• 0

    posted a message on The Dalek Mod - Updated (Oct 2021) - Tardis, Sonic Screwdrivers, Daleks, Cybermen, Time travel and much more!
    Quote from EmrysGamer»

    I saw the fridge TARDIS has invisible demats, monitors etc. how do you get that, i need it for my Toyota room, Cus i'm using the Capaldi Console block... and it doesn't do a thing


    Maybe just block-pick it?
    Posted in: Minecraft Mods
  • 0

    posted a message on Elytra Enchantments: Ram, Dash, Phantom, and Phoenix!

    I think this is pretty neat, given the lack of Elytra-exclusive enchantments in the game. You also explained it well.

    Support.

    Posted in: Suggestions
  • 0

    posted a message on Target Selector Arguements for Effects

    Hello,


    I was wondering if there was an argument for target selectors based on effects, like "effect=1" would target entities with a speed effect.


    Thanks!

    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on Adding Friends in Minecraft Website

    I... I don't see any reason to have this, really. You've even made your idea pointless by saying there's a third-party option.


    No Support.

    Posted in: Suggestions
  • 0

    posted a message on [ItemBound v1.9.] (Custom item skins + custom loot!) (150,000+ total downloads!!!)

    Hey sixfootblue,


    Just have a few ideas for the next bonus chest. Te first two are related, but the third isn't.


    1. Robes (These would look somewhat like Ben Kenobi's robes from Star Wars, base is leather armor.)

    2. Lightsaber (Like Concrete swords, but base could be iron or diamond, and maybe fire aspect.)

    3. Nintendo Switch Dock (In a similar vein to the PS4 and X-Box helmet-pieces, just a Switch dock.)


    Thanks for reading!

    Posted in: Resource Packs
  • 1

    posted a message on Item Highlighting in the GUI
    Quote from IStealyourRAM»

    sadly not. (it should be though).

    Okay... that really sucks. There should be some sort of file for resource packs that has both that and the border around item names.
    Posted in: Resource Pack Help
  • 0

    posted a message on Item Highlighting in the GUI

    So you know how when one moves the cursor over an item slot in a GUI, like a fuel slot in a furnace or the 3x3 grids in dispensers and crafting tables, the grey square is highlighted? I was wondering if there was some way to retexture that blank, as I'm using GUIs for a project and this highlighing is really getting on my nerves.

    Posted in: Resource Pack Help
  • 1

    posted a message on Mob Suggestions
    Quote from SgtPug»

    Suggest any new mobs you would like to see in future updates!


    You're supposed to post your own suggestions...
    Posted in: Suggestions
  • 0

    posted a message on Can Giants wear blocks in the head slot?

    I guess that Giants don't function the way Zombies do?

    Posted in: Java Edition Support
  • 0

    posted a message on Can Giants wear blocks in the head slot?

    Still doesn't show.

    Posted in: Java Edition Support
  • 0

    posted a message on Can Giants wear blocks in the head slot?

    So I was trying to have a Giant wear a Coal Block, since that was the JSON file I modified for a project, but the command I used didn't seem to work. The command output was positive, but the block couldn't be seen. I tested it with an iron helmet too, and that worked. Is it because of the resource pack? Do blocks not scale on Giants? I honestly don't know.


    This is the exact command that I used:


    /replaceitem entity @e[type=Giant] slot.armor.head minecraft:coal_block 1 0

    Posted in: Java Edition Support
  • 1

    posted a message on Magmafin - Nether-Lava Fish (Heckload of Images!)
    Quote from Cerroz»

    I had this idea swimming in my brain for maybe a year or so.

    I see what you did there...
    Posted in: Suggestions
  • 0

    posted a message on Airplanes
    Quote from CheeriOSPlays»

    It's about 100 blocks to my girlfriend's base from the near end of mine, and if I use the Elytra tower on the far end of mine, it takes about ten seconds to get there. And the majority of that time is spent redirecting in midair to keep from flying into the side too fast. It's seriously not remotely worth it to use a plane in that case.

    Now, 2000 blocks might make more sense, but there's a mushroom island more than a map's span away from my base, and it takes about 20 seconds to get there, too. It's simply not worth it; any distance that could conceivably require a plane can be covered with elytra. Even beyond the effective distance for a straight glide, the sine wave glide can be used with a Punch II bow to go far beyond any reasonable distance; indeed, that alone got me going so fast I was running into loading issues that froze me in midair. And the benefit of gliding is that, instead of using some hard-to-find fuel like oil that would still necessitate refinement procedures of some sort, my fuel is only the food I need to recover health from shooting my own feet and the minimal XP to repair my bow engine. I don't need a plane; I am become plane.

    This is essentially exactly what I was thinking, but way much better written than I could have done.
    Posted in: Suggestions
  • 1

    posted a message on Airplanes
    Quote from AndreDaGamer»

    But airplanes are like the 50s too you can explore the world using airplanes

    Just because ONE item (the Jukebox) is somewhat "like the 50s" (even though it has more similarities to a phonograph) doesn't mean we need computer-powered airplanes in the same world as one with witches dwelling in swamps, three-headed flying skeletons from another dimension, lanky black teleporting creatures that are nine feet tall, and a dragon guarding her egg on a floating island in a deep void surrounded with pillars embedded with exploding crystals.

    And 200 blocks is, like, only two American football fields long. A plane needs more space to take off than that.
    Posted in: Suggestions
  • To post a comment, please .