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    posted a message on Voxelwind: A high-performance Minecraft PE server platform
    Voxelwind Logo
    A high-performance Minecraft: Pocket Edition server platform.

    Voxelwind is an upcoming Minecraft PE server platform that provides a high-performance, scalable, and reliable base for creating Minecraft PE servers.


    Voxelwind is written in Java from scratch and unlike other Minecraft PE server software projects it is not a modification or port of any other server software (e.g. PocketMine). That lets new Java (or Java-specific) features to be used in development and guarantees high performance.


    Voxelwind aims to support thousands of concurrent players at a time and to be easy to use for casual users - it can be used for both large and small servers.


    As Voxelwind is intended for wide auditory, it aims to be feature-complete ("comprehensive") - to include all (or almost all, as much as possible) Minecraft PE features. If you don't need all functionality, you can just not use it - most Minecraft Vanilla behaviour will be implemented as a separate module. But as for now, Voxelwind is in early development stage and lacks several important features.


    Right now, Voxelwind main developer, Tux, is taking a break from development. He is going to resume work on Voxelwind in early February or in May-June. But you can already try Voxelwind with v1.0.


    If you are interested in contributing to the project - you can do that, it's open for contributions. Or if you are interested in sponsoring Voxelwind - you can do that too. As for now, Voxelwind is sponsored by The H***, just to let you know. :D


    P.S. I am not a developer or owner of the project, I am just trying to help it, because against other "server software projects" or PM spoons it seems to be really well thought out.

    Posted in: MCPE: WIP Mods / Tools
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    posted a message on BlockLauncher: an Android app that patches Minecraft PE without reinstall
    Quote from megatum»

    No! Because when you buy an apple product instead of YOU having control over it, like Android, APPLE has control over it. Blocklauncher, to be able to patch mods, has to be able to modify the files of Minecraft PE. You can to do that with Android because Android actually lets you own your device. However with an apple product instead of you owning it apple owns it, kind of you renting their device for a lifetime. So apple would never allow your app to access the files of your other app which is rather annoying and stops most innovation.

    Anyway to the point, blocklauncher cannot be made for ios

    Actually, there is a way to make mods for MCPE on iOS (with jailbreak). And maybe someone can port ModPE to iOS, which is pointless, because ModPE scripting is not real modding. The only problem is that not much programmers use iOS.
    Posted in: MCPE: Mods / Tools
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    posted a message on BlockLauncher: an Android app that patches Minecraft PE without reinstall
    Quote from kaikun97»

    My friend's phone has a Intel Atom device which can run MCPE and various other armv7 apps so I assume it does have compatabillity with the ARMv7 instuction set which comes to the queston why BlockLauncher doesn't work

    I guess, substrate, which is used to inject custom code into the game, is ARM-dependent.
    Posted in: MCPE: Mods / Tools
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    posted a message on BlockLauncher: an Android app that patches Minecraft PE without reinstall
    Quote from kaikun97»

    Isnt that an x86 SoC. Pretty sure they have some compatabilty for apps that require armv7 SoC?

    Yep, it is. I don't know about its compatibility with ARM instruction set since I don't own any of devices based on such CPU.
    Posted in: MCPE: Mods / Tools
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    posted a message on BlockLauncher: an Android app that patches Minecraft PE without reinstall
    Quote from parju»
    doesn't work on asus zenfone 5 mods can't use
    doesn't work on zenfone 5 please fix ican't use mod or script

    Intel Atom devices are not supported.
    Posted in: MCPE: Mods / Tools
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    posted a message on BlockLauncher: an Android app that patches Minecraft PE without reinstall
    Quote from QuintonMostert»
    I did not paste my full code but if it helps here

    //textures for zombies!!!!



    //iron

    ModPE.overrideTexture("images/mob/ironzmb.png", "http://i.imgur.com/ujUssAD.jpg");

    //gold

    ModPE.overrideTexture("images/mob/goldzmb.png", "http://i.imgur.com/HxFwj48.jpg");

    //lapus

    ModPE.overrideTexture("images/mob/lapuszmb.png", "http://i.imgur.com/nSZSY2H.jpg");

    //poop

    ModPE.overrideTexture("images/mob/poopzmb.png", "http://i.imgur.com/uB00a8v.jpg");

    //diamond

    ModPE.overrideTexture("images/mob/diamondzmb.png", "http://i.imgur.com/SjEnJZH.jpg");

    //coal

    ModPE.overrideTexture("images/mob/coalzmb.png", "http://i.imgur.com/YQQ5IC3.jpg");

    //emerald

    ModPE.overrideTexture("images/mob/emeraldzmb.png", "http://i.imgur.com/B928UWd.jpg");

    //redstone

    ModPE.overrideTexture("images/mob/redstonezmb.png", "http://i.imgur.com/hcQondE.jpg");

    //nether

    ModPE.overrideTexture("images/mob/netherzmb.png", "http://i.imgur.com/kud1f0r.jpg");

    //deadsteve

    ModPE.overrideTexture("images/mob/deadsteve.png", "http://i.imgur.com/WjOlHaq.jpg");





    var spawnX= 7+getPlayerX();

    var spawnZ= 7+getPlayerZ();

    //zmb vars



    var iornzmb;

    var iornzmbc=0;



    var goldzmb;

    var goldzmbc=0;



    var lapuszmb;

    var lapuszmbc=0;



    var poopzmb;

    var poopzmbc=0;



    var diamondzmb;

    var diamondzmbc=0;



    var coalzmb;

    var coalzmbc=0;



    var emeraldzmb;

    var emeraldzmbc=0;



    var redstonezmb;

    var redstonezmbc=0;



    var netherzmb;

    var netherzmbc=0;



    var deadzmb;

    var deadzmbc=0;



    function Zombie(x, y, z, health,skin) {

    this.health = health;

    this.entity = Level.spawnMob(x, y+1, z, 32, skin);



    }







    function deathHook(murderer, victim) {



    if(victim==iornzmb) {



    Level.dropItem(Entity.getX(v), Entity.getY(v), Entity.getZ(v), 1, 356, 2, 0);

    }

    }



    function newLevel() {

    clientMessage("OreCreatures by Qbot industries");



    }



    function modTick(){

    if(Level.getTime()>=12000){}

    iornzmbc++;

    goldzmbc++;

    lapuszmbc++;

    poopzmbc++;

    diamondzmbc++;

    coalzmbc++;

    emeraldzmbc++;

    redstonezmbc++;

    netherzmbc++;

    deadzmbc++;







    if( iornzmbc==500){

    print("spawn");

    var iron = new Zombie(spawnX,getPlayerY()+5,spawnZ, 40, "mob/ironzmb.png");

    iornzmb.push(iron);



    iornzmbc=0;



    }



    }





    function check(e, a) {

    var i = indexOf(e, a);

    if(i == -1) return false;

    a.splice(i, 1);

    return true;

    }

    function indexOf(e, a) {

    for(var i = a.length-1; i >= 0; i--) {

    if(a.entity == e) { return i; }

    }

    return -1;

    }



    function getArray(e, a){

    var i = indexOf(e, a);

    if(i != -1) return a;

    return null;

    }

    First of all, declare these as an arrays:
    var iornzmb = [];
    var goldzmb = [];
    var lapuszmb = [];
    var poopzmb = [];
    var diamondzmb = [];
    var coalzmb = [];
    var emeraldzmb = [];
    var redstonezmb = [];
    var netherzmb = [];
    var deadzmb = [];
    Posted in: MCPE: Mods / Tools
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    posted a message on BlockLauncher: an Android app that patches Minecraft PE without reinstall
    Quote from QuintonMostert»
    Hey guys I found a major bug (I think lol)

    WellI was trying to use a array function i scripted a while ago that works but in the new block launcher it does not work can you guys help or fix the bug (if its a bug lol) but whenever i use the functions blocklauncher throws a error at me saying length is not defined and push neather but if i try it on the old blocklauncher it works fine lol plz fix this

    In case you at wondering



    Here'ss my code below

    function check(e, a) {

    var i = indexOf(e, a);

    if(i == -1) return false;

    a.splice(i, 1);

    return true;

    }

    function indexOf(e, a) {

    for(var i = a.length-1; i >= 0; i--) {

    if(a.entity == e) { return i; }

    }

    return -1;

    }



    function getArray(e, a){

    var i = indexOf(e, a);

    if(i != -1) return a;

    return null;

    }

    g

    It seems to be bug in your code, are you sure, that you pass an array to the function?
    Posted in: MCPE: Mods / Tools
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    posted a message on BlockLauncher: an Android app that patches Minecraft PE without reinstall
    Quote from kaikun97»

    The drivers are used to run the hardware. They are not used to run apps. Thats what I was saying in the first place :P

    Thanks for explanation.
    Posted in: MCPE: Mods / Tools
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    posted a message on BlockLauncher: an Android app that patches Minecraft PE without reinstall
    Quote from kaikun97»

    They all do different things. The Android framework is the framework for the operating system, the libraries are for tasks such as audio decoding (e.g. an audio lib for .ogg) etc.

    So how did you come up with idea that Android doesn't use drivers, but "frameworks and librairies" instead? :P
    Posted in: MCPE: Mods / Tools
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    posted a message on BlockLauncher: an Android app that patches Minecraft PE without reinstall
    Quote from kaikun97»

    Yes I know. I was refering to the part where you said I did not know what android libs and framework was when in actual fact, I do know what they are

    Well, I meant that it seems like you think that drivers, libraries and frameworks serve the same purpose, while they actually don't.
    Posted in: MCPE: Mods / Tools
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    posted a message on BlockLauncher: an Android app that patches Minecraft PE without reinstall
    Quote from kaikun97»

    Android works around a framework (a series of .jar files in the /system/framework folder) and uses a serioes of libraries from /system/lib. The main GUI resources are loaded from framework-res.apk. Ive been using Android for years, im not an Android ROM developer but ive worked with one so ive developed quite a knowledge over the years. If you think I don't understand it, would you care to explain how Android works? :P

    And I know what a driver is mate, I use Windows you know. I'm also a C# Programer on Windows so I'm no noob at that either

    Drivers are not Windows only software, Android as Linux based system does use drivers to work with hardware ;)
    Posted in: MCPE: Mods / Tools
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    posted a message on BlockLauncher: an Android app that patches Minecraft PE without reinstall
    Quote from kaikun97»

    Oh and Android doesn't use "Drivers", it uses frameworks and librairies for apps :P

    I think you don't quite understand what driver, library or framework is...
    Posted in: MCPE: Mods / Tools
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    posted a message on [MCPE0.10.5!] littleMaidMob Mod V0.4.8!!! - When you restart the game, maid is no longer transformed into villagers!
    Cool mod. Haven't tried it though, but it looks great. :)
    Posted in: MCPE: Mods / Tools
  • 0

    posted a message on How to create Minecraft PE Mods!
    Quote from TheDHURTBlock»
    Hey Pocket Gamers! Today I'll be showing you how to create mods!!! c:

    Before we start,I would like to say that,Im really new to this forums so,a warm welcome please?:DSWORD:

    Ok,here's the catch,I won't really go through all the coding and stuff like that MKAY?

    Ok..MCPE uses LUA computer language to create mods... In other games...(ehmn,ROBLOX)Lua serves as the main scripting language...to remove something with (LUA IN RBLX) commands it is: game.workspace.Brick.remove() but don't do that on MCPE. It won't work. To make a mod,I use JOTA Text Editor to make my scripts.

    That's the basic things about modmaking! NEED ADVANCED METHODS?!! check this out!


    Lua? Did I missed something?
    Posted in: MCPE: Mod / Tool Discussion
  • 0

    posted a message on Spawn Mobstacks!!!
    Quote from Tee7even

    It would be easier to do like this:
    cmd.shift();//removes first element
    mobstack(cmd);
    And then just spawn mobs from this array

    Well, nice script.

    And i meant that your command will look like this:
    /mob sheep sheep sheep

    So you can pass the whole array to the function without need to do this:
    var i = 0;
    mob = mob.replace(/\s+/g, '');
    stack = mob.split(",");
    Posted in: MCPE: Mods / Tools
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