• 0

    posted a message on [1.5.2] NEED MOD IDEAS!
    TBUH's Mod Ideas!




    I need YOUR help in making my mod better! Yes, I am making a mod.
    But I want you to know is that I need ideas to add to the mod.
    Like a new ore, a new item.

    Please do not ask for these items:
    Bacon (added that)
    Flashlight (added that)
    Syringe (added that)
    Paxel (ADDED THAT)
    Painkillers (added it in!)
    GUI - Based Item (Too hard)
    Non - Forge edit (nope.)
    What you are allowed to request:
    An item (can have functions)
    A block (no functions)
    Mobs (coming soon)
    New ore ( :) )

    If your idea is cool, we will put it in the poll! If your item does win, send the texture to us(16x16, transparent if transparent block or item) and your item is in the mod!

    Hope you win!
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [SOLVED][FORGE 1.5.2] Help making item usage [7.8.0]
    Quote from Toffie_of_Truth

    You could try changing
    @SideOnly(Side.CLIENT)

    to
    @SideOnly(Side.SERVER)


    Nevermind. I fixed it. Thanks! It worked.
    Posted in: Modification Development
  • 0

    posted a message on [SOLVED][FORGE 1.5.2] Help making item usage [7.8.0]
    Hello, fellow coders. It seems that you are here to help.

    In my mod, which is WIP, I am creating a flashlight. I want to make things so that when players right click using the flashlight, it gives the player the ability to see everything (or to simplify things, give the player Night Vision for 1 minute.

    I have tried this code and it does not work. Any help?


    public class Flashlight extends Item{

    public Flashlight(int par1) {
    super(par1);
    // TODO Auto-generated constructor stub
    }
    @SideOnly(Side.CLIENT)
    public boolean onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)
    {
    par2EntityPlayer.addPotionEffect(new PotionEffect(Potion.nightVision.id, 200, 1));
    return true;
    }
    }

    Everything is bugless, and I have used @Override to help.
    Posted in: Modification Development
  • 0

    posted a message on Port forwarding error! Please help!
    I have a serious problem when I try to port forward my server.

    So first, I access my router and port forward to the port 25565. Keep in mind I do not have Hamachi.

    I set the Internal IP to something I can remember (like 192.168.1.69).

    Then when my friend tries to join using my IP it does not let him in the server.

    When I edit the server properties, this is what it looks like:


    #Minecraft server properties
    #Sun Apr 21 16:10:00 PDT 2013
    generator-settings=
    allow-nether=true
    level-name=world
    enable-query=false
    allow-flight=false
    server-port=25565
    level-type=DEFAULT
    enable-rcon=false
    level-seed=
    server-ip=192.168.1.69
    max-build-height=256
    spawn-npcs=true
    white-list=false
    spawn-animals=true
    snooper-enabled=true
    hardcore=false
    texture-pack=
    online-mode=true
    pvp=true
    difficulty=1
    gamemode=0
    max-players=20
    spawn-monsters=true
    view-distance=10
    generate-structures=true
    spawn-protection=16
    motd=SkyTech is back\!


    And this is the error I get:


    **** FAILED TO BIND TO PORT!
    The exception was: java.net.BindException: Address already in use: JVM_Bind
    Perhaps a server is already running on that port?

    I check EVERY computer to see if they are using the port or IP. None do.

    Please help, because I will thank you if you do!
    Posted in: Server Support and Administration
  • 0

    posted a message on How to Create Your Own Superflat Preset!(Basic)
    Quote from alenppk

    Is there any way to transform superflat world to default? So we can make forest hills, jungle hills, extreme hills or snow hills. Probably different beginning of preset code, but idk what should go intead of: 2;

    The way is that you use MCEdit to get your superflat world and import it into a default world. You're welcome.
    Quote from snowpup284

    What would a 1 layer world made of monster spawners be? That would be so cool.

    The ID of a monster spawner is 52, and it defaults to pigs, so you're welcome.
    Posted in: Discussion
  • 35

    posted a message on How to Create Your Own Superflat Preset!(Basic)
    NOTE: I HAVE EDITED SOME THINGS TO MAKE IT MORE ACCURATE.

    Welcome. Ever wanted a superflat world where it's of your favorite block and then you can go and explode villages? Or do you want a 1 layer world with villages with no roads? Well, I am going to teach you how to make your own superflat world without MODS!


    Okay, create a new world.
    In the world options, switch the world type to Superflat and click Customize. There, click Presets. Now delete the text in the box at the top and I'll show you what you can do with the basics.

    Tips:
    Do NOT go over layer 255. Or Minecraft will crash.
    The order of layers is from layer 0 to layer 255(left to right).
    The last statement does not need a semicolon at the end.

    Block ID list: http://www.minecraft...alues#Block_IDs

    Now let's get started!
    Type in the box to start 2;. This is the version number, so if this gets updated, you can still use this code.
    Next, after the ;, type an id (Ex. 7(Bedrock)). Don't type a semicolon this time; instead, add a comma for an extra layer.
    Now here is how to make a block in multiple layers. Let's say you want to make 2 layers of dirt. Type axb,. a is the amount of layers the block will have, and b is the block id(0 - 255). We're done with that.
    We're going to top it off with a grass block layer(yes, we're making Classic Superflat). This time type 2 and close it with a semicolon. It should look like "2;7,2x3,2;".
    After that code, type a biome ID then end it off with a semicolon.

    Biome IDs (as said by netrun64:)
    0- Ocean
    1- Plains
    2- Desert
    3- Extreme Hills
    4- Forest
    5- Taiga
    6- Swampland
    7- River
    8- Hell(this is REALLY hard XD)
    9- Sky
    10- FrozenOcean
    11- FrozenRiver
    12- Ice Plains
    13- Ice Mountains
    14- MushroomIsland
    15- MushroomIslandShore
    16- Beach
    17- DesertHills
    18- ForestHills
    19- TaigaHills
    20- Extreme Hills Edge
    21- Jungle
    22- JungleHills

    Then add your decorators.
    Here is a list of some of the fun ones:
    biome_1: Ores spawn! (Note: Stone must be in the preset.)

    village: Villages will spawn in your world.
    stronghold: Strongholds will spawn in your world.
    mineshaft: Mineshafts will spawn in your world.
    lake: Water lakes will spawn in your world. Try adding the prefix lava_ for lava lakes.
    decoration: Biome decoration will spawn(Ex. Trees, tall grass, etc.)
    dungeon: Dungeons will spawn in your world.


    Also, thanks to 15,000 views, I will help you with using my mod's blocks.

    200: Sky Gem Ore
    201: Block Of Sky Gems
    202: Sky Stone
    203: Bacontite Ore
    204: Block of Bacontite

    :steve_csi: Thank you for reading my article. If it helped, please follow, as I will add to this, and say so!
    Posted in: Discussion
  • 0

    posted a message on Making you MC Mods!
    Quote from Kypitz

    Hi! I had a mod request on a forum post I did but it isn't seeming to get much attention and its like 17 pages down. Here is my idea. (I don't think it will require sprites cause for the Epic EXP you could just take the Enderdragons EXP image and layer it over, neither for the Block Lighting)

    Epic EXP
    This would allow all mobs that can drop EXP to drop as much EXP that the enderdragon drops when you kill him and the same OP orbs. It would be really great for people who love to enchant. The mobs would have same health, attacks and every thing else that it does regularly except for the EXP.


    Better Block Lighting
    You have a awesome build and you need to place torches, but the dimension of the build isn't enough for it to be even. Put a torch in a crafting table, 2x2 or 3x3 and put the block on top of that and you get the block but it has light. When you take it from the finished product it says "Lighted (BlockName)" and when you place it light with the same area of torches comes from it. Also the main reason is cause you would like to have light without having different block textures.


    Thanks!!! :Diamond:


    I think I could do the epic EXP. No ModLoader needed because it's an easy mod! See you in maybe a day or so.

    I'm sorry, I can do both in ONE mod. Epic EXP is changing MC's sources to drop XP like the Ender Dragon, and Better Lighting, I may do only a limited amount of blocks. Reply to this to list the blocks wanted.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Making you MC Mods!
    Quote from Kypitz

    Hi! I had a mod request on a forum post I did but it isn't seeming to get much attention and its like 17 pages down. Here is my idea. (I don't think it will require sprites cause for the Epic EXP you could just take the Enderdragons EXP image and layer it over, neither for the Block Lighting)

    Epic EXP
    This would allow all mobs that can drop EXP to drop as much EXP that the enderdragon drops when you kill him and the same OP orbs. It would be really great for people who love to enchant. The mobs would have same health, attacks and every thing else that it does regularly except for the EXP.


    Better Block Lighting
    You have a awesome build and you need to place torches, but the dimension of the build isn't enough for it to be even. Put a torch in a crafting table, 2x2 or 3x3 and put the block on top of that and you get the block but it has light. When you take it from the finished product it says "Lighted (BlockName)" and when you place it light with the same area of torches comes from it. Also the main reason is cause you would like to have light without having different block textures.


    Thanks!!! :Diamond:

    I think I could do the epic EXP. No ModLoader needed because it's an easy mod! See you in maybe a day or so.
    Posted in: Requests / Ideas For Mods
  • 1

    posted a message on Making you MC Mods!
    That's right! I can make Minecraft Mods!
    And the requirements:
    • Must provide ALL sprites
    • Must describe what mod is like
    • Mod MUST use ModLoader/Forge
    ​And the limits:
    • 5 items and 5 blocks (pretty good for free, right?)
    • 1 special item
    • 1 set of tools (will not count towards items)
    I will not make the mod if:
    • The mod does not meet requirements / limits
    • You don't provide all sprites
    • You're just trying to make an extra toolset for your mod(Maybe I'll make it, but I may make it incompatible with your other mod)
    ​Thanks for reading! Hope you found a good person to make your mods with.
    Note: I will post it myself saying it's your mod idea. I will e - mail you when I post the fourm.
    Posted in: Requests / Ideas For Mods
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