• 1

    posted a message on Overlays not showing on randomized horse textures

    I was doing a quick test to make sure optifine's random mob textures would work on the horses (wanted to create some variation within the different base colors) and found that alternate textures do show up, but they cause the marking overlays to disappear even on the default color. Horses I haven't added alternate textures for show their markings fine. I've tried making duplicate marking files to put in the optifine folder with the same naming convention and no dice.


    Any insight would be appreciated, I haven't been in the resource pack making game since 1.10 so it's possible I've just forgotten something obvious, but haven't been able to turn up anything..

    Posted in: Resource Pack Help
  • 0

    posted a message on Random Entities for modded content?

    Dang, I was afraid of that. Thanks for saving me a lot of headaches endlessly moving things around trying to make it happen, anyway.

    Posted in: Resource Pack Help
  • 0

    posted a message on Random Entities for modded content?

    I'm in the process of making a resource pack with random mob textures. I have it working fine for vanilla mobs, but I also use Better Animals/Better Animals Plus, so I'm adding support for them and would ideally like to randomize those as well. I've been messing with different file paths for a while now trying to make it happen and at this point really just want to know if it's even possible to do with Optifine, or if I'd have to do something more complicated to achieve it.

    Posted in: Resource Pack Help
  • To post a comment, please .