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    posted a message on Should the Cloud Height be changed for Amplified World Type?
    Yeah, thanks. Never really bothered to look... though it would be nice to have clouds, and not have that happen. Oh well.
    Posted in: Recent Updates and Snapshots
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    posted a message on Should the Cloud Height be changed for Amplified World Type?
    I just want clouds to stop going THROUGH my structures... or the option to just turn off clouds.
    Posted in: Recent Updates and Snapshots
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    posted a message on Did Mojang nerf sheep in 13w36a/b?!?
    Sheep OP, nerf sheep.

    But seriously... just bad luck I think. Even in Amplified, I found flocks of sheep.
    Posted in: Recent Updates and Snapshots
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    posted a message on amplified server settings
    If you mean the crazy world generation, when you create a world, its in the options instead of DEFAULT.

    Thus, in the settings, there should be a 'world type' field with default as its content. Stick amplidied in there would be my guess.
    Posted in: Recent Updates and Snapshots
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    posted a message on [Adv/Creation] 1.5.1 (bug fix) Legend of Zelda: Block to the Past 1-4 players 18000+ downloads
    Yeah I've got the same issue as Spyke; once into the secret passage with the Princess, there's nothing in any of the chests. Eventually, you come across iron doors you can't open - I'm assuming the key would have been in a chest down there.
    Posted in: Maps
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    posted a message on Dispenser issue with Multiplayer since 1.5?
    Hmm... so I've been fiddling around with it, and it seems to not want to work sometimes in SSP as well. Randomly some of the 8 dispensers won't pick up the water. I think it might have to do with the water change, and how source blocks are created... but as far as I know, that shouldn't affect a dispenser picking up a source in front of it...
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Dispenser issue with Multiplayer since 1.5?
    As I said in there somewhere, the system works flawlessly in my SSP creative world, so I don't know why it doesn't work now.

    Also, it is a 100% vanilla server and world, no Bukkit or anything like that.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Dispenser issue with Multiplayer since 1.5?
    So, ever since the update I've been having some weird issues with the dispensers that make up my wheat/etc farms. I don't have any pics at the moment (though I can supply some if really necessary), but the setup is quite simple.

    I have an 8x8 layer of dirt for the food being farmed, a row of 8 dispensers at one end (water beneath it and a flow at the 'dump' end to saturate it all), and redstone going across stone on top of the dispensers such that all 8 are activated at once. The redstone leads to a single button. All dispensers have a bucket of water in them.

    Thus, when the button is pushed, all 8 drop their water, the water flows 7 blocks to drop all the farmed items into another stream, which funnels them to a single spot for collection. Another push of the button activates all the dispensers again, allowing access to replant.

    That's how it worked before. That's how it works in my single player worlds. But for some reason, the setup is borked on my multiplayer server. What's happening is that when I hit the button a second time to have it pick up the water, only some of the dispensers do so. All 8 will drop the water simultaneously, but only about half or so will pick it back up. Oddly enough, on each level of the farm its a different set that doesn't work - top level, only the last one fails. Middle, the center 4 fail.

    I went and built a 'test' row of dispensers, and that one is completely random, which ones pull the water back and which don't.

    Honestly, I'm confused as hell as to why this is happening. My guess is that it has to do with the inherent slight lagginess that plagues multiplayer still, I just don't get why its not consistent in how it fails.

    Anyway... for those more savvy, is there a way to get a row of 8 dispensers to drop and pick up water consistently in a multiplayer server? If its too difficult to explain, my own server is basically a private little thing. Simple enough to have you come on and see the issue/demonstrate a fix if anyone is up for that.

    Or, tell me I'm confusing and ask for pics.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Cannot connect to server...
    So, starting today, I've been having a problem that has kept me from connecting to the server I've been renting from a hosting service. I was able to get on right after updating to 1.4.2, and play for quite a while, for reference.

    But starting today... whenever I try to connect, it merely stays on the 'Logging in...' screen for a minute or two, before coming back with 'Unable to log in: took too long', or something like that. Same problem every time. Nothing has changed with the server nor my Minecraft files since then. Internet is fine. Restarted the server a few times to be sure.

    I've seen a few other posts on here about similar issues... is it all the same thing,a problem with 1.4.2? Is there a solution?
    Posted in: Server Support and Administration
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    posted a message on An Overzealous SSP Project...
    Speaking of back in the saddle...

    Well, I totally forgot to upload this update before I headed off to visit family, then get ready for the (hopefully) last year of my Uni program. Ah well. Here's what I've done in the meantime:

    In doing my umpteenth trip back to the first town for its spider spawner/XP farm... I realized I was getting lost along the way FAR too easily. So, I built a road. That took far longer than I thought it would, but it turned out fantastically. The following pics show the journey you take leading from the first village all the way to the main city on the island - with a landmark or two along the way. The first pic, however, will merely show my progress on the city's wall. Mainly, I connected it on the riverside to the bridge landing/fort,w ith an extra tall tower.

    So, first up, leaving the town. I was supremely lucky when digging that tunnel that it came out there. I had always wanted to do something with that cliff overhang - this is perfect. So, the bridge connects to it, then leads out the far side of the mountain to the next bridge: Zebra Bridge. Zebra Bridge is a little homage to one of my favorite LPers, GuudeBoulderFist. He makes a point to call things the wrong name just to **** people off, and I love him for it. Thus, Birch trees are Zebra trees, and instead of Birch Bridge, this bridge is Zebra Bridge. After the bridge, I'll include a few pictures detailing the journey through the forest. Its quite a nice walk actually.

    The Wall



    Bridges, start of journey...













    The journey itself takes more than a full minecraft day if you don't have speed potions and aren't sprinting all the time (which is possible, all elevation changes are half-slabs), so I figure it would take at least two days for a normal traveller. Thus... as night approaches, you see your salvation from the dangers of the night: The Ugly Duckling Inn! This inn uses the tavern/inn design by Rillian (his thread hub is linked in the opening page), however I mixed up the blocks used. I purposely used a mix of designs that, while technically ugly, give it a uniqueness and fit with my idea of an inn made only from the surrounding materials. Given that the forest is a solid mix of birch and oak (with some jungle wood imported of course), I think it works. Either way, its supposed to be ugly, so shush. The Inn, of course, is situated next to a small pond too.

    Moving on from the inn, we complete the last leg of the journey, clear the forest, and are greeted with the welcome sight of the gates of the city, which I have decided I'll name Mute City for the time being (the town being Port Town). Both, of course, are references to the F-Zero universe.












    Well, thanks for reading! I think the majority of my work on this city for the next while will be the wall, as well as planning out the port area, as the wall will not encompass it, but close it off with another gate section, and then include perimeter walls along the land.

    In other news, I now have myself a small private server, a 5-slot one through MineCraftHost.ca for those curious. I only mention them because, for 5 bucks a month, I'm very happy with the service. Little to no lag at all, and an easy interface. In any case, right now its just me and a single friend, so I've been spending a lot of time on there getting our basic amenities set up - various farms, some animal pens, and most important, a cave spider XP farm I'm very proud of. I found 2 spawners near each other, but not NEARLY as close as in my SP world in which they're 6 blocks apart. No, these are separated by 3 levels vertically, and about 15 blocks. I'm very proud of the fact I managed to integrate both into a single farm.

    But, this world is where I'll be flexing my non-'civilization' creative urges. As this SP world project is about building towns and cities and the like, I can't (or won't I should say) build the more Minecraft-esque type of creations, and that's what I'm doing in MP. Right now, I've got a big desert pyramid/fortress, and a lot of redstone stuff. Right now, the two entrances and the XP farm are my biggest redstone contraptions, but the reed, netherwart, and mushroom farms are also pretty nice (all my own creations, aside from the doors). And, sadly, the mushroom farm doesn't really spread them fast. It isn't very big, and is more for the redstone effect. A lever that opens the piston door also raises the roof from 1 high, which prevents mobs from spawning in the dark room.

    Anyway, it is only a 5-slot server, and I'll be adding two more people (friends of the other person on there), but that only means 5 on at a time. If anyone's interested, I could give tours. I guess this mainly goes to you MineCrak, since you're probably the only person following this thread, heh. Ah well, its as much for my own progress detailing as it is for show!

    So, until next time! I have a loooong tunnel to dig in my MP world...
    Posted in: Screenshots
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    posted a message on An Overzealous SSP Project...
    More work done! Been getting back into the groove a bit more - found a place that offers servers for pretty cheap in Canada (so I can get a good connection) and has a trial offer, so I'm tryin' out a small 5 person one with a friend. That's been enough to rekindle my interest. Plus, 1.3 has a lot of awesome stuff - enchanting sets of tools and such is a lot easier when the lower level requirement is combined with splash potions... and so on.

    So, some work on the medieval city: completed the Alchemy Shoppe, and formed out the terrain around the Nether Portal tower. Also laid down the path in that area, since that back corner is now done aside from some foliage (which will be last). Also started building the wall around the main city area. Not sure if I want to do the entire wall first and fill in the buildings within, since I already know the wall is going all the way around except for the Port, or if I want to do it a bit at a time. Oh well. In any case, pictures of the wall are up first, and the Alchemy shop interior and exterior after.

    I actually forgot to take a pic of the potion area of the Alchemy Shoppe, heh. Its nothing too complicated; a sort of cash register near the entrance, counters lining the walls with brewing stands, an island with chests and a crafting bench, and one wall of cauldrons, with an infinite water well tucked into the corner under a trap door. Interesting note about that trap door - when I open it and take a bucket of water, the water flowing into the empty spot causes the trap door to update and close automatically. It was a pretty sweet little surprise!

    Also, as you can see around the Alchemy Shoppe, it has a reed farm and a small hut. That hut has chests as well as a ladder down to three dark rooms (well two and a third room) containing: red mushrooms, brown mushrooms, and netherwort (which grows in the overworld now, on soul sand, woot!).

    The Wall:

    From the central island.


    From atop the bridge:


    From atop the completed 3rd tower (foundation can be seen in previous pic):


    The Alchemy Shoppe:

    Exterior (that enough color for you all?):


    Interior (bedroom/living quarters):



    Posted in: Screenshots
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    posted a message on Character Skins not loading in 1.3.2?
    So since the update 1.3.2, my skins haven't been loading consistently. First off, no, I'm not running a pirated version.

    It seems random though... for a while, I'll have my skin on, then the next time I load up the game, it will be gone - and it stays gone until I go to the profile on minecraft.net and upload it again. It takes 4-5 tries to get it to reappear ingame, only for it to randomly disappear later on.

    The uploader also seems bugged... it doesn't actually register that you've selected a file in the browser window half the time... and it doesn't show when you have.

    Has anyone else been having these issues?
    Posted in: Recent Updates and Snapshots
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    posted a message on An Overzealous SSP Project...
    I see, so when 1.3 comes out Pigmen might spawn... well, I don't have a solution for it yet, but I might make a 2-wide moat or something. Problem is, with the current form of the building, I don't have a lot of room for redstone stuff. I'll think of something. Might make it a one-way entry for the portal in that case.

    Yeah, I've found... oh at least 4 dungeons now. I still have two stacks of mossy - I figured it was a must, being that these are supposed to be ancient structures. I had an idea earlier too that I might also throw in - the upper part of the column is basically a funnel of lava. Its also wide enough that I could stick some stair blocks in and let a little lava light through the sides... as though some bricks had fallen loose over the years. Might look good, I'll give it a try.

    As for the Ender Portal... I thought you couldn't move those? Rather, I thought they were spawned in Strongholds only? If I can place my own, rest assured, it will be in a massive foreboding castle of some sort.
    Posted in: Screenshots
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    posted a message on An Overzealous SSP Project...
    Okay, have a few pictures for you all after such a long time. Lot of half-finished projects in the town at the moment, but I do have one that's finished enough to show: the Ender Portal Tower! This will be the design of all such portal towers in the world, if I get past this first island and far enough to make a portal network. Note that, for places like the Arcane University (planned for later), one of these likely won't be present as the structure will be built around the portal itself, the tower having been knocked down.

    In any case... enjoy. First up, the exterior. As it is daytime, you can't quite see the lava at the top. It is an open top with a ring of glass, so that the top of the portal glows.



    The next two are of the interior. Nothing other than the portal itself, and it is perfectly symmetrical, portal location aside (due to it being 1 wide, although I may make the portal 2 thick just for aesthetics). I'm quite proud of the roof on the inside... really makes it feel intimidating, and as a bonus provides a fair amount of light!



    Posted in: Screenshots
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