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    posted a message on Wolfhound Dungeon
    Quote from Thistle»
    I redid the tools because I wanted them to look better.


    YAY for demon wings!
    Will you redo all tools or just those picks?
    Posted in: Resource Packs
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    posted a message on Wolfhound Heavenly
    Quote from Thistle»
    I need painting suggestions. Aaaaaaand go.

    Angels, Archangels, Seraphins, Candles(?), Gold, Trees, Anchangels holding candles arround golden trees, Beatiful landscapes, Birds, Seagulls(?), Angels Riding Seagulls in beatiful landscapes, Clouds(?) Awesome swords, Harps, Violins, Seraphins playng violin in the clouds,
    God, i'm original(Sarcasm) .....
    Posted in: Resource Packs
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    posted a message on Wolfhound Seasons
    Quote from Thistle»

    I suppose I could make a spring variant where everything is pink. And they thought Wolfhound Fantasy was bad AHAHAHAHHAHAH!

    why not magenta?
    Posted in: Resource Packs
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    posted a message on Wolfhound Seasons
    Question: why there is no spring variant?
    Posted in: Resource Packs
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    posted a message on [64x] GLIMMAR'S STEAMPUNK v.22 NOW RELEASED! + Latest Newglim City Download! + GS Redstone Pipes Add-On Pack!
    Quote from Glimmar»

    Have a look below, mate. :)

    Ah...Even more kind! Thank you. :)


    ********************************************************




    .....GSv.16 New Doors WIP!

    I've nearly finished all the doors, barring some fittings and fixtures like handles and hinges, etc.

    I'm not going to say at this stage what each door is as, apart from the oak and iron doors, none of the designs will look very much like the material they are made of. I hope the doors will be combined with many different materials, like stone and brick and not just wood.

    As you will notice if you're familiar with the pack, I've also been working on a new oak door to match the other new 1.8 64x doors. This is still at an early stage though, so may change quite a lot from the old 32x design, but overall should still have the same feel as the original with brass locking rods and such.

    Some noteworthy points:

    The black enamelled door was designed with things like the 'Tardis' police box and Victorian prison cell doors and the like in mind, and some of the pics hopefully show how it might be used, but as is the way, I'm sure you'll come up with many more uses. :)

    Some of the doors have 'see-thru' fittings, but they don't match with what Mojang chose for their doors.

    The new iron door has been randomised and re-coloured from what was first shown a month ago. I've tried to give it more of an 'iron' rather than 'brass' look to better fit with both the rivetted 'box' (coal block) block and the new 'girder' window.

    As I'm not intending at this stage to make the doors into 'models', I've tried my best to make the designs work well at the edges (sides and top).

    I've tried very hard not to put rivets on absolutely everything...just where it seemed appropriate! :)

    I thought it important to have a few doors that were just reasonably plain designs, to better fit more mundane mass use. However, all have been made to look old, worn, Victorian, etc...with a bit of iron work/brass decoration and/or industrial strength to match.

    I thought it important to have a range of colours and styles for variety throughout a city build, but as mentioned above, not closely matching the material from which they would be made if one was playing 'survival'. I don't normally use my pack for anything other than creative building now, and mostly only on my city build of Newglim, so the 'practical look of something' for use in creative has always superceded the literal MC material one would expect in survival.

    Anyways, here are the new door pics in their not quite finished state...hope you like 'em:






    Rest of the pics? Click the spoiler button. Beware...there's a lot!
































    I have to be honest and say I'm getting a bit burned out and jaded at the moment, especially as there are obviously some things buggy with vanilla MC that I now depend upon, and MCPatcher might take a while longer than expected...meaning I can't properly test and re-work 'ctm' textures to fit the new 'naming' system that Mojang introduced in 1.8.

    These doors have taken all my spare time this past couple of weeks and yet there's still things like the banners, items, Guardians, etc. Still to do. :(

    This sellout to Microsoft has also unsettled me and RL is particularly draining at the moment. However, I will slowly and surely keep working on the Gsv16 update as and when I can.

    Thanks for looking in and for reading this far! :)

    thank you so much for finally making me understand what the vanilla birch door was.
    thos doors are awesome. albeit some don't really fit th wood they're made out of, that's no problem, since i'm sure they will fit somewhere, as in "some building"(i don't know if that's intentional, but the acacia door fits more with what i believe is the spruce wood than acacia itself, no big deal)
    just to know, are you planning on using 3d models for blocks? I actually hope not, but is good to know stuff.
    Posted in: Resource Packs
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    posted a message on Wolfhound Pack - Build your own custom version!
    Quote from Thistle»

    I love the fancy frame idea. Doing it.

    I'm still trying to get an idea of the actual content though. I personally enjoy drawing people.

    well, you can try to draw people related to the pack theme, like, the heavenly could be angels, fairy could be.... fairies, and stuff like that.
    Posted in: Resource Packs
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    posted a message on Wolfhound Pack - Build your own custom version!
    Quote from Thistle»
    Out of curiosity, what paintings do you guys favor? Ones that look like objects (like the water fountain in the Heavenly pack), ones of scenery, ones of animals, or the ones of people?

    Well, i don't really like object like paintings, but they canbe good if properly used. i think there should be a different style for each, like the deafult ones are drawings, the heavenly could be drawings in fancy frame, the dungeon ones could be ramdon stuff people prisioners drew on the wall, the medieval ones could be medieval paintings, and stuff.
    or somethig like it.
    Posted in: Resource Packs
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    posted a message on 128x64 CHROMA HILLS RPG/Cartoon ish**1.14v2 update LIVE + Shader add on pack 09/09/2019!
    Quote from SycloneSJS»
    So got some more time to work on my birch door so that's another one done. Just the acacia door left to do :)

    Gladly it has windows.
    Thank you for being one of the few who uses the new models options properly, all your doors are awesome!
    Posted in: Resource Packs
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    posted a message on SummerFields - 1.11 Update! (NOW WITH MOAR GROUP EFFORT!)
    Quote from lipki»
    Two models of guardian.
    Which do you prefer?






    well, both are good, but i'd say i prefeer the cyan one because it's more faithful to the original.
    Then again, the red one is actually very awesome, and gives a nice vibe. it could be used as the elder guardian texture!
    Posted in: Resource Packs
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    posted a message on Broken Anachronism v14 - 1.7 blocks and Plant Overhaul (Feb 13)
    Quote from 13thMurder

    Did a bit more shading to create some proper hard lines, and made everything tile properly... and i changed the color.

    Here it is ingame. Smooth andesite.



    Has anyone noticed that i kind of like snails?

    Seens like Nautilus to me.....
    Posted in: Resource Packs
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    posted a message on Dragon Dance, Cartoon RPG (Updated 3/10)
    that gem on the new redstone block makes it look like a chicken to me at first glance.
    but anyway, this pack is great, it manages to use a overused theme (rpg) in a very original way. keep with the good job!
    Posted in: Resource Packs
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    posted a message on Broken Anachronism v14 - 1.7 blocks and Plant Overhaul (Feb 13)
    any plans on 1.8?
    Posted in: Resource Packs
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    posted a message on Broken Anachronism v14 - 1.7 blocks and Plant Overhaul (Feb 13)
    wait, the acacia trees and acacia and dark oak planks had alrady been done?
    Posted in: Resource Packs
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    posted a message on Broken Anachronism v14 - 1.7 blocks and Plant Overhaul (Feb 13)
    Quote from 13thMurder

    Did the birch logs today.

    Keeping with the tree made of dead tree parts theme, they're wooden beams held together with metal bands. Rotting at the ends due vertical ctm... and i assume some fungus or water or something was involved as well.




    It's great for building as well.



    looks like tatami to me.......
    Posted in: Resource Packs
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    posted a message on Broken Anachronism v14 - 1.7 blocks and Plant Overhaul (Feb 13)
    Quote from 13thMurder

    I finished the new birch leaves. I kept to the old concept, but improved on it.

    The leaves are still just leaves drawn on scraps of paper, but the type of leaf varies, and there is other random drawings mixed in. Hopefully it still resembles a tree though. Dirty scraps of paper held together with staples.



    It uses repeat ctm. Each scrap of paper is hand drawn, so... this took a while.

    Detail:


    Anyway, it looks rather like junk piles when seen from afar, i think.



    As for the trunks, i'm thinking i will have them as bundles of wooden beams with wet black rot at the bottom, and metal bands holding them togther. Maybe an item number or something stenciled on a few with random ctm...

    i was specting to see the perpicuus drew in one of then....
    Posted in: Resource Packs
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