Hello everybody,
This mod adds support for HD textures and a lot of options for better looks and performance.
Doubling the FPS is common.
You can follow the OptiFine development here: reddit.com/r/OptiFine, sp614x@twitter or http://optifog.blogspot.com.
Resources: translations, documentation, issue tracker.
Get the Magic Launcher for easy mod installation, compatibility checking and more.
Donate to OptiFine and receive the OptiFine cape as a sign of your awesomeness.
The cape is visible to everyone using OptiFine. Thank you for being awsome.
Download OptiFine
Get all OptiFine versions here: optifine.net
Features
- FPS boost (examples) - doubling the FPS is common - decreases lag spikes and smooths gameplay
- Support for HD Textures (info) - HD textures and HD fonts (MCPatcher not needed) - custom terrain and item textures - animated terrain and item textures - custom HD Font character widths - custom colors - custom block color palettes - custom lighting - unlimited texture size
- Support for Shaders (info) - based on the Shaders Mod by Karyonix
- Dynamic Lights - allows handheld and dropped light emitting items to illuminate the objects around them. It is similar, but not related to the Dynamic Lights mod
- Variable Render Distance (example) - from Tiny to Extreme (2 x Far) in 16m steps - sun, moon and stars are visible in Tiny and Short distance
- Configurable Smooth Lighting (examples) - from 1% - smooth lighting without shadows - to 100% - smooth lighting with full shadows
- Performance: VSync Synchronizes framerate with monitor refresh rate to remove split frames and smooth gameplay
- Smart Advanced OpenGL - more efficient, less artifacts - Fast - faster, some artifacts still visible - Fancy - slower, avoids visual artifacts
- Fog control - Fog: Fancy, Fast, OFF - Fog start: Near, Far
- Mipmaps (examples) - Visual effect which makes distant objects look better by smoothing the texture details - Mipmap level - OFF, 1, 2, 3, Max - Mipmap type - Nearest, Linear
- Anisotropic Filtering (examples) - Restores details in mipmapped textures - AF level - OFF, 2, 4, 8, 16 (depends on hardware support)
- Antialiasing (examples) - Smooths jagged lines and sharp color transitions - AA level - OFF, 2, 4, 6, 8, 12, 16 (depends on hardware support)
- Better Grass Fixes grass blocks side texture to match surrounding grass terrain
- Clear Water (examples) Clear, transparent water with good visibility underwater
- Custom Sky (info) Use custom textures for the day and night skies. Multiple layers, blending options, time configuration.
- Random Mobs Use random mob textures if available in the texture pack
- Connected Textures (examples) Connects textures for glass, glass panes, sandstone and bookshelf blocks which are next to each other.
- Natural Textures (examples, idea) Removes the gridlike pattern created by repeating blocks of the same type. Uses rotated and flipped variants of the base block texture.
- Faster Math Uses smaller lookup table which fits better in the L1 CPU cache
- FPS control - Smooth FPS - stabilizes FPS by flushing the graphics driver buffers (examples) - Smooth Input - fixes stuck keys, slow input and sound lag by setting correct thread priorities
- Chunk Loading Control - Load Far - loads the world chunks at distance Far, allows fast render distance switching - Preloaded Chunks - defines an area in which no new chunks will be loaded - Chunk Updates per Frame - allows for faster world loading - Dynamic Updates - loads more chunks per frame when the player is standing still
- Configurable Details - Clouds - Default, Fast, Fancy - Cloud Height - from 0% to 100% - Trees - Default, Fast, Fancy - Grass - Default, Fast, Fancy - Water - Default, Fast, Fancy - Rain and Snow - Default, Fast, Fancy - Sky - ON, OFF - Stars - ON, OFF - Sun & Moon - ON, OFF - Depth Fog - ON, OFF - Weather - ON, OFF - Swamp Colors - ON, OFF - Smooth Biomes - ON, OFF - Custom Fonts - ON, OFF - Custom Colors - ON, OFF - Show Capes - ON, OFF (supports HD capes)
- Configurable animations - Water Animated - OFF, Dynamic, ON - Lava Animated - OFF, Dynamic, ON - Fire Animated - OFF, ON - Portal Animated - OFF, ON - Redstone Animated - OFF, ON - Explosion Animated - OFF, ON - Flame Animated - OFF, ON - Smoke Animated - OFF, ON - Void Particles - OFF, ON - Water Particles - OFF, ON - Rain Splash - OFF, ON - Portal Particles - OFF, ON - Dripping Water/Lava - OFF, ON - Terrain Animated - OFF, ON - Items Animated - OFF, ON
- Fast Texturepack Switching Switch the current Texturepack without leaving the world
- Fullscreen Resolution Configurable fullscreen resolution
- Debug - Fast Debug Info - removes lagometer from debug screen - Debug Profiler - removes profiler from debug screen
- Time Control Default, Day Only or Night Only - works in only in Creative mode
- Autosave - Configurable Autosave interval - A fix for the famous Lag Spike of Death
Editions
Even Older Versions
If you have previously used MCPatcher for HD Textures, HD Fonts or Better Grass (important)
1. Temporarily revert back to the Default Texture Pack.
2. Uninstall the HD Textures, HD Fonts, and Better Grass mods from the MCPatcher. These functions are included in OptiFine.
3. Set Graphics to Fancy
4. Install OptiFine and test with the Default Texture Pack to make sure everything is working.
5. Select your previous texture pack and graphics settings
6. Run Minecraft and enjoy
Compatibility with other mods
If you need ModLoader: Install OptiFine AFTER ModLoader.
If you need Forge: Install OptiFine AFTER Forge.
MCPatcher is NOT needed for HD textures, HD fonts and BetterGrass, they are included in OptiFine. Install OptiFine without MCPatcher's HD features for best performance.
If you need DynamicLights (ModLoader edition): Install OptiFine AFTER DynamicLights.
Compatible with: ModLoader, Forge, SinglePlayerCommands, TooManyItems, PlasticCraft, CJB's Modpack, Zan's Minimap, Rei's Minimap, DynamicLights, GLSL Shaders 2, LittleBlocks and many other.
Not compatible with: CCTV, The Aether.
Installation
For Minecraft 1.6.2 and newer
- Double-click the downloaded JAR file and the OptiFine installer should start
- Click "Install" and OptiFine will be installed in the official Minecraft launcher with its own profile "OptiFine"
- Start the official launcher and play
B. Easy
- Use the official launcher to download and start once Minecraft 1.6.2.
- Double-click the downloaded JAR file and the OptiFine installer should start
- Click "Extract" and save the OptiFine MOD file
- Start Magic Launcher
- Click "Setup"
- Select Environment "1.6.2"
- Click "Add" -> select the OptiFine MOD file
- Click "OK"
- Login and play
C. Complex
- Use the official launcher to download and start once Minecraft 1.6.2.
- Go to the minecraft base folder (the official launchers shows it when you click "Edit Profile" as "Game Directory")
- Go in subfolder "Versions"
- Rename the folder "1.6.2" to "1.6.2_OptiFine"
- Go in the subfolder "1.6.2_OptiFine"
- Rename "1.6.2.jar" to "1.6.2_OptiFine.jar"
- Rename "1.6.2.json" to "1.6.2_OptiFine.json"
- Open the file "1.6.2_OptiFine.json" with a text editor and replace "id":"1.6.2" with "id":"1.6.2_OptiFine" and save the file
- Copy the files from the OptiFine ZIP file in "1.6.2_OptiFine.jar" as usual (you can use the 1.5.2 instructions for this) and remove the META-INF folder from "1.6.2_OptiFine.jar".
- Start the official launcher
- Click "Edit Profile" - Select "Use version:" -> "release 1.6.2_OptiFine"
- Click "Save Profile"
- Click "Play" or "Login" to start the game. If only "Play Offline" is available, then log out and log in again to fix it.
Installation for Minecraft 1.6.2 with Forge
A. Easy
- Use the official launcher to download and start once Minecraft 1.6.2.
- Use the Forge installer to install Forge
- Use the official launcher to start once Minecraft with the Forge profile.
- Start Magic Launcher
- Click "Setup"
- Select Environment "Forge9.10.X.Y"
- Click "Add" -> select the OptiFine ZIP file
- Click "Advanced"
- In the field "Parameters" add "-Dfml.ignorePatchDiscrepancies=true"
- Click "OK"
- Login and play
B. Simple (for OptiFine 1.6.2_C4 and newer)
- Put the OptiFine JAR file in the Forge "mods" folder
- Start Minecraft and Forge should automatically load OptiFine
B. Complex (not working for Forge #780 and #781)
- Use the official launcher to download and start once Minecraft 1.6.2.
- Use the Forge installer to install Forge
- Go to the minecraft base folder (the official launchers shows it when you click "Edit Profile" as "Game Directory")
- Go in subfolder "Versions"
- Go in subfolder "Forge9.10.X.Y"
- Copy the files from the OptiFine ZIP file to "Forge9.10.X.Y.jar" as usual (you can use the 1.5.2 instructions for this) and remove the META-INF folder from "Forge9.10.X.Y.jar".
- Start the official launcher
- Select profile "Forge"
- Click "Edit Profile"
- Select the checkbox "JVM Arguments" and in the field next to it add "-Dfml.ignoreInvalidMinecraftCertificates=true -Dfml.ignorePatchDiscrepancies=true"
- Click "Save Profile"
- Click "Play" or "Login" to start the game. If only "Play Offline" is available, then log out and log in again to fix it.
For Minecraft up to 1.5.2
A. Easy Installation
1. Download and start the Magic Launcher
2. Click Setup, click Add, select the downloaded zip file
3. Click OK, login and play Minecraft
B. Manual Installation
Windows/Linux Instructions:
1. Locate your minecraft.jar file. On Windows, it's in %APPDATA%/.minecraft/bin
2. Create a backup of minecraft.jar
3. Open minecraft.jar in an archive editor (WinRar/7-Zip/etc)
4. Delete the META-INF folder.
5. Copy (drag and drop) the .class files from the downloaded zip file into the jar file, replacing previous files.
6. Run Minecraft and test!
Mac Instructions:
1. Locate your minecraft.jar file. On Mac, it's in /Library/Application Support/minecraft/bin
2. Create a backup of minecraft.jar
3. Rename minecraft.jar to minecraft.zip and double-click it to extract the contents
4. Rename the resulting folder to minecraft.jar and open it
5. Copy the .class files from the downloaded zip into the minecraft.jar folder, replacing previous files
6. Run Minecraft and test!
Please test and report back, include CPU, GPU and FPS before/after. Feedback is always welcome.
Copyright
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1. Everything has been broken in 1.1 and 1.2, and I've been trying to update it, but absolutely nothing has been working...
2. Currently I have been working on other projects, and this mod isn't on my priorities unfortunately.
3. My old computer that I created most of the animation models, and some of the code on, had a hard drive failure, and ALOT of stuff went away, I still have the code, but no models, and scripts...
4. I am going to college soon, and from there I cannot work on the mod.
BUT NOT TO WORRY!
I have sent as much source code I could to an SQLite developer that says he could continue my work.
And there should be an article up in WIP Mods section in a little while, that should be "Procraft" which then I will update this article with the link...
For now the project is discontinued.
###Hey Guys, just saying and catching up to everyone disappointed that I never released...If you bookmarked this page and have been checking daily or something, and is disappointed that I haven't released/updated, I am greatly sorry!
I've been ill with the cold for the past 2 months(since late Jan), and still am(at least the cough)... Anyways I've been working on porting to 1.2, but am having lots of troubles!!! Also I recently had to change OS, and had to do a lot of annoying file conversion just to get my source back!!! Also I've been having trouble with eclipse, and I'm trying to use a new IDE called "NetBeans" if anyone knows any good tips for eclipse users please tell me!
In the next week(or until the conversion is done) I will upload the basic mod, but there is TONS of bugs that I'm too lazy to fix...And it will probably be another week until I can update(or until MCP updates to official)
Thanks for all your patience with me, I'm greatly sorry! I hope you all enjoy when I release!
What it is:
Minecraftian is mod mod that bundle three huge advances to minecraft: 1. Tons of cool animations 2. Keeping it vanilla 3. Makes a more RPG game thing!
Also this uses the Animation API, which I made, and will release soon! Thanks everyone and please suggest an animation or features, and remember to keep it vanilla
Here is some stuff i've done and just jotted down (suggest a better layout for the thread please, because idk what to do)
• Sword swinging animations, and when you sprint-stop-swing you make a stab, and more
• Torch placing animation, desc: If you place a torch with no sticks or flint and steel in your inventory, then you see your left hand lighting the torch with a piece of coal, it takes 2.3 seconds to finish the animation, and then place, if you have a spare stick in your inventory it will light it with a stick and take 1 second to do so, and then if you have flint and steel, then you can place instantly, Note: if you don't release the right-click then you keep holding the torch and it becomes a handheld torch that you can carry, so you have to tap the right click button to instantly place a torch when you have flint and steel)
• Tilling animation with the hoe
• Better blocking animation with sword
• The quiver is crafted with a stick and two leather(shapeless for now) and can be put in your chest/tunic slot to supply you with a quicker draw speed.
• Bow will now pull out an arrow before charging, and better charging animation.
• Better throwing animation for snowballs, enderpearls, chicken eggs, splash potions, etc.
• Shearing animation for sheep
• Hand animation to open chests
• When activating a workbench, your view actually transitions into a birds eye view of the workbench, and it uses the actual top of the crafting table as the crafting clots
• tools will come off the sides of the workbench and go into the players hand or float when some is using a workbench, (someone else)
• Arrows will now drop on the ground after a mob death if you shoot them with an arrow
• Axes have similar swinging animations when in combat, and can be used as a knock back-based weapon
• Cauldrons are now classified as an entity and can spill water when "killed", and also be pushed around
• Better potion drinking animation
• Semi-working food eating animation that will have bites come off of food while eating, this does not effect eating time though
• All of the features that will alter multiplayer gameplay will automatically turn off, or adjust to vanilla, when on a server(though I hope to soon get an SMP version)
• mobs have more advanced AI and have FOV, though it is still similar enough
• (Optional) Enderman are a LOT more scary and will creep up behind your back like how people expected before 1.8 was released
• Dispensers act a lot better, and will shoot flames when flint and steel is put in it, and will spawn mobs like a spawner block when a mob egg is put in it (if you're playing 12w01a, because of mc-patcher) and (Optional) can point up and down!
• Much better enchanting system, and adds many enchantments to armor, like a speed boost, and lightweight, and a deflection!
• Also the Animation API makes enchantments have the roman numeral number go up to 127 instead of just 10
• Thats all for right now and a lot more will be coming soon!
Also these animations are not stretchy low class stuff this is professional as minecraft pixels can get, though most of the animations that were improv are actually just tiny entities with a bunch of various joints...
1
Hello everyone! This isn't much of a mod, but an options.txt file with presets for the the Dvorak keyboard! Meaning if you "reset to defaults" it will reset to dvorak instead of qwerty...If anyone really wants to take screen shots they can but they wouldn't be very useful...
Installation:
Follow the steps for which OS you have:
Windows 98/XP/Vista/7/8:
1. Download the options.txt file to a location you can remember
2. Find the file in your file browser and right click>copy
3. Go to the start menu and in the search box type "%appdata%" without the quotes of coarse
4. select the folder ".minecraft", and then inside the folder right-click>paste
5. Startup minecraft and go to options>controls to check and see if it works!
Mac OS 10.4+:
1. Download the options.txt file to a location you can remember
2. Find the file in finder and right click>copy
3. Then in the top menu select go>goto and then type "~/Library/Application\ Support/minecraft/"
4. Then inside the folder right-click>paste, and then confirm replacement
5. Startup minecraft and go to options>controls to check and see if it works!
Linux All:
1. Download the options.txt file to a location you can remember!
2. Find the file in your file browser and right click>copy
3. Then go to your home folder and then use your file browsers "Show hidden files" feature
4. Then select the folder ".minecraft" and inside there you can right-click>paste and confirm replacement!
5. Startup minecraft and go to options>controls to check and see if it works!
Download:
Version 1.0
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Pre-1.8 We will all salute you, never forget you, and always miss you
Goodbye glorious days of minecraft, soon when the modding API comes out there will be so much controversy over how minecraft plays out, the game with be lost
Later Posts I've made on the thread:
Yeah I think what happened is that the game got harder because of the hunger system, then everyone that the survival wasn't fun anymore because it became annoyingly hard...
But, I feel the same you do about using creative and playing survival.
Yeah, I only see people play legit on multi-player, but even then people are either using X-ray mods, griefing, or staying alive with no-trees at all within about 1000 blocks from the spawn...
Yeah I agree, but I'm saying that because of creative the portion of mine craft that used TMI 100% the time a spoiled themselves grew from the 15% of mine craft players that majorly used mods, to the 95% of people that are lazy scums to me. Almost every video I've seen on youtube from after 1.8 that is not an LP is pretty much in creative...
1
Pre-1.8 We will all salute you, never forget you, and always miss you
Goodbye glorious days of minecraft, soon when the modding API comes out there will be so much controversy over how minecraft plays out, the game with be lost :sad.gif:
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What it does:
I have made 5 sets of cloths made like armor but with wool, and they all have a slight bit of protection, they have 15 uses each, but so far if you smelt them from damage value of 50%-100% they will "clean". Right now I'm working on a block that will act as a washer-dryer that is fueled with water and milk, and is cloth armor/clothing specific.
What I need:
So far I need texture makers to make the following so I can fully produce the mod! BTW the chest plate iems have the in-game name of shirt
(OPTIONAL FOR TEXTURE MAKER: you can make all of the chest plate icons not look like armor but a t-shirt)
I need all of the icons to be 16x16 .png files for it to work
Item Icons:
Blue set of armor (blue chest plate needs to have arms)
Red Set of armor (leggings are skirt-styled)
Green set of armor (helmet needs to be a hair due of some kind)
black set of armor (black chest plate needs to have arms)
white set of armor
Item textures:
denim_1-_2
denim leggings need to look like jeans
denim chest plate needs to be a jacket, and have the middle space empty to see the players original skin
denim boots can be anything, but just not too unnormal
denim helmet can be anything
scarlet_1-_2
scarlet leggings(in-game name "red skirt") need to be a skirt that connect together*
scarlet chest plate can be anything but with a colored scarf if possible
scarlet helmet can be anything
scarlet boots can be anything
leather_1-_2 (leather clothing will be crafted with leather in the recipe for all those n00bs)
leather leggings need to be skinny jeans or something
leather chest plate needs to be like the denim chest plate but cooler and with shoulders or something to have a touch of gold!
leather helmet needs to look like one of those French painter hat things (someone quote this with the name)
leather boots need to look cool thats all
creeper_1-_2 (creeper clothing will be crafted with gunpowder in the recipe for all those n00bs)
Creeper leggings needs to have some reference to a creeper
creeper chest plate needs to have a creeper face on the back
creeper helmet needs to look like one of those creeper hunter head skins that people have
creeper boots need to have reference to creeper feet
wool_1-_2
wool armor needs to be basic sets of clothing or mixtures and not just based on one color!
After I recieve all the textures I need there will be about 1-2 days of patching and I will have a mod for 1.0.0!
(any of you modders know how to use modloaderMP well?)
Thank You everyone ahead of time!
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Dude it's a pretty good mod, I mean what would you expect? It is useful to people making the realism packs and maybe he made for his own personnel use and decided to post it up incase someone wanted to get it... Give him a break. I bet you have no Idea how to script java...
P.S. I live in moscow!!!! But my main language is english
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where is bookshelf, is an enchantment table, and is empty space
And the bookshelves are 2-high
EDIT: aslo the level 50+ enchantments are not fully developed yet...
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Right click DOWNLOAD, and open hit "open in new tab" and it should go to dropbox... you can download from there, or your download should start immediately