• 0

    posted a message on EosMC | 24/7 | Semi-Vanilla | No Lag | Anti-Grief | Mature | 1.8 Map
    In-game name: TehDebil
    Age:23
    Why would you like to join?: I would love to join your sexy server. It makes me very excited to see the server. I'm so excited that I'm exploding with enthusiasm. It's getting everywhere and on everything; I hope my electronics don't get damaged. ;)
    Have you read the rules? [Yes/No]: Yes
    Posted in: PC Servers
  • 0

    posted a message on [128x, 64x, 32x, 16x] TehDebil's HD Texture Pack! 1.7 compatible!
    Quote from mdpifer

    um im new to all this stuff and im not a conputer wiz soooo how do i download this pack


    1) download the version of your choosing
    2) locate the zip file you just downloaded in your download directory (usually in downloads folder or your desktop)
    3) open explorer and locate your .minecraft folder which is usually:
    (C:\Users\(YourUsername)\AppData\Roaming\.minecraft)
    if you cannot find the AppData folder, proceed to step 3.5. however if you have located your .minecraft folder proceed to step 4
    3.5) if you cannot see your appdata folder, go to control panel and select "all control panel items" and open folder options. click on the view tab and find and select the bubble that says "show hidden files, folders, and drives" and press ok
    4) locate the texturepacks folder in your .minecraft folder (...\.minecraft\texturepacks)
    5) move the zip file you just downloaded to the texture packs folder (DO NOT UNZIP THE CONTENTS)
    6) if you downloaded the 16x16 version you can stop here, however i recommend you keep going
    7) download OptiFine here
    8) Locate your minecraft.jar file. On Windows, it's in %APPDATA%/.minecraft/bin
    9) Create a backup of minecraft.jar
    10) Open minecraft.jar in an archive editor (WinRar/7-Zip/etc)
    11) Delete the META-INF folder.
    12) Copy the .class files from the downloaded zip file into the jar file, replacing previous files.
    13) Run Minecraft and test!



    Quote from mdpifer

    and we see all the blocks please


    i will put the terrain.png back up.

    Posted in: Resource Packs
  • 0

    posted a message on [128x, 64x, 32x, 16x] TehDebil's HD Texture Pack! 1.7 compatible!
    ill fix some tiling issues with the higher res packs soon.
    Posted in: Resource Packs
  • 0

    posted a message on [128x, 64x, 32x, 16x] TehDebil's HD Texture Pack! 1.7 compatible!
    fixed some tiling issues in the 16x16 pack
    Posted in: Resource Packs
  • 0

    posted a message on [128x, 64x, 32x, 16x] TehDebil's HD Texture Pack! 1.7 compatible!
    ill try to fix some bugs soon, such as some tiling issues with the 16x pack
    Posted in: Resource Packs
  • 0

    posted a message on [128x, 64x, 32x, 16x] TehDebil's HD Texture Pack! 1.7 compatible!
    Quote from RussianGuy

    Oh sorry. I have read the topic and saw what others have said this to you many times. My mistake :rolleyes:


    lolll thats alright, im used to it :smile.gif:
    Posted in: Resource Packs
  • 0

    posted a message on [128x, 64x, 32x, 16x] TehDebil's HD Texture Pack! 1.7 compatible!
    Quote from RussianGuy

    Looks very nice! Smooth and clean. :Diamond:
    I think you should put the terrain.png in the first post.

    Good job!


    P.S. I have to disappoint you. You have very fun nickname for russians. Debil is a moron in Russian. :mellow.gif:


    thanks, ill consider putting the terrain.png back on the first post. i used to have it up there, but it was causing slower internet users to load the page very slowly.

    Debil also means moron/idiot/retard/stupid/dumbass in many Eastern European nations and some nations in the Caucus region.

    Quote from Twosai

    Nice! The only thing i dont like is the grass (the wild grass), but thats just me.


    thanks man. im considering making the wild grass shorter, i think it will help it look a little better.
    Posted in: Resource Packs
  • 0

    posted a message on [128x, 64x, 32x, 16x] TehDebil's HD Texture Pack! 1.7 compatible!
    updated to version 0.6!
    Posted in: Resource Packs
  • 0

    posted a message on [128x, 64x, 32x, 16x] TehDebil's HD Texture Pack! 1.7 compatible!
    sneak peak of the upcoming update here

    some drastic changes are coming with this next update, and i hope people wont get pissed off from the changes :smile.gif:
    Posted in: Resource Packs
  • 0

    posted a message on [128x, 64x, 32x, 16x] TehDebil's HD Texture Pack! 1.7 compatible!
    the next update will be v.60

    expect some good changes :smile.gif:

    estimated release date (7-10 days) (it will be worth the wait)
    Posted in: Resource Packs
  • 0

    posted a message on [128x, 64x, 32x, 16x] TehDebil's HD Texture Pack! 1.7 compatible!
    Quote from zXfiaXz

    nice pack fapfap :tnt: :tnt: :VV: :Notch:


    thanks!...... *fap fap fap*
    Posted in: Resource Packs
  • 0

    posted a message on [128x, 64x, 32x, 16x] TehDebil's HD Texture Pack! 1.7 compatible!
    new video!

    and 16x, 32x and 64x packs have now been updated to V.57!
    Posted in: Resource Packs
  • 0

    posted a message on [128x, 64x, 32x, 16x] TehDebil's HD Texture Pack! 1.7 compatible!
    Quote from Urthman

    This is really great. Especially like your gravel, cobblestone, workbench, the really rough and stony looking furnace and piston, very nice detailing on both your doors. Bark and logs are very nice. I like the heart and armor icons.

    Nice work. Thanks for sharing it with us.


    i appreciate the feedback, thanks for your support :smile.gif:
    Posted in: Resource Packs
  • 0

    posted a message on [128x, 64x, 32x, 16x] TehDebil's HD Texture Pack! 1.7 compatible!
    v.57 is out
    made some minor changes:
    leaves tile better
    cake is no longer invisible
    Posted in: Resource Packs
  • 0

    posted a message on [128x, 64x, 32x, 16x] TehDebil's HD Texture Pack! 1.7 compatible!
    Quote from Dustyboozer

    thank you for keeping tiling in mind when creating your texture pack. its very demoralizing to see so many poorly tiled HD texture packs, so when i see one that tiles well i get excited. to avoid posting a useless comment, lemme throw out some criticism.

    - it's a bit grainy when viewing from a distance, i have found that lowering the contrast and softening lines greatly reduces grain.
    - the "tall grass" or whatever its called is much too large. when it takes up the whole square, it hangs over ledges way too much and looks very strange. (i seem to be the only one that is picky about this however).

    very nice overall, i can tell you actually put a lot of work into this. I'm especially impressed by how well you re-sized your textures.


    thanks for the feedback :smile.gif:
    i used to be pretty picky about graininess buuuuuuut after i found out abour optimine/optifog (now called optifine) and it has a feature that gets rid of graininess. i don't focus too much anymore on removing graininess.
    as for the wild grass, they have random offsets from the center of the tiles. i made my wild grass so wide because i like them connecting and it looks good on flat ground, but not on ledges. i might do something to change it in the future :smile.gif:
    theres some graininess and hardness issues with the resized textures, ill eventually fix them lol :biggrin.gif:
    Posted in: Resource Packs
  • To post a comment, please .