I like the Eye of Ender entity. They should keep that.
- TechnicLePanther
- Registered Member
-
Member for 11 years, 1 month, and 3 days
Last active Mon, Dec, 26 2016 08:24:12
- 0 Followers
- 878 Total Posts
- 52 Thanks
-
Apr 3, 2015TechnicLePanther posted a message on Best Holiday Ever Concluded, Business as UsualPosted in: News
-
Oct 4, 2013TechnicLePanther posted a message on Saturday with Sach: My First NightI had been following Minecraft on Youtube for about a year when I got the game during 1.3. I played on Normal the first time. Found a desert temple almost immediately, explored and got some good stuff, can't remember what. Anyways, that night I went caving and with my extremely laggy computer, managed to get killed by a skelly. I raged and deleted the world, and that's it.Posted in: News
- To post a comment, please login.
0
-Awesomeness-
By Technic
Linky-Link
https://www.dropbox.com/sh/wpzjyx35ux0rrli/AADdXerzdme7GU8ZE6PTkvp2a
No pics! You gotta play the map!
0
I tired of the stars beyond very quickly. I feel it's just too annoying. I became very annoyed with the towers in the first area. I think if you're making a "ruined" area, you have to have some sort of semblance. Do you think someone would construct a building without stairs or ladders or even an entrance. Also, the map was terribly unbalanced, I was kind of thrust into a very difficult area. In your next map, you should fix this. :/
(I don't really like lore-heavy maps).
0
0
How do I run CraftBukkit? I tried what is on the Bukkit tutorial page, but it didn't work.
Thanks!
0
0
But srsly, I will wait until the map comes out! I always wanna play a full version, but I have nothing against beta testing.
0
Review of Anus
This map was obviously complete garbage. It is pretty much impossible to play due to the extreme amount of mobs in the starting testicle.
I like the D-shaft.
LOL...
6/10 This map is totally impossible, the aesthetics are bad, and it has no order or semblance, but it is hilarious.
GG, Hybran, GG...
*Hint* Use creative to beat it. *Hint*
0
Dang, so much stuffs...
You guys really care about me that much?
Listen, you're free to put down my map as much as you want. Also, after looking at my first version of the post, I decided it wasn't fair enough, so I put some extra bits.
By the way, I wouldn't put "no pillaring/bridging" as a rule, that is a pretty lame move that hinders your creativity. Rather than do that, come up with ways to prevent people from doing those kinds of things.
By the way, I hate when people say pillaring is bad, it is a perfectly viable startegy. I think a good way to prevent pillaring is by hindering the amount of resources people have to the point where they have to go for the chests or they won't be able to beat the map. However, this brings up another point about why the map was bad. There was much too many resources. You don't want to expect 5 people will be playing the map, you should expect at most two. In fact, for the purposes of this jam, I think anyone balancing their map should balance it around only one person. This is a pretty small thread, and there is not likely to be many people playing all the maps, much less with friends.
To end the afore-quoted discussion, I am not being biased against any map, trust me, I love Sylf as a person, but I am judging these maps based on the map, not based on the person who made them. I am not going to hold back just because somebody will feel bad, just as a real critic would do.
I honestly don't think that I made Sylf feel bad, and if he does, then he can simply ignore everything I say.
tl;dr
My review was perfectly fine; free speech is a thing on the internet; stop arguing about it.
0
It was hard to find a vantage point for the pic of this one, but I pulled it off...
Review of Sylf's Air
Air was a pretty crappy map, to say the least. Sure, there were custom mobs, and nice aesthetics, but this map is beatable within half an hour. And while it is a "Mini-CTM", this one proved to be extra mini. The first area is super easy, and for the others, I just pillared.
There was little difficulty, but there was also little creativity.
Sylf fell into the same traps many first-time CTMers do. There was a lame four way intersection/monument, corrupted paths, and cliche areas. These all proved to be simply annoying, and didn't really help to add to the atmosphere of the map.
What he could have done to stay closer to his theme is actually make each of the areas related to air. This is not really an air based map, it is simply floating isles, and nothing more.
However, the aesthetics in the map are relatively sound, but that is all I will give him. I was not gaping in awe at the beautiful areas.
Sylf could have much better represented the theme, the map is too easy, and I did not feel any satisfaction completing it at the end.
The map seems too rushed, and unfortunately, it doesn't work out.
Specific Comments: The double helix area was too annoying for me to bother...
You could have put obsidian at the top of the tower to prevent pillaring.
You should have made some sort of fleecy box.
Honestly, the clouds represent the theme pretty well, but that doesn't explain the rotten tree area and the tower, there was no explanation for why these isles were floating.
Looking back now, the yellow wool platform was a block closer to the monument than the red. Was this intentional?
Adjustment: I almost forgot about the spawn area! That was actually done pretty well despite the floating isle issue IMO. That brought the score up to a 5/10.
5/10
No offense, Sylf. But a bad map is a bad map. That's not to say you can't improve.
BTW, thanks for the feedback! I'm sure you'll enjoy my map.
0
Feedback?
0
My skype is TechnicLePanther.
0
0
1
0