• 0

    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    I am having the Invalid FluidContainerData conflict when adding AM2 to the Resonant Rise modpack. I can't actually find any conflicting IDs between the two however.
    Posted in: Minecraft Mods
  • 0

    posted a message on Forge Client Crash
    Quote from Brutelmagic

    <snip>


    You'd have better luck with your issue on its own topic.
    Posted in: Java Edition Support
  • 0

    posted a message on Forge Client Crash
    I have been trying to set up a new server for 1.5.1 and have run into difficulties. The client runs fine and has not crashed in single player play. I also am able to host the dedicated server on my Windows desktop and connect locally and have others connect without issues. However, when I upload the server (using WinSCP to a hosted ubuntu mcmyadmin setup) the server launches fine, but no one can connect without the following client crash. The server does not crash and gives the normal error for a crashed user.


    Ignore where the Forge log is reciting some errors with Eternal Frost. I have tried running without Eternal Frost and get the same crash w/o that error. But why is it only crashing when I connect to the remote host and not to the exact same copy of the server, world files and all, on my desktop?


    Error Log:



    ---- Minecraft Crash Report ----
    // Don't do that.

    Time: 4/28/13 9:22 PM
    Description: Ticking screen

    java.lang.NullPointerException
    at cpw.mods.fml.common.network.EntitySpawnPacket.execute(EntitySpawnPacket.java:187)
    at cpw.mods.fml.common.network.FMLNetworkHandler.handleFMLPacket(FMLNetworkHandler.java:114)
    at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:79)
    at net.minecraft.client.multiplayer.NetClientHandler.func_72501_a(NetClientHandler.java:1571)
    at net.minecraft.network.packet.Packet250CustomPayload.func_73279_a(SourceFile:59)
    at net.minecraft.network.TcpConnection.func_74428_b(TcpConnection.java:461)
    at net.minecraft.client.multiplayer.NetClientHandler.func_72551_d(NetClientHandler.java:266)
    at net.minecraft.client.multiplayer.GuiConnecting.func_73876_c(GuiConnecting.java:51)
    at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1522)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:831)
    at net.minecraft.client.Minecraft.run(Minecraft.java:756)
    at java.lang.Thread.run(Unknown Source)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at cpw.mods.fml.common.network.EntitySpawnPacket.execute(EntitySpawnPacket.java:187)
    at cpw.mods.fml.common.network.FMLNetworkHandler.handleFMLPacket(FMLNetworkHandler.java:114)
    at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:79)
    at net.minecraft.client.multiplayer.NetClientHandler.func_72501_a(NetClientHandler.java:1571)
    at net.minecraft.network.packet.Packet250CustomPayload.func_73279_a(SourceFile:59)
    at net.minecraft.network.TcpConnection.func_74428_b(TcpConnection.java:461)
    at net.minecraft.client.multiplayer.NetClientHandler.func_72551_d(NetClientHandler.java:266)
    at net.minecraft.client.multiplayer.GuiConnecting.func_73876_c(GuiConnecting.java:51)

    -- Affected screen --
    Details:
    Screen name: ~~ERROR~~ NullPointerException: null

    -- Affected level --
    Details:
    Level name: MpServer
    All players: 1 total; [EntityClientPlayerMP['PyroAce2'/232, l='MpServer', x=148.29, y=69.62, z=121.94]]
    Chunk stats: MultiplayerChunkCache: 5
    Level seed: 0
    Level generator: ID 00 - default, ver 1. Features enabled: false
    Level generator options:
    Level spawn location: World: (156,64,252), Chunk: (at 12,4,12 in 9,15; contains blocks 144,0,240 to 159,255,255), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
    Level time: 98813 game time, 98813 day time
    Level dimension: 0
    Level storage version: 0x00000 - Unknown?
    Level weather: Rain time: 0 (now: true), thunder time: 0 (now: false)
    Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
    Forced entities: 4 total; [EntityClientPlayerMP['PyroAce2'/232, l='MpServer', x=148.29, y=69.62, z=121.94], EntityIllithid['Illithid'/127, l='MpServer', x=158.50, y=19.00, z=140.50], EntityUmberHulk['Umber Hulk'/126, l='MpServer', x=156.50, y=19.00, z=140.50], EntityTFMobileFirefly['Firefly'/122, l='MpServer', x=151.66, y=13.31, z=125.38]]
    Retry entities: 0 total; []
    Stacktrace:
    at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:441)
    at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2405)
    at net.minecraft.client.Minecraft.run(Minecraft.java:772)
    at java.lang.Thread.run(Unknown Source)

    -- System Details --
    Details:
    Minecraft Version: 1.5.1
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_05, Oracle Corporation
    Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 509424904 bytes (485 MB) / 645857280 bytes (615 MB) up to 954466304 bytes (910 MB)
    JVM Flags: 2 total; -Xms512m -Xmx1024m
    AABB Pool Size: 10817 (605752 bytes; 0 MB) allocated, 10817 (605752 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v7.44 FML v5.1.8.611 Minecraft Forge 7.7.1.611 24 mods loaded, 24 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    mod_bspkrsCore [bspkrsCore] ([1.5.1]bspkrsCorev2.02.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    mod_Freezer [Eternal Frost] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    TreeCapitator [TreeCapitator] ([1.5.1]TreeCapitator.Forge.1.5.1.r01.Uni.CoreMod.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    mod_GuiApiBasicExample [mod_GuiApiBasicExample] (GuiAPI-0.15.5-1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    mod_GuiApiIngameMessageExample [mod_GuiApiIngameMessageExample] (GuiAPI-0.15.5-1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    mod_GuiApiIntermediateExample [mod_GuiApiIntermediateExample] (GuiAPI-0.15.5-1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    mod_GuiApiItemTickExample [mod_GuiApiItemTickExample] (GuiAPI-0.15.5-1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    mod_GuiApiTWLExamples [mod_GuiApiTWLExamples] (GuiAPI-0.15.5-1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    GuiAPI [GuiAPI] (GuiAPI-0.15.5-1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    MineFantasy [Mine Fantasy] ([1.5.1]MineFantasy 1.8_dev.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    ArsMagica [Ars Magica] (ArsMagica_5.50.010.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    Atum [Atum] (Atum 0.3.5A.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    CustomSpawner [DrZhark's CustomSpawner] (CustomMobSpawner 1.12.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    CustomNpcs [CustomNpcs] (CustomNPCs_1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    MoCreatures [DrZhark's Mo'Creatures Mod] (DrZhark's Mo'Creatures Mod v5.1.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    GW_DungeonMobs [Dungeon Mobs] (Dungeon Mobs v2.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    DungeonPack [DungeonPack] (DungeonPack 1.5.1 v2 Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    GraveStone [GraveStone] (GraveStone 2.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    mod_SmartMoving [Smart Moving] (Smart Moving Universal for ModLoader or Minecraft Forge or MCPC+.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    mod_SmartRender [Smart Render] (Smart Moving Universal for ModLoader or Minecraft Forge or MCPC+.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    TwilightForest [The Twilight Forest] (twilightforest-1.17.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    LWJGL: 2.4.2
    OpenGL: ATI Radeon HD 4800 Series GL version 3.3.11631 Compatibility Profile Context, ATI Technologies Inc.
    Is Modded: Definitely; Client brand changed to 'forge,fml'
    Type: Client (map_client.txt)
    Texture Pack: Default
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used



    Forge Log:

    Normal Buildout
    http://pastebin.com/nYPTz0hH

    Without Eternal Frost
    http://pastebin.com/Dsrtx8gi

    Mods in use:



    Forge 7.7.1.611


    Player API universal 1.5


    Render Player API 1.6


    GuiAPI 0.15.5-1.5.1


    Smart Moving 13.8


    MineFantasy 1.8.1 Test version


    Ars Magica 5.50.010


    Dungeon Mobs 2.3.2


    Mo' Creatures 5.1.5


    Dungeon Pack 1.5.1 v2


    Gravestone Mod 2.0.0


    Custom NPCs 1.5.1


    The Eternal Frost 1.6b1


    The Twilight Forest 1.17.1


    Atum 0.3.5A


    TreeCapitator



    Any thoughts?
    Posted in: Java Edition Support
  • 0

    posted a message on [1.6.4][Forge][ModLoader] Mob Spawn Controls! Control Spawning! Increase SpawnCaps + Spawn Attempts! Mo'Creatures+ExtraBiomes S
    Despawning would be a huge step toward population control on untamed vanilla mobs. Given time, they take over the spawn count of any biome and just.. sit there.
    Posted in: Minecraft Mods
  • 0

    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Portals back are a bit confusing! At first, I thought they didn't work, but now I realize you just need to stand in them for a bit to set them off, like a Nether portal. However, there is no effect that lets me know if its working. Any fix due for that?

    On another note, I cannot seem to get the worldgen blocks for Iceika to work with different config IDs. I keep changing them to non-conflicting IDs and instead the dimension spawns made up of random blocks from vanilla. For example, currently:


    "dimension gen" {
    #
    I:arlemiteore=777
    #
    I:augitedirt=199
    #
    I:augitegrass=198
    #
    I:azuritedirt=193
    #
    I:azuritegrass=192
    #
    I:bloodgemore=778
    #
    I:dravitedirt=191
    #
    I:dravitegrass=190
    #
    I:iceikadirt=779
    #
    I:iceikagrass=775
    #
    I:iceikastone=776
    #
    I:mythrildirt=197
    #
    I:mythrilgrass=196
    #
    I:realmiteore=800
    #
    I:rupeeore=801
    #
    I:twilightstone=189
    #
    I:uvitedirt=195
    #
    I:uvitegrass=194
    }
    Gives me a realm made of bedrock. What can I do to get this to work right?
    Posted in: Minecraft Mods
  • 0

    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Considering adding this mod to my server. However, we do have a list of mods in place already:

    (Spoiler for mod list)
    Twilight Forest
    Tropicraft
    ExtrabiomesXL
    Metallurgy 2
    Mo' Food and Crops
    Ars Magica
    Thaumcraft 3
    Custom NPCs
    Mo' Creatures
    Atmos Mobs
    Dungeon Mobs
    Mob Spawn Control
    Secret Rooms

    Aside from ID conflicts (easily, if tediously, resolved) - has anyone run into a conflict with any of the above mods and DivineRPG?
    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Getting an error near one of the felon castles. The villagers chased me out for a while until night fell, then the server just refuses to push forward whenever I log in and that chunk activates.

    2013-02-24 05:13:20 [INFO] [STDERR] java.util.ConcurrentModificationException
    2013-02-24 05:13:20 [INFO] [STDERR] at java.util.HashMap$Ha­erator.nextEntry(HashMap.java:806)
    2013-02-24 05:13:20 [INFO] [STDERR] at java.util.HashMap$KeyIterator.next(HashMap.java:841)
    2013-02-24 05:13:20 [INFO] [STDERR] at ii.a(EntityTracker.java:237)
    2013-02-24 05:13:20 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:692)
    2013-02-24 05:13:20 [INFO] [STDERR] at ho.r(DedicatedServer.java:270)
    2013-02-24 05:13:20 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
    2013-02-24 05:13:20 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
    2013-02-24 05:13:20 [INFO] [STDERR] at fy.run(SourceFile:849)
    2013-02-24 05:13:20 [SEVERE] [Minecraft] Encountered an unexpected exception ConcurrentModificationException
    java.util.ConcurrentModificationException
    at java.util.HashMap$Ha­erator.nextEntry(HashMap.java:806)
    at java.util.HashMap$KeyIterator.next(HashMap.java:841)
    at ii.a(EntityTracker.java:237)
    at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:692)
    at ho.r(DedicatedServer.java:270)
    at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
    at fy.run(SourceFile:849)
    2013-02-24 05:13:21 [SEVERE] [Minecraft] This crash report has been saved to: /home/mcma/Minecraft/./crash-reports/crash-2013-02-24_05.13.21-server.txt
    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    How well will Millenaire run on a 1.5GB VPS with a typical server population of 6-8 players at a time? I am debating adding it to provide more organic content for the world. I would turn off village generation and maybe spawn one or two villages within 500 blocks of spawn.

    Alternatively, if I left village generation off entirely, didn't spawn any manually, and just used millenaire as an engine to generate random lone buildings with mobs and treasure, would most of the lag issues be avoided entirely? Or does millenaire still have a significant footprint even without any villages in the world.
    Posted in: Minecraft Mods
  • 0

    posted a message on Aesland - Fantasy
    Bump for exposure
    Posted in: PC Servers
  • 0

    posted a message on Aesland - Fantasy
    AESLAND
    Introduction
    Aesland runs on a Forge server. The goal of the server is to create a community that can play together in a mature fashion without requiring too much oversight from the admins.

    Server runs on a 1.5GB VPS.

    Mods
    Metallurgy 2
    Secret Rooms
    Coral Reef Mod
    Custom NPCs
    Smart Moving
    Craftguide
    Ars Magica
    ExtrabiomesXL
    Mo' Food and Crops
    Treecapitator
    Tropicraft
    Twilight Forest
    Mo' Creatures
    Thaumcraft
    Essentia for Thaumcraft
    Dungeon Mobs
    Lockit
    MyTown
    MobSpawnControls
    Ruins
    AtmosMobs

    Rules

    1. This is a casual roleplay server. Occasionally there will be server events to go along with some quests (few at the moment). The atmosphere is meant to be friendly, but there are consequences for actions.
    2. Do not do anything to damage something that another player has built - when in doubt, assume it belongs to someone and leave it be. This includes unprotected regions, such as the Citadel or any other server towns.
    3. Do not steal from any player that is offline, including from their homes or outposts - when in doubt, assume it belongs to someone and leave it be.
    4. PvP is otherwise acceptable, but do not be a griefer and target people at their spawn or repeatedly target the same player.
    5. Admins will not restore items that are lost or stolen, even if against server rules, so protect your own valuables.
    6. No hacks or other exploits. This includes x-rays or flying hacks. Find spells for that. If you discover a potentially server breaking exploit, such as an infinite diamond or coin generator, please report it to the admins. Failure to do so could get you banned.
    7. This is a mature server, but that is not an excuse for immature or offensive behavior. No racism, sexism, or other offensive language.

    How to Join
    Post in this thread that you are interested in joining. I will send you a PM with instructions for installing the mods and the right configs. Then you will respond with your Minecraft username to be whitelisted. I will whitelist you when I have time (I work full time), I typically check once or twice a day.

    Roleplaying
    Premise
    Aesland is a casual roleplaying server set in a medieval fantasy world. Eons ago, powerful elemental lords battled for control of the multiverse and destroyed all that mortals could create. Eventually, a powerful sorcerer rose up and vanquished the elemental lords to their own realms. However, his own land was devastated in the process, so he was forced to cobble together a realm of relative safety for his people using the shattered pieces that were left behind. For centuries, society has eked out a careful existence against a world of magic and terrible creatures of the night. The immortal God King has ruled for all of this time, projecting his power from the Great Tower and protecting those who choose to live in its shadow. But they must obey his rules: protect one another, do not steal or murder, and guard against the outside. Those that live in the town of Godsrealm enjoy a peace unknown to the rest of the world. But that peace is not for everyone: bandits and beasts live in the wilds beyond, taking what they can and avoiding the justice of the God King's legionnaires. Independent villages struggle to survive in the wild and might offer trade to friendly adventurers, but be wary against bandits, goblins, and creepers!

    Characters
    Define your own character as you play, there is no need to have an application for approval. All players are humans, but it is your choice as to whether you are originally from the Godsrealm or from a small village beyond the map's edge.

    Community
    Players are encouraged to build homes in the Godsrealm and be part of the community. Those that live there must abide by the rules of the local government, which is governed by the moderators. Every player is welcome to use the Bank to store valuables and may request a home in town if there are any available. Beyond that, speak with NPCs in town to find out more about getting protected areas outside of town.
    Players are free to setup their own communities, but they will have to maintain their own security. The only rule that will be universally enforced by the moderators is the prohibition against destroying player-owned structures.
    Posted in: PC Servers
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from SolemnSoul

    I had a question concerning the Werewolf mob. Is there a way to add gold weapons from other mods to the list of weapons that damage Werewolves?

    Also thought I'd toss this idea for another drop (or even a world gen item, a plant) for the Werewolf, a herb called Wolfbane. This herb can be made into a potion you can drink (temporarily giving you the ability to kill werewolves with any type of weapon) or a splash potion (used on werewolves, it turns them back into humans for a short while).


    A config option to add ids for weapons to qualify for bypassing werewolf protection would be great, esp. if we could remove gold items and replace with silver from other mods.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4][Forge][ModLoader] Mob Spawn Controls! Control Spawning! Increase SpawnCaps + Spawn Attempts! Mo'Creatures+ExtraBiomes S
    Does anybody have a good work around to get MSC to work with Mo Creatures on a server? I've seen some approaches for SSP, but the load as master and swap doesn't work as well for a public server - I need to disable edits in game to avoid my players monkeying with it. Plus the server resets every night. It seems odd to me that I can keep the Mo Creatures spawns from spawning using its Custom Spawner, but then MSC can't pull those entities for its own spawn process. Are the Mo Creatures entities simply not available for other spawners to access them to generate a spawn? Or is Mo Creatures actively suppressing them after some other spawner attempts to spawn them? Two slightly different potential problems I suppose.
    Posted in: Minecraft Mods
  • 0

    posted a message on Custom NPCs
    Quote from Noppes

    Sounds like your client and server dont have the same mods. Your client has 1 more mod that also adds creatures


    Copied the server folder back to my harddrive and launched it - ran fine and was able to connect without issues and everything appeared as it should. Wiped the original from my remote server and copied my copy back there and launched - same issues.

    Only thing I can think of is that my ubuntu server is somehow registering the entities in a different order than my windows one does.
    Posted in: Minecraft Mods
  • 0

    posted a message on Custom NPCs
    Quote from Noppes

    Sounds like your client and server dont have the same mods. Your client has 1 more mod that also adds creatures


    I thought that might be it, but I don't have any trouble when I run the server on my own pc and connect as localhost. Its a mirror copy of the server as far as the server.jar and all mods/config files. Only change would be the actual world that gets spawned.
    Posted in: Minecraft Mods
  • 0

    posted a message on Custom NPCs
    Having a strange issue in a 1.3.2 server, which I am aware is no longer the supported version of this mod, but I haven't been able to update (waiting on a few other mods to update so we can bring the server forward).



    Minecraft has crashed!
    ----------------------
    Minecraft has stopped running because it encountered a problem; Unexpected error
    This error has been saved to C:\Users\Ace\AppData\Roaming\.minecraft\crash-reports\crash-2012-11-10_13.28.28-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.

    --- BEGIN ERROR REPORT 12dd144b --------
    Generated 11/10/12 1:28 PM
    - Minecraft Version: 1.3.2
    - Operating System: Windows 7 (amd64) version 6.1
    - Java Version: 1.7.0_05, Oracle Corporation
    - Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    - Memory: 506935864 bytes (483 MB) / 601817088 bytes (573 MB) up to 954466304 bytes (910 MB)
    - JVM Flags: 2 total; -Xms512m -Xmx1024m
    - FML: FML v3.1.50.400 Minecraft Forge 4.2.5.317 26 mods loaded, 26 mods active
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    MCore [MCore] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    ArsMagica [Ars Magica] (ArsMagica.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    mod_coral [mod_coral] (coral-reef-1.3.2-universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    mod_CoralReefGUI [mod_CoralReefGUI] (coral-reef-1.3.2-universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    CraftGuide_forge [CraftGuide] (CraftGuide-1.6.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    CustomNpcs [CustomNpcs 1.3.2] (customnpcs 1.3.2 v1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    ExtrabiomesXL [ExtrabiomesXL] (ExtrabiomesXL-universal-3.1.0.e.108.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    MetallurgyCore [Metallurgy Core] (Metallurgy - Core 2.1.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    MetallurgyBase [Metallurgy Base] (Metallurgy - Base Metals 2.1.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    MetallurgyEnder [Metallurgy Ender] (Metallurgy - Ender Metals 2.1.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    MetallurgyNether [Metallurgy Nether] (Metallurgy - Nether Metals 2.1.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    MetallurgyPrecious [Metallurgy Precious] (Metallurgy - Precious Metals 2.1.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    mFC [mo' Foods and crops] (mFC.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    SecretRoomsMod [The SecretRoomsMod] (SecretRooms-Forge-latest.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    mod_SmartMoving [mod_SmartMoving] (Smart Moving Client for ModLoader.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    mod_SmartRender [mod_SmartRender] (Smart Moving Client for ModLoader.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    TreeCapitator [TreeCapitator] (Treecapitator.FML.1.3.2.r08.Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    TreeCapitator Addon EBXL [TreeCapitator Addon EBXL] (Treecapitator.FML.Addon.EBXL.1.3.2.r02.Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    LAPI [LAPI] (tropicraft.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    TropicraftMod [Tropicraft] (tropicraft.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    TwilightForest [The Twilight Forest] (twilightforest-1.11.11.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    AIBlock [AIBlock] (Weather 1.22 for MC 1.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    ExtendedRenderer [Extended Renderer] (Weather 1.22 for MC 1.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    WeatherMod [Weather and Tornadoes] (Weather 1.22 for MC 1.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    - LWJGL: 2.4.2
    - OpenGL: ATI Radeon HD 4800 Series GL version 3.3.11631 Compatibility Profile Context, ATI Technologies Inc.
    - Is Modded: Definitely; 'forge,fml'
    - Type: Client
    - Texture Pack: Default
    - Profiler Position: N/A (disabled)
    - World MpServer Entities: 8 total; [atg['PyroAce2'/820, l='MpServer', x=12.69, y=64.62, z=112.59], no['Creeper'/931, l='MpServer', x=24.50, y=114.00, z=121.50], nj['item.item.orange'/279, l='MpServer', x=-15.91, y=69.13, z=130.13], mu['Sheep'/281, l='MpServer', x=-4.47, y=89.00, z=135.59], nj['item.item.orange'/280, l='MpServer', x=-15.59, y=69.13, z=130.72], EntityNPCOrcFemale['God King's Guard'/343, l='MpServer', x=0.41, y=72.00, z=124.41], EntityNpcMonsterMale['God King's Steward'/342, l='MpServer', x=4.50, y=72.00, z=118.50], EntityNpcMonsterMale['City Guard'/341, l='MpServer', x=11.50, y=72.00, z=113.50]]
    - World MpServer Players: 1 total; [atg['PyroAce2'/820, l='MpServer', x=12.69, y=64.62, z=112.59]]
    - World MpServer Chunk Stats: MultiplayerChunkCache: 5
    - Forced Entities: 10 total; [EntityNPCOrcFemale['God King's Guard'/343, l='MpServer', x=0.41, y=72.00, z=124.41], EntityNpcMonsterMale['God King's Steward'/342, l='MpServer', x=4.50, y=72.00, z=118.50], nj['item.item.orange'/280, l='MpServer', x=-15.59, y=69.13, z=130.72], EntityNpcMonsterMale['City Guard'/341, l='MpServer', x=11.50, y=72.00, z=113.50], nj['item.item.orange'/279, l='MpServer', x=-15.91, y=69.13, z=130.13], nj['item.item.orange'/279, l='MpServer', x=-15.91, y=69.13, z=130.13], mu['Sheep'/281, l='MpServer', x=-4.47, y=89.00, z=135.59], nj['item.item.orange'/280, l='MpServer', x=-15.59, y=69.13, z=130.72], atg['PyroAce2'/820, l='MpServer', x=12.69, y=64.62, z=112.59], no['Creeper'/931, l='MpServer', x=24.50, y=114.00, z=121.50]]
    - Retry Entities: 0 total; []
    java.lang.ClassCastException: noppes.npcs.entity.EntityThrownItem cannot be cast to jw
    at asv.a(NetClientHandler.java:750)
    at bk.a(SourceFile:87)
    at bb.b(TcpConnection.java:441)
    at asv.d(NetClientHandler.java:104)
    at asy.c(SourceFile:69)
    at net.minecraft.client.Minecraft.l(Minecraft.java:1500)
    at net.minecraft.client.Minecraft.J(Minecraft.java:845)
    at net.minecraft.client.Minecraft.run(Minecraft.java:775)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT e3330534 ----------

    In single player worlds with the modded client, I have had no issues with custom NPCs. And same with my local server that I made for testing. But when I uploaded my local server (exactly as is, minus all the world data) to my remote server, I started having issues. NPC models are all off, so when I select Human in the GUI, I get the Monster model. Skeleton gives me Orcs. Elf gives me EnderChibi. And Enderchibi crashes the client, but not the server. The above is the client-side error log of the crash. And of course, its impossible to log back into the server without immediately getting the above error.

    I can't seem to track down the cause of this error. My local server and my hosted one have exact copies of the modded server.jar, the CustomNPC mod files, the config, etc. I have no idea why the models load wrong. Anybody got any thoughts on how to fix it without wiping my server content?
    Posted in: Minecraft Mods
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