Sorry for the lack of any updates. I'm actually two weeks away from graduating and getting my bachelors. Next to finding a job, a place to live, and paying back loans, vidya games have kind of taken a back seat.
When I can get the chance to sit down in front of my gaming PC again, they will be made. Don't worry, I've not abandoned these textures yet.
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Member for 9 years, 6 months, and 26 days
Last active Sat, Dec, 21 2013 01:54:43
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Apr 29, 2013TheAttendee posted a message on [64x, 128x, 256x][1.4.6] The Attendee's HD Texture Upgrades ;-Dropping 256x, updates coming with the new year-;Posted in: Resource Packs
Feb 4, 2013TheAttendee posted a message on [1.4.7 - FORGE] Liquid Relay - v1.0.0 - Transfer liquids from one pipe system to another with easeAwesome. This was definitely needed.Posted in: Minecraft Mods
Jan 25, 2013TheAttendee posted a message on Primitive Mobs v1.1beta - Last Updated 01/01/2018 - 1.12 beta version available!THANK YOU!Posted in: Minecraft Mods
I've been waiting for a decent mobs mod for a while now. All the other ones out there are either too much, too little, or just poorly done.
Jan 22, 2013Posted in: Minecraft ModsQuote from Qwertygiy
Don't worry, I'll be adding values for some of the more popular mod items, and keeping all my old OreDictionary values. All configurable of course I have some old code from my More Music Discs mod that allowed people to add recipes based on item names as well as item IDs, so I'll try to be pulling that into it so that changing IDs won't mean screwy aspects.
That would be amazing. Please do.
Jan 22, 2013TheAttendee posted a message on [64x, 128x, 256x][1.4.6] The Attendee's HD Texture Upgrades ;-Dropping 256x, updates coming with the new year-;If you weren't aware, in the upcoming (1.5) update, textures are no longer going to be all on one file. Each texture is going to have its own file now instead. Because of this I'm going to be waiting until after this update before releasing my updated/new packs.Posted in: Resource Packs
Jan 15, 2013TheAttendee posted a message on DaftPVF's Mods (Treecapitator, CrystalWing, StartingInv, FloatingRuins)Posted in: Minecraft ModsQuote from bspkrs
Can you provide the world seed, world settings, FloatingRuins.cfg, and the coords where you've experienced this? Use pastebin.com for the config file.
World Settings: Survival, Large Biomes, Structures, No Cheats
Coords: x427,z162 - there's actually a rather large RP2 volcano in that area, probably the culprit.
Didn't change any of the config settings, but here's the pastebin anyway:
I also have EBXL which I think will drastically change the seed.
EDIT: Also I should note, if I go back to this area after it generated, with Floating Ruins installed, the game no longer glitches out. No idea it'll happen again or not.
EDIT2: Yep, happened again around x729,z284. There's one chunk with basalt on it so I think it's another volcano.
EDIT3: Got a floating ruin that spawned with a volcano perfectly so now I'm clueless. Looks cool as hell though, here's a pic:
Jan 15, 2013TheAttendee posted a message on DaftPVF's Mods (Treecapitator, CrystalWing, StartingInv, FloatingRuins)Getting a weird error with Floating Ruins. Sometimes when generating new land, the game locks up but remains playable. Let me elaborate; when the error occurs the screen flickers real fast then all terrain stops loading (including already generated terrain) no GUIs can be opened (furnaces, inventory, etc) and the player becomes un-killable, even when falling to the end of the void. Trying to save to the menu causes the game to lock up and then can only be closed by terminating the process. Reloading the save opens it a few minutes before the crash but will repeat again if I try to generate the same chunks that caused the error in the first place.Posted in: Minecraft Mods
>Removing the mod stops the error
>Running FR FML1.4.6r01 with forge#497 on MC1.4.7
>No crash report is produced and nothing of interest shows up in the log when it happens
>100% reproducible after it happens once
>I have 90+ other mods installed so it may be a conflict, but I have been unable to pinpoint any
Jan 12, 2013Posted in: Minecraft ModsQuote from Flamarow
Sorry to keep bothering you, but I'm having a bit of trouble getting scripts to work. I'm using the second script you posted, and whenever the script is supposed to start, the game crashes and tells me the file doesn't exist. Despite it being in the /scripts/ folder inside my mod's zip file.
Here's the error:
Here's my item.js:
name = "atndScripttest"; id = config.getItemId("atndscripttestID"); displayName = "Script Test Object"; textureIndex = 15; textureFile = "/textures/ATND.png"; addToCreative = true; creativeTab = "misc"; onUpdate = "mod.loadScript('updateOutput.js');convertItem('35:9 c2-4 %30', '89 %21', '367 c3 %29', '1 c1 %20');";
I've tried renaming the script, putting /scripts/ before the filename, putting the script in every folder, and in a completely fresh mod as well but it always seems to tell me the file doesn't exist.
EDIT: For whatever reason, it seems to want to work when the files are just sitting loosely in the folder instead of in an archive. Though I'd rather have them in an archive, as long as it works I'll deal with it.
Jan 11, 2013TheAttendee posted a message on [64x, 128x, 256x][1.4.6] The Attendee's HD Texture Upgrades ;-Dropping 256x, updates coming with the new year-;Running into a bit of a delay getting the IC2 and BC textures out, so here's a preview of some RedPower stuff:Posted in: Resource Packs
Jan 10, 2013TheAttendee posted a message on [1.5.1/1.5.2] PowerCrystals' mods - The updates never stopPosted in: Minecraft ModsQuote from ldog
Big sale today on Efficiency III enchantment books! Get your copy before they are all gone!
"Six by nine. Forty two."
"That's it. That's all there is."
"I always thought something was fundamentally wrong with the universe."
"Is it significant that 6 × 9 = 42 in base 13?"
Jan 10, 2013TheAttendee posted a message on Metallurgy - Putting the "Mine" back in "Minecraft"!Posted in: Minecraft ModsQuote from Shadowclaimer
Actually I think that may be on our end..
Shadowclaimer, while you're looking at TE stuff, ores from this mod don't produce rich slag like identical ores do. Instead, they produce normal slag. Only your ores have this bug. I put a bug report on the TE tracker and King Lemming mentioned the problem was indeed on your end.
KL mentioned he'd talk to you (and he may have already), but I thought I'd just give you a heads up anyway.
Jan 10, 2013TheAttendee posted a message on [1.5.1/1.5.2] PowerCrystals' mods - The updates never stopPosted in: Minecraft Mods
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