Mainly just browsing the beta forums, it looks more cleanly done. I am one to actually not mind the white of it all, and the general look. There are quite a few things that I am not fond of...
1. Like someone else mentioned, the forum icons. The reason i am not too fond is now they are all the same shape and tend to make at least to me pretty bland. I like the way it is done on this one where at least the icons have a different shape to them. Makes easier to recognize at a glance when they are not all cubes. I know there are pictures on them representing what they are, but that is not something noticed really at a glance right off. Sure probably could get use to them, as I adapt pretty well to things.
2. I agree with the others that have said it, that the upvote/thanks bit does to be a bit more noticeable/prominent, as right now it sort blends in... Too me a few glances to see where it relocated, although that is a good spot; it just blends in a bit, and being as small as it is makes it blend even more.
3.unsure what to make of the title bar, as it seems almost out of place. It isn't the colors for me, it is something I can't quite put my finger on... Maybe it is for the fact it looks like it belongs on a smart phone...O_o Not sure...
4. The layout is nice, and the collapse is good feature. However when all things collapsed or just having one/few section(s) open; makes it slightly look like a list of titles instead of actually different parts of the form. In a way no way beyond the triangle arrow and list style size being bigger font, there is to tell that they are separate sections, unless you actually knew the site before hand like myself. Might be just a nitpick on my end, but it is how I see it.
5. Also like some of the others the thread/reply count being like it was excel style doesn't help. Think it is better the way it is here, where it says what the number represents right after the number. After all those columns can get pretty long. This one might go with #1 in a way as being able to tell certain things at a glance is sometimes best. Not all things but at least this one along with the icons.
Other than that which has been already mentioned, I don't see very many problems. It definitely loads faster, and that much I do like a whole lot. Plus, no flicker like this site; that is a plus.
- Tamorr
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Member for 11 years, 7 months, and 13 days
Last active Wed, May, 22 2019 00:32:49
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Jun 4, 2014Tamorr posted a message on Help Us Test the New, Improved Minecraft Forum!Posted in: News
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Sep 15, 2013Tamorr posted a message on Minecraft News - Huge Portals, Huge SnapshotsProbably xbox one, but it will be way later than the initial release. ><Posted in: News
The new snapshots I am definitely enjoying to an extent...:D Large portals are something actually nice to see... -
Sep 5, 2013Tamorr posted a message on 13w36a Snapshot Ready for Testing!I know someone mentioned the M being appended to a biome type being most likely mountains, but the only one I've seen so far with an M is Jungle M; And that in both areas of that jungle is a large pool of water...><Posted in: News
I thought was Marine or Marina due to that fact. The jungle was not taller than the rest in that are since the pool of water was actually lower. Just wondering bout' that...
So far I have seen all but the either types of mesa, mega taiga, and all snow variants..(I have seen the snow capped extreme hills as that seems to be everywhere in the worlds I have loaded...
haven't really noticed anything else someone hasn't mentioned....
Overall I have to say it is a great improvement in fps and overall look.:D -
Jul 9, 2013Tamorr posted a message on Mojang to Cease and Desist...Putt Putt?Posted in: NewsQuote from sthreet
Actually I found out about this recently and assumed it was really recent. My bad to whoever replied to me earlier when I asked why they are getting sued so much...
But still, I don't know anyone who calls any of the morrowind series of games "the elder scrolls" except maybe rarely.
I know plenty of people whom call "elder scrolls" with or without the The part... me included...Of course I wouldn't call it the scrolls series as that would be silly... Since that is too broad of a term... The only reason I do call it by that name is due to the fact that I actually own the second game in the series daggerfall. Not that it would really run on a NTFS system...><
Anyway... *shakes head* this just seems like jumping the gun before they even shoot the bullet out. O_o
Hence shooting themselves in the foot or worse... Didn't really know putt putt was still around... hmm...more or less a copywrite... I just have to laugh at this due to lack of research.... -
Jul 9, 2013Tamorr posted a message on Cube World Wiki is LivePosted in: NewsQuote from soulstealer
you can only search for something you know exists,i didnt know it existed and never would have seen it if it hadnt been here.
What I was meaning the search for feature is for all those redundant threads... like 50+ ones about 1.6.... That may be an exaggeration but it is a valid example. Of course you wouldn't have found cube world without knowing about it, thought I mentioned that...><
That is why I was saying it is nice they posted where they did even if it should be in another section.:D -
Jul 8, 2013Tamorr posted a message on Cube World Wiki is LiveI for one don't mind it being posted after seeing it prior on a youtube channel... Ethos... Regardless of this being in the wrong section, it is not like it is being posting in several threads. Not much of a bother as many of the other redundant ones that you could use the search function for...><Posted in: News
What I did see of the game is a real treat. I would buy if had the money, but in the very least register so I could be prepared for when affordable... I mean when I have enough that is...><
It is nice seeing another in the voxel genre no matter how different it is. That is what a genre is suppose to be... At least that is what I thought. I think this would be better in the discussion section though, not that it really matters to me, since I enjoy seeing it here.:D -
Jun 20, 2013Tamorr posted a message on Curse Presents: "Can You Minecraft IRL?"I can see how they relate...After all I like building; block by block, with each piece that I accumulate over the course of time. gathering resources in the instance of lego is going to the store and buying more parts, where as in minecraft you gather by mining, chopping, shoveling, smelting, and crafting materials....Posted in: News
There are similarities even if they are quite different and many aspects. That was an entertaining video.:D -
Jun 7, 2013Tamorr posted a message on Snapshot 13w23a Ready For Testing!Posted in: NewsQuote from RTSolvalou
Cows eating buckets? It's not April 1st...
Didn't know cows ate metal.
Good to see them focusing on bug fixes, otherwise they're just chasing their tail every time they add features.
nah I guess those cows wanted more iron in their diet...lol
Interesting additions, even if they really don't pertain to me much. If that is a prelude to a new gamemode that would be decent. I don't really use golden apples, however the potions I might. I'm 50-50 on that part. Unsure what to think, but at least it let's us know something is getting done and things are being added, even if few or minor. That is so far quite a bit for the full 1.6, if you add up everything. So keep them rolling...
Interested in seeing what else they add... or change... or fix... -
Jun 5, 2013Tamorr posted a message on Villager NewsSo that's why quite a few of my villagers end up in a 2 block drop hole...><Posted in: News
that was great...lol - To post a comment, please login.
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You can even specific theoretically how much ore is in each chunk to even what level they will appear on. There are some pretty advanced features on half of those 5 pages I think. Don't remember the exact amount, but it is there. I believe it is custom world you would have to switch to in the latest version.
I have only messed with it a couple times when was in snapshot and once in 1.8 pre-release. Some combos of settings do have a chance to crash the game, especially if they are ones that your system could not handle.
Now I don't think if that was added, it would be so elaborate as the pc edition, but it might have some basic settings that are proven to function without crashing or causing too many problems.
I really like the idea of adding a new villager "Adventurer" or "Nomad" that would sell such items. That would be a nice way to go about getting those blocks/resources.
EDIT/APPENDED: I do realize when looking on the wiki that you can indeed make that dirt block, "course dirt" and it uses gravel & dirt. How nice is that, an actual use for gravel that I would use. Anyway it is 4 pages of custom settings according to the wiki. Figured I would point my own mistake, since it has been a while that I messed with those settings.
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oh I know... but I doubt it is going to be creative only, as you can still get clay in the world; it just would be limited due to the lack of the new biomes.
Didn't I mention having stained clay anyway in that quote...
The ones I was refering to to have more ways may include stained clay, but primarily refer to ones that need those biomes to actually get them. the dirt & potzal was my example of ones that need the new biome in order to find them. Hopefully they will add ways to get them when/if they add them. Of course that is speculation or hopeful thinking.
As for the stained clay in the 1.6 edition you could smelt clay blocks to get it. So there is one way to get in survival, albeit a limited way. So for that I would reiterate hopefully we will eventually get other ways to get these resources that are difficult to get that are mainly for aesthetics anyhow. Just hopeful that things will be well, no guarantee it will happen.
Also the world setup was not released until this recent update with 1.8. That has the multitude in setup functionality that many even in the pc part have been asking for a long time. Granted still has a few kinks though.
I know pretty much all that was between 1.4 & 1.6.4 including those updates. Can't list all off hand but do know very well what entails. Quite a bit.
biomes are definitely speculation or just hopeful thinking. not that it would be, as that is something I even doubt will; at least in this next major update.
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But again this is just what I think. On the 360 for sure when/if they do add the new biomes that will probably be some tweaking in the generation, as I am sure it will be quite different algorithm than the pc version. The pc edition is too spread out to fit on either system. With that said it is more likely to fit on the one with quite a few tweaks, but on the 360 there just is no way to do it effectively. I am not really wanting all biomes on one map, even if would be nice, just a way to get certain resources some of the biomes have. Like the dirt & potzel. If there was an alternate way to get some of those resources, it would be quite nice.
I am sure though if they add them it will be quite different than the pc. At least how the biomes are setup. Anyway, I am awaiting for most the other features that are confirmed, as that will be nice to work with.:)
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Some how I think they will be grouped like the wolfs and ocelots... It would not make sense to group them with the other farmed animals. But that also is speculation or just my best guess on the matter.
I for one not really truly looking forward to horses, not that I don't like them, just I am more looking forward to what comes with horses, hay bales.:)
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I think the locked repeater in reference is the one near the daylight sensor, as that does not look anything like the comparator; nor does it remotely look like the repeater that is attached. Maybe that is how the "locked" option looks like when active. that is what looks to me, and more likely a guess.
Overall it is nice to see a lot of the redstone stuff showing in this one. Unsure what to make of the shadows in the left portion of the screen, as they look like normal mobs to me; especially the cow printed shadow one to the right of the zombie.
As to the one mentioning locked chests, I have to agree that is hard to determine from this pic, as there is no regular chest next to one. The redstone leading up to one of the chests is not a way to tell either as that more likely is to determine if there is anything within the chest or not. I am assuming that even regular chests give off a redstone signal when items are in it. Which means in the very least chests are now giving a redstone signal.:)
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Anyway I will say the same thing I did there. The Official 1.8 release actually is the first time in a long time that I am able to play feasibly. I am getting framerates that I have not seen since 1.3.2. This is due to the new VBO setting.
Now in the pre-release that setting had quite a few bugs, namely not being able to see the terrain, so it was a no go. Although I had the same FPS as the release, it was unplayable. The release apparently fixed something with that new setting, so now I am able to play; granted it is not the best FPS in the world, but for myself is feasible to play comfortably. between 25-45 FPS with average 35-40 FPS roughly...
I hadn't had those fps since 1.3.2.
1.4 - unplayable due to some kind of corruption happening, not to mention a small fps decrease.
1.5 - The fps was quite a major decrease in fps.
1.6 & 1.7 - The fps was still pretty low, and almost unplayable. I could hardly play without optifine; and even then I would only get 15-20 fps, which mostly dipped down to 5.
So for me I finally was able to actually play the PC edition with 1.8 being fps almost equal to 1.3.2; well with that new mode of course. I am unsure what the 1.8.1 pre-releases, if there is one, is even like. I'll wait till they are actually out to know.
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The first thing I would build would be what I usually build; a place to store my habbit of a packrat in, as well the place that would sprawl out into the base/place I have in mind. I'll get to the new stufff when I am able.
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Still don't see the dirt slab thing. I am probably going to agree with Minecrafttinlikecrazy here that it could be the snow that is causing the illusion or something like that.
As for the size comment. I didn't say from each other in perspective, even if that is where the conclusion came from. Sure they are roughly the same 1x1 block distance away from each other; that is apparently 3 blocks. Easy to see if you look at the snow and count.
What I meant of perspective is the player, the character view, not the trees relation to each other. Of course that in it self proves my point. The angle of the shot makes things to the player closer to the character than what is in the background somewhat bigger. That is depth of view. Also just looking at the snow layer, which is apparently 1x1 in the screen shot and the tree it is next to, you can obviously see the snow layer is of the same size or width of the tree base. drawing the squares from the snow layer to the tree to the far left you'll see that that also is the same width.
I was looking at the whole picture for a bit and that is how I came to my conclusion of the size of trees. They are not 2x2, at least not in that photo. They are normal size of 1x1. So in essence it is point of view, with depth of field in mine. Depth perception, where things closer will appear bigger than the things further away. The starting point of depth being the character itself; or the screens camera view. I say the latter bit due to fact the camera would be based near the head region of the character and not on the ground where the feet are.
Anyway make of it what you will but that is how I see it and have come to my conclusion as I have said.
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The reason I say that tree is 1x1 is due to fact that tree is closer than the one to mid left. And the one to the far left is even closer than the one with the snow layer in front. It is a depth perception thing I believe.
Although nice to see layers in snow being presented.:)
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Quite a bit of dreaming there, but most unlikely. I can probably see some features being pulled forward, however not the update itself. Mainly due to the terrain changes that occur. Although I would be mixed feelings on that, as it is all about how they go about doing so when the time comes, if they decide to.
As is though what they are adding in, or going to add in next is quite a long list of thing. Would have been nice if they included the colored wood for fences and the like, but that for me would be dreaming or hoping, if not a little of both. Patiently awaiting to see all that will be in beyond the obvious, if there is anything. I will have a hey day almost literally with some of the features and automate certain things further.
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That is not even mentioning the generation that changes with it. Well not directly. I just hope they don't switch to that sort of genration since the biomes are more spread out in a way. Things would get monotonous. Now if they compacted it somehow that would be fine, as I am sure even with the compacting bit not all biomes would be on the map.
Also stained clay, even if that is part of the 1.6, I think; that will still be a bit of a limited resource. What I do hope is that some of the mechanics do show up, like fishing.
I don't really want the enchanting bit, due to having to enchant something in order to change the enchantment that will most likely show up. That may give books a bit more nudge, but still a bit perplexing. I do like the idea for costs in enchantment if the cost is a renewable resource that is in abundance to a degree. Think I prefer the xp bit over that though, seems more balanced, even if you have to constantly enchant to get what you want. That part would not change no matter what due to that nudge.
Things like miscellaneous crafting recipes I would like to see are those of cracked, mossy, chiseled stuff. As well what you have mentioned, being able to craft some of the new blocks as well a few, like saplings for new trees being in the bonus chest.
Armor stands, banners would be nice too... among other things, as there is a lot even in the most recent version...
Granted if they do decide to add anything it will probably be a while yet, since they would have to get the rest of 1.6 equivalent done. Hopefully we would in the very least see something pulled forward that they can, but that maybe hoping/asking for too much, as that is quite a bit already. I will mainly be glad for when they are done with the current update they are working on. Hopefully things go well enough to where the new additions won't bog down the box. Sure they will adjust this and that, at least I would think they would.
Anyway it is just nice to see a whole lot already coming to the system. Glad for that.
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Still the same as before. I don't have a monument nearby so can't really check that, but is better near water.
20-30 by default.
35-55 with VBO, which is fine by me. I can play in those numbers, well at least in single player. Multiplayer problems is due to my connection and not the game. granted this is all in 8 view distance(don't remember the actual term at the moment).
And again this is the first version in a long time that I actually got back fps that I had in 1.3.2. It was down hill from there; till this update at least.:)
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When was that added... Sad though that it is combined with something I actually want. So I guess I learn to live with it in this case.
I like the creepers, just not their explosion much. Get enough of that with enderman's moving nights.
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That about sums it up.