- Technofreak301
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Member for 11 years, 7 months, and 15 days
Last active Thu, Feb, 28 2013 05:41:24
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Nov 27, 2012Technofreak301 posted a message on Minecon 2012 Capes Are Out!I don't think I'll ever be able to go to Minecon while I want to. My parents would never let me go to anything like that. I wish Mojang could sell capes so that instead of having to travel godknowswhere in the world to the next Minecon or doing something worthy of me getting a cape, I could just pay a bit of money and KABLAMMO, a cape! I wish they could have Minecon in Australia next year. In Sydney. SYDNEY, GOT THAT?!Posted in: News
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Ok, that was a bit dramatic.
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I think he means having the tree flower and give fruit and drop saplings, stuff like that.
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I have no idea if this works.
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Thanks. I'm pretty sure that NearestAttackableTarget might determine what entities the mobs can attack, and HurtByTarget might determine whether the mob is neutral or not. Wander would make it still move about when idle, LookIdle would make it look around, and I'm not sure what MoveTwardsRestriction does, but it might have something to do with the mob's pathfinding. Swimming is fairly obvious. Thanks, joejoejoe3.
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*At least 1 brewing stand
*Fire under the cauldron (plus double stone oak slabs to prevent the dwelling from burning down)
*At least 1 chest of something
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I see that this recipe would return the bucket of water when you smelt it. How do you do that with a crafting recipe?
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