That was fast
I love the new textures, specially like how the chiseled nether brick and blackstone have fire details
The nether logs look very cool, and the crimson fungus is something i'd actually use for decoration, unlike the vanilla one
But just a little mistake: The Nylium textures don't line up with the netherrack, which they're supposed to
That aside It's really good, and nothing's missing.
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Jun 27, 2020Posted in: Resource Packs
That was fast
Dec 21, 2019Posted in: Resource Packs
Will o' Wisps?
Dec 14, 2019Posted in: Resource Packs
1.15 is already here... been using this pack since 1.4 or so and still am glad to see it going on strong, keep up the good work!
That said, I believe you should uptade the 'screenshots' section on this thread (and the other variatinos aswell), I can still recognize stuff like the old planks from back in 1.4; What i mean is the packs have grown a lot and those screenshots no longer really make justice of it's current quality.
Just my two cents on this
Aug 16, 2018Posted in: Resource Packs
So 1.13's renaming of everthing seems to have messed things up again, Normal red sandstone (side only), dry farmland, nether wart (all 3 stages), second stage of potatoes (all other plants are fine...), front side furnace (off only), anvil sides (tops are fine), mushroom block stem (the white shared part), dispenser front (on only), rails (all normals) are missing texture... prolly filenames are wrong. Also, now there are dead corals (normal ones)
Techinicallities aside, let's go over good stuff;
Again, i can finally see use in stripped logs with your ornated textures, the bleeding oak is specially good. Turtle helmet is fashinable (It also looks really good with the elytra i put it in the same stand on). The Trytend looks damn good.
The new iron horse, it has fiery spots. This is good. And the skeleton horse looks aweome too.
Yea, this pack is as great as ever.
Jul 23, 2018Posted in: Resource Packs
Soo, it seems Packed Ice and Blue ice have the same texture over here...
I dunno if it's intentional, but either way Blue Ice and Packed Ice both do generate in Icebergs, so them being the same might be confusing
And the peony seems to be... inverted... sorry i don't have any pictures, but their textures are probably the wrong filename (or the .jonsons are bugged...)
That aside, the stripped logs are amazing, now i can finally see a reason to actually use them, thank you.
Jul 20, 2018Posted in: Resource Packs
Just a heads up, 1.13 made pumpkins have no face by default, and the faced one became a different block; however, they still have the same faceless textures in the pack, So you might want to fix that
Or maybe not, since they changed the name of basically everything in the Assets folder, unless you've already renamed those, making this specific blocks can be a pain.
the carved texture must be named 'carved_pumpkin.png'
Jul 23, 2017Posted in: Resource Packs
Yo! So I just checked the uptated GUI's and it seems it's all working fine, none missing
However, just two cents: The Inventory Hotbar's Cursor is kinda hard to see... I don't know if it's just me but it's not a high enough contrast with the normal outlines, so it kinda meshes up. I'd suggest a darker color for it.
And for the second cent, this one is less important, but the Brewing Stand GUI has the blaze powder silhouette in the fuel slot, no problem here, but since the blaze powder texture in the pack is based arround the 'flask' one it looks rather similiar to the potion slots, i think this might get kinda confusing. Tho, someone who has a brewing stand probably knows what they're doing, so i don't think it'll actually be a problem.
So yes, that's all, save for those points it's all nice and Dandy
Oct 15, 2016Posted in: Resource Packs
So, i checked out the Llamas carpet, and, tho i'm pretty sure you'd rather use original ideas, if you need reference on what to do, here's what the vanilla looks like:
each carpet has a wholly different texture, and it seems you can customize every part of them.
Black one is purple, oddly.
Green has a creeper pattern, purple has an enderman pattern. Brown, white, and light grey have more colorful patterns, the rest are mostly monochromatic
Grey and Silver have neckerchiefs (ya know, that guy from uncharted/sonic boom sonic), magenta has an ascot thingy, blue has a fancy medalish thing, and cyan has a weird double necklace. The rest all have regular scarves
Blue and magenta have ear mufflers, grey has something that looks either like an eye mask (ya know, those masked dances) or sunglasses, the rest all have simple cloth on their head, silver has nothing on.
There are 4 variant base textures; white, brown, caramel (i dunno the name of that color) and tabby(?) grey. it seems the chest texture in enbbed in the base llama texture, so you can't really customize it for each carpet (unless the armor overlay also covers the chest part of the texture)
That's prolly all, hope this might help
Oct 2, 2016Posted in: Resource Packs
All things considered, the villagers work, i suppose, they look good and don't make me want to burn the village (not that that'd impede me)
Just a thing, some of them seem to have their arm texture inverted, i'm not sure if that's intentional, but if it's not, you might check that out.
Anyway, i was fideting arround with my own villager concepts and found an way to use their way too big foreheads: Give them all turbants/hoods/XVI musician wigs!!!
Yeah, that wouldn't work, discard this idea, unless you'd want to make a Wolfhound Arab/XVI which i'd support in case.
Just discard it.
Oct 1, 2016Posted in: Resource Packs
well, the default villagers are creepy already (who the hell has such long heads!?), so they being weird is not a bad thing for me. Tho, if that's not what you're going for, i'd suggest putting the hair bangs on the sides only, not going on the front, the model (it's lack of overlay, specifically) make this look reaally weird.
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