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    posted a message on Minecraft Capes! [Multiplayer Capes/Cloaks][www.MCCapes.com][Cape Gallery] + Transparent/Animated!
    This mod is amazing. I want animated capes as well.
    IGN: RG50gaming
    Posted in: Minecraft Mods
  • 0

    posted a message on How to Create Your Own Superflat Preset!(Basic)
    Quote from Wilsaber

    How do i make it act for an item in a mod I made? I explicitly set the id to 209, but it just comes out as air when I generate it with this technique.

    Make sure the mod is installed correctly, then use the ID. Hope I helped.
    Posted in: Discussion
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    posted a message on [1.5.2] NEED MOD IDEAS!
    Quote from MrSmiley101

    When will this mod get made

    It has been made, check my started topics.
    Posted in: Requests / Ideas For Mods
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    posted a message on SkyTech 2.0 Mod (Potential reboot?)
    *Secondary bump*
    Please leave feedback!
    Posted in: WIP Mods
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    posted a message on Looking for a Texturer to assist me in mod creation!
    Quote from CazemTheNinja

    Cazemtheninja
    i dont really understand is it the time ive been texturing? if so about a year now.
    Made a flans pack and currently making a large scale clothes mod
    Why? i need some off time from my current mod and am looking for a way to make a name for myself

    Can I see the pack? (Link please)
    Posted in: Modification Development
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    posted a message on SkyTech 2.0 Mod (Potential reboot?)
    *Bump*
    I would like if someone would help me create textures! Thanks for your support.
    Posted in: WIP Mods
  • 0

    posted a message on Looking for a Texturer to assist me in mod creation!
    :( Noone wants to help
    Posted in: Modification Development
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    posted a message on Help me please? xP
    Quote from Reitrahc

    Ya o.o I have no idea at all and I cant really find anywhere to help. Do you know how I can get help with that? xD Ive literally never done this before.

    www.youtube.com/
    Posted in: Modification Development
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    posted a message on what program should i use to make a mod
    Download MCreator. I say this because I looked at your age and thought you don't code.
    Posted in: Modification Development
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    posted a message on Help me please? xP
    Quote from Reitrahc

    It's not really working...
    package net.minecraft.src;
    import java.util.Random;

    public class mod_CraftMore extends BaseMod
    {
    public class ItemBAxe extends Item
    {
    private int weaponDamage;
    private final EnumToolMaterial toolMaterial;

    public ItemBAxe(int par1, EnumToolMaterial par2EnumToolMaterial)
    {
    super(par1);
    this.toolMaterial = par2EnumToolMaterial;
    this.maxStackSize = 1;
    this.setMaxDamage(par2EnumToolMaterial.getMaxUses());
    this.setCreativeTab(CreativeTabs.tabCombat);
    this.weaponDamage = + par2EnumToolMaterial.getDamageVsEntity();
    }

    public int func_82803_g()
    {
    return this.toolMaterial.getDamageVsEntity();
    }

    /**
    * Returns the strength of the stack against a given block. 1.0F base, (Quality+1)*2 if correct blocktype, 1.5F if
    * sword
    */
    public float getStrVsBlock(ItemStack par1ItemStack, Block par2Block)
    {
    if (par2Block.blockMaterial == Material.wood)
    {
    return 15.0F;
    }
    else
    {
    return 1.0F;
    }
    }

    /**
    * Current implementations of this method in child classes do not use the entry argument beside ev. They just raise
    * the damage on the stack.
    */
    public boolean hitEntity(ItemStack par1ItemStack, EntityLiving par2EntityLiving, EntityLiving par3EntityLiving)
    {
    par1ItemStack.damageItem(1, par3EntityLiving);
    return true;
    }

    public boolean onBlockDestroyed(ItemStack par1ItemStack, World par2World, int par3, int par4, int par5, int par6, EntityLiving par7EntityLiving)
    {
    if ((double)Block.blocksList[par3].getBlockHardness(par2World, par4, par5, par6) != 0.0D)
    {
    par1ItemStack.damageItem(2, par7EntityLiving);
    }

    return true;
    }

    /**
    * Returns the damage against a given entity.
    */
    public int getDamageVsEntity(Entity par1Entity)
    {
    return this.weaponDamage;
    }

    /**
    * Returns True is the item is renderer in full 3D when hold.
    */
    public boolean isFull3D()
    {
    return true;
    }

    /**
    * returns the action that specifies what animation to play when the items is being used
    */
    public EnumAction getItemUseAction(ItemStack par1ItemStack)
    {
    return EnumAction.block;
    }

    /**
    * How long it takes to use or consume an item
    */
    public int getMaxItemUseDuration(ItemStack par1ItemStack)
    {
    return 72000;
    }

    /**
    * Called whenever this item is equipped and the right mouse button is pressed. Args: itemStack, world, entityPlayer
    */
    public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
    {
    par3EntityPlayer.setItemInUse(par1ItemStack, this.getMaxItemUseDuration(par1ItemStack));
    return par1ItemStack;
    }

    /**
    * Returns if the item (tool) can harvest results from the block type.
    */
    public boolean canHarvestBlock(Block par1Block)
    {
    return par1Block.blockID == Block.web.blockID;
    }

    /**
    * Return the enchantability factor of the item, most of the time is based on material.
    */
    public int getItemEnchantability()
    {
    return this.toolMaterial.getEnchantability();
    }

    /**
    * Return the name for this tool's material.
    */
    public String getToolMaterialName()
    {
    return this.toolMaterial.toString();
    }

    /**
    * Return whether this item is repairable in an anvil.
    */
    public boolean getIsRepairable(ItemStack par1ItemStack, ItemStack par2ItemStack)
    {
    return this.toolMaterial.getToolCraftingMaterial() == par2ItemStack.itemID ? true : super.getIsRepairable(par1ItemStack, par2ItemStack);
    }
    }

    public void load()
    {


    }


    public String getVersion() {

    return "0.1";
    }

    }

    That is my whole code. Any help at all would be great... I recompiled without any issues but there is no trace at all of my Battleaxe. Obviously I took the Sword code and just modified it to be stronger and better against wood...

    :steve_eyeroll:
    You might want to learn how to make a mod morely.
    Posted in: Modification Development
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    posted a message on Teen Titans
    Amazing mod!
    Posted in: Requests / Ideas For Mods
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    posted a message on can someone make me an energy condenser mod
    You should not post requests on this forum. Instead, post it in the Requests/Ideas section.
    Posted in: Mods Discussion
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    posted a message on question about mods
    Quote from superchief117m

    hi everyone im new to minecraft and had a few questions about mods.
    1. for mods on multiplayer does everyone have to download the mods or just one person?
    2. minecraft forge doesn't work. I got a black screen how do I make it work.

    To answer question one, all players will have to install the mod, and the server must have the mod installed as well.
    To answer question two, when installing Forge, delete the META-INF folder in the minecraft.jar file before dragging Minecraft Forge into your minecraft.jar. This assumes you have Windows. If that does not work, your Internet connection MAY be slow.
    Posted in: Mods Discussion
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    posted a message on Looking for a Texturer to assist me in mod creation!
    Hello. I am creating a mod which adds various items. You may view it here at
    http://www.minecraftforum.net/topic/1825918-skytech-20-mod-needs-texture-guynew-tools-weapons-items-and-blocks-plus-ores/.

    Although it is a find mood indeed, the textures SUCK. So that is why I ask for an active texturer.

    Here is the application forum (Read last):

    Minecraft Username: (I am creating a server using this mod.)
    Time doing this: (I ask for at least 4 months.)
    Works done: (Throw in some Minecraft-related textures you have done.
    About you: (A little about yourself.)
    Why you want to do this: (There are plenty more mods out there in need of a texturer, why did you choose me?)

    I do appreciate any attempts to join me in making my mod. Thank you and have a nice day.
    Posted in: Modification Development
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