- Registered Member
Member for 6 years, 6 months, and 6 days
Last active Thu, Oct, 29 2015 19:08:24
- 0 Followers
- 209 Total Posts
- 12 Thanks
Jul 27, 2014TheEmeraldGolem posted a message on Project Golem-Attack of the B-Team Survival JournalHey, Guys,Posted in: Survival Mode
I have come to a decision about this series. I have decided to continue playing the world, but not doing updates. Instead, I will post up cool things I do periodically to showcase certain things in my world. I feel this will be more fun for me so I don't have to worry about getting the right number of pictures, having enough words, ect. I hope you understand.
Jun 11, 2014TheEmeraldGolem posted a message on Project Golem-Attack of the B-Team Survival JournalHello everyone! I have decided to give making a survival journal another try. My first one flopped because of bad planning,and I am sorry about that. This one however was created using a modpack I personally enjoy; Attack of the B Team!Please post to keep this thread active! I will post updates periodically once or twice a week. If you have any suggestions, please let me know. It will help. Now, let's get this thing started!Posted in: Survival Mode
I am using the Attack of the B Team modpack which can be found on the Technic Launcher, here
I am using SphaxbdPurecraft with a patch Generikb put together. Here is a link to the main page The version you want is the x128 for 1.6.4. Then copy and paste everything in the patch's assets folder into the Sphax assets folder, then you're done!Goals:
- Make a good sized house with multiple levels.
- Give myself extra powers with Advanced Genetics
- Build a power source and machines
- Create a request item system using Project-Red Transportation
- Make an automatic ore refining system
- Kill the Ender Dragon and Wither
- Make some sort of Mob farm
- Do anything else I can think of in this pack
- Have fun!
(1.1) The Glorious Beginning!
I spawned in a mesa-style biome from Biomes-o-Plenty, to the right I see a lush biome with a lot of greeneryOf course, I think that bonus chests go out of their way to annoy me sometimes.Some OK loot I guess. At least there is an axe!I'm making a crafting station. It's like a crafting table, except items won't fall out when you exit it.Let's get mining all of these ores!I found a nice opening, more ores for me! O: The sacrificial bat! I will fly!I can fly like a little birdy! Hi, Mrs. Coven witch! Yes, I know I'm not skilled in the art. lolNow, if ya don't mind. I'll take your stuff! I do love me some iron picks!I got an Abraham Lincoln hat! XDFear me all ye zombies! MUAHAHAI'm not even going to look...Ooh! A party? For me? You shouldn't have! =PI found a wicker man, destroyed the spawner, and am now laughing at the mobs' futile attempts to get me.Now we are talking, and yes, I just now got armor. =P Let's get these mobs out of here!(1.2) Murray the Walking SuitcaseI love cave systems! They give me everything I've ever asked for! What are you looking at? It was all worth it for an enderpearl!Diamonds...LOT'S OF DIAMONDS! Yes please! Meet Murray, my new luggage! He picks up any item that is dropped on the ground!Mmm. Berry bushes!Don't you dare! (That machine down there is a pulverizer. I'm trying to make a leadstone energy cell, AKA a power source!)Whew!Ooh! Another cave system, with Diamonds!We're going to need a bigger axe! =PI also have my pulverizer, Aqueous Accumulator, and a steam dynamo to power the pulverizer! The AA provides water for the steam dynamo, which combined with coal makes it produce power! I made a leadstone energy cell! Now to give it power... (I finally get around to this in a later update.)(1.3) Are We On Tatooine?Finally, some sheep! I can finally get some sleep..Yes! my first village!You don't have to rub it in every time I see one of your kind!Hello, Mr. Jawa Tinker! How are you doing today? Carrots and potatoes! Of course the Necromancer has a graveyard. Now that is just a tad creepy...I don't think I've ever seen a village this massive!A hidden chest I found. It had horrible loot.A blacksmith! This isn't as common as it is in normal Minecraft due to more buildings.I guess this is good loot. All hail Sandy: King of Tropicraft!I'm getting ready for a zombie siege! This will be interesting.Traffic jam! lolUm, Sir, you appear to have something in your head. 'I love this necromancer! Best trade EVER!!!!
(2.1) Rare Sheep?
(2.2) A Hole in the Ground
My first ravine so far!
Better yet! It's a double ravine!
Egad! The Doctor has been skeletonized! =O
First of all, hi Mr. Enderman! Second of all, why are all the windows made of iron bars? :S
I made another luggage! I named him Kent.
I lit up the village to limit zombie spawning rates.
A backpack! It ended up breaking, and it took up my chestplate slot. It's a backpack though! XD
In normal difficulty at least they can't get in...
Oops! I was making my diamond armor and accidentally made two pairs of pants.. My bad.
Murray, meet Kent! Kent, meet Murray! lol
I ended up going mining in that ravine! I got a lot of stuff..
A pink sheep! I've never seen one like that before!
I think a house over there could look quite nice!
I found a witches' circle. I'll keep it in mind because Witches do well in the MFR Auto-spawner..
Somehow my machines got duped in the backpack.. I smell a glitch. (Don't worry, I'll get rid of the extra stuff..)
Go away Tentacool! This isn't Pokemon! XD
(2.3) Remember the Trees
Mesa biomes look amazing in Sphax!
Can someone direct me to the Easter Bunny's house?
It can't rain in Mesa biomes. Smart Enderman!
Hi, Mr. Zombie!
See ya, Mr. Zombie!
I'm ready to begin construction of my house! I'm going to make a hobbit hole!
Almost ready to begin at least. I needed food and a creeper blew up in the farm.
Hmmm... It needs to be wider I think.
Looking good! It needs something though
Perfect! It only took almost 30 stairs too!
That hat name... XD
Don't even think about it! D:
Let this be a warning to your kind! MUAHAHA
This is painfully ironic...
All the villagers appear to be gone! Including the Necromancer with the good trade!
I'm replacing the stone with logs for the walls.
I also got the floor done in the entrance hall.
I wonder if these used to be villagers.
Time to move stuff from my old chest to the new house!
There, all moved in!
It annoys me how much silicon looks like coal...
I think that Coven Witch might be following me... lol
I like how spiders don't attack in daylight. I killed it anyway. >
For some reason this made me think of Dumbledore as an animagus..
I'm running low on coal. Marvelous.
Expansion time! I'm making a 13x13x3 room. This will take a while...
O= Mind is blown! The chest next to the crafting station shows up!
I got the mining done.. Now I'm going to line the walls with logs.
On a side note, this was what the witches' circle hopper had in it.
Creepers are already defacing my hill!
Ok, I have over a stack of logs! Remember the trees who gave their trunks for this room!
I am the king of misplacements! lol
I have one wall done! I'm going to need more wood.
That's two walls!
I was running out of trees so I replanted some.
The moment of truth!
Walls done and lit up! Now for the plank floor and ceiling.
First I need to get rid of this stone floor.
Done! Now for the ceiling! (I got this done but forgot to screenshot it. *face palm*)
A spider spawned. Time for more lights!
I made a small lamp. I'll replace it with a lamp as soon as I get the materials.
I kid you not. THREE creepers tried to blow me up on this very spot.
I can now charge my energy cell!
I made a small room to hide my electric equipment. The machines go in the gaps. I'll make more as needed.
Power setup complete!
My energy cell is charging up!
My pulverizers first job is to pulverize some bones!
I made some ghost blocks from the secret rooms mod to allow entrance to my tech room without a hole in the wall.
I can now go right through that block!
Next stop: Portal room and the Nether!
May 10, 2014TheEmeraldGolem posted a message on A World of Magick & Machines - The Second Part of a Survival Journal!Sorry I haven't replied in a while! I have been at my Grandparent's house without internet. Nice updates!Posted in: Survival Mode
Mar 20, 2014Hi, everyone! I have decided to start my own modded survival journal. It is called "A Golem's Adventure" and I will be playing in 1.6.4. If you like reading this journal, please post a comment or suggestion. New mod ideas are also welcome, but some mods won't work because they generate a lot of lag on my PC. For the Better Dungeons mod I have also made dungeons rarer and disabled a few. Please post to keep this topic active so more people can see it! Thanks for reading and without further ado here it is!Mods:Posted in: Survival ModeGoals:
- BakeryCraft - Adds a lot of new foods.
- Barrels Mod - Adds barrels that can store a ton of one item.
- Better Furnaces - Adds upgrades to the furnace
- Bibliocraft - Adds a lot of cool storage and misc items.
- Damage Indicators - Let's you see a mob's health and potion effects
- Deconstruction Mod - Let's you turn certain items back into their crafting recipes.
- Emerald and Obsidian Tools - Adds emerald and obsidian tools and armor.
- Enchanting Plus - Adds an advanced enchantment table so you can choose your enchantments.
- Extra Utilities - Adds many useful items.
- Golem World - Adds a lot more golems.
- ID Fix Minus - Fixes any ID conflicts.
- Infernal Mobs - Applies buffs to random mobs.
- Morph Mod - If you kill a mob you can morph into it and get any special abilities it has.
- Nether X - Makes the Nether more exciting.
- Not Enough Items - Let's you see every item in the game and their crafting recipes.
- Optifine HD - Adds more graphics settings.
- Zan's Minimap(Replaced Rei's Minimap) - Let's you set waypoints and shows a small map of the area you're in.
- TreeCapitator - Makes chopping down trees easier.
- Waila - Tells you what you are looking at and what mod it's from.
Inventory Tweaks - Let's you sort your chests and inventory with ease.
Natural Biomes 2 - Adds natural looking biomes to Minecraft.
1. Applied Energistics- Adds some cool storage modules.2. Balkon's Weapons mod - Adds a lot of new weapons.3. Buildcraft - Adds cool machines that make your life easier.4. Cake is a Lie- Adds a bunch of new cakes.5. Chest Viewer Mod- Let's you see what is in a chest without opening it! It also works with furnaces and hoppers.6. Familiars Mod +All Packs - Adds familiars that add certain effects to you.7. Mariculture mod- Adds a lot of new ocean generation and some other cool stuff.8. Rouguelike Dungeons mod-Adds some epic new dungeons!9. Tinker's Construct - Adds a lot of new weapon customization and new ores.Update 1:
The Beginning (1.1)Update 2I spawned in a taiga-like biome from Natural Biomes 2 with no wildlife in sight.This is my bonus chest. It's pretty bad. The apples will be helpful though.Let's get some wood! Now that I think about it I'm not sure why I didn't just make an axe... I mined 21 stone in this exposed area.I made some stone tools. Who needs wood tools anyway? =PI treecapitated some trees with my new axe! I think I'm almost ready to build my house.I think I'll make my first house in that biome!Finally sheep. I think I might actually survive my first night.The "Tree" House! (1.2)I found a cave on my way to the spruce biome. I might use it for mining.I started work on my tree house! It's going to have two rooms. A bedroom and a main room.I put in a door and chopped in some window space.I'm getting some sand for the windows. After all, why else would I make space for them?Here is the bedroom so far. Ignore the spruce wood, I used it for scaffolding.I found some sugar cane near my house so I replanted it! I always have a hard time finding it for books, this will make it easier! =DA beautiful sunset from atop my house!I out in the windows! (They take SO long to smelt!)I got part of the roof partially finished. I'm going to cover them with stairs after a while. But for now this will do.Here is my house from the snow biome. I took it when I went to get wood.I now have plenty of wood to finish my house! =DYou know how the title says this is a "tree" house? Here's why! I ended up removing the actual trees. =PHere's the completed house from the outside!And to end off this update, two images from the inside! I hope you enjoyed it! =DThe Cave of Facepalms(1.3)The first hostile mob I've had to fight. It had to be a skeleton! Yes! I found a cave closer to my house to explore.I found 8 iron right off the bat.That entire area was coal with a few iron.So it's one of those caves that just go back up to the surface huh? Oh well, I'm sure I'll find a better one. On a side note, I planted some of my sugar cane so I don't need to go exploring for it.A new cave! This one looks promising. I'll go in as soon as I smelt my iron. I made some iron tools and an iron chestplate. Let's go caving!After searching for about 5 minutes, I finally found it again. Let's see what this cave has to offer!A bat! I've halfway completed one of my goals.You have arrived at facepalm city. At least we found a bat....I ended up going home so this update won't be really long. I'll try to find a good cave between updates and we can explore it.The Mining Trip of Doom!(2.1)I made some modifications to my house since last time. Including a second floor! Here's the inside. Currently there isn't anything in here.Let's go caving!This sure is a nice welcome!Lava. I better not go near it!Guess what happened near the lava? Yeah....Three creepers and a skeleton? You have got to be kidding me?Iron! This is starting to get better! An abandoned mine shaft!This lava is out to get me...Ok. I am going to go get some stuff before the next update because I lost practically everything to lava. All I can say is, that mining trip didn't go so well. At least I found a mine shaft though.The Dungeon Explorer!(2.2)First order of business..Take that lava! >=DI found some iron I had put in this furnace before I died! Is that what I think it is? Yes, it is! Dungeon ahoy! Before going in I made some decent stuff to wear.This room is..A bit weird. Random bookshelves anyone?These spawners appear to be broken. I'll look into that.'It appears the better dungeons spawners are broken, but these spider spawners are fine!I got some nice boots from an infernal spider.That dungeon was broken and really all it had was a bunch of food. Oh well.Some gold! This is my complete inventory at the moment.I thought I made dungeons LESS common...Hi, zombies! I come in peace!They didn't come in peace. D: I opened the door and got rushed by: two baby zombies and five normal ones. Ow.I went and got my stuff, and I was ambushed by THIS person! I ended up turning it to peaceful because it turns out that half the things in this mod are ridiculously hard to kill. This thing almost one hit me... Because of this I'm going to uninstall this mod and roguelike dungeons will take it's place. I didn't change difficulty to cheat, I just think that some of these things are WAY to OP.The Success! (2.3)Time to explore the mineshaft!Worst. Loot. Ever.I ran into one of those weird dirt rooms. I always wonder why they even exist..Ha ha! You seem to be stuck in that cobweb! Let me slay- I mean help you. That's one bad creeper!I hate how infernal creepers always do that before I can kill them. Diamonds!I hit the jackpot! 7 in one vein!This is more like it!Now I know where to get obsidian!A ridiculously OP infernal creeper chased me and I died from fall damage. XDAfter much confusing after my death point malfunctioned, I managed to find my stuff! That 5 minute timer is intense sometimes.I ran out of wood, so I went ahead and made some stone torched from Tinkers Construct. (My skin is acting weird whUpdate 3
- Build an advanced crafting table.
- Make a house, potions hut, fishing shack, armory, and enchanting hut.
- Kill the Wither
- Kill a blaze or bat.
- Go to the Nether so I can fly as a blaze or bat.
- Make a railway system.
ich is why it's a Steve. I fix it later in the update.)An infernal zombie was kind enough to drop...An iron hoe. Woopie.I got attacked by an enderman when I accidentally looked at it. At least it dropped an enderpearl!Somehow a squid spawned here and died. lolFInally, I'm up!On a side note, between updates I made some iron furnaces.I also went and made some ore doubling upgrades!My complete inventory after the mining trip.Iron for days! That upgrade is awesome!
Preparations! (3.1)I decided to start a farm. It will start off by having melons and wheat! I'll add other things later.Here is the farm so far, I like the stone torches. They look pretty cool.For this modpack I'm going to start using the Crafteryada texture pack. It's still in beta so some things are the default textures.Infernal spider. I didn't know I ahd particles turned off, but that's what it is!It gave me...Cookies.I have never had this happen in survival! It's so cute!I made an add-on to my house for the Nether portal. I had some problems making it look good due to the location of the farm. I think this setup looks alright.I made the portal! Next update I will venture into the depths..I give credit for the format to Zbakkar_Herbrine who's survival journal is found here: http://www.minecraft.../#entry27781447
- To post a comment, please login or register a new account.
Apr 5, 2014Zeno410 posted a message on Climate Control - change climate zones sizes, ocean sizes, and morePosted in: Minecraft Mods
Climate control allows you control climate zones, ocean sizes, biome frequencies, and continent sizes. Make Minecraft worlds into Yourcraft worlds!
New and Important Update!
Synchronized to Geographicraft 0.8.2 with increased land and landmass sizes, and a number of bugfixes.
Mountain chains! Mountains can now be set to appear mostly in mountain chains. A great option to add interest to large land areas.
Configs to choose starting position of the spawn search. So if you find a great spot off in the wild blue yonder, you can just start there.
Frozen Ocean option for snowy zones in latitudinal climates
Climate band offset so you can set any band you want for 0,0.
Bugfixes for climate bands - were not working properly for islands.
Reduction in continental growth.
Not recommended for pre-beta39 worlds.
Detailed info on this page
Set climate zones to smaller, more manageable sizes so you can find a variety of biomes more easily.
Change the frequencies of common biomes and climate zones to occur as often or as rarely as you want.
Prevent hot biome-cold biome transitions, or mix all the biomes together.
Restore true oceans to 1.7, or keep a universal continent with large lakes.
Create a variety of land sizes, from giant continents tens of thousands of blocks across to islands that fit on a single map.
NEW! Move biomes from one climate zone to another. Turn the oceans into giant deserts, endless jungle, frozen ice plains, or vast mountain ranges, if you want. Fill the oceans with islands of your choosing. Rearrange temperate zones to make warm and cool zones distinctive. Put mountains or forests into hot zones as oases.
Review by TeronRedoran
Also removes the tiny islands out in the ocean. 0.2 has a config setting to restore them; not currently working in 0.4
Note for biome mods (BoP, Highlands, and EBXL) and Thaumcraft users: When you first run these mods with CC CC creates a sub-config for the mod bioems. There is a flag to use the mod biomes and the default is OFF so it will not change existing worlds automatically. You need to change this flag to TRUE to get the mod biomes to appear in new worlds. Any existing world which you do not want to have the biomes added to should be opened *before* you make the change so they get a config with the mod biomes off.
Version info and changelog:
0.6.60 Now tagged as release. No changes, it's just been fairly stable for a while
Added new config option "Land Expansion Rounds" In separated landmass worlds, each round tends to expand landmass sizes. Effects are complex because this may prevent smaller landmasses from ever forming, but in general it decreases ocean and increases land, while keeping landmasses separate.
0.6 beta59 Bugfix for missing rivers. Default for forceStartContinent changed to true (only affects new users and regenerated configs).
0.6 beta58 Bugfix for some mod biomes which weren't responding to custom climate configs
Large increase in continent frequency in ocean control configs
0.6 beta57 Bugfix for suppressed M biomes when rivers were suppressed
0.6 beta56 Bugix for crash with smootherCoastlines=false
0.6beta55 Bugfix for river generation
0.6beta54 Bugfixes for inconsistent landmass placement, intermittent invalid biomes IDs, and multithreaded access.
0.5beta45 Now requires at least Forge-1448 and thus also 1.7.10. The version number has changed to 0.5 to reflect major changes to world generation. Old configs will generally produce markedly different worlds. In addition, landmass names have been changed so old landmass incidences won't even be recognized.
There's no need to download the new version for an old existing world. I recommend you stay with the pre-beta42 version for older worlds. However, if you do want to start a new world there are a number of new features in this latest version:
A caching system for individual chunks has been implemented. There is a maximum cache size, so it won't grow without limit. I am not seeing substantial improvements, so I have it defaulted to off but I'm leaving it in in case it proves useful to some users.
Fix for river generation and crash with wider rivers
Fix for spawn search hang in non-CC dimensions
Fix for spawn search crash in superflat worlds
Landmass separation system changed again. Landmass mergers are now unusual if SeparateLandmasses is true, even with closely packed landmasses.
More growth stages for continents permit tight packing of landmasses.
CC can now produce oceanic worlds with well-defined continents that are over 50% land.
Text maps now report climate percentages, if available. Note climates get generated for Random Biomes worlds for technical reasons; they just get ignored for biome placement.
Landmass incidences renamed to sort from large to small.
Spawn rescue rewritten to replace vanilla spawn selection. Bonus chests now appear if possible. Rescue does a better job not missing land.
Removed a smoothing that was taking out most inland extreme climates.
Adjusted default climates to 2/1/1/2 to better suit inland areas.
Dummy parameters added to GenLayerRiverMixWrapper's constructor to stop certain intermod crashes
Changes made to the general climate control configs will affect new worlds without needed to quit minecraft. (This has probably been true for ages, but I just realized it.)
0.4beta39Added option, ForceStartContinent, to force a small continent at the origin (which may merge with or disappear into a larger continent there or nearby). This is very similar to what vanilla does to (almost) ensure a land start, except that vanilla forces a medium continent. The CC spawn rescue should always take you to land anyway, but it may drop you on an island.
IDs now be suppressed in the general config files, except for vanilla IDs (technical issues).
Fixed error that was aborting start rescue, producing ocean starts
Fixed default of VanillaBiomesOn to true (this also caused a crash on starting vanilla biome-only worlds)
Fixed some config management bugs
Fixed a crash when adding EB.
Fixed a bug verifying biomes.
0.4beta36: A fix for the latest iteration of the spawn chunks bug.
Support for Enhanced Biomes
Reduced landmass merging in oceanic world
Reduced bad climate junctions.
A text map feature available in "testing" mod.
0.4beta33 Support for RTG0.5, bugfixes for dedicated servers, biome mod biomes now default to "on" on new worlds, and oasis and pinelands sub-biomes added to Highland Desert and Snow mountains, respectively.
0.4beta28 Fixed bug which placed "Ocean" lakes inland where there was no defined special biome.
0.4beta25 Fixed bug on switching back from a dimesion; error messages for inviable configs; more pre-defined climate zones; ChromatiCraft compatibility
0.4beta23 Does not need to be removed from mod folder to join MP.
0.4beta22 Mystcraft 0.12 compatibility; reduced logging info; bugfix for config directory
0.4beta19 Now Server Side Only! Introduced separate config files for separate dimensions and gave CC the ability to alter dimensions other than the Overworld. Corrected the separateLandmases flag, which was having almost no effect.
0.4beta17 Moved biome mod configs to a "ClimateControl" subfolder. Added config settings for biome climate zones.
0.4beta13 Chunk Wall protection *and* stray chunk prevention, 1.6 -> 1.7 conversion option, bugfixes to mod biome IDs. Special thanks to Mohawky Magoo and Dulciphi for all the testing.
CC 0.3: Replaces CC 0.2. Can convert CC 0.2 worlds to CC 0.4 data format, allowing biome mods, and changes to world generation parameters without chunk boundaries.
0.2 Altered ocean start rescues to greatly reduce hangs during initial world generation.
Added so far: Server side only, separate configs for each dimension, Support for Highlands and BoP, including sub-biomes, vanilla land/climate option for converting existing vanilla worlds to biome mods, choice of CC-style or vanilla-style coastlines, climate smoothing to minimize bad climate junction when changing world, medium islands, and some bugfixes.
The defaults are set up to produce a brand new world, using the Climate Control world setting. If you want to import a vanilla world, you need to change the general configs so you can import the world, then change to world-specific config after you run the world once in CC. Detailed instructions with the alpha instructions. You may want to set vanillaLandAndClimate=true; that means the world will be generated with 1.7 land and climate rather than the CC settings.
If you want to import an existing CC 0.2 world, you need to run it under CC 0.3 once first for it to convert the config files and record existing generation.
Chunk Wall preventionOverview
Climate Control can prevent most chunk walls resulting from changing your biome set or biome placement.
Be cautious using this on any important world. First of all, bugs! Terrain gen bugs can leave big ugly footprints in your worlds. Make a backup of any important worlds.
Oceans now have, or are supposed to have, most features. BoP ocean biomes get created as sub-biomes. Volcanos/Tropics/Mangroves sometimes appear as extremely large agglomerations. Highlands islands appear as full biomes in the deep ocean like Mushroom Islands.
Climates are now smoothed if you have climateRingsNotSaved 0 or larger.
If you want the new biomes but with the vanilla land and climate system, there's a config setting.
How the world-specific configs work.
Climate Control has two types of configs. The important configs are stored in the worldspecificconfig folder in each world's save directory. This file holds the settings for that world. Changing the config file for a different world or the general config file in the general config folder will have no effect whatsoever on a world with it own worldspecificconfig. You can have as many different worlds as you want, each with its own settings, and switch back and forth between them without any config fiddling. The only exception is biome sets; the assignment of IDs to biomes is set by the biome mods you have, not by CC. You can use CC to make some biome not appear in any given world, however.
The general config is used for new worlds, and for worlds that are being switched to Climate Control. When the world is first run under CC, the current general config is effectively copied to the worldspecificconfig folder. That then becomes that world's config and can be edited to change that world's settings without changing other worlds or any new or imported worlds.
You can make reports here, to my email (see my profile), or on Github.
How to set up:
First, install Forge 1122 or 1147 for 1.7.2 and 1180 or 1448 for 1.7.10. It might work on earlier or later versions, but no promises. Actually no promises even with those, but I have done it a lot.
Second, start CC with any biome mods you intend to use in you mod folder and quit without making a world. This is to create the config files.
Third Go in and edit the config files.
First, you need to decide the "style" of changes between one world and another. "Biome Locking" requires a larger space between explored areas but produces less-jarring junctions between old and new terrain and produces chunk boundaries very rarely (I may have seen one in about 20 worlds I've looked at). "SubBiome Locking" needs less space between explored and new areas, but the junctions are more obvious and you see occasional 64x64 "chunk corners" although mostly near water and so with low walls.
If you use the Biome Locking option, set biomeRingsNotSaved=3 and set subbiomeRingsNotSaved=-1. This will produce a boundary of roughly 800 blocks between the last place you travel and where the new terrain starts - but with a LOT of variability.
If you use SubBiome Locking,biomeRingsNotSaved=-1 and set subbiomeRingsNotSaved=0,1,2 or 3. I've only tried 0. Higher numbers will reduce the boundary area but increase the chance of chunk walls. A value of 0 will produce a boundary area about 400 blocks across. Each extra ring not saved should move that in 64 blocks but at some point the chunk walls will reappear.
You can try both kinds of locking at once, and I'd appreciate some reports from people who have tried it.
Send, you should set for the kind of change you want to test changes. Possibilities I can think of:
1) Adding BoP to a vanilla world.
Set "BoPBiomesOn" to true, and keep "No Generation Changes" true (this will be explained later). You may want to set "VanillaBiomeOn" to false so you know exactly where the world shifted from vanilla to CC generation.
2) Adding Highlands to a vanilla world.
Set "HighlandsBiomesOn" to true, and keep "No Generation Changes" true (this will be explained later). You may want to set "VanillaBiomeOn" to false so you know exactly where the world shifted from vanilla to CC generation.
3) Adding BoP *and* Highlands to a vanilla world.
Set "HighlandsBiomesOn" and "BoPBiomesOn" to true, and "keep "No Generation Changes" true (this will be explained later). You may want to set "VanillaBiomeOn" to false so you know exactly where the world shifted from vanilla to CC generation. You will have to fiddle with the biome ID's a lot to get the two mods to work together. Change the ID's in the config files for Highlands and BoP, *not* the climate control files. The Climate Control ID's in the general config files get copied from Highlands and BoP every time you start up the game. The Climate Control IDs in the world-specific files currently do nothing; in the future I plan to use them to warn players that they're starting a world with the wrong biome configs.
4) Adding Climate Control climate and land modifications to an existing vanilla world.
The BiomesOn settings and the "No Generation Changes" settings are what you want, but you will need to change the land configurations. For the 0.2 Climate Control system, change LargeIslandFrequency from 500 to 30.
5) Just exploring one of the above arrangements without starting with a vanilla world
Use the appropriate setup from above, but set "No Generation Changes" to false. This means when you start a world it will have the generation you want. Remember, you will almost certainly want to change the land configuration settings, unless you want a mostly-land world.
Either open an exiting world with CC or create a new world. If it's an existing world, there may be a long delay (several minutes) while CC determines the generation plan for the world and saves then to disk. Then, quit Minecraft (not just the world, you have to quit the program). Go into the new worldspecificconfig directory in the world save file and edit the configs to produce the kind of world you want. Normally, for imports, that just means setting "No Generation Changes" to false. You can already have set everything up for what you want in your general config and just have "No Generation Changes" set true; but you should review the other configs to make sure they are right. Then, restart Minecraft, open your world, and fly around to see what the boundaries look like!
Map showing multiple islands and a variety of climates in a 8Kx10K area around start. The land in the upper right and lower left are part of giant continents. The mod "rescues" the start location to one of the nearby islands but the map utility doesn't show that.
View showing mix of hot and cold biomes with the random biomes option on.
ForgeAMIDST mapping program to display CC worlds (and most other biome layout mods as well)
Effects of config settings on world (long)Land Sizes
The four land configurations each set the frequency with which particular land sizes appear in the world. For all the land sizes, there is huge variability - land sizes can easily be half or double the stated values. Plus, land formations can appear on top of each other in which case they merge.
Land usage is complicated so I'll describe it with a "land usage" score, which can later be converted into a percent.
"Large Continent Frequency" sets the frequency of large continents, very roughly 12,000 by 24,000 blocks. These are about the size of the hidden continents in 1.7 generation. They have a land usage equal to about the frequency you set.
"Medium Continent Frequency" sets the frequency of medium continents, very roughly 4,000 by 8,000 blocks. There are about the size of a smaller 1.6 continent. They have a land usage equal to about 3/4 of the frequency you set.
"Small Continent Frequency" sets the frequency of small continents, about 1,000 by 2,000 blocks. This is smaller than anything the standard 1.6 generator ever makes. They have a land usage equal to about half of the frequency you set.
"Large Island Frequency" sets the frequency of large islands, about 500 by 1,000 blocks. This is similar to the large multibiome islands you occasionally see in the large lakes of 1.7 generation, except that in 1.7 the larger one are essentially always merged into the universal continent, so the ones you see in Climate Control tend to be larger. They have a land usage equal to about 40% of the frequency you set.
"Medium Island Frequency" sets the frequency of medium islands, about 256 by 500 blocks. They are always one climate only. They have a land usage equal to about 30% of the frequency you set.
Universal ocean or universal continent?
The total percent of land sets the oceanic vs. continental character of the world. From the land usage use can determine the percent land of the world. The formula is a little complicated, and my usage values are really rough anyway, so here's a guideline.
Land usage 0-50: "Open ocean" type world. This type of world is oceanic, and you can go on an arbitrarily long trip if you just set off on a random direction, because you can keep missing the landmasses that are there. 1.6 worlds are open ocean; they would have a land usage of 20.
Land usage 50-90: "Busy ocean" type world. This still has a universal ocean, but there's enough land that you won't get very long ocean trips very often even if you just set off randomly. The Climate Control defaults are in this range.
Land usage 90-120 "River delta" type world. There's not really a universal ocean or a universal continent.
Land usage 120-160 "Great Lakes" type world. There's a universal continent, but you'll run into large lakes on any long trip.
Land usage above 160: Universal Continent with scattered large lakes
The larger continents with few smaller landmasses tend to create worlds that *seem* like a giant ocean or a giant continent because they, and the oceans around them, are far larger than most Minecraft players ever explore. If you're at the shore of a 20,000 block ocean, it doesn't matter if it's a open ocean world and there's no land bridge or a swamp-style world with a 50,000 block land path to the other side. You'll never know whether that path exists or not unless you use some out-of-game tool or are obsessive about exploration.
The larger continents are mostly there to create uncertainty - if you have large continents, you *might* spawn somewhere thousands of blocks from any ocean. I have found the Large Islands the most fun landmass to play in - large enough to have personality and variety, small enough to explore fairly easily.
Ocean trip length: This is probably the factor people are most interested in, and I'm sorry there's no simple answer or formula. Very roughly, if you hit the nearest land, your crossing distance will be on the order of the size of your continents. So in a world made of large continents, you have a typical crossing of 16,000 blocks. in a world of large islands, it's about 2,000 blocks. If you have a mix of continents, you'll have a similar mix of crossings. So in a world half large islands and half large continents you'll get a 2,000 crossing half the time and a 16,000 crossing half the time. 1.7 worlds are actually about 90% large islands and 10% large continents and that's why usually ocean crossings are really short but every now and then you get a 10K whopper (by going the length of a skinny lake).
If you've got a universal ocean, you may miss the nearest land. In a busy ocean world, you will sometimes about double your crossing distance that way. In an open ocean, you can miss land after land and go on for a very long trip. The Climate Control defaults produce a "box of chocolates" effect on ocean crossings just like land forms; mine have typically been 2,000 - 10,000 but looking at maps I think you might see ones as long as 20,000 without being fluky.
The defaults create a world with a wide variety of land structures, from oceans scattered with islands to massive continents. Climate zones still exist, but are smaller than in 1.7, roughly the size of snowy zones in 1.6 and before.
Mod Pack Policy: You may include this mod in a modpack provided: 1) You provide attribution; 2) You provide a link to this thread, the Planet Minecraft post, or the Curse download page; and 3) You do not use the modpack for any financial gain, including AdFly links and the like.
Jul 26, 2011Posted in: SuggestionsFOR THE CRITICS
A guide on how a poster can improve the forum
As of the time of writing, this topic has been repped 300 times, viewed 67109 times, and I've seen countless times of people using the material within to improve the forum or at least improve the criticisms abounding from it.
This is baffling. I am both honored to have so many people following this thread, approving of it.
I am humbled to see it still stickied for so very longThis was a good run :). Thank you all for reading and entertaining this thread. I want to thank all of you for reading this thread and trying to work by it and encourage you to continue to do so. At the same time, Please remember that this is written by a human hand, and your judgment is the most important and valuable asset you have.
Please follow your own judgment as you post and deal with others, and use this as a tool instead of as a "critic's bible". If this tells you one thing and the rules tell you otherwise, the rules ALWAYS have precedent. Thank you all for your time.
Theriasis and crew have created an unbelievably well written thread on what to avoid when posting a new suggestion. This is a tool that you can find pinned at the top of this forum and includes ways to be a better suggester. However, it is my personal belief that making a good suggestion is only half the battle. This is a detailed guide on how to effectively critique a suggestion.
There are times where we all (I am far from an exception here) do not wish to take a great deal of time to critique a suggestion. We would all just like to stamp a suggestion with a "no" and be on our merry way. To this end, I'd like to express the multitude of different ways where we can improve the forum, improve suggestions, and improve our chances to not get banned all to hell by simply doing our jobs (critiquing) without changing who we are.
I do not expect anyone or everyone to follow everything here word for word. At its most primitive, this is simply a codex of applied common sense. I only ask that you try your hardest to respect your fellow members.
This is not necessary to read but it exists in case problems arise from the multitude of different cases you meet while at the forum. While it's not necessary, it certainly won't hurt. It may be necessary if you have been warned for toxic behavior. I recommend you NOT read this entire guide at once, but one section at a time if you want to read all of it. (Give your brain a chance to chill, yo!)
Below is the table of contents detailing various problems I've seen.
The points I'd like to cover are:
⦁ Who am I and who are you?!
⦁ Sounding smart
⦁ Putting it all together
⦁ Already suggested
⦁ Effective criticising
⦁ The only thing that would make this topic better is if I accidentally killed it.
* I grief with clay!
⦁ Obviously, OP needs to hear the same criticism 300 times before he has a chance to respond.
⦁ The power of Report!
⦁ The package Combo
⦁ Slipping off the level playing field.
⦁ I can't think without you!
⦁ Denial of the fittest!
⦁ ALL CAPS MEANS I'M ANGRY!
⦁ This is bad as there is a flaw
⦁ Minecraft is ______
⦁ FTC caused MC to lag!
⦁ It's only obvious!
⦁ What to do when explanations aren't important.
⦁ Necro vs Rezzing
⦁ Infdev is the best Minecraft!
⦁ This is Minecraft, not ...
⦁ Replying and Snipping
⦁ Getting to the point by completely missing it
⦁ What the Heck is "championing"?
⦁ Tools of the trade
⦁ Notch doesn't know how to code
⦁ Duties of a critic
⦁ ♪Your wasting my time!♪
⦁ This is a suggestion!
Nice Guides Finish Last
Before we begin, this guide is an attempt to show HOW you can remain yourself WHILE ALSO remaining within the forum rules. The premise is simple; you may not have to like the idea, but at least respect the poster. This is a difficult problem and one that I think we all can use help with.
The first thing I would like to state is what defines a critic and what the roles of a critic are.
This is very simple: In a given thread there are 2 people. The Original Poster is always qualified as the suggester. Anyone else who replies is a critic. I had a humorous PM conversation with a member here where he asked a few mock-up questions about the definitions so I'll get these out here so that it's easiest to answer before the questions are asked.
Q: What if the suggester posts a reply to his suggestion?
A: He's still the suggester as it's his post.
Q: What if the suggester has an alternate account?
A: He's still the suggester.
Q: What if the alt disagrees with the suggester?
A: He's still the suggester though I would recommend a shrink.
[not asked]Q: What about the site admins?
A: as OP, suggester. As replier, critic.
Critics are counterparts to the suggester. They are there to praise the good and criticize the bad elements of a suggestion. Often, the critic will offer blind praise with 1.5 million (conservative estimate) smilies. This is an acceptable if not totally obnoxious method.
I define the term critic for use in these forums as: A critic is a poster whom replies to the suggestion with feedback remaining impartial and unbiased toward the original poster and suggestion, discussing the suggestion in terms of balance, flow, implementation, quality, usefulness, conceptualization, and understandability.
I understand the above is a tall order to handle and it is not expected of a poster to cover every part of these details in his reply; however, covering these points allows the suggester some serious and helpful detail to improve his post and is valuable even if you personally agree with the suggestion (more on that below).
Supporting details are something you'll see as a recurring theme here. What are supporting details? They're what makes your criticism relevant. They're what makes your criticism valid. They're what makes your criticism worth reading and worth replying to.
If you make a criticism and you're running into a ton of hate, you probably neglected this part.
They're actually more important than the criticism itself. Seriously. Even if the actual criticism is faulty; the supporting details are what allow others to see your thought process.
If you don't have enough time to give supporting details to back up your criticism, you don't actually have the time to make the criticism.
I am many things: impulsive, brash, arrogant, take your pick. I'm nowhere near crazy enough to suggest that there's a catch all method or way to criticize without encountering counters or opposition. There's just too many ways; and the scope and needs vary according to the suggestion in question, amount of content that needs to be addressed, other already pressed criticisms, etc. With that said, the actual scope of criticising may be immense; but they all boil down to two things.
1) the criticism/assertion – what you're criticising. It can be anything from too much lag, OP, imba, personal distaste, prevalence of related existing entities/concepts, etc.
2) the supporting details – why you're criticising? What is the thought process? This does not have to be perfect. It can be based in logic, speculation, or reasoning. However, it does have to be thoughtful. People have strong rationale and reasoning that sometimes doesn't conform to logic. Others have solid logic that frustratingly doesn't apply to behavior. Sometimes what you bring to the table is flawed. That's fine, so long as there's a root in perspective and you're okay with amending the view. The more technical or specific the criticism, the more supporting details you need to bring. i.e. If you bring a criticism of “lag city” for example: you should have a basic level of how Minecraft works and a competent ability to explain the lag or you'll meet a LOT of resistance.
This isn't going to win you any Mark Twain awards for literature, and there's a ton of other things that go into it; but so long as you have those 2 parts, you'll have the basic ingredients of a criticism.
Also, freeform quick-fire questions are also really useful here. Sometimes the best you can do to stimulate a suggestion is ask about the stats of a mob or recommend stats. This is most useful when discussing mobs, biomes, or consumables; but can be used in a lot of areas where a few questions are all that's needed to engage OP and promote discussion.
Screaming "Already Suggested" at a common idea is tantamount to spam. Yes, you heard me right. Do not state "already suggested" unless you have another one to reference. The reason is simple; the game is 5+ years old, it has a fan base where every (practically) member has posted a suggestion on the board. This game has MILLIONS of players; and millions others who would LIKE to play the game. They all contribute to the trash heap.
What are the chances of ANY suggestion ANYONE has come up with would be original by now? Law of averages is not on your side. "Already suggested" becomes a categoric insult at this point, and more statement of the obvious akin to typing "This is a collection of words on a bulletin board system". Thanks, Cleetus; we got that.
This thread was originally created before the rule of being able to create a new thread if a previous incarnation has been dead for one month or longer. With this said, if a suggestion _is_ redundant, don't blindly scream "already suggested", instead. Find a previous, more relevant, thread and link there. Report the thread. Do not tell the suggester he is being reported.
If you wish to be helpful before the inevitable lock, instead of telling the OP to use search; instead search for him, offer your choice thread as a link to check out; and then report the thread for lock. Again, Don't tell the OP he's being reported.
Unfortunately, "no"-- while valid (a statement of dislike, which means that the suggestion is not perfect) -- is not a very helpful criticism. Where does the poster improve his suggestion? What hallmarks does he go by?
Remember that one-word and two-word responses like "no" and "don't like" are against the rules. The reasoning is very simple; they do not help. Yes, they are your opinions and they are criticisms; but they help in the same way as the engine light coming on in a car. Yes, there is a problem... Now... Where?
To effectively criticize, it is important to have your personal views and beliefs take a back seat. Remember that this is a suggestion for inclusion into the game for ALL players. The OP may not have back-seated his bias, but a critic should. While cases of "I personally don't see myself using this." or "I do not prefer this mechanic" are definitely valid arguments, the OP CANNOT use this to strengthen his post. How can he improve it if you are fundamentally opposed to the basic premise? you can't? Exactly! Backseat your concerns.
What "actual" reasons do you have to say no? Difficulty? Mechanics? Cost? Fundamental problems?
Keep in mind that even if you say YES to a suggestion, it is desirable to post criticisms to further cement and improve the idea.
Finally, if you can't find a good thing to say about the suggestion; it takes less energy to press back and ignore it than it does to reply with "no". If you're going to be lazy, then be lazy.
Ever see an epic length suggestion that you cannot find the time to read? Ever post TL;DR? Yeah?! Don't.
TL;DR is NOT a breakdown in communication, it is a refusal to do so. TL;DR means you haven't read the suggestion, so you HONESTLY have no freaking idea what the suggestion is talking about in the first place, so you are admitting that you don't understand the concept of the thread; won't bother to understand it, and are speaking totally from the limited scope of your voided personal opinion. This is a personal pet peeve, and one that a serious critic should stamp out as quickly as possible.
Expectedly (It's almost a slippery slope except this one is a predictable and regularly arrived-at result) this is considered flaming.
KILLING ME WITH KINDNESS
"Killing me with kindness" is all about killing the very thread you're trying to promote. This is usually done by brick-walling discussion with "support" or "partial support".
Look guys, I think it's neat-o that you support the suggestion, but adding in your thoughts or feelings on why you like it, which settings you can use it in, or what would make the suggestion even better. Otherwise, keep it to yourself. No one wants to read blind or baseless praise.
Often the good intentions of the poster may end up creating a red herring that can distract the discussion. In cases of a new thread, these good intentions are not enough to spark meaningful conversation to keep the thread alive. If you like the thread, and want to promote it; then find creative ways to spark conversation to keep it thriving instead of just going with a little “support” or “parsup”.
Supporting details, even when positive!
This one is about the tried and true criticism that yoshi9048 definitely can't touch! "People could use this for griefing!"
Or... maybe, just maybe... I might have something to say about it. STOP IT! Now brah, I know what you're thinking; but hear me out! Put your ear to your monitor and hear the words on this screen! Alright, now that everyone near you thinks you're crazy; I'm going to say "stop using it". It's copy pasta. It's basically the can of soup argument all over again. You easily can apply this criticism to a can of soup and be correct!
In fact, "it can be used for griefing" is so ubiquitous that I wouldn't be surprised if it outweighed Herobrine on the suggestions forum. Why do I say that? I can think of any item or feature already in Minecraft and state with full certainty and without batting an eye; it can be used to grief. Name anything, and I can create a paranoid system where it can be abused to devastating effect by anyone with an inclination to use it in such a way.
Which is to say, the suggestion is being denied by something outside of the scope of the suggestion; the malicious intent of another individual. This is the suggestions forum, not the server-nanny forum. With that being said; if you have a solid and plausible case where the idea can be easily exploited or abused unwittingly; then feel free to post your argument; but be very careful to keep your "it can be used to grief" to cases where a lot of detrimental harm can come from a suggestion with few positive elements.
Dogpiling is bad, also don't dogpile. Make sure you don't dogpile while you're at it. If you could be so kind, don't dogpile.
So this one is an issue that arises from what I'd consider a non-issue.
The NON-ISSUE: Echoing Fury - multiple critics make the same criticism, neglectful (whether intentional or just from lack of reading a (often multiple page long) thread) of other's contributions.
The ISSUE: Group Bullying. Let me explain. As people are ridiculed for an error in judgment or logical flow, it becomes more natural to demonize the outgroup. You, as the in-group would naturally feel justified. In the right. There is obvious social pressure to continue to castigate the suggester. Repeating the same criticisms as others, becoming more empowered to dehumanize the OP. As a thread progresses, and redundant criticism piles on; so does the appearance of a relaxation toward rules and decorum. At the end, it's possible that the OP of these threads are not even seen as worthy of basic human respect anymore, which is disingenuous at best.
The non-issue is always there. Solidarity of opinion is quite important. It allows the poster to know that it's not an isolated opinion, but a genuine problem with his design. This type of feedback, especially when given by multiple sources from different regions is always a good thing.
The issue is there though. And it's magnified by OPs natural denial. Being told that an idea you commit to the aether as a representative of you; your identity, your tastes, is now considered "bad" or "flawed" is humbling. It's a hard pill to swallow, I'd expect anyone to become recalcitrant toward the criticism. But when these criticisms are aggregated by multiple posters. It's easy to feel like you're being bullied. It doesn't help when critics instinctively ARE bullying due to falsely-perceived relaxed restrictions.
The point here is what I call dogpiling. It's where one person is tackled, and increasing number of people add to the weight of the tackle. While it's a good idea to show solidarity of opinion, if a critic already handled the criticism; there's not much point in restating it. It's already there. Use your up-votes if you agree. Try to avoid turning ugly.
Remember, these suggesters help keep the community alive. Work with them, become their friend. They could one day become a great force for a forum. The last thing we need is for you to drag down the forum by forming a collective mob identity.
There is a nifty button below each player's avatar that allows the poster untold power.
Well, not really. However, you will find the Report button under each person. I want to go over the basic etiquette of using it, when you should, and when you shouldn't.
The report button does not ban the poster, nor does it shoot lightning bolts. It simply brings attention to a moderator to allow them to sort out the problem. However, it is a vital tool and necessary to use on several occasions.
One thing I would like to note to everyone, not simply critics; if you are to report someone, don't be THAT guy. You know. Don't be the one that goes and tells the person that they've been reported. All that causes is petty revenge scheming and forces things downhill. You know that road to hell? You'd be walking it.
I'll list it this way. If you're going to report someone:
1) do NOT tell the person he's being reported.
2) do NOT tell the person he's being reported.
3) report him
4) do NOT tell the person he's being reported.
5) do NOT tell the person he's being reported.
6) press back and leave the thread
DO NOT TELL THE PERSON HE'S BEING REPORTED. I can't be any clearer, consider this to be your warning.
It is important to note that it is wise to use the Report button when material is questionable or worse. If you have a gut feeling that the post is against the rules, but can't put your finger on it; report with a full reason. If you're wrong, no harm no foul. If you're right, the post will be locked/deleted and the poster may/may-not receive a warning/ban or possibly a slap on the wrist in a worst case.
Here are what I view as no-harm-no-foul reports because the poster isn't harshly punished.
⦁ Wishlists - LOCKED
⦁ Posted in wrong forum - MOVED
⦁ Redundant Suggestion - LOCKED
⦁ Off topic - LOCKED
Mild to major penalties arise from flaming, trolling, disrespect to admins/fellow members, continuously locked or moved topics.
Insta-ban penalties arise from hate (religious, gender, racial prejudice), trivializing horrendous events (trivializing the holocaust for the lolz >_>), or pornography.
Remember that reporting is a right of forum members; treat it and others with respect.
AS EASY AS TV DINNER!
This section is all about prepackaged criticisms and my general response to them. "Don't use them". Consider: If you can pick up a criticism and use it toward a can of tomato soup; it's probably not stable enough to use as a criticism of another member's work. Prepackaged (also called ad lib or copypasta cop-outs by me) criticisms are:
⦁ This would cause lag.
⦁ This isn't very popular.
⦁ This would be too hard to code.
⦁ Not enough detail
⦁ Too much detail
⦁ You can do this in command blocks
⦁ I don't think it would fit
These criticisms by themselves are horrible. If you want them to go from a useless waste of time to an actual criticism, you can start by validating your points with SUPPORTING DETAILS. Ahhh, it rears its ugly head again!
Let me be frank, unless you bother to add supporting details to your opinion; you DO NOT HAVE ONE.
I added "you can do this in command blocks" to this list for the very same reason. I can do EVERYTHING with command blocks, rendering practically every game mechanic obsolete. Command blocks cannot be used in many maps and are inaccessible without going OP. Because of this, this fails as a criticism.
THINK OF THE POOR FISH!
That reminds me. Here's another prepackaged/canned response to stop using. Of course, I'm talking about the slippery slope fallacy. If political pundits aren't able to use this without getting caught; and they have literal dozens of hours of training. There is no way an average person with no rhetorical, debate, or classical training will do any better (especially since debate and classical training trains you to avoid such responses).
So, what is slippery slope? It's where a suggestion has an unverifiable consequence without any link used to deny support. "We shouldn't add this new food because than everyone would want more food types. What's next, eating the bone marrow of skeletons?"
Y'know... Sometimes OP simply wants to add radish and radish related dishes to the game without the inclusion of any other vegetable or type of food. It just might be a thing... OR... Maybe if he WANTED other foods, he'd place them in another thread as it belongs with its own discussion.
Or, in a worst case scenario, the absolute worst case happens; this opens a door where the suggestions forum is flooded with dozens of related suggestions. This forum has (as of writing) 3128 pages of suggestions. Creating that 3129th page is going to create a time paradox that destroys universe within the greater multiverse, right?... No? Oh, then what's the issue?
Let's get back to why I say it's prepackaged garbage. Take any suggestion. ANY suggestion. Even golden ones like colored light, muskets, new biomes, etc. For added fun, let's use your suggestion. Just fill in the blank.
"If they added ___your_suggestion___ then people will want ___random_guff_that_I_think_up___. What next? ___outlandish_and_unrealistic_demands_that_have_nothing_to_do_with_OP___?!"
If they added _ then people will want _. What next? _?!
You see how easy that is? You can literally copy and paste that and enter in the fields. It's so easy I even did half the work for you. Or, how about you don't? I've already shown how this argument fails; just stop using it. Thanks!
POLLING THE AUDIENCE
Polling the audience is where you form your reason for approval or denial according to what you see as a norm.
"Not many people like wolves, so I'll say no here."
"Most people do not like this"
"This idea is unpopular"
"Wow, everyone said no to this suggestion, it must be crappy. No."
If you are going to deny something with the above or something similar, don't type anything, press back. Seriously, I don't want to read it. No one cares what you have to add to a suggestion. Why should they? What you have to say is easily swayed simply by conformity. Effectively, you don't have an opinion. Even if you did, how fickle would that opinion be? How much peer pressure would it take to change your mind? If your entire argument crutched on the amorphous blob that routinely changes standards of conformity; you become as amorphous and shambling at the group. Your opinion is not reliable as it's not influenced by points, counterpoints, or actual discussion. Your opinion is only reliant on "I hope I don't make X person or X group angry." You are invalidated.
If your post is only reflective of what you think is the majority's desire, then shut up and let the majority talk for you. You aren't representing yourself, you're representing what you THINK the majority likes. No one needs that. What do YOU think? What YOU think is important. Everyone knows what the majority thinks, all of the majorities. You don't have to parrot it back out.
Also, if you make someone angry for speaking your mind, who cares? Do you care? Why? So what if you make someone angry? They'll get over it, and hey, they may actually respect you for actually having the brass to stand on your laurels instead of sponging your opinion from someone else. Are you going to be a carpet to be walked on? Or are you going to form an opinion and speak it? There will always be people willing to be walked on; doesn't mean you have to fill that role.
I TOO AM THE WORKFLOW DIRECTOR OF MOJANG
This one is the "workflow director" problem. Refusing support of a suggestion because you think "Mojang should work on bugs/mobs/blocks/PvP/etc." is a stupid reason to deny support.
Here's the quick and dirty:
1) There is no room for communication. I mean, where does the OP go? Does he agree? Disagree? Who cares? You stalled communication while adding nothing to it.
2) The path you feel prudent for Mojang to take is inconsequential. They'll go their own path, if you want Mojang to work on a mob instead of a suggestion, THEN MAKE MOB SUGGESTIONS.
3) How the nether jelly fish is the OP supposed to not only PREDICT what you're going to say, but then make a post that affirms with you?! It's egotistical and impossible. There is ABSOLUTELY NOTHING the OP can do to remedy the suggestion as the only solution they have is to redirect the thread to in-line with your desired goals. Again, a selfish and irrational demand.
4) You are not the gatekeeper. You don't have an actual concept of Mojang's timetable and are in no position to demand what they should or should not work on next. Until you become president of Mojang, stop pandering to this criticism.
5) It's not a criticism. It's off-topic banter that has absolutely no bearing on a discussion. It's also modular; I can literally pick up and drop this argument into anything that isn't related to the criticism.
6) It's lazy, and if you're trying to be lazy, you just failed. Press BACK, that's even lazier and you don't have to task yourself with copypasta and posting.
Have you ever seen a suggestion you are so completely opposed to that your hair grays, your teeth start chipping, and you get an actual case of osteoporosis? No? No one does? Then stop acting like that, melodrama mama.
"THIS IS THE WORST SUGGESTION IT'LL NEVER GET ADDED AND I HOPE YOU DIE!" - First of all, turn your 10 into a 2. Second of all, statements like that will get you in jail. You're not Hulk, and gamma radiation causes cancer and death, stop 'roiding everywhere.
There is a small finite number of reasons you should ever show such bittering and all-consuming rage that it can only be expressed in torrid fits and ceaseless howls. In these occurrences, it's understandable that you SLAM ALL CAPS, KILL THE CRAP OUT OF [SHIFT]+1 (!), AND ACT LIKE YOU JUST GOT YOUR LEG CHOPPED OFF BY A RUSTY CHAINSAW!
Here's the expansive list: Revenge; Betrayal; Rape; Loss of family/friends; Excruciating Pain; prolonged starvation; violation of personal inalienable rights. Here's a highly abridged list of times you SHOULDN'T use such behavior: Someone makes a post you disagree with on the Internet.
Look, I understand that someone says something you don't like. Get over it! People say things I disagree with all the time, it's called COMMUNICATION. I use it to convey my ideas and responses, calmly to others until an agreement can be attained.
Saying "THIS IS THE WORST SUGGESTION IN THE PLANET AND WILL NEVER BE ADDED!" Only makes you look like a backwards ignorant idiot that totally refuses to communicate. This is basically the TL;DR rule all over again. If you don't plan to actually communicate, GET OFF THE FORUM. that's what the forum is there for, communicating, agreeing, disagreeing, and reaching equitable compromises.
I don't care if it's popular to hate on an idea, or if you were trying to be "cute" or "prove a point", I'm going to prove a point right now, if you type it then you look like an idiot, STFU and GTFO because I don't want to read it. It's not cute, funny, charming, or inspiring; it's only hateful and inciteful.
What can you say instead? "I disagree" - provide a reason, and go away. If you decide to go all BANE over a post and I happen to read it, I'll make a mockery out of you.
Save your melodrama for more important things than someone you'll never meet having an opinion. We have actual HUMAN EVENTS that occur that more deserve your pitiable overcompensating emotions than the first-world problem that someone feels differently over a video game.
I notice a flaw and now I'm going to harp on it!
Have you ever entered a well-made thread and had this unsettling feeling that you simply did not like the suggestion? You couldn't put your finger on it; and the rebellious part of your soul cried to be different with every positive review you've ever read? Finally, your saving grace comes! You notice a slight error in the OP's well-groomed and manicured suggestion and now the entire thing is a pile of crap!
Congratulations! You found an error in a well groomed and manicured suggestion! However, you're wrong, the suggestion is not a pile of crap and you are not a genius for pointing it out, merely a savant.
As you may have guessed, coming up with piddling trifles for denying a suggestion (untested and unverified numbers are not to your liking despite the author's repeated statements that the numbers are subject to change) (You dislike the color of the suggested mob) (the suggestion is not thematic) or other things is a cop-out.
If you can see dozens of possible applications and potential uses that you would PERSONALLY wish to obtain, why sweat the small stuff and deny the entire suggestion for one misgiving?
Though this hasn't personally hit me as annoying, I've seen fellow members grow fiercely agitated by this.
Yes, it is important to mention and note these problems as they are problems; but don't be cheap and expect perfection from very different imperfect beings. Don't deny support because something as trivial and alterable as mob color is giving you the blues.
Minecraft is this!
This isn't an issue in its own right. Many issues arise from what I like to call "hasty denial".
Concepts such as "too futuristic", "overpowered", "not thematic" are not intrinsically bad reasons for denying a reason. However, if they are provided without supporting details, they become SPAM.
Ahh, “supporting details”, that phrase again.
As a critic, it is your job to detail WHY you decline the suggestion. "not thematic" is not detailing, it's giving a reason. However, unless you support your reason; it is highly circumstantial and can be argued. You're there to post a reasonable discussion as to WHY you feel it's not thematic, not lead the OP into a meaningless debate.
It's a point of order, if your criticism is one or fewer sentences, save yourself the energy and don't post. "This is too futuristic" can be argued for ANY concept from wolves to pistons to laser rifles.
*ATTACKING THE HYDRA*
The hydra is a great mythological serpent from Greek myth which grows two new heads for each that is chopped off. It is considered to be a plague, killing thousands in its wake; and was only killed when Heracles cauterized each of the heads after chopping them off.
Now that we got that bit of Greek mythology out of the way; let me tell you what OUR forum hydra is. "Minecraft is __" often the blank is medieval, steampunk, etc. In any of these cases, you're wrong.
For The Critics has one of four lessons: Commit completely or don't commit at all, use common sense, communication is important, and have supporting details. This one waxes poetic on common sense, so expect this one to be straightforward.
"Doesn't fit" works in that way. If you were EVER curious what the exact theme of Minecraft was, it doesn't have one. I use 3 measures to legitimize this statement. The MEDIAN level of technology, the most proficient technology, and the difference between these two. The median technological level of Minecraft is pre-renaissance if we were to define it using Earth as a reference. I'd say 13th~14th century Europe would be a proper equivalent. However, the most advanced technology in the game is early/mid-20th century with the use of hoppers, trapped chests, pistons, and automated systems. Here's the problem: there's a 700-year UNEXPLAINED gulf between MC's common technology and MC's high technology. This makes its actual theme impossible to state using Earth as a reference.
Because of this, stating MC as medieval or steampunk or classical or neo-industrial would be incorrect. Instead of approving or denying a suggestion based off of an assumed setting; instead deny it or approve it on the only metric that WORKS: Intermediate Technology.
Intermediate - between
Technology - utilization of science.
In this case, intermediate technology simply means "technology that must exist for other technology to make sense." As an example: sticky pistons don't make sense unless you have pistons first. Trapped Chests require chests and tripwire hook. Smelting iron requires a furnace. Etc. As you can see, the idea is to base a suggestion's "fitting" on anything that allows it to fit instead of some flawed proposed setting.
There we go, I've attacked the hydra. Let's hope it did anything.
I was hoping I wouldn't have to add this; I was hoping the community would get this. I was wondering why people were still posting this. Then I saw that it wasn't added, people didn't see it as a "rule". So now, everywhere I go, I see people screaming "LAAAAGGG" like it means something.
Unless you justify this statement, it's unjustified. Your opinion is worthless because you haven't given it any worth. All you're doing is bumping your post count. You probably didn't even READ the thread before assuming "lol, too hard, lag"; and for many of you, you'll probably take offense here (because someone caught your lazy butts red-handed). Patience and hope for humanity has it's place, the Minecraft forums are not one of them; and because of this, this section has made a home here.
What's a "lagument"? Lagument is a portmanteau (a silly French word where you cross the word and meaning of two words to form a new word with both meanings (like modem or batarang) of lag and argument; and is often used across the board by everyone that can't find a good reason to deny a suggestion.
Can't think of a good reason to deny a suggestion you don't like? Don't like the OP? Simply say "too much lag" and be on your merry way. The problem here is that you can apply "too much lag" to EVERY SUGGESTION in this game, other sand boxes, any pc game, any console game, all games period, movies, music, pictures, any interactive media whatsoever, books, and your grandma. It's NOT A CRITICISM.
Look, this argument is stupid. "It would cause a lot of lag" or "It would probably cause lag". Unless you actually place HARD NUMBERS and REASONABLE ARGUMENTS to corroborate your assertion, you likely don't know enough about WHAT YOU'RE TALKING ABOUT to tell anyone what THEY'RE talking about. People that DO know what they're talking about will know YOU DON'T KNOW what you're talking about; and they'll call you out on it; you'll salt your own turf, call the entire community "haters/trolls" and never visit the forum again.
This is a cop-out, an unreasoned, and unprepared reason to simply deny a suggestion. Use it at your own risk. Please bear in mind that this excludes well organized and fully explained reasons for "lag" denial. It's not a fine line either; you either know what you're talking about or you don't. Because of this, be prepared to DETAIL and DEFEND your lag denial with actual facts.
Properly doing so will have one of three effects:
1) The thread is completely shut down.
2) The OP will make some bogus claim of "just upgrade your computer" or try to assuage the problem by ignoring it; trivializing it; or redirecting to keep a positive spin on a topic you thoroughly destroyed.
3) The OP will ignore you or insult you and proceeds to salt his own turf.
I mean, everyone knows that!
One of the things that isn't really prominent but does tend to grind at me a bit is a sentiment of universal understanding. Getting this train started right to ship off all this fail; "UNIVERSAL UNDERSTANDING" does not exist. Heck, it's a struggle to settle for "PARTIAL" understanding. Compromise? Is that an alcoholic beverage?
The first thing that any critic should do is assume that everyone on the page has the relative IQ of tree sap. The second thing that any critic should do is assume that these people are unwilling to change their views unless a significant amount of evidence contradicts their personal beliefs. At which point, you'll still have die-hards holding onto their reality to the point where proof exists as a mere contrivance and is as fraudulent as the poster regardless of verifiable claims.
To this point; there is no true understanding as we all live different lives. We have all had different past experiences. Perhaps you are the victim of domestic abuse; perhaps you grew up in a broken home; perhaps your parents are victims of chemical addiction (drugs and/or alcohol).
These all are measures which define us and show us how truly different we are from one another. One person can take a simple word and define it completely different from another.
The point of all of this is: Unless you have a frame of reference, nothing is obvious, and nothing is self-evident.
Keep in mind that I mention "frame of reference" for a reason. We can all make a safe assumption that everyone on Earth has seen rain and can obviate that each droplet of precipitate is "wet" and unabridged exposure to the precipitation will get the target entity wet as well.
However, frames of reference cannot be tacked on carelessly to any situation. This is where most people (independent of their intellect/education) screw up. A physicist may be able to describe the nature of the atom; and a meth-head may be able to make meth in his "lab", but it doesn't mean that the physicist would understand how to make meth any more than the meth-head could split the atom.
I've seen too many posters hone in with "DO U HONESTLY NOT NO THAT IT WERKS LIK DIS!?" You know; they may have an IQ of 180 and NOT know that. Just because you know a useless bit of trivia doesn't mean everyone does; open your scope and learn to accept differences in others.
Until you do this; expect to get warned and banned and flamed yourself.
I have the final word!
CREDITS FOR THIS SECTION: ANONTHEMOUSE
There is a distressing habit in posters to say things like "end of discussion", "/thread", or perhaps worst of all "this will never be added".
You really do not want to be the one to say one of these. Like the person in a horror movie who confidently states, "We're safe now.", you're setting yourself up to be proven tragically wrong. You may be feeling quite proud of yourself for delivering what you see as a final killing blow to a bad idea, but that isn't how it's going to turn out. In fact, saying that the issue is settled will almost guarantee that it continues, as people offended by your flippant tone either ignore your post outright, or continue arguing just to make you wrong.
Worse, statements such as these can weaken your position, not just for yourself, but for anyone else who agrees with you. In the first place, it gives an obvious error of judgement that others can use to call your other assessments into question. More to the point, though, these kinds of statements make you look desperate. It's basically an admission of defeat. If your arguments are sound, you don't need to tell people that they are. If you're really certain that the issue is settled, then you shouldn't need to say so. So when you do, it conveys the implication that your position is too weak to stand up to challenge from others, and you're just trying to get them to leave before they see the little man behind the curtain (as it were). Saying an idea will never be added is worse. Take a tally of how many things in the game right now were once certain to "never be added". Now, consider what making this statement means for your post... It raises the question, "Why are you even posting?" If the idea itself is so bad that it shouldn't be used, your posting is just bumping the topic, and getting it more attention. On the other hand, if the idea is really so inconsistent with the theme of Minecraft as to never be included, no matter how it's suggested/argued, posting is a waste of time. Because of this, it shouldn't come as any surprise if, when you state the absolute impossibility of an idea, no one believes you.
Grave Robbing for Dummies
First note I would like to make: There is a difference between necroing a thread and reviving/resurrecting one. The difference is in bump quality.
A personal definition for necro is a spam post like "bump" or similar "I disagree" or other non-constructive post. This is frowned upon and causes a great number of moderators to burn the zombified thread with a quick lock. The only reason you should ever post in any topic is because you have something useful to add to it. A statement of +1 or No adds nothing useful; therefore, the topic gets locked (in direct opposition to the desired effect.)
While necroing is against the rules, I personally feel that objectively reviving a thread with pertinent argument and qualifying discussion is not. Simply because a thread is as old as dirt does not mean it is dead, especially if it is better written and more pertinent than the current counterparts that exist.
It is POSSIBLE to resurrect old threads, but it must be done with care and great respect to the original poster and the thread itself.
Here's the playbook:
I have found the powerful blows of the mod-hammer have not fallen on my conscientious efforts to revive a valid and worthwhile thread despite age.
It is important to remember to use sound judgment on whether to revive a topic or not. If you cannot properly add information to a topic, then it may not be as acceptable as you may think.
If a thread was made in 1.3 and it's content is out of date, it's a bad idea to revive it.
If a thread was made with poor grammatical structure and is only a sentence, it is a bad idea to revive it.
Save your revivals only for those things truly deserving to be revived.
Perfection was achieved in Alpha!
This is for you nostalgia clowns. It's not really a statement of proper etiquette or technique. It's more of a base-line question. Why? Why are you in suggestions? Why are you posting at all? You already have the perfect version; you can go back to it at any time.
To carry this sentiment, you can understand why adopting this mentality as a "reason" for denial is a bit pathetic; I'd hope. If you don't like a suggestion because you play in an earlier version and don't think it'd work because of that, shut up. It won't affect you anyway. How do I know? You're playing a DIFFERENT version. It's a recursive self-answering question.
"I play 1.6.1 because I don't like baby zombies, and this suggestion would just make them more stupid!" - you invalidated yourself because you flat won't be affected. At all.
"I don't support bc then everyone else would just load a different version." First, you don't know that. Second, shut up, you don't have the knowledge or authority to speak for everyone else. Third, your statement becomes immediately invalid the second someone disagrees with you and loves the idea. Stop being bad.
If I wanted this, I'd play God of War
This annoys me.
Someone saying no to an idea simply because it may have something in common with another game. Given ANY idea I have ever seen and my limited grasp of games I have personally played; I can say NO to just about every idea that presents itself because I've seen it before. Seriously, no one cares if you saw the idea in another game as long as it's theme and usage conforms to Minecraft.
That is not to say that blatantly ripping off mechanics from existing games is a good thing; but when a player comes up with an idea, it should not be shut down simply because there is a tenuous generalization of an implementation in another game.
Broaden your methods of critiquing if that's the best critique you can come up with because this is lame.
And I quote!!!
If you have read everything so far; you may have picked out a common running theme. "Don't be lazy!" or more adequately, "Don't half-finish!"
One such case that isn't really well known is hastily replying; especially on these forums. When you reply to a post, you quote the entire post you are replying to (minus their quotes). This is obnoxious especially when replying to an already lengthy OP. People like reading the OP the first time, reading it again, or simply scrolling past it is obnoxious.
It's simple enough, don't be lazy, crop the post or delete the reply you are quoting unless it is relevant. You can use "*snip*" if you would like; but it is understandable and preferable that you AT LEAST cut at all. This saves other readers unnecessary stress, and allows everyone to get the full picture.
What you're trying to say is...
This has been a no tolerance card for me for a while.
Despite the fact that the OP/other discusser has made a POST that you can QUOTE at ANY time and reread to your heart's content; posters decide to use this colloquialism. Stop! it's the internet equivalent of being dropped on your head repeatedly.
You don't need to infer what the partner of discussion said, it's WRITTEN right there. When you say something witty like "What you're trying to say is -" you are literally putting words in the other person's mouth. Don't do that. This is literally straw-manning. It's also admitting you didn't read what the other person posted but are instead reinterpreting and distorting their message; even well intentioned, it's obnoxious. This is insulting, unverifiable, and plain wrong. Don't do it.
Q: "But Yoshi? What are we supposed to say then?"
A: If it's a discussion, then don't infer anything. If something someone said doesn't make sense or needs clarification; ASK FOR CLARIFICATION instead of shoving your words in their mouth. I cannot be any more serious about this.
I claim this topic in the name of...
Champions... What the HECK AM I TALKING ABOUT? What does it mean to "champion a thread", and why do I preach so highly about it? There's probably a much better colloquial term than what I use, I am known to make up terms to describe actions when I can't find the proper term.
Becoming a champion means you fully support a topic and will defend it and the original poster. You keep the topic alive, and help the OP through the inevitable waves of argument, you essentially become a "champion" of the thread, keeping it alive. You become the thread's hero. Sound cool? See why I have difficulty coining it as anything but "championing?"
This means you do not do anything to get the thread locked (flaming, insulting, tend to do this quick, avoid that) while calmly and respectfully refuting well-intentioned and well-made arguments.
Well, buckle down and put on that cape because you got heroing to do. While a champion's goal may be the preservation of a thread, his job is also to make that thread much more powerful, prestigious, and shiny. He does this by seeking other similar threads, referring them to the championed thread, and reporting the similar thread for lock due to redundancy.
Remember, it is OK to post "already suggested" as long as you provide a link to reference. Use this to your advantage as you dismiss other threads in preference to the gem you have found.
My rubric says...
You cannot please them all, you will find more than your fair share of bull-headed, ignorant, and downright stupid OPs which cannot accept criticism and pull the troll card far faster than they can make a legitimate string of letters. They will double and triple post their counter-arguments. Do NOT follow them down the road to Hell, though it is tempting to bat at their flailing limpid attempts. This will get you banned/warned along with them.
Occasionally, you'll have GOOD and DECENT posters which will engage in lively debate. As a critic, you should really only have 3 or so major criticisms. Any more and the suggestion is nearly irrecoverably bad without a massive overhaul. Any less, and the suggestion is not really detailed or the suggestion is well done. Keep these criticisms in mind as you reply.
If the OP has encountered your objections and successfully overcome them, offer counter-criticisms. If he overcomes them; then simply stop. If there isn't an issue, don't create one. Forcing issues creates senseless flame wars. Know when to stop, and STOP at that line. While it may seem like 3 issues isn't much; consider that there are likely several others with other issues.
Again remember to backseat your emotions and bias toward a suggestion while criticizing. It is often a good idea to keep a personal rubrick or outline so you can plot all that is wrong with the suggestion.
The goal here is to avoid flame wars by not instigating one. Limiting your criticisms is a good way of doing so.,
This cannot be coded
Thanks badprenup for pointing this out... When a good suggestion is declined because it is too hard to code. Says who?
It's too hard to code? For you? For Notch? How do you know it's too hard to code? Do you have a master's degree in computer science? Do you create the JAVA interpreter for Oracle? Are you a professional video game designer whom can create a complete game in 1/2 a day? If you are none of the above, the complaint of "Too hard to code" is irrelevant and is seen as a really sloppy cop-out for when a good reason to decline cannot be made.
"It's Impossible to code" is even worse. This assertion states that no one, in the entire world, among modders and professional coders, could ever add the suggestion. The problem here is the principle of perfection. The moment a SINGLE PERSON codes it, the suggestion is no longer impossible. Congratulations, you just salted your own turf and made yourself look like an idiot. I mean, "too hard to code" is a sloppy and shameful cop-out, but at least there's room for subjective denial. There's no recovery here.
"Oh, that person just doesn't have a life." - Is that a counter? So... Wait... Not only were you proven wrong, but proven wrong by someone you consider "socially inferior" after they ONLY TRIED TO HELP YOU. Way to make yourself look even more like a jerk. Also, what's worse than someone with no life? Whatever it is, you just filled that position.
Roles of a critiche made a base idear expandings our job
Have you seen anything like this? Ever felt like this? This is a common viewpoint for many posters, and I'm not sure where this came from. It certainly isn't in the rules; and it certainly hasn't passed my ears, though I'm sure that the treacherous corruptive whispers of Nidhoggr have yet to reach me.
I'd like to state first of all, NO. This is not our job. Expanding is the SUGGESTER'S job. Though we may be compelled to assist the suggester as is the right of any good Samaritan, it has probably been taken for granted and acted upon as though codified law.
It is also not our job to search and analyze every disparate post on a thread for updates to the suggestion. They should be in the suggestion body through edit. Is it nice for a critic to look for recent updates to the suggestion in later posts? Sure! That'd be awesome; but that is a preference and a whim; not a requirement. A critic shouldn't have to slog through 35+ pages of a thread to feel justified in posting. The suggestion in OP is satisfactory.
As a critic, your job is to criticize, objectively and impartially on grounds such as gameplay balance, feasibility, theme, comprehension, necessity, and usefulness. Nowhere in there does it state that you must go and be the damn suggester.
Do not let anyone tell you differently. Now, is it nice and suggested that you help? Of course, but it is not required. If you do help, you should also demand credit for the parts of the idea that were either taken or directly inspired.
A proper way to criticize and help improve a suggestion is to fire open-ended questions that you feel are missing from the suggestion. How much life does a mob have? What's the crafting recipe for this item? How long is the mob set on fire? Will this affect X mob in any way? How about Y mob? etc.
This allows the suggester full creative freedom to edit his suggestion as he sees fit without having to quote or credit you. There are, of course, a multitude of other methods to improve; but that is my preferred.
CRITIC CRITICS CRITICIZE CRITICS
Critic does not mean infallable. Sometimes you're wrong. Sometimes another critic is wrong. That's fine. That's cool. Everyone is wrong from time to time. It's inevitable for all intensive purposes. +1 if you catch that, apply +1 to nearest pedant-o-meter..
The key here is that if a critic is in the wrong; you need to remain respectful, helpful, and calm. (if you cannot remain respectful, helpful, or calm then do not engage(DNE).) inform them that they are mistaken and why (yep, supporting details, peeps).
Keep the correction on-topic. The discussion needs to remain about the suggestion and improvements/criticisms of it. Failure to do so can lead to a discussion purge (or worse) a thread lock. If the correction forces the discussion off-topic or has potential to create a red-herring; please forward the correction to private messages or DNE. If the opposing critic is violating rules, report them (DON'T TELL THEM YOU'RE REPORTING THEM!) and DNE.
THIS WOULD BE USELESS!
I'm going to start off this one rather bluntly. WRONG! You are WRONG. Period.
Good, we got the message? Now let me explain the points.
As people have gotten acquainted with this little thread, I've seen plenty of people try to circumvent what's written here as though it's cannon (to those that follow this thread, I am deeply honored and humbled simultaneously, I thank you all for following as you have) and because of that, they will go into every unspecified reason to deny a suggestion they can. It's a quaint testament to human ingenuity and security defeating. I love it, but I digress. There are TWO times I've seen this pop up, both of which are unverifiable and likely invalid criticisms.
1) It would be a waste of time to code!
This one is a lovely little ditty that tries to comply with the IT CAN'T BE CODED parable while completely ignoring exactly WHY it's posted in the first place. The good news is you're no longer saying "it can't be coded". Which is 100% unverifiable. The bad news is you're NOW saying "it can't be coded quickly enough" or "it wouldn't be worth the time it takes to code".
Either way, C_FLAT (it's actual go-to label) already lists why it COULD be coded quickly enough or how it WOULD be worth the time to code. Here's the thing. If you do not understand programming languages/logic/structure then EVERYTHING is too hard to code, including the programming for this forum, the Windows/Linux/Mac OS you're using, and the games you enjoy playing. Why bother making pong? It can't be coded.
The problem is, there exists things known as barrier of entry. The more you do something, the easier things become. What may be impossible or taxing to you may be a simple addition to someone else. Essentially, this is a problem that shouldn't have to be addressed because it fails for the same reasons as the surrogate it replaces.
2) It would be more work than it's worth!
An appeal to efficiency, eh? Again, you'd look rather silly if it took Mojang about 15 minutes to comment in/test/comment out. You can't really say this because it is not known to you how hard the task at hand would actually be. Because of this, it's probably far easier than you give it credit for.
Unless you have credible time programming and understand how difficult a suggestion really is, stop. If you don't have programming; at least back up your criticism with facts or logical appeals or... y'know... numbers.
DON'T BE RUDE, THIS IS A SUGGESTION
I dunno. I'm probably the only one that gets annoyed when I see someone post this trite and random sentence.
If you find yourself about to sprout off a golden winner like "This is a suggestion, be nice." Then I urge you to reconsider.
There's several reasons why.
Possibly most importantly is, it gets on my last nerve... Alright, so that's not actually important at all.
Here's the ACTUAL reasons why.
1) Yeah, thanks jack. I would have never realized with my methodical button-presses from Minecraft general to Minecraft suggestions that people would actually post SUGGESTIONS in the forum.
Shock and horror! Yes, this is a suggestion forum, we know that. Your uncanny ability to point out the obvious may help local law enforcement, but it does nothing here.
As a matter of fact, I personally have over 5000 posts, I know for a fact that under 100 have originated OUTSIDE of the suggestions forum. When I read this statement, it's an insult to my intelligence and an insult to others.
2) You have added absolutely NO substance to the article. Not only is what you have said redundant, but it also does NOT help the suggestion. You have actually gone as far OFF-topic as is physically possible while at the very same instant defend the article you've added nothing to.
Not only is this self-defeating, but it actually HURTS the suggestion more than it helps because you've just created a tangent to pull focus away from the topic-on-hand, and onto how much of an idiot you are. Please do NOT use this sentence.
3) The objective of the other posters is to CRITICIZE and improve the suggestion. This means that we might end up having to say something that the suggester may not like reading in the effort to improve the suggestion.
By asking people to be nice, you are KILLING the suggestion as you have removed some of the only viable feedback the suggestion would otherwise receive. If you are reading this right... Heck, if you've read this far, you know what this means.
By defending the suggestion in this way, you have just become the single-most greatest enemy to this topic.
Sep 5, 2015Posted in: Survival Mode
Another update coming your way in my survival Journal, to pick up where i left off i was collecting mana in mana pools from the mod Botania. One of the many cool features of this mod is the ability to create a portal to a far off land called "The Portal to Alfheim".
As you can see above this portal requires 2 Mana pools to stay open so i do not recommend to open it unless you have a good supply of mana at your disposal. One of the many awesome but weird things about this portal is that players and mobs cant go through it, instead it is used to convert items from the overworld into items from Alfheim.
What you are seeing in this picture is the result of me throwing manaperals (enderpearls that have been thrown in mana) into the portal and because of this out pops pixedust. So as you can see this portal can be very useful, although i wont list what they turn into you can throw Mana diamonds. mana perals, livingwood, manasteal, and glass into it and Very useful items will return.
On another note, filling those mana pools to open "The Portal To Alfheim" took a long time because of this and the wonderful invention of chunk loaders, I was able to get alot of behind the scenes work done that i will now share with you.
To start things off one of the cooler things i did was set up this spawner for enderman. I am using a Dragconic spawner upgraded with a notch apple and wavern core. This eliminates the need for a player and removes all normal spawner requirements.
After the enderman spawner i added this automatic hammer and siv, these machines take cobble turn it to gravel and then created broken ores that can be refined into ingots. This is a neat mod that i dont want to go to in death with but here is a link: Link
This next one doesn't look like much but that is because you didnt see the 8 withers i killed inside this hole. This i must say was a very fun experience. I thought i should add this picture so the next one can make more sense.
And finally The wither Killer This is a 5 by 5 by 3 with a hallow 3 by 3 in the center. each block of this multi-block structure takes 1 diamond 8 obsidian and 8 iron bars, so this is not for the faint hearted. The main block with the wither head and glowing red eyes takes 8 nether stars and 7 diamonds a bow and some nether quarts with redstone, but i must say it is worth it. All you have to do is input wither heads and soul sand and a minute later there is a nether star.
Just like that another survival journal is gone, let me know what you guys think and what you think i should do to improve.
Aug 30, 2015Posted in: Survival Mode
Hello Fellow Minecrafters I am back with more from my modded Play though. I am going to Dive right in and Say:
I found the end portal !!!
Now that, that is out of the way i just want to say sorry for the delayed posting because like I just said i found the end portal, but because i did i spent Hours Grinding Out ores to get armor good enough to fight the dragon After all i do have Hardcore Ender Expansion which Super charges the dragon. So the armor i decided to go with was Ender-Io's Dark steel armor.
The armor it's self is easy to make with Obsidian, Coal powder, and Iron. But the upgrades take a while, I Fully upgraded it with Octadlc Capacters and some other great little addons. The Great thing about this armor is any damage taken is dealt to the Rf power it holds once you upgrade it each Piece holds 1,000,000 Rf. Now I know i was using BioFuel and a biogenerator but to power this suit i needed a upgrade.
This is a big reactor from "Big Reactors" the coolent is Resoent ender, and I must say for 1 fuel cell this thing can output alot of power enough to power my suit.
This next part is kinda hard to rap your mind around but this block here "Rf Entangler" Is from a newer mod Quantum Flux it Takes Rf and stores it in Space It is like the thermal expansion Tesseract expect it only moves power and if you build a Cell that you Shift Right click on it with; it fuels all Rf Tools in your inventory.With my new armor and Power supply i set off into the end, and once Again I am sorry I forgot that this is based on screen shots and unlike youtube you cant see what i do so i missed getting pictures from the Dragon.
But as proof i killed him i did get a picture of the Portal and Egg. Once the dragon was dead though my mind Shifted and i knew what to look for...
Draconium The most important thing to Dragconic Evolution, I collected as much as my heart desired and left the end happy with myself and the ores i had recovered.
-----On a side note the posts from here on will be more spread out now as i am starting School Tomorrow.----
Aug 21, 2015Posted in: Survival Mode
A new day means new opportunities, and that is what i have done, to start thins off i took another trip to the twilight. I was looking for 2 things, A hallow hill for resources and A naga so i could get my adventure going. The hallow hill came first and I am glad it did.
Inside the hill are spawners and i grabbed one of the skeleton ones for my spawner setup. But more on that later.
The next thing i found was the naga and this stage 1 boss is normally easily beaten, If you have armor, I died 3 times him but on my third attempt I killed him
When you kill the naga it drops 1 yellow tinkers heart, up to 9 naga scales, and a Naga Head Trophy.
After my twlightforest trip My resources where finally looking good to the point i could build a Ender Quarry. This wonderful device is from extra utilities and is a Hugh step up from the buildcraft quarry. I am powering it by BioFuel.
Since most of you are smart i am sure you noticed the weither skeleton heads and soul sand in my inventory, I was able to acquire these by that skeleton spawner from the hallow hill i picked up. Although it was a normal skeleton spawner, the mod Ex Nihilo Adds a thing called witch water, this magical water turns skeletons into weither skeletons when they pass through it.
With this spawner setup
And this clever from tinkers with beheading 4 on it I get weither skulls within seconds instead of hours. Although i shouldn't have and i died 5 times from it I fought a weither...
And i must say it was worth it!!!!
Aug 19, 2015Posted in: Survival Mode
It has been a eventful Day in minecraft, In fact 12 hours of off and on game-play, has lead to this post, I have built machines, portals, and killed Pigmen.
My day was going great until the Pigmen in fact, I don't know if any of you have seen the mod Torcherino [/b]but to sum it up you can make a torch that can speed up the tickrate around a area up to a 9x3x9 upto 400%. This is where my adventure begins while playing with the Torcherino [/b]I put it down by a nether portal at 400% and about 20 pigmen where in that portal in 10 seconds. I Am sure you all can guess what happens next...
I hit one. I died 20 times to the Pigmen Before i finally found a way to kill them all and remove the Torcherino.[/b]
After that mishap i built 2 portals 1 to the twlightlight Forest and 2 to The Last Millenium, Both where needed to further my Chromaticraft experience.
This is the portal to the TwlightForest, One of the older mods used.
This is the portal to The Last Millenium It spawns a void world with endless possibility's
That is it for now, Like i said it was a long day of crafting but tomorrow will bring more.
Aug 8, 2012Superintendent posted a message on The Dragon Thread: Let's Get the Red Dragon Into Minecraft!Posted in: Suggestions
Day of Thread: 988
Table of Contents-
Health: 80 ( × 40)
Armor: 10 ()
Hard Attack Strength: Fire effect
Spawning: One per dragon lair
Size: A little smaller as the Ender dragon
Details: The red dragon is a neutral mob that spawns in dragon lairs. They do not break terrain. They usually rest in the dragon lair, but can occasionally fly around it. If you attack it or try taking anything in the dragon lair, it will attack you. It attacks you by breathing fire on you. The "fire" is a lot of fire particles that fly up to seven blocks away. The particles cannot go through blocks. If the fire particles touch you, you get lit on fire. The dragon can breath fire for around three seconds. All of its body is protected by its scales, except for its underbelly, which has no armor. Snowballs harm it, even through its armor
Tamed Dragons: You can tame dragons as well. Dragon taming works like horse taming, meaning you get on the dragon to tame it. But you can't tame a dragon without giving it gems, like wheat for horses. Dragons will take iron ingots, gold ingots, lapis lazuli, and diamonds. When tamed, the heart particles will appear. You can now get on the dragon, but like horses you cannot move the dragon unless you put a saddle on the dragon. The movement is normal, but instead of jumping, the spacebar makes the dragon fly. The spacebar flaps the wing once, and you can flap the wings ten times before it has to touch the ground again. Each wing flap raises the dragon two blocks. The dragon will breathe fire on any mob that attacks it, not you.
Drops: A dragon drops 2-5 scales,0-3 teeth, 0-3 gold, 1-3 iron, and rarely a diamond
Health: 90 ( × 45)
Armor: 10 ()
Hard Attack Strength: 6 () plus freezing effect
Spawning: One per ice cavern
Weakness: Fire and lava
Size: Same as red dragon
Details: Frost dragons are bright blue dragons only found in mountains in taiga and tundra biomes. They stay peaceful toward you, unless there is any other dragon near, or there is flint and steel in your hand. They also attack if there is fire nearby. They still attack you like red dragons, except with ice particles that freeze you a little and do some damage. They only spawn in ice caverns, which are the dragon lairs in the winter biomes. Wherever these dragons land, snow appears much like snow golems.
Tamed Dragons: These dragons can be tamed and ridden like red dragons
Drops: 2-5 scales, 0-3 teeth, and 1-5 ice blocks, 0-3 gold, 1-3 lapis lazuli, and rarely a diamond
Health: 90 ( × 45)
Armor: 10 ()
Hard Attack Strength: 4 () plus burn damage
Spawning: One per Nether lair
Size: Same as red dragon
Details: Nether dragons are dark red dragons. They spawn in Nether dragon lairs, but usually fly around the Nether. They still try to keep near the lair in case of invaders. Nether dragons are always aggressive toward you. Nether dragons are like red dragons, they burn you and are weak to snowballs, but Nether dragons are more like a Nether mini-boss. The will see you from 100 blocks like Ghasts, and will fly at you to attack you. Nether dragons sometimes attack Ghasts
Tamed Dragons: You cannot tame Nether dragons
Drops: 2-5 scales, 0-3 teeth, 1-5 Netherrack, 0-5 gold, 1-8 iron, and very, very rarely a Nether star
Size: Around 7 blocks high, 10 long, and 7 wide
Generation: Only in extreme hills biome
Details: The dragon lair is a rare cave-like structure only generated in extreme hills biome. They only generate on cliffs and hills. It looks like a tall and wide cave entrance, but it ends ten blocks in. The walls and ground have miscellaneous ores that appear by how rare they are. If you try to mine an of the ore, the dragon attacks you
Size: Same as dragon lairs
Generation: In big hills and mountains in taiga and tundra biomes
Details: These ice caverns are rarer than other dragon lairs, basically because there are not that many suitable locations for them to generate. These caverns look just like dragon lairs, but are made of ice. There are a bigger chance of different ores on the floor here
Size: Same as dragon lairs
Generation: In the Nether in cliffs
Details: These dragon lairs are made of Nether brick and Netherrack. The Netherrack in the lair burns constantly. The ground has the same treasures as other lairs. At the back of the lair is a chest. The chest contains some valuables inside, like ingots, tools, armor, and sometimes scale armor
Details: Scales are items dropped by dragons. Scales can be brewed to make a potion. Scales are different colors depending on the dragon that was killed
Details: Teeth drop from dragons. They can be brewed to make a potion, along with crafted into a spear
Details: Armor potions are potions that increase the players defense by 50%. This potion acts like any armor, protecting you from attacks and etc. This potion is made by brewing a red dragon scale with an awkward potion
Details: When drunk or thrown, the target player is frozen for a few seconds. They are vulnerable to attacks, but all damage taken is reduced to 50%. Made by brewing an frost dragon scale in an awkward potion
Fire Absorption Potion
Details: When this potion is used, you gain a regeneration effect while in lava. Made by brewing a Nether dragon scale into an awkward potion
Details: Burning potions light the player on fire, damaging them. This potion will not count if the player has a fire resistance potion, is in water, or if he/she is beneath rain. This potion is made by brewing a dragon tooth in a thick potion
Details: The tooth spear is a longer weapon made with two sticks and a dragon tooth. You can jab with them, dealing four damage (). You can also throw them for six damage (). But a downside is that tooth spears are as weak as gold. They break faster if you throw them
Details: Dragon armor is made by using any scale in an armor pattern. It will protect you against fire, and a little bit of lava. It has 18 armor points (). The armor has durability a little more than diamond
Changelog-Original Update- 11/16/13
- Removed Star Dragon
- Removed Ender Dragon
- Rewrote flying/taming mechanics
- Fixed the formatting glitch
- Edited the thread
- Added more Q&As
- Removed birthday signature
- Added new dragon
- Added pictures to everything
- Added Table of Contents
- Added Changelog
- Added Q&A
- Edited entire thread
- Fixed entire thread
- Added signatures
Questions and Answers-Is this overpowered?
No, dragons are not overpowered. They don't break blocks, and don't seek you out to kill you. When you ride them, other people can hide or fight.
But the flying is overpowered...
Nope. It would be hard to shoot/breathe fire while on a dragon. But you still can. Meanwhile, people on the ground can shoot up at you pretty easily. Remember that you can crash a dragon.
What if servers don't want dragon?
There would be a new option in the server properties file that you can change. It would say "spawn-dragons=" and you say "true" or "false". Also, a new gamerule would be added called "dragonGriefing" would be added.
Don't say this is OP, because the dragons have limits and weaknesses.Just to make clear, the dragons CANNOT BREAK LANDSCAPE.These would be hard to use as a griefing weapon. If you think they are too hard to beat, ask yourself why you attacked them in the first place.
Do You Support This? Put this in your signature!Please hit the button to support!Comment and give feedback!Thank you!
Sep 16, 2014Posted in: Recent Updates and Snapshots
That doesn't mean MC is terrible. It just means that it can never be the game it could be, because it's built on a shaky foundation: raw luck by some untalented coders.
They've also clearly been in this for the money, never bothering to learn how to EARN that money. They have licensed MC like mad, raking in millions every month on deals with plush toy manufacturers, Lego, and t-shirt makers. They didn't turn that money back into the development process, and kept the team small and the infrastructure poor. That was a big fat middle finger to the people who love the game. But it's entirely consistent with their personalities.
Now Notch would have us believe that it's OUR FAULT he had to sell to Microsoft, because some people gave him a hard time about the TOS license shenanigans, and he had nothing to do with it, so he's selling. FOR 2.5 BILLION DOLLARS. Then he lies to everyone and says "it's not about the money."
Who believes this guy anymore? Does he have ANY credibility?
If it wasn't about the money, he would have rolled those licensing dollars back into the game, and expanded the dev team, improved the code, bought OptiFine, etc. If it wasn't about the money, he could have sold to a smaller developer house that might have given it a fair shake.
Microsoft? How many ideas have they ruined and squandered in the past decade? There is no other reason to sell to MS than for the money they can offer that someone else could not.
What can we expect now? Cripplingof the game for IOS, PlayStation and Android. A firewall for modded content. And maybe a new Steven Sinofsky inspired interface, where all the 3D elements are flat now. Or some idiocy.
As it is, 1.8 is a huge letdown. They still haven't fixed shadow bugs (still have huge dark patches), the bad boat physics, clipping and stuttering during minecart movement, chunkloading problems, unbearable hang times during loading, and horrific memory management.
So here's to you, Notch, you lying miscreant. Enjoy your dough. But we all know we will never see another product from you again.
How about you tell me this: why do you even play minecraft....
Sep 15, 2014frozen_canadian posted a message on Could Microsoft be the end of the Modding Community?Based on?Posted in: Discussion
You don't spend 2.5bil to buy a community to kill it, and you don't earn 2.5bil being an idiot about business. I'm pretty sure Microsoft has an understanding that Minecraft has a large and diverse modding community. There's been a lot of issues; drama, legal misunderstandings, lack of api progress, and other things driving a rift between Mojang and a lot of the modding community as well. Pretending that its been some peachy happy party the whole way thus far is just rose coloured glasses. In the long run, the acquisition may prove beneficial, but I am certain it won't mean the death of the community.
Aug 25, 2014Armor Stands are for decorations.Posted in: Recent Updates and Snapshots
Updates aren't pointed towards one person they are pointed to the entire community and some of the stuff has been suggested for a long time. The summon commands are for Map makers/Redstone Tinkerers. Water Temples are for Survivors, etc. Each update tries to give an amount of stuff to each 'group' of people but sometimes it's towards one and the next it's towards the other. So you can't say that they added all this summon crap and it's useless because you can't use it/don't like it. If it was something really stupid like No more breaking above the nether then you could say that but everyone gets a peiee of update most of the time.
- To post a comment, please login or register a new account.