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May 9, 2014Posted in: Redstone Discussion and MechanismsQuote from dubfl0w
Round 1C: Builder's Toolkit
bluecheetah001 vs TheDestruc7i0n
THEME: Your machine will be a wireless contraption that causes three different types of spawn eggs to spawn not mobs, but one of three structures that each correspond to one of the eggs. The structures you must use are included in the world download here. You may use any kind of spawn egg you like for each structure. When the spawn egg spawns the mob (via right click), the corresponding structure should appear centered where the spawn egg was used, and no mob spawned by the spawn egg may remain after the structure is spawned.
RESTRICTIONS: Non-spawn-egg-spawned mobs cannot cause a structure to be spawned. Only the use of a spawn egg can trigger the machine. Your machine must work for any spawn egg of the same type that is obtained in the creative inventory; you cannot change the nbtdata of the egg. The behaviour of all other types of spawn egg cannot be affected by your machine.
OBJECTIVES: Compactness and speed (to a lesser extent).
DEADLINE: Sunday, May 11, 11:00 PM CDT
Does this mean you can't change the name of the mob?
May 3, 2014Posted in: MapsQuote from aaronDAYTON
The starts by displaying itself through a command block that sets the display sidebar to the Timer objective. The timer's score is controlled by an independent hopper clock in which is configured to go off every second, adding one score to the player "Seconds". When the game ends, a redstone block is placed on the hopper clock, freezing the timer, then eventually has the score for Seconds reset and the display for sidebar is set to the Victories objective. It seems really complicated, but honestly, it only took 10 command blocks and a hopper timer.
I understood that part, I was just wondering where your hopper clock for that was in the back
Apr 27, 2014Posted in: Redstone Discussion and MechanismsQuote from Tomandgreen
Congrats Destruction! I downloaded your world and am eager to see what you did. I thought I had this in the bag to be honest! Well, off to the losers bracket for me I suppose!
I just used really 4 cmd blocks, 1.8 made this have 3 less cmd blocks too.
Feb 3, 2014Posted in: Mods DiscussionQuote from water_legends
I'm working a big project in the new snapshots so also with the new clone command if someone knows a filter that worked relative to the
setblock structure filter of sethbling but instead of setblock, the clone command. because as is known that you can't clone more than around 4000 blocks and my structure is about 10 000 blocks so if there's an easy filter that makes you select the area that you want to clone and paste it just like the setblock structure filter.
please let me know!
Texelelf made this already:
Feb 2, 2014Sorry for bumping up this thread but...Posted in: Minecraft Tools
I have been trying to port this: https://github.com/jgierer12/MCEdit-Filters/blob/master/EntitiesToCommandBlocks/EntitiesToCommandBlocks.py
Filter to this: https://github.com/jgierer12/MCEdit-Filters/blob/CommandBlockToCommandBlockStructure-dev/CommandBlockToCommandBlockStructure/CommandBlockToCommandBlockStructure.py
I saw that that first filter had a nice cmd block building sequence so I tried to port it to the second. I got permission from the owner, but I get the error: NameError: global name 'command' is not defined.
This failed on stack overflow so I hope this thread is more kind
Help would be appreciated!
Nov 23, 2013TheDestruc7i0n posted a message on ArchosmanF's GFX Shop. [Banners,Avatars,Random GFX,Backgrounds,Youtube Banners, and Intro's!]Update 1: Could you make the avatar with the specifications above but the banner be ocd command blocks with TheDestruc7i0n over it? you pick a cool font.Posted in: Art Shops
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