• 0

    posted a message on 🔶 Zyria RP 🔶 Vanilla Minecraft 🔶 1.13.2 🔶 RP & RPG 🔶 Kingdoms 🔶 Custom Crafting 🔶 Diplomacy 🔶 Wars 🔶 Dungeons 🔶

    For those who missed the last devlog, we were showcasing the merchant system here:


    Posted in: PC Servers
  • 0

    posted a message on 🔶 Zyria RP 🔶 Vanilla Minecraft 🔶 1.13.2 🔶 RP & RPG 🔶 Kingdoms 🔶 Custom Crafting 🔶 Diplomacy 🔶 Wars 🔶 Dungeons 🔶

    We are having a Community Meeting in 10 minutes. Join the discord to meet the community.

    Posted in: PC Servers
  • 0

    posted a message on 🔶 Zyria RP 🔶 Vanilla Minecraft 🔶 1.13.2 🔶 RP & RPG 🔶 Kingdoms 🔶 Custom Crafting 🔶 Diplomacy 🔶 Wars 🔶 Dungeons 🔶

    World's development is now under progress by the world team here @ Zyria.

    Posted in: PC Servers
  • 0

    posted a message on 🔶 Zyria RP 🔶 Vanilla Minecraft 🔶 1.13.2 🔶 RP & RPG 🔶 Kingdoms 🔶 Custom Crafting 🔶 Diplomacy 🔶 Wars 🔶 Dungeons 🔶

    We have completely redefined PVP with a lot of core fundamental changes that everyone is enjoying. We are pretty close to ending our Open BETA so join now when you get a chance!

    Posted in: PC Servers
  • 0

    posted a message on 🔶 Zyria RP 🔶 Vanilla Minecraft 🔶 1.13.2 🔶 RP & RPG 🔶 Kingdoms 🔶 Custom Crafting 🔶 Diplomacy 🔶 Wars 🔶 Dungeons 🔶

    Sneak peak into the next Devlog. Weapons pictured from left to right:
    Slingshot, Pitchfork, Greatsword, Longbow

    Posted in: PC Servers
  • 0

    posted a message on 🔶 Zyria RP 🔶 Vanilla Minecraft 🔶 1.13.2 🔶 RP & RPG 🔶 Kingdoms 🔶 Custom Crafting 🔶 Diplomacy 🔶 Wars 🔶 Dungeons 🔶

    Hey guys, we are back with another roleplay server that aims to be even better than Birthright Roleplay. Join our discord at: https://discord.gg/aGRQ84w


    Here is our first devlog:

    Posted in: PC Servers
  • 0

    posted a message on Fishing Made Better - A mod that adds a new complex fishing mechanism

    Download: https://minecraft.curseforge.com/projects/fishing-made-better

    Fishing Made Better is a mod that adds a new realistic fishing mechanism that is complex and detailed and very fun and rewarding. It introduces the concept of reeling and making sure your line is not too tight and not too loose as well as proper drag to ensure the fish coming to the surface. The actual fish behavior is also very complex and requires research. Every fish have different behavior and personality. The fishes now live in a realistic ecosystem where they can go extinct by overfishing or adapt to a certain condition. Some fishes like certain biomes, others lives on saltwater or fresh water. Some fishes reproduce faster than others do. Some fishes also lives in deep water whilst others more shallow. Some fishes also only come out during night time or day time or when it's raining. Fishes even have their favorite spot. It is a successor to Better Fishing mod (https://minecraft.curseforge.com/projects/better-fishing) but with more compability and more customizable and even more new features and mechanism.


    Now all fishes have different characteristics which is fully customizable. Things like how intelligent a fish signifies how long they are going to stay on the hook. Things like their weight signifies how tight the reel needs to be and how much bigger drag for a fishing rod you will need. Once you do get a fish, you can check it's weight in pounds on the item. Every fish have different weight including the ones on the same type. Depending on the maturity of the fish and how well it survived in the depths, you might get a Tuna that is huge. Or you will get a Tuna that can't even feed a cat. Once you get your fish, put it on the crafting area and you will get some slices of fish or number of quantity of the fish depending on how big the fish was. Also, you can determine if a fish is quick, agile and intelligent by how bubbles it creates when it's on the hook.

    After you fish, you can scale a fish to get unique resources which makes catching the fish really worthwile.

    You can also transfer a fish that is alive and breathing to a bucket and put it in your controlled pond to create a fish hatchery. Make sure to feed them through the bait box so they can reproduce more.



    The goal of this mod is to improve the vanilla fishing by making the mechanism a bit more detailed and complex aswell as rewarding and requiring more research about the fishing ecosystem. It is highly compatible with any other fish mods. So you can use the fishes from other mods easily and customize their behavior with this mod and use the new fishing system.


    This mod is for anyone who wants to have a fun and realistic fishing experience with more in-depth and challenging mechanism and have compatibility with your favorite fish mods around as well as have a better reward to catch fishes.




    Reeling Mechanism Explained:
    When you cast your fishing rod, you will wait for a bite. Now depending on the environment and if that chunk is overfished or not, or if you have a bait, or even the shyness of the fish on that chunk, you will get a bite faster or slower. Also if fishes there are being fed periodically, then they may not have to get the tasty bait you are giving them.


    When a fish bite your hook, you will get a HUD on top of your screen. First you will see a bar which shows how balanced your line is. Based on the fish, you want to get the line as perfect as you can in the green area or even on the blue line in the middle which is the perfect balance. Depending on the drag speed of your fishing rod, when you are in the green area which resembles good line, the fish's distance will be reduced. When the fish's distance gets to 0, you can right click to catch the fish. You can press the "Reel In" and "Reel Out" button to adjust the tightness or the looseness of the line to get it to a perfect balance. Tip: You know a fish moves fast if it's pulling the line a lot or the bubbles it produces on the water and if it's a fat fish, the distance gets reduced much more slower. Also some fishes are very much in deep water and some in surface so they can be caught faster. If you happened to have a bait on your hook, based on the configuration you have set, you will lose your bait as well.




    Ecosystem Explained:
    So when you load up the world, each chunk gets set to a population based on the rarity of the fish, the biomes the fish lives at, the water quality, the water level, if it's saltwater or freshwater, etc. To check the population of fishes on a chunk, use the Bait Box and fill it up with the fish's favorite food. If you see the quantity lowered, you will know there are fishes of that kind. If you have a Fish Tracker item, it will be even much more easier by right clicking on the chunk and waiting for the information based on how good the fish tracker is. Now based on how much they eat, you will have a estimate of their population. Be warned that can overfish. When you do so, you will have to wait before new fish migrates to the area. If a fish population is low, you can feed it using the Bait Box and wait until they start reproducing more fishes. That's how hatchery works.




    Features:

    • Realistic fishing system by introducing the reeling mechanism. Allowing fishing to be a fun and challenging experience.
    • Each and every single fish have their own personality and characteristics. Some fishes are extremely harder to catch than others. Some fishes lives deeper whilst other's more shallower. Characteristics includes when the fish goes to the surface(day, night or any), if they only go to the surface when it's raining, if they are saltwater or freshwater fish, how fast they move, how intelligent they are, or how big they are(weight in pounds), or how rare they are. You can turn those fish into slices to then cook and eat. Depending on the weight of the fish, you will get that portion of slices. Even fish from the same specie will have a bit of different attributes like weight or speed.
    • Realistic Fish Ecosystem and Migration. Now based on the chunk and the environment, certain fishes thrive more than others. However if you overfish them, you will have to wait a while before new fishes migrate at that location. Every fish has a population at a specific location. Use a Bait Box block to find out the nearby fishes population. Certain fishes will be at different hotspots as well.
    • Custom Bite System. Now based on the population of a fish, they will bite either quicker or slower. So if you are waiting a long time before you get a bite, make sure to relocate to a different area to fish
    • Fish Baits. Baits can be used to target specific fish on the water or get a general bait that can lure any fishes faster. You can turn the fish you catch to a bait to catch another fish.
    • Custom Fishing Rods. You may now use the vanilla fishing rod which functions how vanilla fishing rod does. However custom fishing rods will have all the new mechanics and features.
    • 3 new fishing rods each with it's own attributes and stats. Explained below!
    • Bait Box that feeds the fish on the chunk.
    • Knife that can slice fishes into slices or into portion.
    • Magnetic fishing option so you don't lose any fishes.
    • Fully Customizeable. Every part of the mod is customizeable including the HUD, the difficulty of fishing, the fishes themselves.
    • Custom Drag System.
    • It is compatible with any other fish mods and you can add their fish to the mod with the new mechanism.
    • Presets file for the most popular fish mods so you can use it on a modpack.
    • Fish Tracker Item which allows you to track fishes nearby. There is a tier for each fish tracker item which allows more rare fish to be able to be tracked as well as fishes at the most depth.
    • Lose bait if a fish bites the hook with a bait on it.
    • Fish will reproduce if there are atleast two fishes of the same specie on the chunk. Fish will only reproduce based on time and if they are fed and not hungry. Different fishes have different reproduction time.
    • If you feed fish, they will be less hungry and have more weight and fed fishes are also more eager to reproduce.
    • There are different fishes on different biomes so you will have to explore the world to find the rarest of fishes.
    • Fish bucket that can store live fishes that can be placed on your own personal pond or anywhere else. Depending on the fish's weight, it might require bigger room. If you have atleast 2 of the same fish and they are well fed, they will start reproducing. Good for fish hatchery.
    • Fish Scale Remover can give you unique resources from the scale of the fish. It could even be diamond, gold or any resource you want. Fully customizable



    Video:




    Mod Compability:

    This mod is compatible with any/all fishing mods including Aquaculture, Advanced Fishing and even Pam's Harvest Craft as long as it doesn't replace the fishing hook entity.


    For Advanced Fishing mod, make sure to set "B:OverrideVanillaFishing" to false instead of true to use this mod's fishing rod.




    Fishes:

    Vanilla


    • Cod: Can be found at any time of the day and in the depth of 4-6 with fast reproduction rate and eating rate, in almost every salt water biomes. It can live around 12 seconds outside of the water and it loves red mushroom. It's a very abundant fish. It has bad intelligence so your line doesn't need to be perfect. When you scale the fish, you get slime balls based on the weight of the fish.

    • Clownfish: Can be found at any time of the day and in the depth of 10-20 with normal reproduction rate and fast eating rate, in almost every salt water biomes. It can live around 10 seconds outside of the water and it loves carrots. It's a very rare fish. It's fast speed with good intelligence. Hard to catch. When you scale the fish, you get emeralds based on the weight of the fish.

    • Pufferfish: Can be found at any time of the day and in the depth of 2-4 with slow reproduction rate and fast eating rate, in almost every salt water biomes. It can live around 8 seconds outside of the water and it loves ink sacks. It's a common fish. It's a dumb slow fish. Should be easy to catch. When you scale the fish, you get arrows based on the weight of the fish.

    • Salmon: Can be found at any time of the day and in the depth of 14-24 with slow reproduction rate and fast eating rate, in almost every salt water biomes. It can live around 12 seconds outside of the water and it loves cod fishes. It's a rare fish. It's a fast intelligent fish. Pretty hard to catch. When you scale the fish, you get iron ingots based on the weight of the fish

    Advanced-Fishing

    Coming soon!



    Aquaculture

    Coming soon!




    Items:

    • Basic Fishing Rod: Pretty much your regular fishing rod that tugs hard and is weak. The drag speed of this rod is also weak so it takes longer to reduce distance of a fish. Can attach baits though. Not recommended for heavier fishes.
    • Iron Fishing Rod: Same reel length as the basic fishing rod however it is more stronger and doesn't get affected by the fish tugging as much. The drag speed of this rod is medium so it doesn't take as long to reduce the distance of a fish.
    • Diamond Fishing Rod: It has a higher reel length and decreases fish tugging by a lot. The drag speed of this rod is pretty good so it's fast to reduce the distance of the fish. Recommended for heavir fishes.
    • Knife: A knife is used to cut fishes into slices of fish or portion. Every time you cut a fish, you lose a bit of durability. Crafting recipes will be below.
    • Fish Scale Remover: A tool used to remove a fish's scale. You can get unique resources from a fish scale fully customizable.
    • Fish Slice: Every fish has it's own fish slice that you get from slicing a specific fish.
    • Fish Bucket: You can put an alive fish with a water bucket to get a fish in a bucket. It is used to transport fish from one water to another. Useful for fish hatchery.
    • Fish Tracker: A fish tracker is an item that can track movement of fishes in a water and give description of them including quantity, physical attributes, and weight.
    • Fish Tracker Gold: It's better than a regular fish tracker and can catch more rare fishes and fishes that are in the depths.
    • Fish Tracker Diamond: It's better than the fish tracker gold and can catch the most elusive fish and fishes that are really deep in the water.



    Blocks:

    • Bait Box: Bait Box is used to determine a fish population in a chunk as well as to feed fishes in a chunk so that they can reproduce. To use it, fill it up with the fish's favorite food. If you see the quantity lowered, you will know there are fishes of that kind. Now based on how much they eat, you will have a estimate of their population



    Configuration:

    There are two kinds of configuration in this mod. One is the normal mod configuration which you can find on the config folder or the config GUI in the minecraft itself. It has basic settings you can configure based on your liking. The other configuration are the fishes themselves. Those configurations can be found in the fishdata folder inside the fishingmadebetter folder inside the config folder. You can include multiple config files preferably one for each mod if you want for organization sake.


    Main Configuration

    Spoiler (click to show)


    Example vanilla.json file inside fishdata folder(supports multiple files)


    Spoiler (click to show)







    If you have any questions/concerns/suggestions/bugs, please join our discord and help us out: https://discord.gg/sHX77Db

    Posted in: Minecraft Mods
  • 1

    posted a message on Better Fishing (Redefines the boring fishing mechanism by making it fun and challenging)

    Big huge update right now with the following changes:


    * Re-coded the whole mod which should improve performance and allow more diversity in the mechanics.
    * Added Fish Ecosystem/Population System. (Now based on the chunk and the environment, certain fishes thrive more than others. However if you overfish them, you will have to wait a while before they appear at that location again. Certain fishes will be at different hotspots).
    * Added Fish Migration System. (So if you overfish and area and there are no fishes there, just wait a couple of days from fish from other areas migrate towards the empty area).
    * Added Custom Bite Time System. (Based on the population of a fish, they will bite either quicker or slower. So if you are waiting a long time before you get a bite, make sure to relocate to a different area to fish.)
    * Added Baits for fishing. (Baits can be used to target specific fish on the water or get a general bait that can lure any fishes faster. You can turn the fish you catch to a bait to catch another fish.)
    * Added Livable condition to fishes. (Fishes can now live on saltwater, freshwater or even both.)
    * Added Custom Fishing Rods. (You may now use the vanilla fishing rod which functions how vanilla fishing rod does. However custom fishing rods will have all the new mechanics and features.)
    * Added 3 New Fishing Rods. (Basic = Which is pretty much your regular fishing rod that tugs hard and is weak, Iron = Same reel length as the basic fishing rod however it is more stronger and doesn't get effected by tugging as much, Diamond = It has a higher reel length and decreases fish tugging by a lot.)
    * Added Better Fishing Rods that can reel further and reduce the tugging from big fishes.
    * Added Trout Fish.
    * Added Bass Fish.
    * Added Cod Fish.
    * Added a fish tracker item. Right-clicking this will show you all the different types of fishes available near you and their population but it takes around 5 seconds to scan and also have chances to fail both of which are configurable.
    * Added fish bucket where you can only store fishes. It will automatically populate the fish buckets on your hotbar when you pick up fishes. It also shows the total weight of the bucket when you sneak right-click.
    * Added knife item that if put with a custom fish, will slice the fish and lose some durability after cutting.
    * Added Cookable Fishes(You can configure how much hunger level and saturation each cooked slice gives for each fish.)
    * Added Fish Oil that you extract from a fish slice.(Used to cook fish)
    * Added Fish Oven that allows you to cook slices of fish(Requires fuel source.)
    * Added magnetic fishing config. The fish you catch automatically drops on top of you. Good when you are in a boat.
    * Added slices of fish when you put the fish on the crafting ui based on the weight of the fish.
    * Improved Configuration GUI.
    * Credits to ElectroBot for suggesting some of the ideas.



    New update walkthrough:

    Posted in: Minecraft Mods
  • 0

    posted a message on Better Fishing (Redefines the boring fishing mechanism by making it fun and challenging)

    Yeah sure. That's part of my plans.

    Posted in: Minecraft Mods
  • 1

    posted a message on Better Fishing (Redefines the boring fishing mechanism by making it fun and challenging)

    Better Fishing is a mod that redefines the boring fishing mechanism by making it fun and challenging as well as adds different types of fishes all with their own personality and characteristics. The fishes now live in a realistic ecosystem where they can go extinct by overfishing or adapt to a certain condition.


    Now depending on a lot of environmental variables like if the water is a saltwater or freshwater, if it's a certain time of day, if it's raining, etc, you will find different fishes. Now all fishes have different characteristics which is fully customizeable. Things like how intelligent a fish signifies how long they are going to stay on the hook. Things like their weight signifies how tight the reel needs to be, etc. Once you do get a fish, you can check it's weight in pounds on the item. Every fish have different weight including the ones on the same type. Depending on the maturity of the fish and how well it survived in the depths, you might get a Tuna that is huge. Or you will get a Tuna that can't even feed a cat. Once you get your fish, put it on the crafting area and you will get some slices of fish depending on how big the fish was. Also, you can determine if a fish is quick, agile and intelligent by how bubbles it creates when it's on the hook.


    The goal of this mod is to improve the vanilla fishing by making the mechanism a bit more challenging and rewarding as well as introducing new fishes and a fish ecosystem. Introducing more fishes and a new mechanic to fish, it may be used in other modpack to improve the food production or a way to progress.


    This mod is for anyone who wants to have a fun and realistic fishing experience with more in-depth and challenging mechanism and a variety of new fishes in the ecosystem.


    Reeling Mechanism Explained:
    When you cast your fishing rod, you will get a HUD on the top of your screen. Now by default, the fish will be tugging the line so you will have to fight that and balance the line by pressing the "Reel In" or "Reel Out" key to tighten or loosen the line. The blue line in the middle indicates the perfect balance and when you right click again, you will get a fish. Tip: You know a fish moves fast if it's pulling the line a lot or the bubbles it produces on the water.


    Ecosystem Explained:

    So when you load up the world, each chunk gets set to a population based on the rarity of the fish, the water quality, the water level, if it's saltwater or freshwater, etc. To check the population of fishes near you, use the new Fish Tracker item. Be warned that can overfish. When you do so, you will have to wait before new fish migrates to the area.


    Features:


      • Realistic fishing system by introducing the reeling mechanism. Allowing fishing to be a fun and challenging experience.
      • Variety of new fishes both freshwater and saltwater.
      • Each and every single fish have their own personality and characteristics. Some fishes are extremely harder to catch than others. Characteristics includes when the fish goes to the surface(day, night or any), if they only go to the surface when it's raining, if they are saltwater or freshwater fish, how fast they move, how intelligent they are, or how big they are(weight in pounds), or how rare they are. You can turn those fish into slices to then cook and eat. Depending on the weight of the fish, you will get that portion of slices. Even fish from the same specie will have a bit of different attributes like weight or speed.
      • Realistic Fish Ecosystem and Migration. Now based on the chunk and the environment, certain fishes thrive more than others. However if you overfish them, you will have to wait a while before new fishes migrate at that location. Every fish has a population at a specific location. Use a Fish Tracker item to find out the nearby fishes population. Certain fishes will be at different hotspots as well.
      • Custom Bite System. Now based on the population of a fish, they will bite either quicker or slower. So if you are waiting a long time before you get a bite, make sure to relocate to a different area to fish
      • Fish Baits. Baits can be used to target specific fish on the water or get a general bait that can lure any fishes faster. You can turn the fish you catch to a bait to catch another fish.
      • Custom Fishing Rods. You may now use the vanilla fishing rod which functions how vanilla fishing rod does. However custom fishing rods will have all the new mechanics and features.
      • 3 new fishing rods. Explained below!
      • 8 different fish species.
      • Fish Bucket that can automatically store fish as you catch.
      • Fish Tracker Item that tracks fishes nearby.
      • Knife that can slice fishes into slices.
      • Cookable fishes vary on the fish type to be more tastier, saturated and fuller than other fish types.
      • Fish Oil used to cook fish slices. Can be extracted with a fish slice on a glass bottle.
      • Fish Oven used to cook fish slices with the fish slice and the fish oil.
      • Magnetic fishing option so you don't lose any fishes.
      • Fully Customizeable. Every part of the mod is customizeable including the HUD, the difficulty of fishing, the fishes themselves.

    Items:


    Basic Fishing Rod: Pretty much your regular fishing rod that tugs hard and is weak. Can attach baits though.


    Iron Fishing Rod: Same reel length as the basic fishing rod however it is more stronger and doesn't get affected by the fish tugging as much.


    Diamond Fishing Rod: It has a higher reel length and decreases fish tugging by a lot.


    Fish Bait: Every fish has it's own bait that can be crafted as well as a general bait. The fish specific bait would increase the chances for that specific fish to bite as long as there is a population of them where you are fishing. The general bait however will just decrease the wait before a fish bites the hook.


    Knife: A knife is used to cut fishes into slices of fish. Every time you cut a fish, you lose a bit of durability. Crafting recipes will be below.


    Fish Slice: Every fish has it's own fish slice that you get from slicing a specific fish. This can be then used to either cook and eat the fish or just turn it into fish oil to cook another fish slice that is more richer in nutrients.


    Cooked Fish Slice: Every fish has it's own cooked fish slice that you get by cooking a raw fish slice with fish oil. Every fish slice has it's own hunger level modifier as well as saturation which are both configurable.


    Fish Oil: Fish oil is extracted from a fish slice by putting it alongside an empty glass bottle. It is used to cook fishes in the fish oven.


    Fish Tracker: Tracks and scans for fishes nearby. Stand on top of the water and start scanning. However, there is also failed attempts at scanning which is also configurable. This item shows the nearby fishes population.


    Fish Bucket: Allows you to store the fishes you catch. It will automatically populate the fish buckets on your hotbar when you pick up or catch fishes(configurable). It also shows the total weight of the bucket when you sneak right-click whilst holding the bucket.


    Blocks:


      • Fish Oven: Used to cook slices of fish into cooked slices of fish. Requires fish oil.


    Fishes:


      • Tuna: Really intelligent, fast and agile, normal sized, doesn't require rain to go to surface, will be hanging any time of the day, a bit rare, can only be found in saltwater in medium population. It tastes good.
      • Catfish: Not that intelligent, slow, huge sized, requires rain to go to surface, will be hanging around only at daytime, really rare, can only be found in freshwater in really low population. The second most rarest fish in the game. It tastes really good.
      • Salmon: Normal intelligence, normal speed, normal sized, doesn't require rain to go to surface, will be hanging any time of the day, not that rare, can be found in both saltwater and freshwater(they have adapted) in medium population. It doesn't taste bad.
      • Carp: A bit dumb, fast enough, smaller size, doesn't require rain to go to surface, will be hanging any time of the day, really common, can only be found in freshwater in high population. It doesn't taste that good.
      • Mackerel: A bit dumb, fast enough, tiny size, doesn't require rain to go to surface, will be hanging any time of the day, extremely common, can only be found in saltwater in high population. It doesn't taste that good.
      • Bass: Average intelligence, fast, small size and doesn't require rain to go to surface. Will be hanging around any time of the day. Pretty common but can be found in both freshwater and saltwater in high population. It doesn't taste that bad.
      • Cod: Low intelligence, fast, tiny size and doesn't require rain to go to the surface. Will be hanging around any time of the day. Extremely common but can only be found in saltwater in high population. It doesn't taste that good.
      • Trout: High intelligence, fast, average size and doesn't require rain to go to the surface. Will be hanging around only at night. Extremely rare but can only be found in freshwater in really low population. The most rarest fish and the most delicious fish in the game.


    Crafting: I will list some of the recipes down below. However please use JEI/NEI to check all the recipes. It's much more friendlier. These are just some of the recipes in the mod:


    Basic Fishing Rod




    Iron Fishing Rod




    Diamond Fishing Rod




    General Bait(note this is only 1 kind of bait. For the rest, look at JEI)




    Knife




    Fish Slice(You can use any fish and the weight of the fish signifies the quantity)




    Fish Oil(Can use any raw fish slice)




    Fish Tracker




    Fish Bucket




    Fish Oven



    Video:


    Old Video:





    To/do list:
    *Add Different ways to fish including Fishing Nets to catch multiple fishes at the same time based on the population on the chunk that the net is on.
    *Add Fish Entities and give me some basic AI and model them to look similar to the one on the textures and animate them.
    *Add Fish Breeding producing special fishes. You breed a fish by feeding both fishes seeds that you are about to breed. (Maybe add fish food?)


    If you have any questions/concerns/suggestions/bugs, please join our discord and help us out:

    https://discord.gg/sHX77Db


    Download Link at Curse Page:

    https://minecraft.curseforge.com/projects/better-fishing

    Posted in: Minecraft Mods
  • 0

    posted a message on Left To Die [Hardcore RPG Mobs/Infection] (Fully Customizeable)

    Hey, I fixed that on the latest version "v1.0.1" . Try that and see if there's any more issue!

    Posted in: WIP Mods
  • 0

    posted a message on GeographiCraft - Stop chunk walls, control size and frequencies of climate zones, oceans, land, and biomes, and more

    I am trying to make small island but it doesn't work.

    Posted in: Minecraft Mods
  • 0

    posted a message on Left To Die [Hardcore RPG Mobs/Infection] (Fully Customizeable)

    Alright new version is up which is 0.2. Here are the changes:


    * Added Biome Blacklist/Whitelist so that you can specify any biome for the undeads to spawn in.
    
    * Added Dimension Blacklist/Whitelist so that you can specify any dimension for the undeads to spawn in.
    
    * Added Ranger have different strength bows now based on the level.
    
    * Added Undead Base Camp structure that naturally generates around the overworld. There is a chest inside the base.
    
    * Added Configuration for Undead Base Chance and if it's allowed to generate at all.
    Posted in: WIP Mods
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