• 0

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from BlackWhite


    Please make it smooth. :)

    It already is smooth, but something you have done or installed (Probably Optifine) is stuffing it up. Whatever it is is also stuffing up biome borders blending as well.
    Posted in: Minecraft Mods
  • 0

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from matts

    Thanks for the reply Adubbz! What was springWater replaced by?

    Spring water hasn't been 'replaced', but Forstride did add Blood to the Nether when he removed it
    Posted in: Minecraft Mods
  • 0

    posted a message on Lockdown - A simple mod to create worlds from templates
    Quote from emokid1999

    thank you! :D and how would we access the multiplayer menu if the button is gone?

    You can re-enable it via the config file. Since this is aimed at single-player map makers, I left it disabled by default to keep things focussed on their map
    Posted in: Minecraft Mods
  • 0

    posted a message on Lockdown - A simple mod to create worlds from templates
    Quote from emokid1999
    the template, sorry about that.

    You just copy the world you wish to use as a template from your saves folder, paste it in .minecraft and rename it to template (or whatever you set it to be)
    Posted in: Minecraft Mods
  • 0

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from roroa

    My half-broken forum search gives no results again. Is there any information available about Eternal Melody mod mentioned in the opening post?

    Not yet, I need to make the forum post for it. Basically it adds some options related to having never-ending music.
    Quote from muniocz

    Hi,

    I'm trying newly updated mods and I have found that BoP completely "ruins" Hardcore Ender Expansion because in End dimension is everywhere only dirt and no End towers with ender crystals. Is it feature or bug? And how to ged rid of dirt in End? Thanks

    Used mods:
    BiomesOPlenty-1.7.10-2.1.0.950-universal
    HardcoreEnderExpansion MC-1.7.10 v1.6.2-pre

    This is because we're working on end biomes at the moment. Changes need to be made so there is a proper main island with all the regular pillars and such, but it's progress nonetheless. In the meantime, you may wish to generate the end with an older version of the mod or revert back to the recommended build (2.0.2).
    Quote from matts

    Using 958, I got a FileNotFoundException for plank_holy.png. Missing IDs for both holy stairs and springWater. There wasn't an exception for springwater even though it was not in the jar either.

    [16:49:08] [Client thread/WARN]: Failed to load texture: biomesoplenty:textures/blocks/plank_holy.png
    java.io.FileNotFoundException: biomesoplenty:textures/blocks/plank_holy.png
    at net.minecraft.client.resources.FallbackResourceManager.func_110536_a(SourceFile:51) ~[bqq.class:?]
    at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110536_a(SourceFile:55) ~[brg.class:?]
    at net.minecraft.client.renderer.texture.SimpleTexture.func_110551_a(SourceFile:29) ~[bpu.class:?]
    at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(TextureManager.java:94) [bqf.class:?]
    at net.minecraft.client.renderer.texture.TextureManager.func_110577_a(TextureManager.java:50) [bqf.class:?]
    at jds.bibliocraft.rendering.ItemBookcaseRenderer.renderBookcase(ItemBookcaseRenderer.java:82) [ItemBookcaseRenderer.class:?]
    at jds.bibliocraft.rendering.ItemBookcaseRenderer.renderItem(ItemBookcaseRenderer.java:56) [ItemBookcaseRenderer.class:?]
    at net.minecraftforge.client.ForgeHooksClient.renderInventoryItem(ForgeHooksClient.java:183) [ForgeHooksClient.class:?]
    at net.minecraft.client.renderer.entity.RenderItem.func_82406_b(RenderItem.java:563) [bny.class:?]
    at codechicken.nei.guihook.GuiContainerManager.drawItem(GuiContainerManager.java:200) [GuiContainerManager.class:?]
    at codechicken.nei.guihook.GuiContainerManager.drawItem(GuiContainerManager.java:190) [GuiContainerManager.class:?]
    at codechicken.nei.SubsetWidget$SubsetTag$SubsetSlot.drawSlot(SubsetWidget.java:87) [SubsetWidget$SubsetTag$SubsetSlot.class:?]
    at codechicken.core.gui.GuiScrollSlot.drawContent(GuiScrollSlot.java:153) [GuiScrollSlot.class:?]
    at codechicken.core.gui.GuiScrollPane.draw(GuiScrollPane.java:183) [GuiScrollPane.class:?]
    at codechicken.nei.SubsetWidget$SubsetTag.draw(SubsetWidget.java:315) [SubsetWidget$SubsetTag.class:?]
    at codechicken.nei.SubsetWidget$SubsetTag.draw(SubsetWidget.java:317) [SubsetWidget$SubsetTag.class:?]
    at codechicken.nei.SubsetWidget$SubsetTag.draw(SubsetWidget.java:317) [SubsetWidget$SubsetTag.class:?]
    at codechicken.nei.SubsetWidget.draw(SubsetWidget.java:609) [SubsetWidget.class:?]
    at codechicken.nei.LayoutManager.renderObjects(LayoutManager.java:196) [LayoutManager.class:?]
    at codechicken.nei.guihook.GuiContainerManager.renderObjects(GuiContainerManager.java:400) [GuiContainerManager.class:?]
    at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:120) [bex.class:?]
    at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1351) [blt.class:?]
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:989) [bao.class:?]
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887) [bao.class:?]
    at net.minecraft.client.main.Main.main(SourceFile:148) [Main.class:?]
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_11]
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_11]
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_11]
    at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_11]
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:134) [launchwrapper-1.9.jar:?]
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.9.jar:?]


    Holy wood has been replaced with Ethereal wood, and Bibliocraft needs to be updated to take this into account. So you'll need to poke the author to update the mod or possibly copy plank_ethereal.png and rename it to plank_holy.png in the jar files and do something similar with any others which are broken.
    Posted in: Minecraft Mods
  • 0

    posted a message on Lockdown - A simple mod to create worlds from templates
    Quote from emokid1999
    how do you create a new world with this mod?

    In what sense? Creating a template for new worlds to be based off of or...? Once you have a template setup, you can create a new world as you would normally, however it will be a copy of the template instead of being randomly generated.
    Posted in: Minecraft Mods
  • 0

    posted a message on Lockdown - A simple mod to create worlds from templates
    Quote from pakos2835

    hmm i cannt understand which difference between Lockdown and seed='' setting in standart generator?

    Seeds can only be used to reproduce the shape/decoration of a world, not any features which are made by the player or other means. Lockdown copies everything from a template world, which is particularly useful for modded map makers.
    Posted in: Minecraft Mods
  • 0

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from ClockworkHearts
    Anyone know why I can't get any BoP biomes to generate? I have a 1.7.10 modded server running BoP and a bunch of other mods. Everything works fine except... I'm only getting vanilla biomes. I can't get Highlands mod to generate anything either. :(

    As per the message on the first time you start the game, you need to set the level-type to BIOMESOP in server.properties for our biomes to generate
    Posted in: Minecraft Mods
  • 0

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from TnTBlockMan
    Hi,

    Just a heads up, I've been trying out your latest BiomesOPlenty "2.1.0.944" build and incur a client crash on startup. Here are two crash reports I received on both occasions http://pastebin.com/mq9uqP73 and http://pastebin.com/4i9qk9TP. One of the crash reports does show as been TConstruct to blame, but these client crashes only happens when "2.1.0.944" is installed and works perfect with "2.1.0.943".

    To correct the client crash I revert back to version "2.1.0.943". Here is the list of mods installed http://goo.gl/DlIQBf its basically the same list of mods currently installed on forgeCraft 1, minus the mods which are not currently public available.

    Just fixed this now, so for those experiencing this, update the mod
    Posted in: Minecraft Mods
  • 0

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from Gabrielcorso
    Adubbz,can you add a config option to determine the rate at which the ''decorative'' foliages appear?

    BOP runs smoothly on my gaming PC,but when i try to run it in my laptop it lags too much because of the foliage.

    Thanks for such a good mod :D

    We're not too keen on config options for specific biome features. In the past there was one to some extent, however it was (in my opinion) poorly implemented and only there to stop some people whining.

    Config options for us are provided only for things we don't feel would effect the overall design of the mod if changed. As we haven't based the mod around the placement of biomes/their size etc. those all remain. But we have made all of the biomes look a certain way which we don't want to be compromised.


    I apologise if this isn't what you were hoping to hear, unfortunately world-gen based mods do require a beefier computer for some of their features to run well.
    Posted in: Minecraft Mods
  • 0

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from krwminer
    Adubbz,

    Are waiting till the next next release of Thaumcraft before adding the compatibility to BoP? Or is it just on the list?

    Thanks for a great mod!

    Yeah, i'll try and do it for the next release. The issue that has prevented me from re-adding it for so long is that I have no good way of seeing what has aspects already assigned and what doesn't without manually scanning everything first. When you're trying to do something like integration, this really isn't helpful.
    Posted in: Minecraft Mods
  • 0

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from Pickety
    @Adubbz

    Is this still available to use in the latest version of BOP?

    ####################
    # biome settings
    ####################

    "biome settings" {
    B:"Add Biomes To Default World"=true
    B:"Enhanced Vanilla Biomes"=false
    }


    Regards,
    Pickety

    Add biomes to default world has been removed however enhanced vanilla biomes still exist but as separate options for each of the biomes.
    Posted in: Minecraft Mods
  • 0

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from matts

    Just out of curiosity, why is 897 considered the last 1.7.10 build even though you've put compatibility into 932?

    Originally I thought if I compiled against 1.7.10 it would be backwards compatible with 1.7.2. However, it turned out I was wrong and 1.7.2 is instead forwards compatible with 1.7.10.

    They really should be cleared off, but unfortunately there isn't a way to do it. However, the next version of the mod will be only for 1.7.10 which should clear up the confusion (and we need it for the new biome dictionary tags).
    Posted in: Minecraft Mods
  • 0

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from X00LA

    Hi,



    I'm a little confused. Everytime I startup my server it gives me these information:

    Unknown recipe class! biomesoplenty.common.recipes.BiomeEssenceRecipe Modder please refer to net.minecraftforge.oredict.RecipeSorter

    It' only an information, not a warning or a error. I hope it is a thing what is not tragic.

    Regards,

    X00LA

    Yeah, it's by no means your fault and nothing has gone wrong. It's meant to be a poke for us to use to use the new recipe sorting in Forge but I haven't gotten around to it yet.
    Posted in: Minecraft Mods
  • 0

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Biomes O' Plenty 2.0.2 has been released!



    Another day, another BOP release. Unfortunately ATG integration hasn't yet been added, but it's still on the agenda. Unfortunately though, it may only come for 1.7.10. This is because TTFTCUTS (The developer of ATG) and I have added additional tags for the biome dictionary to reduce the work required in the long term to support ATG. As these changes were only pulled to Forge in 1.7.10, the support will also only come with it.

    There's the odd few other things I would've liked to have in this release, however as we didn't yet have any recommended builds which supported 1.7.10 I figured sooner is better than later.

    For those of you whose eyes cannot bear to look at the commit log (I've heard piranhas lurk there), here is a summarised change log:


    Version 2.0.2 '11-07-14'
     - Fixed n must be positive crashes (Not had many of these, but they shouldn't occur now nonetheless)
     - Fixed the roof of the Roofed Forest
     - Added forwards/backwards compatibility with 1.7.10/1.7.2 (however you want to look at it)
     - (Hopefully) fixed issues with sub-biome consistency (Props to Zeno410)
     - Replaced capes with trails (for donators/helpers)
     - Added config options for Ocean Filling and the Landmass Percentage (These may not be perfect, but they certainly do help)
     - Tweaked the startup warning
     - Added additional translations (Courtesy of fewizz, TheVikingWarrior and Linyor)


    (Api) * (Changelog) (Deobf) * (Src) * (Universal) *
    (If you have no clue what any of these are, universal is the version that you are likely looking for)

    If you'd like to show us support, feel free to donate to us on Patreon:

    http://patreon.com/Adubbz (Lead Programmer, Head of Poor Humour)
    http://patreon.com/Forstride (Lead Artist/Designer, Original Creator)
    Posted in: Minecraft Mods
  • To post a comment, please .