• 0

    posted a message on So what is the Raspberry Pi?
    Does anyone know any good reliable tutorials for coding Minecraft on a Raspberry PI, because I would really like to know before I buy one. I would especially like to know how to do the coding for block manipulation.
    Posted in: Minecraft: Pi Edition
  • 0

    posted a message on [1.0.0] [v0.2] Hunter Mod - *V0.2 OUT NOW*
    Can you give me the source code, please? I would like to know how to make mobs not take fall damage, breathe underwater and climb walls. Also, what does firewalk mean?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.7] Jbond98's Beginner/Advanced ModLoader Minecraft Modding Tutorials! -Everything Updated to 1.4.7! [Updated 1/23/2013]
    Please, why the heck don't you have a mob tutorial for all the poor souls who want to code mobs?

    Ok, that was a bit dramatic.
    Posted in: Tutorials
  • 0

    posted a message on TechGuy's Modding Tutorials
    Not quite sure what you mean by "make trees blossom", sorry.


    I think he means having the tree flower and give fruit and drop saplings, stuff like that.
    Posted in: Mapping and Modding Tutorials
  • 0

    posted a message on Minecon 2012 Capes Are Out!
    I don't think I'll ever be able to go to Minecon while I want to. My parents would never let me go to anything like that. I wish Mojang could sell capes so that instead of having to travel godknowswhere in the world to the next Minecon or doing something worthy of me getting a cape, I could just pay a bit of money and KABLAMMO, a cape! I wish they could have Minecon in Australia next year. In Sydney. SYDNEY, GOT THAT?!
    Posted in: Minecraft News
  • 0

    posted a message on SetBiome filter for MCEdit (Download now!)
    Where are the filters folder and the mcedit installation and stuff on a mac? I would really like to use the custom mobs filter, plus various others.
    Posted in: Minecraft Tools
  • 0

    posted a message on [1.5.2] Gravity Gun [v1] Now with hand model!
    No secret recipe is safe from my trusty java decompiler.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1, Aug, 2012] FullMetalScripting *NEW Entity Extensions!*
    With your tutorial on death, I think I worked out how to make the mob evolve when struck by lightning:

    public void onStruckByLightning(EntityLightningBolt par1EntityLightningBolt)
    {
    super.onDeath(par1DamageSource);
    if (!worldObj.isRemote)
    {
    EntityZombieTeddy entityzombieteddy = new EntityZombieTeddy(worldObj);
    entityzombieteddy.setLocationAndAngles(posX, posY, posZ, rotationYaw, rotationPitch);
    worldObj.spawnEntityInWorld(entityzombieteddy);
    setDead();
    }
    }


    I have no idea if this works.
    Posted in: Tutorials
  • 0

    posted a message on TechGuy's Modding Tutorials

    joejoejoe3 said:

    //below this is all the AI tasks that specify how the mob will behave mess around with it to see what happens
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIAttackOnCollide(this, EntityPlayer.class, this.moveSpeed, false));
    this.tasks.addTask(2, new EntityAIMoveTwardsRestriction(this, this.moveSpeed));
    this.tasks.addTask(3, new EntityAIWander(this, this.moveSpeed));
    this.tasks.addTask(4, new EntityAILookIdle(this));
    this.tasks.addTask(5, new EntityAIAttackOnCollide(this, EntityLiving.class, this.moveSpeed, false));
    this.targetTasks.addTask(0, new EntityAIHurtByTarget(this, false));
    this.targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntityLiving.class, 16.0F, 0, false, true, IMob.field_82192_a));
    //end of AI tasks


    Thanks. I'm pretty sure that NearestAttackableTarget might determine what entities the mobs can attack, and HurtByTarget might determine whether the mob is neutral or not. Wander would make it still move about when idle, LookIdle would make it look around, and I'm not sure what MoveTwardsRestriction does, but it might have something to do with the mob's pathfinding. Swimming is fairly obvious. Thanks, joejoejoe3.
    Posted in: Mapping and Modding Tutorials
  • 0

    posted a message on TechGuy's Modding Tutorials
    Can someone please tell me how to add special AI and abilities to a mob? Like, by giving me a sample of the right code? I can't use MCP because I can't get it t work, so I can't decompile and simply look in the source files. I can't recompile either.
    Posted in: Mapping and Modding Tutorials
  • 0

    posted a message on [ModLoader][1.8.1] Strength's Tutorials/Help (28/11/11) *Generation*
    Is it possible to graft the code for the throwable explosives onto an arrow entity to have exploding arrows? Also, can you have an arrow tutorial, a bow tutorial and a tutorial on how to add AI and special attack abilities (e.g. shooting fireballs) to a mob?
    Posted in: Tutorials
  • 0

    posted a message on 12w40a Witch Hut pics
    They need to improve a whole heap of stuff to witch huts. My pet peeve is that it's made out of spruce wood. IN A SWAMP BIOME. WHERE THERE AREN'T ANY SPRUCE TREES IN SIGHT! They need to change it to oak wood. Also, they need to add:
    *At least 1 brewing stand
    *Fire under the cauldron (plus double stone oak slabs to prevent the dwelling from burning down)
    *At least 1 chest of something
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on [1, Aug, 2012] FullMetalScripting *NEW Entity Extensions!*
    Dude, when will you finish the rest of the tutorials?! I want to learn all of that stuff! D:
    Posted in: Tutorials
  • 0

    posted a message on TechGuy's Modding Tutorials


    how would i make my bucket come back in this

    ModLoader.addSmelting(Item.bucketWater.shiftedIndex, new ItemStack(salt, 2), 0.3F, new ItemStack(Item.bucketEmpty, 1), 0.0F);



    I see that this recipe would return the bucket of water when you smelt it. How do you do that with a crafting recipe?
    Posted in: Mapping and Modding Tutorials
  • 0

    posted a message on TechGuy's Modding Tutorials
    When will the forge tutorials be finished and posted, I'm just wondering?
    Posted in: Mapping and Modding Tutorials
  • To post a comment, please .