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    posted a message on ToroHealth Damage Indicators - Shows health and damage received for mobs, NPCs, and players

    I am liking the mod but there is a bug where if there is a mob with over 1024 health then the green part of the health bar will pop out of the box (if set to numeric) and if set to hearts it will only display a max amount of hearts for 1024 hp and there will be excessive amounts of hearts.


    For a Suggestion It would be cool that you make it so that it can detect criticals too and have it so that when you strike a critical it will either have a pop up that says "Critical" in a different color along side the number like in Damage Indicators OR make it so that the number changes color when you score a critical hit.

    Posted in: Minecraft Mods
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    posted a message on ToroHealth Damage Indicators - Shows health and damage received for mobs, NPCs, and players

    Actually this mod seems to have alot of potential to be just as popular as Damage Indicators. It's like a spiritual successor to it. However I am waiting till it updates to 1.10 to really test it out.

    Posted in: Minecraft Mods
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    posted a message on [1.8][Forge][SSP only] The Reinforced Mod [v1.4.0] [3/18/2015] [5000+ Downloads]

    As far as I am concerned this mod is dead. If someone is willing to take over the mod itself feel free but make sure you quote me as the original mod author.

    Posted in: Minecraft Mods
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    posted a message on [1.8][Forge][SSP only] The Reinforced Mod [v1.4.0] [3/18/2015] [5000+ Downloads]

    Over 5000 Downloads of the mod! Thanks guys :D

    Posted in: Minecraft Mods
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    posted a message on [1.8][Forge][SSP only] The Reinforced Mod [v1.4.0] [3/18/2015] [5000+ Downloads]
    Quote from maxo737»

    Made a mod showcase..

    good mod, I'm gonna start using it:)


    You mentioned the lack of stats in the video. Well here are some facts to fix that:


    Diamond Armor protects 80% but Reinforced Diamond protects 88% (Not easy to tell and its only increased by a little)

    The Reinforced Diamond tools gather at the rate of golden tools.


    Edit: Added those facts to the Crafting section, should help clarify things in the future :D

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.8][Forge][SSP only] The Reinforced Mod [v1.4.0] [3/18/2015] [5000+ Downloads]

    Mod Updated to V1.4.0! Lotsa bug fixes and the awaited Reinforced Bow! I will add pictures on how to craft in a little bit! For now, Enjoy!


    Edit: Added picture on how to craft the Reinforced Bow!

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.8][Forge][SSP only] The Reinforced Mod [v1.4.0] [3/18/2015] [5000+ Downloads]
    I have sent you a reply via a PM. You may put this mod in a Modpack as long as you credit the source.

    Edit: 2500+ Downloads! Thanks guys!
    Posted in: Minecraft Mods
  • 0

    posted a message on Hit Splat Damage Indicators v3.3.2 RPG UI and Damage Amount Mod
    The 1.8 Version's portrait seems to have some issues.



    1) I am unable to drag around the potrait for the GUI part of the mod that shows the health of the mob

    2) The rendering of the model on the portrait is a bit off as it shows the mob/player off center

    3) Some parts of the portrait besides just the model of the player/mob are glitched too.



    Thats all I have for now fort bugs. Hope this helps a bit for the future.
    Posted in: Minecraft Mods
  • 0

    posted a message on Hit Splat Damage Indicators v3.3.2 RPG UI and Damage Amount Mod
    I wonder are there any Borderlands or Diablo style skins for this mod?
    Posted in: Minecraft Mods
  • 0

    posted a message on [Jul.08] Rei's Minimap v3.4_01
    Is there a way for server admins to have the entities radar disabled upon entering the server?
    Posted in: Minecraft Mods
  • 0

    posted a message on [Jul.08] Rei's Minimap v3.4_01
    I think the entities radar should be disabled by default in MC servers. Because this makes this mod a hack that can be used to track players.

    And add an option for servers to have entites radar enabled or disabled upon logging in to the server.
    Posted in: Minecraft Mods
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    posted a message on Need help updating a mod to 1.7.2
    Quote from Parker8283

    http://www.wuppy29.c...ge-modding-1-7/

    Scroll down to text tutorials, and read his updating stuff. This will get you where you need to be.


    I kinda already tried his text tutorials, I still had problems and errors. So im going to wait till he makes a video tutorial on how to update to 1.7.2
    Posted in: Modification Development
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    posted a message on Need help updating a mod to 1.7.2
    Ok here is the main mod Java file after the modifications you suggested. Also I added the notes to the areas where it says errors are present.

    package com.reinforcedmod.mod;
    
    import net.minecraft.block.Block;
    import net.minecraft.block.material.Material;
    import net.minecraft.creativetab.CreativeTabs;
    import net.minecraft.item.EnumToolMaterial; (error here)
    import net.minecraft.item.Item;
    import net.minecraft.item.ItemStack;
    import net.minecraftforge.common.EnumHelper; (error here)
    import cpw.mods.fml.client.registry.RenderingRegistry;
    import cpw.mods.fml.common.Mod;
    import cpw.mods.fml.common.Mod.EventHandler;
    import cpw.mods.fml.common.Mod.Instance;
    import cpw.mods.fml.common.event.FMLInitializationEvent;
    import cpw.mods.fml.common.event.FMLPostInitializationEvent;
    import cpw.mods.fml.common.event.FMLPreInitializationEvent;
    import cpw.mods.fml.common.registry.GameRegistry;
    import cpw.mods.fml.common.registry.LanguageRegistry;
    import cpw.mods.fml.relauncher.Side;
    import cpw.mods.fml.relauncher.SideOnly;
    
    @Mod(modid = ReinforcedMod.modid, name = "The Reinforced Mod", version = "1.1.3")
    public class ReinforcedMod{
    
    @Instance
    public static ReinforcedMod instance = new ReinforcedMod();
    
    public static ConfigurationHandler configHandler = new ConfigurationHandler();
    
    
    public static final String modid = "reinforcedmod";
    
    public static Item itemRDSword;
    public static Item itemRDPickaxe;
    public static Item itemRDAxe;
    public static Item itemRDShovel;
    public static Item itemRDHoe;
    public static Item itemRDChest;
    public static Item itemRDLegs;
    public static Item itemRDBoots;
    public static Item itemRDHelmet;
    
    public static Block blockReinforcedIron;
    
    public static CreativeTabs reinforcedTab = new CreativeTabReinforcedMod(CreativeTabs.getNextID(), "tabReinforcedMod");
    
    public static EnumToolMaterial toolMaterialReinforced; (error here)
    
    /**
    *
    * Sets up your configuration file whenever you add one.
    *
    */
    
    @EventHandler
    public void preInit(FMLPreInitializationEvent event) {
    //load config file
    ConfigurationHandler.loadConfig(); (error here)
    //register blocks
    ConfigurationHandler.registerBlocks(); (error here)
    //register Items
    ConfigurationHandler.registerItems(); (error here)
    }
    
    /**
    * Sets up new mod additions and registers them.
    *
    */
    @EventHandler
    public void Init(FMLInitializationEvent event) {
    //register your recipes
    ConfigurationHandler.registerRecipes(); (error here)
    }
    
    @EventHandler
    public void PostInit(FMLPostInitializationEvent event) {
    //Finalize initialization
    
    }
    
    
    }


    Im just trying to take this update step by step to make sure im not messing anything up.
    Posted in: Modification Development
  • 0

    posted a message on Need help updating a mod to 1.7.2
    Ok I will upload the code later today in a spoiler, check back then. I am kinda busy with IRL things right now.

    Here is the Main package code.

    I did have help from a friend to reorganize the code a little bit.
    package net.reinforcedmod.mod;
    
    import net.minecraft.block.Block;
    import net.minecraft.block.material.Material;
    import net.minecraft.creativetab.CreativeTabs;
    import net.minecraft.item.EnumToolMaterial;
    import net.minecraft.item.Item;
    import net.minecraft.item.ItemStack;
    import net.minecraftforge.common.EnumHelper;
    import cpw.mods.fml.client.registry.RenderingRegistry;
    import cpw.mods.fml.common.Mod;
    import cpw.mods.fml.common.Mod.EventHandler;
    import cpw.mods.fml.common.Mod.Instance;
    import cpw.mods.fml.common.event.FMLInitializationEvent;
    import cpw.mods.fml.common.event.FMLPreInitializationEvent;
    import cpw.mods.fml.common.network.NetworkMod;
    import cpw.mods.fml.common.registry.GameRegistry;
    import cpw.mods.fml.common.registry.LanguageRegistry;
    import cpw.mods.fml.relauncher.Side;
    import cpw.mods.fml.relauncher.SideOnly;
    
    @Mod(modid = ReinforcedMod.modid, name = "The Reinforced Mod", version = "1.1.3")
    @NetworkMod(clientSideRequired = true, serverSideRequired = false)
    public class ReinforcedMod{
    
    @Instance
    public static ReinforcedMod instance = new ReinforcedMod();
    
    public static ConfigurationHandler configHandler = new ConfigurationHandler();
    
    
    public static final String modid = "reinforcedmod";
    
    public static Item itemRDSword;
    public static Item itemRDPickaxe;
    public static Item itemRDAxe;
    public static Item itemRDShovel;
    public static Item itemRDHoe;
    public static Item itemRDChest;
    public static Item itemRDLegs;
    public static Item itemRDBoots;
    public static Item itemRDHelmet;
    
    public static Block blockReinforcedIron;
    
    public static CreativeTabs reinforcedTab = new CreativeTabReinforcedMod(CreativeTabs.getNextID(), "tabReinforcedMod");
    
    public static EnumToolMaterial toolMaterialReinforced;
    
    /**
    *
    * Sets up your configuration file whenever you add one.
    *
    */
    
    @EventHandler
    public void preInit(FMLPreInitializationEvent event) {
    
    this.configHandler.setupConfiguration(event);
    
    }
    
    /**
    * Sets up new mod additions and registers them.
    *
    */
    
    @EventHandler
    public void load(FMLInitializationEvent event) {
    
    this.configHandler.setupAdditions(event);
    this.configHandler.setupLanguageRegistry(event);
    this.configHandler.setupGameRegistry(event);
    this.configHandler.setupEntityRegistry(event);
    
    }
    
    
    }

    Creative tabs code.
    package net.reinforcedmod.mod;
    
    import cpw.mods.fml.relauncher.Side;
    import cpw.mods.fml.relauncher.SideOnly;
    import net.minecraft.creativetab.CreativeTabs;
    
    public class CreativeTabReinforcedMod extends CreativeTabs{
    
    	 public CreativeTabReinforcedMod(int par1, String par2Str) {
    			 super(par1, par2Str);
    	 }
    	
    	
    	 @SideOnly(Side.CLIENT)
    	 public int getTabIconItemIndex() {
    			 return ReinforcedMod.itemRDSword.itemID;
    
    	 }
    	
    	 public String getTranslatedTabLabel(){
    			 return "The Reinforced Mod";
    			
    	 }
    }

    And Cofiguration Handler code
    package net.reinforcedmod.mod;
    	
    import net.minecraft.block.Block;
    import net.minecraft.block.material.Material;
    import net.minecraft.creativetab.CreativeTabs;
    import net.minecraft.item.Item;
    import net.minecraft.item.ItemStack;
    import net.minecraftforge.common.Configuration;
    import net.minecraftforge.common.EnumHelper;
    import net.reinforcedmod.mod.blocks.RIBlock;
    import net.reinforcedmod.mod.items.ItemRDAxe;
    import net.reinforcedmod.mod.items.ItemRDHoe;
    import net.reinforcedmod.mod.items.ItemRDPickaxe;
    import net.reinforcedmod.mod.items.ItemRDShovel;
    import net.reinforcedmod.mod.items.ItemRDSword;
    import cpw.mods.fml.common.event.FMLInitializationEvent;
    import cpw.mods.fml.common.event.FMLPreInitializationEvent;
    import cpw.mods.fml.common.registry.GameRegistry;
    import cpw.mods.fml.common.registry.LanguageRegistry;
    import cpw.mods.fml.relauncher.Side;
    import cpw.mods.fml.relauncher.SideOnly;
    	
    public class ConfigurationHandler {
    		
    		 private int exampleConfigBlockID;
    		
    		 /**
    			 *
    			 * Sets up the new blocks and items in your mod.
    			 *
    			 */
    	
    		 public void setupAdditions(FMLInitializationEvent event) {
    				
    				 //Tool materials
    				 ReinforcedMod.toolMaterialReinforced = EnumHelper.addToolMaterial("ReinforcedToolMaterial", 3, 1900, 9.0F, 4.0F, 15);
    				
    	
    				 this.setupBlocks(event);
    				 this.setupItems(event);
    				
    		 }
    		
    		 /**
    			 *
    			 * Sets up new blocks.
    			 *
    			 */
    		
    		 public void setupBlocks(FMLInitializationEvent event){
    				 ReinforcedMod.blockReinforcedIron = new RIBlock(3907, Material.iron).setCreativeTab(ReinforcedMod.reinforcedTab).setUnlocalizedName("RIBlock");
    		 }
    		
    		 /**
    			 *
    			 * Sets up new items.
    			 *
    			 */
    		
    		 public void setupItems(FMLInitializationEvent event){
    				 ReinforcedMod.itemRDSword = new ItemRDSword(3901, ReinforcedMod.toolMaterialReinforced).setUnlocalizedName("RDSword").setCreativeTab(ReinforcedMod.reinforcedTab).setTextureName("RDSword");
    	
    				 ReinforcedMod.itemRDPickaxe = new ItemRDPickaxe(3902, ReinforcedMod.toolMaterialReinforced).setUnlocalizedName("RDPickaxe").setCreativeTab(ReinforcedMod.reinforcedTab).setTextureName("RDPickaxe");
    	
    				 ReinforcedMod.itemRDAxe = new ItemRDAxe(3903, ReinforcedMod.toolMaterialReinforced).setUnlocalizedName("RDAxe").setCreativeTab(ReinforcedMod.reinforcedTab).setTextureName("RDAxe");
    	
    				 ReinforcedMod.itemRDShovel = new ItemRDShovel(3904, ReinforcedMod.toolMaterialReinforced).setUnlocalizedName("RDShovel").setCreativeTab(ReinforcedMod.reinforcedTab).setTextureName("RDShovel");
    	
    				 ReinforcedMod.itemRDHoe = new ItemRDHoe(3905, ReinforcedMod.toolMaterialReinforced).setUnlocalizedName("RDHoe").setCreativeTab(ReinforcedMod.reinforcedTab).setTextureName("RDHoe");
    		 }
    	
    		 /**
    			 *
    			 * Not used right now. If you wish to create a configuration file for your mod, you can use this method.
    			 *
    			 */
    		
    		 @Deprecated
    		 public void setupConfiguration(FMLPreInitializationEvent event) {
    				 Configuration config = new Configuration(event.getSuggestedConfigurationFile());
    				 config.load();
    				
    				 //Put config options here.
    				 //Here's a example on how to make a configurable block/item ID (additional arguments for the config.get() method are (*category*, *description*, *defaultValue*)
    				 //exampleConfigBlockID = config.get("Block IDs", "example-block-id", 3907).getInt(3907);
    				
    				 config.save();
    		 }
    		
    		 /**
    			 *
    			 * Adds in-game names to blocks and items. Also adds custom CreativeTab's name.
    			 *
    			 */
    	
    		 public void setupLanguageRegistry(FMLInitializationEvent event) {
    				
    				 LanguageRegistry.addName(ReinforcedMod.blockReinforcedIron, "Reinforced Iron Block");
    				
    				 LanguageRegistry.addName(ReinforcedMod.itemRDHoe, "Reinforced Diamond Hoe");
    		 LanguageRegistry.addName(ReinforcedMod.itemRDShovel, "Reinforced Diamond Shovel");
    		 LanguageRegistry.addName(ReinforcedMod.itemRDAxe, "Reinforced Diamond Axe");
    		 LanguageRegistry.addName(ReinforcedMod.itemRDPickaxe, "Reinforced Diamond Pickaxe");
    		 LanguageRegistry.addName(ReinforcedMod.itemRDSword, "Reinforced Diamond Sword");
    		
    		 LanguageRegistry.instance().addStringLocalization(ReinforcedMod.reinforcedTab.getTranslatedTabLabel(), "Reinforced Mod");
    	
    		 }
    		
    		 /**
    			 *
    			 * Registers new blocks and adds custom recipes.
    			 *
    			 */
    	
    		 public void setupGameRegistry(FMLInitializationEvent event) {
    				
    				 GameRegistry.registerBlock(ReinforcedMod.blockReinforcedIron, "Reinforced Iron Block");
    				
    				
    				
    				 GameRegistry.addShapedRecipe(new ItemStack(ReinforcedMod.itemRDSword), new Object[]{" X ","IXI"," I ",'X', Item.diamond, 'I', Item.ingotIron});
    		 GameRegistry.addShapedRecipe(new ItemStack(ReinforcedMod.itemRDPickaxe), new Object[]{"XXX"," I "," I ",'X', Item.diamond, 'I', Item.ingotIron});
    		 GameRegistry.addShapedRecipe(new ItemStack(ReinforcedMod.itemRDAxe), new Object[]{"XX ","XI "," I ",'X', Item.diamond, 'I', Item.ingotIron});
    		 GameRegistry.addShapedRecipe(new ItemStack(ReinforcedMod.itemRDShovel), new Object[]{" X "," I "," I ",'X', Item.diamond, 'I', Item.ingotIron});
    		 GameRegistry.addShapedRecipe(new ItemStack(ReinforcedMod.itemRDHoe), new Object[]{"XX "," I "," I ",'X', Item.diamond, 'I', Item.ingotIron});
    		 GameRegistry.addShapedRecipe(new ItemStack(ReinforcedMod.blockReinforcedIron), new Object[]{"III","IXI","III",'X', Block.blockIron, 'I', Item.ingotIron});
    		 GameRegistry.addShapelessRecipe(new ItemStack(Item.ingotIron, 17), new Object[]{ new ItemStack(ReinforcedMod.blockReinforcedIron)});
    		 }
    		
    		 /**
    			 *
    			 * Not used right now. If you are creating new entity's, you can use this method if you wish.
    			 *
    			 */
    		 @Deprecated
    		 public void setupEntityRegistry(FMLInitializationEvent event){}
    		
    	
    }

    This is only the main "com.reinforced.mod" package, there are two other packages for the items and the blocks.

    Edit: If I recall correctly someone the values are still the same but they just need to be replaced with functions values. Additionally I uploaded this direct when I imported it to eclipse. I decided to scrap the massively modified version because it was a nightmare.
    Posted in: Modification Development
  • 0

    posted a message on Need help updating a mod to 1.7.2
    Sorry for the long wait reply but, I already did import the code and attempted to fix some of the errors but to no avail. I am still getting to know Java. What do you suppose I do?
    Posted in: Modification Development
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