If I knew what gave me that idea, I would say it, but I don't really have an idea why. I just remembered seeing something in the thread with a minetweaker script that you wrote. Please forgive me for my moment of stupidity. >_>
Quick question about something I remember seeing before. Reika, I remember you posting a pastebin with what I *think* was Applied Energistics 2 recipe changes. Does DragonAPI add support for changing AE2's recipes, and if so, how do you do it?
I'm not sure if this is just me, but the compost bins aren't working at all for me. I've tried leaves and saplings of all sorts, and none of it is going into the compost bins .~.
Quick question, are there separate server files that I have to download, or do I have to make the server myself? If I have to make the server myself, it'll be pretty hard, because I can't find the forge version that the modpack is using on the forge website(Unless I'm just blind) .-.
BR's already done? Awesome! Also, thanks for giving me the link to the repo!
Edit: How about Funky Locomotion?
I did re-texture funky locomotion in the past(I never made a pull request for it), but I think I should re-do it a bit because the textures were a bit lack-luster compared to normal Unity textures.
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I don't know how many times we have to say this, but this mod is NOT UPDATED YET.
Seriously, I have no idea how long it's going to take before people stop being lazy and actually read the posts in the thread.
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[quote=Reika;../../../members/Reika;1291655-reikas-mods-tech-worldgen-civilization-and-more?comment=21359]
No....who gave you that idea?
If I knew what gave me that idea, I would say it, but I don't really have an idea why. I just remembered seeing something in the thread with a minetweaker script that you wrote. Please forgive me for my moment of stupidity. >_>
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Quick question about something I remember seeing before. Reika, I remember you posting a pastebin with what I *think* was Applied Energistics 2 recipe changes. Does DragonAPI add support for changing AE2's recipes, and if so, how do you do it?
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I'm not sure if this is just me, but the compost bins aren't working at all for me. I've tried leaves and saplings of all sorts, and none of it is going into the compost bins .~.
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Would it be okay if I actually took over the re-texturing of IC2, since it seems like there hasn't really been much that's been done with it?
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Quick question, are there separate server files that I have to download, or do I have to make the server myself? If I have to make the server myself, it'll be pretty hard, because I can't find the forge version that the modpack is using on the forge website(Unless I'm just blind) .-.
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Okay. We should probably carry this over to messages so that we don't fill up the thread.
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If you can set up a server, then I would like to be your partner.
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The only news right now is that it's in development. Be patient.
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Something is telling me that one f these days, you're going to make something that involves non-euclidean geometry.
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I'm going to post this here too http://strawpoll.me/4330184
If you can, please vote for a mod that you want to be re-textured. I would choose one myself, but I'm very, VERY indecisive.
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Your RAM usage seems kind of low, compared to what it normally would be with 32 mods loaded. That's probably not it, but that's what I've noticed
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I did re-texture funky locomotion in the past(I never made a pull request for it), but I think I should re-do it a bit because the textures were a bit lack-luster compared to normal Unity textures.
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Awesome!
Your move, Valve ;3
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It is marked as material.ground. If you want, I can link you to the mod that I'm using for the world-gen.