• 0

    posted a message on Hungry Animals - More Realistic Animals!

    When we click the excreta on the ground - the whole client crashes (MC 1.8). Does this happen to anyone else?

    Posted in: Minecraft Mods
  • 0

    posted a message on Highlands - Uncharted Territory (finally for 1.8.9!)
    Quote from OcAMD»





    In the past I've had to delete CMS's config file after installing another mod that adds mobs or biomes to get CMS to sort itself out. You can MOVE the CMS config to another location (this is now your backup) and just let CMS act as if it was installed last and allowed to recreate a config file. Usually this fixes the issue but I haven't used it in awhile. If it doesn't work or creates any new issues you can always just replaced the new config with the old one you moved since this usually fixes most issues and is the easiest to try. Good luck.


    Unfortunately, that didn't seem to work :(
    Posted in: Minecraft Mods
  • 0

    posted a message on Highlands - Uncharted Territory (finally for 1.8.9!)

    Hi Robijn!


    Thanks for the welcome and the reply.



    We've have been running CMS to get the MoC creatures spawning everywhere in vanilla environments.


    The issue seems to be that no matter how I adjust the biome config file in the CMS folder, we can't seem to get any mobs (both Vanilla or MoC) to spawn in the Highlands biomes when CMS is running.


    When CMS is not running the highlands biomes are spawning horses / cracked zombies, a few cows.



    We've tried using the prefix set to true and false and adjusting the biome name accordingly in the biome entity config file


    From our understanding adding a biome for a particular mob should read:


    SDJ64 | Highlands_Redwood Forest


    or


    SDJ64 | Redwood Forest

    Posted in: Minecraft Mods
  • 0

    posted a message on Highlands - Uncharted Territory (finally for 1.8.9!)

    How does one make it so vanilla mobs and possibly MoC mobs spawn in Highlands biomes? Right now my Highlands biomes are completely empty :(


    Thanks!

    Posted in: Minecraft Mods
  • 0

    posted a message on Custom NPCs

    Has anyone else played around with the npc beacon settings to successfully give "friendly" players buffs and not "aggressive" players?


    It seems that regardless of the "All, Friendly, Unfriendly" setting, the beacon gives out the chosen effects to all players regardless of their faction.


    I've gotten the faction system setup so that NPCs will attack opposing factions but the beacon effects appear to effect all players within the set radius of the beacon.


    Any thoughts?


    Thanks!

    Posted in: Minecraft Mods
  • To post a comment, please or register a new account.