft Mods
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    posted a message on WorldEditWrapper - use WorldEdit in Single Player
    I think you should make a mention somewhere in your mainpost that it works great with WECUI #justsayin
    Posted in: Minecraft Mods
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    posted a message on Macro / Keybind Mod
    Is there a way to create a macro or is there one outthere in internet land which allows me to press a button to record actions then press another to completely redo all of those actions? (down to pressing keys, typing, activately other macros via hotkeys, etc)

    For parkour courses i fail at to many times basically.
    Posted in: Minecraft Mods
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    posted a message on Build Faster! V3 [1.8]
    But world edit? #muchconfusenosuchcommandmuchwow
    Posted in: Minecraft Mods
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    posted a message on How to install WorldEdit singleplayer 1.7.10?
    Used MultiMC

    Select the "add new instance botton in top left" - Name your instance, choose the MC verse 1.7.10, and change the icon if you'd like

    on the right panel select "instance settings"

    go to version tab

    Select to "instal forge" botton on the rigth panel and grab the topmost one

    Select to "instal lightloader" on the right panel and grab the top most one.

    go to the loader mods tab and click the "view folder" button on the right

    drop worldeditwrapper from mumfrey in this folder



    tada it works - you can also have mutiple instances for mutiple enviroments as well

    i
    Posted in: Mods Discussion
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    posted a message on [1.7][1.6] Ender IO - How many pipes in one block?
    A really bitter response. Obviously the travel anchors are there, i suggest combining them with a sign (a different way to paint them) - no creativity with you.
    Posted in: Minecraft Mods
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    posted a message on [1.7][1.6] Ender IO - How many pipes in one block?
    Can we have a sign probe? - right click a sign with it will bring up a non vanilla sign interface allowing you to edit the sign, add colors and symbols, change font size,etc - putting it in its second mode (copy and paste) will allow you to copy one sing and place another. To avoid conflicts with other mods that add signs (flat signs,) as opposed to editing the NBT of the sign in its currently location it would replace the sign and all data, except orientation. copy and paste would do the same thing on already placed signs, - Also I think it would be awesome if you can add a teleportation option to it. You would place a ender io in the (invisible) inventory slot for the sign with a predetermined location, right clicking it would teleport you to that location if its in range, right clicking with a transversing staff would do the same, but at a further range.
    Posted in: Minecraft Mods
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    posted a message on Waila NBT (Display player defined specific NBT info on Waila)
    Well there is a mod I knew absolutely nothing about - This mod, this addon that is, is the devil, there is so much I can do with it... its so good but so so bad..... Is there a way to put Items as the display? Showing villager trades would be this purpose?

    In your OP you showed showing blood magic alter lp levels, I was wondering if you could show it in Waila but only when your holding a divination sigil, if thats even possible (which it should because because wailia by default shows thaumcraft vials levels and aura note levels, but only while wearing goggles of revealing, or holding the compass thing)

    It would also be interesting if There were a list of creative uses somewhere...
    Posted in: WIP Mods
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    posted a message on ChickenBones Mods
    What is wrong?

    http://pastebin.com/QMPBXJvW
    Posted in: Minecraft Mods
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    posted a message on [0.54] Fluxed Trinkets - RF Powered Baubles!
    So you made a mod with features that I might never use because i don't know of them.? - I can't even tell you if its a good mod because your OP didn't even accurately describe the mods vision or goal. I either want more info (a wiki) or to send you back to the drawing board.
    Posted in: Minecraft Mods
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    posted a message on Hit Splat Damage Indicators v3.3.2 RPG UI and Damage Amount Mod
    Is it possible to show how many armour points an opponent has, as well as indicating what damage you would do with both a normal and critical hit. Also as opposed to showing just the mob/player your looking at stats, is it possible to have a hold button GUI showing all the indications of creatures within the loaded chunks around you? (the button would work similar to the TAB menu in multiplayer, and would show or not show mobs/players, and be order by another GUI which would allow customisations of this menu).
    Posted in: Minecraft Mods
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    posted a message on Better Sprinting (950,000+ DL's) - Use links on top for up-to-date downloads
    No th
    Quote from chylex»

    The custom keys work exactly the same way vanilla keys do. You know you can assign all the keybindings you don't want to use to a single key, right?

    No they don't, with vanilla keybindings you can assign all the keybindings you don't want and they won't reset after game launch, with your mod you can do this, but the keys with conflicting binds will return to default after every single game launch.

    I like to be transparent, this is the original edit of those post before I decided I was being ill-minded.
    No they don't, with vanilla keybindings you can assign all the keybindings you don't want and they won't reset after game launch, with your mod you can do this, but the keys with conflicting binds will return to default after every single game launch. The fact they you are telling me they work the same is freakin ridiculous, I'm I to understand you think I just made a seven line post for the response from you that can be summed up in the three words: "YOU ARE LYING." That is depressingly rude and suggests to me that you take an apathetic approach to response and messages posted in this thread which is morosely disconsolate and pensively despondent.
    Posted in: Minecraft Mods
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