• 0

    posted a message on [MUSIC] What music do you listen to playing Minecraft?
    My lover's voice, musicals, and Jonathan Coulton.
    Posted in: Discussion
  • 0

    posted a message on what you opinion on creative good or bad
    I like it, but rather than double jump toggling flight, I'd prefer a system more like Zombe's flymod where you can fly up and down with different buttons and toggle flight on and off.
    Posted in: Creative Mode
  • 7

    posted a message on [16x][1.8+] Better Pumpkin Blur (Almost Vanilla)


    This is the default vignette for when a pumpkin is on one's head:

    It looks like this:

    See a problem? You're looking through the mouthpiece. The pumpkin is a cubic meter, bigger than Steve's head, yet it shrinks such that your eyes see the eyeholes and the mouthpiece?

    I mused on this and decided to improve the realism of the eye texture:


    It looks like this:



    So yeah, this is my pathetically small texture pack. Enjoy. Feel free to use this in your packs. I don't care about credit or anything.

    The only thing I change is the pumpkin view, everything else will look the same.
    Posted in: Resource Packs
  • 0

    posted a message on Returning the Fog toggle to minecraft
    I think it should be configurable from the key mapping menu. For people with reasonably good PCs, the fog option is not too important, but for people with older computers, toggling for easily could be more important.

    I agree with NoiGren. In the heat of battle with a skeleton, I may hit the F key while strafing right and get a face full of arrow as the chunks regenerate.
    Posted in: 1.8 Update Discussion
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Division by 0. The denominator area of the sign does not appear to update. See children (note: There was 1 kid in the town, so the numerator is correct).

    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    I had nothing to do today, and I noticed you asked for some skins, so I made some. Included are a blacksmith, a boy, a butcher, a farmer, a girl, a lady, a lord, 4 lumbermen, 2 priests, and a wife. Enjoy.

    http://www.mediafire.com/?h5i46dr76705hns

    I think that a butcher who sells meat and a blacksmith who makes tools should be included.
    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Bug Report
    I walked too far away from a village (I went about 500 meters away), saved and quit, and returned to the village.

    04-04-2011 17:27:59 ERROR: MLTileEntityBuilding : Exception in Villager.onUpdate(): 
    04-04-2011 17:27:59 Exception, printing stack:
    04-04-2011 17:27:59 java.lang.ArrayIndexOutOfBoundsException: Array index out of range: 0
    	at java.util.Vector.get(Vector.java:694)
    	at MLTileEntityBuilding.updateBakerySigns(MLTileEntityBuilding.java:1115)
    	at MLTileEntityBuilding.updateBakery(MLTileEntityBuilding.java:1101)
    	at MLTileEntityBuilding.n_(MLTileEntityBuilding.java:1141)
    	at eb.g(SourceFile:967)
    	at net.minecraft.client.Minecraft.j(SourceFile:1315)
    	at net.minecraft.client.Minecraft.run(SourceFile:674)
    	at java.lang.Thread.run(Thread.java:680)
    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    My dead villagers do not respawn.

    03-04-2011 23:12:28 ERROR: MLTileEntityBuilding : Exception in respawnVillager():
    03-04-2011 23:12:28 Exception, printing stack:
    03-04-2011 23:12:28 java.lang.NullPointerException
    at MLTileEntityBuilding.respawnVillager(MLTileEntityBuilding.java:1022)
    at MLEntityVillager.J(MLEntityVillager.java:727)
    at jm.S(SourceFile:150)
    at pb.x_(SourceFile:180)
    at jm.x_(SourceFile:206)
    at MLEntityVillager.x_(MLEntityVillager.java:668)
    at eb.a(SourceFile:996)
    at eb.e(SourceFile:972)
    at eb.g(SourceFile:951)
    at net.minecraft.client.Minecraft.j(SourceFile:1315)
    at net.minecraft.client.Minecraft.run(SourceFile:674)
    at java.lang.Thread.run(Thread.java:680)

    Also, my farmers are really lazy and only have one stock of grain growing. I made a new world and both of these problems are fixed.
    Other mods installed: Zan's Minimap, Mob Spawner GUI.
    Posted in: Minecraft Mods
  • 0

    posted a message on What is the file size of your primary world? *Reawakened*
    31.71 MB
    Posted in: Survival Mode
  • 0

    posted a message on THE CHICKEN CONSPIRECY REVIVIVED
    I have a lava moat around my doom fortress, and so what do I see near my wall, but an evil espionage-engaging chicken! I dashed towards the spy, but he just "happened" to fall into the lava and burn to death when he saw me. Seems like a rather suspicious action. He knew that I knew that he knew that which he knows that I don't want him to know. So he committed suicide to avoid my potentially torturing him for information. Clever beast.
    Posted in: Survival Mode
  • 0

    posted a message on Seed Science: What makes a good map?
    Quote from mateoinc »
    oh oh me me, i tried with 007 and lots of 0s and a 7 and i got the same landscape
    the first time (007) i explored a bit and found 2 floating islands and the second time (lots of 0s 7) i spawned under one of them
    also i think maps with 7 tend to have floating islands

    I want to confirm this. I tried a few ones similar to: -0000000077707077070007000000000 and I got many floating island maps.
    Posted in: Seeds
  • 0

    posted a message on [GAME] Herobrine trade *UPDATED*
    I sent in a world. I'm excited. :-D
    Posted in: Survival Mode
  • 0

    posted a message on Realistic suggestions for Minecraft(with poll)(plz comment)
    My opinions!

    Rope ladders and bridges
    A very necessary idea. People use these whilst exploring in real life, why not in Minecraft, an exploration/creation game?

    Cushions
    Pretty good idea. I think that they would add aesthetic appeal and be somewhat useful, but not as necessary as the rope products. Of all the suggestions, cushions are at the bottom of the what I want list. They're still a good idea, but I think that ladders/rope ladders/being careful when on the roof is enough.

    Better boats
    A great idea. I don't use boats much myself because they seem too weak to me. Well, that, and I personally have no use for them, but the important thing is that they are disproportionately weak compared to nearly indestructible minecarts.

    Diamond producer
    Good idea, and even better approach, making it so valuable. Plus, it puts gold to a use. Instead of redstone dust, though, why not a diamond, or (if you want to be a jerk) a diamond block? Or obsidian? Or at least a redstone block (if implemented).

    Redstone block
    Would be nice. I suggest weak lighting though, as redstone is easy to get and if overpowered, it could just be a replacement to glowstone.

    Ice
    Naturally. Why must ice be completely uncollectible? The only potential problem is ice castles on multiplayer mode. That could result in extreme griefing.

    Iron/gold/diamond fences/doors
    Good idea, and each should have relative strengths, in my opinion. Gold doors could be broken by mobs maybe and diamond doors could withstand creeper explosions. I don't do much in Minecraft just for show. Ok, I lied, but still, function is helpful.

    Minecart latches
    Yes. Oh yes. Again, we have them in real life, why not Minecraft? Sure, they may be a tad hard to code, but I'd rather that than random completely unrealistic booster physics.

    Steak
    Yeah. It's more realistic. Though I think there should just be more creatures in general for food. I'd rather there be also deer or some other animal for food and cows just for leather instead of cows for leather and steak.
    Posted in: Suggestions
  • 0

    posted a message on Minecraft Bosses
    I think this is a great idea. I love strategy, and my biggest complaint about the current mobs is that killing them = slash sword. No thinking, just durrrr. That's why I make bases to try and avoid them using a clever strategy. I think that thinking about how to kill bosses would be a very Minecraft-like addition.

    My only complaint: Don't make things out of adminium. You can't mine it, so if you want to change the look of the boss's location, you have to leave a statue just sitting there. I'd rather adminium things be made of some other material, like maybe gold blocks, or even just some other simple block, like moss stone or sandstone. I don't think unbreakable blocks should do anything but stop one from falling into the void. Just my humble opinion.

    Edit: Also, I support being able to fight bosses again and get some other neato treasure if this is the second time the boss is killed. Like a diamond block. Or moss stone. Or meat.

    Another edit: And crumbling castles? Boo! I want the castle as my awesome doom fortress prize for killing a giant... thing.
    Posted in: Suggestions
  • 0

    posted a message on [GAME] Herobrine trade
    This seems like an awesome idea, and it's one of the few times Herobrine is mentioned without the entire thread being a truck of trash. As soon as I update to 1.3, I'll PM you my world (I'm holding off on updates though-- Mo'Creatures isn't out for 1.3 yet).
    Posted in: Survival Mode
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