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    posted a message on Do you like the current combat system? If you do, what do you hope they'll leave alone in the combat update?

    I personally don't like or dislike the current combat system. It is not something I pay much attention to.


    I wouldn't mind them expanding the options in weapon choice, like a spear in the very least, among other ideas out there.


    As far as to what I wouldn't want them to change... I am unsure. I am a builder, not a fighter. I only fight when I have to, or want a certain thing. So on that note, I can only hope the changes are not too extreme to make easy/normal too much more difficult, and hoping to balance them a bit more to the difficulties they should be across all of them. easy should be easy, and hard should be hard. Well adding more diversity to what the difficulties mean anyway...

    Posted in: Recent Updates and Snapshots
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    posted a message on Official MCX360 Twitter Update Thread | September 30th
    Quote from Killin_dat_mob»

    I wonder if 4J will ever consider making a Star Trek themed texture and skin pack? Would be lots to do with that one.


    Yeah... that would be interesting. My uncle was mentioning that since they have star wars, why not star trek... I have to agree since they have the other. I mean they have quite a few others. :)

    Posted in: MCX360: Discussion
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    posted a message on Official MCX360 Twitter Update Thread | September 30th

    Well at least they have something similar to doku... Which is the Fantasy pack. Not the same, but is quite similar; at least in concept.


    I saw the more variety in texture packs the better. More to choose from. I don't know about mature packs, as that is subjective. However I can see why the Natural one is up there, as that is higher resolution and well more natural to what we would see on earth. Something like that....


    I would love to see more sci-fi, doku similar ones myself, if not touches on the rpg fantasy universes out there that are similar in the way of Final fantasy, zelda, and dragon warrior. Or some of the more modern variants of those tipical genres, which we do have a few. Loving the steampunk, and skyrim ones... At least what I saw of the trial editions. I will more likely buy when able to add credit to my account....

    Posted in: MCX360: Discussion
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    posted a message on Snapshot 15w14a

    Valentine's Day extended...


    Now only if I could play it...><


    (Note: It runs like 1.7.x for me which is pretty bad, at least with my computer.)


    Oh well at least I tried.:)


    Like the amusement in this one, very entertaining joke....

    Posted in: Recent Updates and Snapshots
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    posted a message on Why being young isn't fun :(

    I find this topic really odd. Kids these days or even kids around my days had/have more time on their hands than I have had as a child. Granted I have even less time now than I did way back when.


    I have never once even thought of maturity through out my life. I have been told here and there I am down to earth or "mature", but never really put much thought into it. I did what I could.


    When you grow up moving 40 times in 12 years, you learn very quickly about the time you have to do things. It just gets less the older you get it seems. The only thing that adults have that children don't, is responsibility. A kid can be responsible, but that gets more challenging for some over time. Quite a bit of my childhood was spent packing and unpacking. Life is strange, and I tend to make the most of what I have before me, or what I can achieve.


    Missing childhood and all that free time is not something I can really miss too much, as I only had half that in comparison to most kids now & then. I guess I am usually the odd one in the crowd. Been to quite a few different places throughout my country, and 1 on the border. I have seen more in my childhood than most would.


    Nothing really is at fault as that is the way of circumstance and life.


    What does that have to do with the conversation. Well all I can say is just being yourself and do what you can while it lasts. There is more to life then meeting age requirements of something. I am just glad that schools taught me what they could, even if they did lack in some areas of knowledge/teaching, but they did their best. Also my parents made my youth more fun to sway how much we were moving. I mean I was able to go to a lot of amusement parks due to that.


    I don't see myself going to as many as I did then, due to funding needed for those, but I could try in the very least. There is more freedom as a child than an adult, as more things get tagged onto you the older you get. So make the best of it; I know I did, or tried my best doing so. Don't really worry too much, as you may have to at an older stage in life.


    Well that is make perspective. Each individual is their own being.

    Posted in: General Off Topic
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    posted a message on Survival VS Creative?
    I mainly play in survival. I enjoy the fact I gather resources to build. I do usually have cheats enabled, but the only one I really use is keep inventory one. That way I can focus on what I do build.



    Creative I do use every so often, but mainly to test out things whether it is seeing block mix up in a build to see if I like it or redstone testing. I don't generally build in creative; unless I set forth some rules for myself. I get bored quite easily in creative.



    Both modes are decent though, just I prefer one over the other.:)
    Posted in: Discussion
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    posted a message on Why is it that droppers r not going down the way I want
    So the droppers work like how placing wood did in TU18 and below? Hmm... That is how it is sounding. This one should be based on block facing as well, and not player orientation... Should be. Wonder why it was done that way...I'll have to take a look at that, as I didn't realize another update had even came. ><



    So many updates for a lot of games in the past couple months... Good to know for now till it is situated.:)
    Posted in: MCX360: Discussion
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    posted a message on Minecart issues/questions
    Quote from UpUp_Away95»

    Stopping a furnace minecart is as easy as just letting it run off the rails (i.e. just have the track end at your intended destination). The furnace cart will run out onto the grass (or stone or whatever) and stop dead in its tracks.

    Wonder if pistons work without breaking track... I know they did at one time on the pc with two set of pistons; one for block below track, and one for track.

    If so then would be possible to make a station with that coal cart. well in theory. Anyway thanks I almost forgot about that part.:)
    Posted in: MCX360: Recent & Upcoming Updates
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    posted a message on Minecart issues/questions
    unpowered railed is the only thing that eventually gets the carts to stop. However if you are trying to stop a furnace cart... That is a different matter, as that one obviously will only stop completely when out of fuel. Unpowered rails will only slow one of those. Of course if you have enough upowered rails you can get it to slow down enough to get in and out. Although that would be a task and a half to setup. I haven't messed with the furnace minecarts enough, due to these things.



    I personally just use power rails in combination with pressure rails, as well redstone to make stations. I have yet to test if the bugs with redstone have affected my rail stations and lines... Hopefully if there are bugs, as up mentions, they will get fixed in the next version.



    Most of my experience comes from prior to this update. Have not gotten to that point in the game in this recent update yet. There are plenty of station videos that will work theoretically. Should not be much change in how they work, assuming the bugs do not affect them much. Only one way to find out is trial & error for yourself on those. I may eventually get around to building a few stations, but that would take a while; since I slowly progress. One note though is that more likely any that use the cart storage systems involving trap door or door may not work right now. Not that those were very efficient in the first place; since prone to breaking down every so often...



    Anyway that is all I have really to add, with what I know.
    Posted in: MCX360: Recent & Upcoming Updates
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    posted a message on Title Update 22: What do you expect/want to see?
    I would like to see hardcore, adventure mode and mods that are in game purchase

    Adventure mode is already in the game. It is just not selectable upon map creation. You have to create a map, save & exit, then when loading it again you will have the option for it as game mode...

    The 3rd may not ever happen for obvious reasons; but DLC might with things they come up with. I wouldn't hold my breath for that. I won't say much on hardcore, as that one does not interest me in the least...
    Posted in: MCX360: Recent & Upcoming Updates
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    posted a message on Official MCX360 Twitter Update Thread | September 30th
    Quote from getbent824»

    By direct sunlight, do you mean that the block in front of a door needs to be open to the sky? Some of the buildings which are part of a natural village have a lodge-type building that has an overhanging roof. Does this roof negate the door?

    no.

    It is the ratio of blocks on either side of the door, including the block above door. As long as the sunlight is hitting a shorter ratio of blocks compared to the inside, then it will be considered a house. However if it is even number blocking sunlight, then that will negate it being a house. always has to be an odd number up to I believe 5 blocks to count as a house.

    That is just a rough idea, and why the natural spawning of houses in the world actually count as houses.
    Posted in: MCX360: Discussion
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    posted a message on reseting nether and chests
    could be a bug... never tried myself, as haven't journeyed in the nether enough to know of this. I believe it is intended for them to respawn like breaking the bonus chest will respawn it on load. But in this case to reset nether should reset chests within the nether.



    Unsure how those work on the console version. Above is just what i am guessing as intended behavior that is suppose to happen.
    Posted in: MCX360: Discussion
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    posted a message on Official MCX360 Twitter Update Thread | September 30th

    all villagers on my map are gone , i leave for just one night and they all died yet i still can't breed any in by doors, i can only resurrect.

    If all gone, then of course no breeding...O_o takes more than one to tango.

    well at least you can convert still, so that is a plus, even if costly at times. Hmmm... very odd if trying to get new converted to breed with doors is not working like naturally spawned; that is something I will have to look into when I have time, or able to do that in survival. That might take a while. >< at least for me.
    Posted in: MCX360: Discussion
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    posted a message on Official MCX360 Twitter Update Thread | September 30th

    speaking of spawning has anyone noticed that it seems the spawn limit has changed? if there even is a spawn limit still, because of it, i was able to get all colored sheep on my super old map. but my villagers still can't breed. then at the same time i can resurrect the zombie villagers.

    Have not messed with livestock yet in this version. But that is interesting to know.

    To answer at least in partial, yes there are limits, but it is a matter to how high or low they are.

    Look at signs, item frames, and chests. Then again I am unsure if limit on chests, and it there is; must be pretty high. Regardless there is limits on quite a few things within the game. Villagers probably kept the same limit as before, for all I know. Unsure what it was and is now. Have a habit of starting a new map each major update that is not a patch of some kind...
    Posted in: MCX360: Discussion
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    posted a message on Official MCX360 Twitter Update Thread | September 30th
    actually they didn't say it would be different, they said they will be going a different direction in the future. Which is pretty vague and broad to really know exactly what they meant by that. Of course this was a long time ago roughly around the time 1.7.3 & 1.8.2 got to the console. We will see what they have in mind eventually, but so far each version has their differences. I mean, the generation itself is different than how the pc does it.



    spawning is another major difference, and how certain things work are some others.



    the language they are programming it in is also a difference. Some of the differences are not visible sometimes. So I can only assume this is part of that statement and they ring true to an extent.



    As for content differences that is a whole other story...
    Posted in: MCX360: Discussion
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