So I've been running a heavily modded forge based server for a little over a month now, previously we were using KCauldron, so we had access to all kinds of bukkit plugins. One major issue is that I can't seem to find any working mob limiting mods out there. I need a mod that lets me set a server wide limit for different types of mobs, and won't spawn more once that limit is reached. I have tried using Advanced Spawn Control but it seemed to completly ignore the limits I set. I also looked into using Spawn Regulation but it literally has no information on how to use it, what syntax to use, theres not even an example setting so I can figure out how to do it myself. If anyone has any mods they know of, or know of ways to achieve this via other mods, I would appreciate it greatly.
@Furious1964 looks like FTB Utilities either isnt registering tubestuff blockbreaker as a proper fakeplayer or is simply isnt giving proper permissions to the tubestuff block breaker, could be FTB Utilities or Tubestuff problem, or both
If you have all the required dependencies in your dev workspace you simply need to open command prompt (in the repo folder you either cloned with Git or downloaded as a .zip) and run "gradlew build" and it will spit out a new tinkers.jar file with the edited code. If it gives you an error you most likely attempted to call a method or import a class from some package not in the workspace.
I guess my first instinct wasn't too far off, as soon as I read "Once they die and click respawn they are sent back to spawn like normal. No problem however they are frozen and locked in place." I was like "I bet its soul fray". Just glad to hear its fixed as well as the other issue, its always nice fixing two things at once.
Check the technic forums post you made, I believe I solved the issue over there, and at the same time I would like to mention that there is some weird bug going on in the server where it keeps kicking me with this error
After some quick research on google it appears to be some rare exploit with signs or a possible bug with factions/plugins and usernames, but without the server console I can't decide which one it really is, just thought I'd share this with you, as one bug goes away 2 more take its place
Got a crash for you fine gents, but I don't actually think this has to do with any of reikas mods, but for some reason when trying to view the recipe for a black curtain from extrautilities the game crashes with this crashlog but oddly enough it only does this when connected to a server, not on single player. I know that block isn't from reikas mods and nei isn't either, but since none of the mods were reported as errored in the crash report and it mentions reikas mods i thought I might as well post it here, but theres a good chance it has nothing to do with your mods
java.lang.IllegalStateException: The fluid registry is corrupted
at net.minecraftforge.fluids.FluidRegistry.getDefaultFluidName(FluidRegistry.java:297)
at net.minecraftforge.fluids.FluidRegistry.writeDefaultFluidList(FluidRegistry.java:327)
at net.minecraftforge.common.ForgeModContainer.getDataForWriting(ForgeModContainer.java:315)
at cpw.mods.fml.common.FMLCommonHandler.handleWorldDataSave(FMLCommonHandler.java:375)
at net.minecraft.world.storage.SaveHandler.func_75761_a(SaveHandler.java:209)
at net.minecraft.client.Minecraft.func_71371_a(Minecraft.java:2081)
at net.minecraft.client.gui.GuiCreateWorld.func_146284_a(GuiCreateWorld.java:230)
at net.minecraft.client.gui.GuiScreen.func_73864_a(GuiScreen.java:225)
at net.minecraft.client.gui.GuiCreateWorld.func_73864_a(GuiCreateWorld.java:377)
at net.minecraft.client.gui.GuiScreen.func_146274_d(GuiScreen.java:296)
at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:268)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1640)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraftforge.fluids.FluidRegistry.getDefaultFluidName(FluidRegistry.java:297)
at net.minecraftforge.fluids.FluidRegistry.writeDefaultFluidList(FluidRegistry.java:327)
at net.minecraftforge.common.ForgeModContainer.getDataForWriting(ForgeModContainer.java:315)
at cpw.mods.fml.common.FMLCommonHandler.handleWorldDataSave(FMLCommonHandler.java:375)
at net.minecraft.world.storage.SaveHandler.func_75761_a(SaveHandler.java:209)
at net.minecraft.client.Minecraft.func_71371_a(Minecraft.java:2081)
at net.minecraft.client.gui.GuiCreateWorld.func_146284_a(GuiCreateWorld.java:230)
at net.minecraft.client.gui.GuiScreen.func_73864_a(GuiScreen.java:225)
at net.minecraft.client.gui.GuiCreateWorld.func_73864_a(GuiCreateWorld.java:377)
at net.minecraft.client.gui.GuiScreen.func_146274_d(GuiScreen.java:296)
at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:268)
-- Affected screen --
Details:
Screen name: net.minecraft.client.gui.GuiMainMenu
Stacktrace:
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1640)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Why would you even post this here? Its not a thuamcraft issue, you have an outdated mod that uses the old fluid registry system from before forge 1335, either update that mod or roll your forge back
@KakashiMugen0909 You can always just take the actual assets from metallurgy and replace the assets from tinkers construct or since you said you want to make your own modpack then YOU should be the one to create custom textures for it, either with resource packs or once again replacing tinkers assets with new ones. I also don't see how you can even think about making a modpack if you are too lazy to edit configs, especially when a config is limiting your game but you are too lazy to change it(like the tools being unusable with ITT) If you still think that a mod author should add what you want added when you can do it yourself then go make a suggestion on their github
ive already posted this on the actual tinkers construct thread but i want to say this it here too so. i have an idea that you should be able to use some of the metallurgy 4 assest(graphics) when making tools using their metals. the icons of metallurgy items was so gorgeous but using iguana tweak prevents me from using the regular metallurgy 4 items because some of them are marked as "cannot be used as tool. can only be used for crafting" and some of em have durability of 1/1. is it possible to make that mod author? that would be swell.
You can just go into the Iguana Tweaks configs and edit it so you can still use all those tools, just make sure you set "B:Override=True" in the Modules.cfg file so you can match all the metallurgy tools to their corresponding harvest levels so it balances out, you can aslo just swap out the icons and textures for the tools either with a resource pack or by directly switching the assets
Ya this has to be a bug, all short bows, long bows, and crossbows added from this mod all do 1.6 damage and can't shoot past 13 blocks, even the awakened draconium long bow, does 4 damage to a mob and shoots 13 blocks. Vanilla clean install with only the required mods, all most recent versions cause this, but I want to know why nobody else seems to be having this issue
*EDIT For whatever reason the 3 materials(or was it 4?) added from thermal Expansion from this mod work as expected, their damage is correct and they can actually shoot the proper distance
0
Still available? I was going to create my own plugin but it would be easier to pay someone else
0
You are literally a god, this mod is one of the two things that has been missing from 1.7.10 for way too long, donation incoming my good sir
0
So I've been running a heavily modded forge based server for a little over a month now, previously we were using KCauldron, so we had access to all kinds of bukkit plugins. One major issue is that I can't seem to find any working mob limiting mods out there. I need a mod that lets me set a server wide limit for different types of mobs, and won't spawn more once that limit is reached. I have tried using Advanced Spawn Control but it seemed to completly ignore the limits I set. I also looked into using Spawn Regulation but it literally has no information on how to use it, what syntax to use, theres not even an example setting so I can figure out how to do it myself. If anyone has any mods they know of, or know of ways to achieve this via other mods, I would appreciate it greatly.
0
@Furious1964 looks like FTB Utilities either isnt registering tubestuff blockbreaker as a proper fakeplayer or is simply isnt giving proper permissions to the tubestuff block breaker, could be FTB Utilities or Tubestuff problem, or both
0
Hate to pop your bubble but DarkGuardsman, the new owner, has been working on a stable 1.7.10 release for the past 6 months or so check it out here
0
Basic forge instructions if you know how to get the workspace working without errors you should also know how to build the mod, just sayin
0
If you have all the required dependencies in your dev workspace you simply need to open command prompt (in the repo folder you either cloned with Git or downloaded as a .zip) and run "gradlew build" and it will spit out a new tinkers.jar file with the edited code. If it gives you an error you most likely attempted to call a method or import a class from some package not in the workspace.
0
I guess my first instinct wasn't too far off, as soon as I read "Once they die and click respawn they are sent back to spawn like normal. No problem however they are frozen and locked in place." I was like "I bet its soul fray". Just glad to hear its fixed as well as the other issue, its always nice fixing two things at once.
0
Check the technic forums post you made, I believe I solved the issue over there, and at the same time I would like to mention that there is some weird bug going on in the server where it keeps kicking me with this error
After some quick research on google it appears to be some rare exploit with signs or a possible bug with factions/plugins and usernames, but without the server console I can't decide which one it really is, just thought I'd share this with you, as one bug goes away 2 more take its place
0
Got a crash for you fine gents, but I don't actually think this has to do with any of reikas mods, but for some reason when trying to view the recipe for a black curtain from extrautilities the game crashes with this crashlog but oddly enough it only does this when connected to a server, not on single player. I know that block isn't from reikas mods and nei isn't either, but since none of the mods were reported as errored in the crash report and it mentions reikas mods i thought I might as well post it here, but theres a good chance it has nothing to do with your mods
0
Any idea why this is crashing my server? It seems related to mutant endermen, which was supposed to be fixed in version 1.4.9
crashlog all I can really gather is something with the mutant enderman AI, I am using KCauldron so that could always be the issue
0
Why would you even post this here? Its not a thuamcraft issue, you have an outdated mod that uses the old fluid registry system from before forge 1335, either update that mod or roll your forge back
0
@KakashiMugen0909 You can always just take the actual assets from metallurgy and replace the assets from tinkers construct or since you said you want to make your own modpack then YOU should be the one to create custom textures for it, either with resource packs or once again replacing tinkers assets with new ones. I also don't see how you can even think about making a modpack if you are too lazy to edit configs, especially when a config is limiting your game but you are too lazy to change it(like the tools being unusable with ITT) If you still think that a mod author should add what you want added when you can do it yourself then go make a suggestion on their github
0
You can just go into the Iguana Tweaks configs and edit it so you can still use all those tools, just make sure you set "B:Override=True" in the Modules.cfg file so you can match all the metallurgy tools to their corresponding harvest levels so it balances out, you can aslo just swap out the icons and textures for the tools either with a resource pack or by directly switching the assets
0
Ya this has to be a bug, all short bows, long bows, and crossbows added from this mod all do 1.6 damage and can't shoot past 13 blocks, even the awakened draconium long bow, does 4 damage to a mob and shoots 13 blocks. Vanilla clean install with only the required mods, all most recent versions cause this, but I want to know why nobody else seems to be having this issue
*EDIT For whatever reason the 3 materials(or was it 4?) added from thermal Expansion from this mod work as expected, their damage is correct and they can actually shoot the proper distance