• 0

    posted a message on SummerFields - 1.11 Update! (NOW WITH MOAR GROUP EFFORT!)
    Quote from CuddleWoozle

    Because I have to write up the text file that tells the game how to animate it now. They changed it up. I miss it, too. It really added a lot of depth to the world just because it would move. (Makes walking around not so boring.) Every so often college classes will rise up and make themselves a nuisance, too. :P

    I hope you can get around to it soon :3
    Posted in: Resource Packs
  • 0

    posted a message on SummerFields - 1.11 Update! (NOW WITH MOAR GROUP EFFORT!)
    Why is the Grass not animated in the default down load?
    The animated grass was my favorite part of this pack :<
    Posted in: Resource Packs
  • 0

    posted a message on LegendGear - Items and more, drawing inspiration from Zelda
    Very nice, I like how you used ALttP as well as others rather than just OoT like I first assumed this was going to be.
    I got one problem with this though...
    The Phoenix Feather should be a Fairy in a Jar.
    Posted in: Minecraft Mods
  • 0

    posted a message on Touhou Items Mod [Version 2.90.1] [June 4/2016] [Check the 32nd Page]
    I can't seem to get it to work. I installed from a clean folder
    >Installed ModLoader
    >Installed AudioMod
    >Installed TMI
    >Move the .rar file to .minecraft/mods folder
    The ModLoader file says it found the rar file but it doesn't Initialized it.

    FINER: Directory found.
    Feb 09, 2013 9:32:26 PM ModLoader readFromModFolder
    FINER: Adding mods from C:\Users\ANT1\AppData\Roaming\.minecraft\mods\Touhou Items Mod v1.71.zip
    Feb 09, 2013 9:32:26 PM ModLoader readFromModFolder
    FINER: Zip found.
    None of the items appear in TMI nor do the recipes work.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.X] Portal Gun - Reconstructed [v1] - Rewritten... again.
    Changed the Portalwhitelist to 0
    Can still place portals on lead blocks.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.X] Portal Gun - Reconstructed [v1] - Rewritten... again.
    I did at both actually. I'll try removing the top one

    That didn't work either..

    Here's the entire config file:

    #########################################
    #
    #Portal Gun 1.4.2v0.3 - World-specific Settings
    #
    ########################################
    #For Booleans, 0 = No, 1 = Yes
    #
    ########################################
    #worldOverride
    #Boolean:
    #Does world properties file override global properties?
    #
    ########################################
    #grabEntityMode
    #Entity grabbing mode
    #1 = Most entities
    #2 = Living entities and Portal entities only
    #3 = Portal entities only
    #
    ########################################
    #grabBlockMode
    #Block grabbing mode (How a grabbed block turns into a block again)
    #1 = Blocks snap to surroundings
    #2 = Blocks fall to the ground
    #3 = Blocks float when released
    #
    ########################################
    #grabBlockWhitelist
    #Boolean:
    #Block grabbing whitelist enabled?
    #
    ########################################
    #cubeIsInvincible
    #Boolean:
    #Are Weighted Cubes invincible? (Cannot change to item form)
    #
    ########################################
    #fizzlerMode
    #Fizzler mode
    #1 = Portals only
    #2 = Portals and inventory (excluding weighted cubes and radios)
    #3 = Portals, inventory and living entities
    #4 = Portals and living entities
    #5 = Living entities only
    #6 = Entire inventory
    #
    ########################################
    #canPlayerBeSuckedToTheMoon
    #Boolean:
    #Can you be sucked to the moon?
    #
    ########################################
    #fizzlerPowered
    #Boolean:
    #Do fizzlers have to be redstone powered to be on?
    #
    ########################################
    #canShootPortalsThroughGlass
    #Boolean: 0
    #Can you shoot portals through glass?
    #
    ########################################
    #portalWhitelist
    #Boolean:
    #Portal placement whitelist enabled?
    #
    ########################################
    #turretDrops
    #Boolean:
    #Does a turret drop an item when it dies?
    #
    ########################################
    #turretExplosionMag
    #Turret's explosion magnitude when on fire
    #Default: 15
    #
    ########################################
    #turretRange
    #Turret's range of fire (in blocks)
    #
    ########################################
    #turretSeesThroughGlass
    #Can turrets see through glass?
    #0 = No.
    #1 = Yes, but it doesn't fire.
    #2 = Yes, and it fires at target.
    #
    ########################################
    #turretMode
    #Turret Exception modes. (Larger number = more exceptions)
    #1 = Attacks everything
    #2 = Ignores players and tamed pets
    #3 = Ignores animals and villagers
    #4 = Ignores mobs
    #
    ########################################
    #differentChance
    #Chance of getting an oracle turret when placing a sentry turret
    #Default: 10
    #To disable it, set to -1
    #
    ########################################
    #serenadeWhenSeen
    #Boolean:
    #Do oracle turrets only serenade when they see the player?
    #
    ########################################
    #serenadeRange
    #What is the range of the turret's serenade? (in blocks)
    #
    ########################################
    #turretSeesThroughPortals
    #Boolean:
    #Can turrets see through (only) wall portals?
    #
    ########################################
    #portalsUseGrabList
    #Boolean:
    #Does moon portals use the block grabbing black/whitelist when sucking blocks?
    #
    ########################################
    #turretIsInvincible
    #Boolean:
    #Are turrets invincible?
    #
    ########################################
    #autoKillAPG
    #Do Portal Gun Pedestals automatically kill themselves after giving a portal gun?
    #0 = No.
    #1 = Yes, but does not drop itself as an item.
    #2 = Yes, and drops itself as an item.
    #
    ########################################
    #APGIsInvincible
    #Boolean:
    #Are Pedestals invincible? (Cannot be broken to item form)
    #
    ########################################
    #APGGiveMode
    #How can you receive a portal gun from the APG?
    #1 = Walking into it or clicking it.
    #2 = Clicking it only.
    #3 = Walking into it only.
    #
    ########################################
    #autoMergeGuns
    #Boolean:
    #Do two single coloured portal guns automatically merge into a dual portal gun?
    #
    ########################################
    #AFPLocksKeys
    #Boolean:
    #Does getting launched by an Aerial Faith Plate lock your keys? (Until you hit something)
    #
    ########################################
    #AFPCanBeEdited
    #Boolean:
    #Can the Aerial Faith Plate's power be modified when you right click it? (For use in maps)
    #
    ########################################
    #hepMode
    #HEP Collision modes.
    #1 = Kill every living thing.
    #2 = Kill every living thing except players.
    #3 = Knockback every living thing.
    #4 = Knockback every living thing except players.
    #
    ########################################
    #hepCanBeReleased
    #Boolean:
    #Can the High Energy Pellet be released from its catcher (For use in maps)
    #
    ########################################
    #fizzlerCubeMode
    #Fizzler mode towards weighted cubes
    #0 = Not affected by lava or fizzlers
    #1 = Fizzlers destroy cubes
    #2 = Lava destroys cubes
    #3 = Fizzlers and lava destroys cubes
    #
    ########################################
    #fizzlerIndestructible
    #Boolean:
    #Are fizzlers indestructible once placed?
    #
    ########################################
    #TDBDoesDamage
    #Does Thermal Discouragement Beam do damage? (Larger number = more exceptions)
    #0 = No.
    #1 = Damages all entities.
    #2 = Damages all entities except players and tamed pets.
    #3 = Damages all entities except players, tamed pets, animals and villagers.
    #4 = Damages all entities except players, tamed pets, animals, villagers and mobs.
    #
    ########################################
    #isRadioInvincible
    #Boolean:
    #Can the radio take damage?
    #
    ########################################
    #canRadioBeTurnedOff
    #Boolean:
    #Can the radio be turned off?
    #
    ########################################
    #canSpawnersBeEdited
    #Boolean:
    #Can the spawner be edited after being placed?
    #
    ########################################
    #turretDamage
    #Turret's Damage
    #Default: 2
    #
    ########################################
    #canResetKeyBeUsed
    #Boolean:
    #Can the reset key of portal guns be used?
    #
    ########################################
    #TDBDamage
    #Damage done by Thermal Discouragement Beam (if enabled)
    #Default: 2
    #
    ########################################
    #grabablePlayers
    #Boolean:
    #Can players be grabbed by the portalgun?
    #
    ########################################
    #grabBlockListIDs
    #Block grabbing black/whitelist IDs + metadata
    #Format: id: meta: meta, id: meta, id, id ...
    #Example: You don't want ID 1, 2, 3 and 4 to be grabbed, but only metadata 5 and 7 for ID 1, and only metadata 9 for ID 2.
    #Example: grabBlockListIDs = 1: 5: 7, 2: 9, 3, 4
    #If you need a more proper explanation visit: http://www.minecraftforum.net/topic/199391-/page__view__findpost__p__13392100
    #
    ########################################
    #portalListIDs
    #Portal placement black/whitelist IDs
    #Format: Refer block grabbing black/whitelist IDs + metadata above.
    #
    ########################################
    #turretExceptions
    #Additional turret exceptions
    #Written in string form of the class.
    #Format: , ,
    #Eg: thaumcraft.world.EntityThaumSlime, thaumcraft.world.EntityWisp, net.minecraft.src.gb_EntityGibs
    #
    ########################################
    #
    #Tue Dec 11 16:11:21 EST 2012
    serenadeWhenSeen=1
    grabBlockMode=1
    APGIsInvincible=0
    canSpawnersBeEdited=1
    fizzlerMode=1
    grabBlockListIDs=0
    AFPCanBeEdited=1
    turretSeesThroughGlass=0
    turretDrops=0
    cubeIsInvincible=0
    TDBDoesDamage=0
    grabBlockWhitelist=0
    worldOverride=0
    APGGiveMode=1
    turretDamage=2
    canPlayerBeSuckedToTheMoon=1
    turretExplosionMag=15
    canResetKeyBeUsed=1
    grabEntityMode=1
    fizzlerCubeMode=0
    turretIsInvincible=0
    canRadioBeTurnedOff=1
    grabablePlayers=0
    canShootPortalsThroughGlass=0
    turretRange=20
    autoKillAPG=0
    fizzlerPowered=0
    turretMode=1
    serenadeRange=100
    portalListIDs=248: 2
    TDBDamage=2
    AFPLocksKeys=0
    turretSeesThroughPortals=1
    hepCanBeReleased=1
    differentChance=10
    autoMergeGuns=1
    hepMode=1
    portalWhitelist=1
    turretExceptions=
    fizzlerIndestructible=0
    portalsUseGrabList=0
    isRadioInvincible=0

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.X] Portal Gun - Reconstructed [v1] - Rewritten... again.
    Quote from namAehT

    there is a portal block whitelist in the config file

    ah, thank you very much.
    It's nice to see you're answering a lot of people's questions.

    Edit: It's not working.
    I am using the Feed The Beast Modpack, I am trying to make it so the Lead Block (248:2) cannot be portaled.
    So I set both whitelists to be on in the world's config file and set it up like so
    portalListIDs=248: 2

    Just like the tutorial's showed and I can still create portals on that block.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.X] Portal Gun - Reconstructed [v1] - Rewritten... again.
    What blocks cannot have a portal be put on them?
    Is there any way to change what blocks cant have a portal?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5] The Runic Dust Mod [Mar14]
    Quote from Dragon3d

    I have been playing round with a new server update and I discovered the Decorative Dusts addon crashed the server. The error log is as follows
    ---- Minecraft Crash Report ----
    // Uh... Did I do that?

    Time: 11/24/12 11:53 PM
    Description: Exception in server tick loop

    cpw.mods.fml.common.LoaderException: java.lang.NoSuchFieldError: idust
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:117)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:655)
    at cpw.mods.fml.server.FMLServerHandler.finishServerLoading(FMLServerHandler.java:90)
    at cpw.mods.fml.common.FMLCommonHandler.onServerStarted(FMLCommonHandler.java:348)
    at ho.c(DedicatedServer.java:120)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:456)
    at fy.run(SourceFile:856)
    Caused by: java.lang.NoSuchFieldError: idust
    at dustmoddeco.DustDeco.registerDusts(DustDeco.java:89)
    at dustmoddeco.DustDeco.postInit(DustDeco.java:64)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:440)
    at sun.reflect.GeneratedMethodAccessor6.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:654)
    ... 5 more


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.4.5
    Operating System: Windows 7 (x86) version 6.1
    Java Version: 1.6.0_32, Sun Microsystems Inc.
    Java VM Version: Java HotSpotâ„¢ Client VM (mixed mode), Sun Microsystems Inc.
    Memory: 1005243760 bytes (958 MB) / 1037959168 bytes (989 MB) up to 1037959168 bytes (989 MB)
    JVM Flags: 2 total; -Xmx1024M -Xms1024M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v7.23 FML v4.5.2.459 Minecraft Forge 6.4.0.395 25 mods loaded, 25 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    mod_GuiAPI [mod_GuiAPI] (minecraft_server.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    BuildCraft|Core [BuildCraft] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    BuildCraft|Builders [BC Builders] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    BuildCraft|Energy [BC Energy] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    BuildCraft|Factory [BC Factory] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    BuildCraft|Transport [BC Transport] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    MoCreatures [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v4.2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    DungeonPack [DungeonPack] (DungeonPack 1.4.4 v1 Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    DustMod [Runic Dust Mod] (dustmod-v1.1.1_CORE.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    DustModDefaults [Runic Dust Mod: Default runes and inscriptions pack] (dustmod-v1.1.1_DEFAULT-RUNES.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    DustDeco [Runic Dust Mod: Decorative dusts pack] (dustmod-v1.1_DECORATIVE-PACK.jar) Unloaded->Constructed->Pre-initialized->Initialized->Errored
    Koopinator_FancyFences [Fancy Fences (Vanilla with Sprinkles)] (Fancy Fences (11-22) v.2.2.1 [Forge].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    IronChest [Iron Chest] (ironchest-universal-4.3.0.145.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    More Bows mod by iDiamondhunter [More Bows mod] (More_Bows_Forge_1.4.5v2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    PamWeeeFlowers [Pam's Weee! Flowers] (Pam's Weee! Flowers 1.0 (MC 1.4.4).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    PortalGun [Portal Gun] (portalgun1.4.4v0.1_universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    Railcraft [Railcraft] (Railcraft_6.8.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    Koopinator_RotationKey [Rotation Key (Vanilla with Sprinkles)] (Rotation Key (11-22) v.1.4.1 [Forge].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    SecretRoomsMod [The SecretRoomsMod] (SecretRoomsMod-universal-4.3.0.113.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    StevesCarts [Steve's Carts] (StevesCarts2.0.0.a30.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    Koopinator_UsefulStorage [Useful Storage (Vanilla with Sprinkles)] (Useful Storage (11-20) v.1.6 [Forge].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    Profiler Position: N/A (disabled)
    Is Modded: Definitely; Server brand changed to 'forge,fml'
    Type: Dedicated Server (map_server.txt)
    If this is another 1.4.4 / 1.4.5 thing then sorry. I am using Forge version 1.4.5-6.4.0.395. The Core and Default pack work fine, it only crashes when I add the Decorative Dusts addon.

    Got that same problem here.
    I wish the FAQ/Common Problems portion of the post covered crashes :/

    The Hammer and chisel is very buggy for me, The grooves I chisel are always different hights and sizes and are just inconsistent, also whenever I try to put a material or liquid in one is always just shows up on a single corner of the block, not the hole(s) I chiseled.
    Posted in: Minecraft Mods
  • 10

    posted a message on 12w40a Snapshot Ready For Testing!
    New items in item.png
    http://i.imgur.com/8YVh0.png
    TIME TO START CONSPIRACYING
    Posted in: Minecraft News
  • 0

    posted a message on [1.3.2]LCTrees & LCCrops [v1.4.6] [Forge][SMP][Bukkit][+36 Trees][+7 Biomes][+10 Flowers]
    I think I have found a bug.
    I did this with just trees and forge in my bin.

    I can't use Bone Meal on Orange, Lemon, Apple and Peach trees above 126. It still uses a Bone Meal but the trees do not grow. However it works fine below 126y.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.3.2]LCTrees & LCCrops [v1.4.6] [Forge][SMP][Bukkit][+36 Trees][+7 Biomes][+10 Flowers]
    May I suggest adding a fruit Enable/Disable to the config?
    Building in creative mode for a while and the fruit really messes up the visual appeal I try to get with these trees.
    Especially with the Cherry and Chestnut trees.
    I also suggest adding a White Cherry Enable/disable to the config or a White Cherry chance.

    Both for creative purposes of course.
    Just a suggestion :3
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.3.2] Decoratives Mod - True Aesthetics
    Quote from Ian5133

    Remember, you always need to install the MCPatcher texture pack mods first before anything else.

    I always do. I always did.
    I reinstalled all the mods again with MCPatcher going before any of them and I still got the error.
    But oh well, I can live without HD textures : P


    Quote from comiczombie

    Is the secret a structure that spawns in the desert? Wont say any more, but hopefully I'm not going mad!

    That's a desert well. You can find those in vanilla Minecraft.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.3.2] Decoratives Mod - True Aesthetics
    Crashes upon opening a World.

    Mods:
    Modloader
    Single Player Commands
    Minecraft Forge
    Decrotives Mod
    HD Patched with MC Patcher

    Crash Report:
    Mods loaded: 4
    ModLoader 1.2.5
    mod_TooManyItems 1.2.5pre 2012-03-30
    mod_MinecraftForge 3.0.1.75
    mod_Decoratives 1.4.0 for MC1.1
    
    	  Minecraft has crashed!	  
    	  ----------------------	  
    
    Minecraft has stopped running because it encountered a problem.
    
    
    
    
    --- BEGIN ERROR REPORT 32f5cbb2 --------
    Generated 4/15/12 6:53 PM
    
    Minecraft: Minecraft 1.2.5
    OS: Windows 7 (amd64) version 6.1
    Java: 1.7.0, Oracle Corporation
    VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    LWJGL: 2.4.2
    OpenGL: AMD M880G with ATI Mobility Radeon HD 4200 version 2.1.8796, ATI Technologies Inc.
    
    java.lang.NullPointerException
    	at com.pclewis.mcpatcher.mod.Colorizer.colorizeBiome(Colorizer.java:125)
    	at gu.c(SourceFile:27)
    	at ph.b(SourceFile:35)
    	at tw.a(RenderItem.java:258)
    	at tw.a(RenderItem.java:389)
    	at aiy.a(GuiIngame.java:756)
    	at aiy.a(GuiIngame.java:333)
    	at lr.b(EntityRenderer.java:932)
    	at EntityRendererProxy.b(EntityRendererProxy.java:21)
    	at net.minecraft.client.Minecraft.x(Minecraft.java:869)
    	at net.minecraft.client.Minecraft.run(Minecraft.java:747)
    	at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 9320537a ----------

    Help please?

    Nevermind. I figured out the problem myself and then went to hit MCPatcher over the head with a Board with a nail in it.
    Posted in: Minecraft Mods
  • 0

    posted a message on So Notch says that he likes how Crafting makes everyone Social
    AND ALL THE THREADS ABOUT THE SECRET RECIPE ARE BEING LOCKED AND REMOVED.
    AND IT WAS ASKED THAT PEOPLE WHO DO KNOW IT DON'T TELL ANYONE ELSE.

    How are we suppose talk and discuss it if the mods and admins won't let us? It goes against everything Notch wanted by telling us about this secret.
    Posted in: Forum Discussion & Info
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