I know this thread's getting a bit old, but in case anyone else is wondering the ability to rotate is not yet implemented in version 2.0 which is still in alpha (see here). Your best bet is to go back to MCEdit 1.0 until 2.0 is released.
Um, could I get something like a screenshot of what it's supposed to be like if it's not troubling you too much?
Oh, and MITE seems to have a different world gen then vanilla?
Here is what I was trying to describe with the fence. It is the simplest option to farm a spawner, and can also be used at the end of a long dark corridor or anywhere that mobs tend to build up. Just don't stand right up against it, they can hit through the gap.
Here is a variation of a door trap I was using in MITE without the pistons. The trapdoor on the left is to give a way for the player to get in and out to loot.
If you have more materials here is a stackable passive mob farm design (not my design) that can also be created in a 2x2 grid of what is shown. The slab in the middle stops spiders from spawning, have only a two high gap between stacks to prevent endermen from getting in and placing blocks to replace everything. Originally you would have a water source block on each level in one corner. But without the means to move water source blocks this modification lets you use a single water source on the top layer. If you dig this stack into the ground you could potentially use a channel from a lake or river, or alternative use an ice block to place the water.
To make the water spread across each level from the single source, you need to place the water with no holes below it. First let it spread on the top level, then break the block below it so it spreads down to the level below. The pathing of the water will not update and continue spread on the layer above while also flowing to the layer below. This can be repeated all the way down.
Also, Cogeco anti-virus detects this as a trojan virus. Is it just my antivirus?
No issues detected with Trend Micro .
Diamonds function has been replaced with higher end metals like mithril and adamantium. Adamantium tools are massively more durable, I would argue it outclasses diamond from vanilla.
Changes
- Mobs have even fewer drops when killed by massive fall damage
- Runestones and runegates have been added (see Wiki)
Runegates, do these portals provide two way travel? If not it essentially sounds like a restarting the game in a distant location with no gear or experience. I wonder if there are any other hidden properties you are not telling us?
I think I get what the room is supposed to be like, but I don't really get where I have to put the access point or fence post.
and really don't get the entire
Yeah I probably shouldn't post from my phone first thing in the morning. I was combining a second idea at the end there. Consider just the room for now. There is no way for you to get inside, and the only way you can see in is the fence posts. Enemies will see you on the other side of the fence and push up against it allowing you to kill and loot them through the gap.
The reason the wall with the fence post/access is diagonal is it stops the fence from attaching to anything but the floor and roof. That is essentially the configuration for farming a monster spawner.
The second idea was to build this room underground, allowing you to trick monsters to fall through a hole and into the room for killing later.
Since mobs will go for your door placing the fall trap infront of your door gives you a reliable stream of monsters.
Two extra considerations for having this trap at your door are the exclusion range from your character in which mobs will not spawn. Also the risk of falling into your own trap which as described above has no way out for you.
Well, anyone care to share how to make a good starter mob farm?
Dark room in the ground with a diagonal wall where your access point is and a fence post floor to ceiling to close the opening.
0 0 0 0 0 0
0 0
0 0
0 0
0 X
0 0
0 0
The important element is the diagonal access point and fence post. It let's you reach through, stops all mobs from coming through including the 1x1x0.5 cave spiders. You can also quickly duck behind cover if creepers start fizzing (not tried with the new AI). This setup is best used with a monster spawner if you can find one.
You could place the room below your door with an opening into the roof of the dark room directly in front of your door so that mobs are lured into the trap as they attempt to get inside.
This definitely is not the most efficient concept without a monster spawner, but it is resource friendly, does not rely on water, and will also act add a base defence.
Okay, I will check it out tomorrow. Do you know if an Exception line number was given in the crash dump?
Confirmed this happens for water as well. Crash dump below.
---- Minecraft Crash Report ----
// Don't be sad, have a hug! <3
Time: 11/06/14 1:06 PM
Description: Exception while ticking a block
java.lang.NullPointerException
at wr.tryPlaceContainedLiquid(ItemBucket.java:333)
at gs.b(DispenserBehaviorFilledBucket.java:28)
at bh.a(SourceFile:12)
at any.j_(BlockDispenser.java:138)
at any.a(BlockDispenser.java:181)
at js.a(WorldServer.java:1367)
at js.b(WorldServer.java:267)
at net.minecraft.server.MinecraftServer.t(MinecraftServer.java:727)
at net.minecraft.server.MinecraftServer.s(MinecraftServer.java:613)
at bkz.s(IntegratedServer.java:142)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:517)
at hi.run(SourceFile:583)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at wr.tryPlaceContainedLiquid(ItemBucket.java:333)
at gs.b(DispenserBehaviorFilledBucket.java:28)
at bh.a(SourceFile:12)
at any.j_(BlockDispenser.java:138)
at any.a(BlockDispenser.java:181)
-- Block being ticked --
Details:
Block type: ID #23 (tile.dispenser // any)
Block data value: 13 / 0xD / 0b1101
Block location: World: (-2046,68,3171), Chunk: (at 2,4,3 in -128,198; contains blocks -2048,0,3168 to -2033,255,3183), Region: (-4,6; contains chunks -128,192 to -97,223, blocks -2048,0,3072 to -1537,255,3583)
Stacktrace:
at js.a(WorldServer.java:1367)
at js.b(WorldServer.java:267)
-- Affected level --
Details:
Level name: Highlands
All players: 1 total; [jv['Taliel81'/18, l='Highlands', x=-2047.67, y=66.00, z=3170.61]]
Chunk stats: ServerChunkCache: 1080 Drop: 0
Level seed: -4669912734424746701
Level generator: ID 02 - largeBiomes, ver 0. Features enabled: true
Level generator options:
Level spawn location: World: (40,64,32), Chunk: (at 8,4,0 in 2,2; contains blocks 32,0,32 to 47,255,47), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 33343090 game time, 33343090 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 41079 (now: false), thunder time: 14717 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Stacktrace:
at net.minecraft.server.MinecraftServer.t(MinecraftServer.java:727)
at net.minecraft.server.MinecraftServer.s(MinecraftServer.java:613)
at bkz.s(IntegratedServer.java:142)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:517)
at hi.run(SourceFile:583)
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_45, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 136293392 bytes (129 MB) / 462422016 bytes (441 MB) up to 954728448 bytes (910 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
AABB Pool Size: 5429 (304024 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: Packet85SimpleSignal, GuiMITEDS, ThreadDedicatedServer, ...]
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 71
Profiler Position: N/A (disabled)
Vec3 Pool Size: 1541 (86296 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 1 / 8; [jv['Taliel81'/18, l='Highlands', x=-2047.67, y=66.00, z=3170.61]]
Type: Integrated Server (map_client.txt)
Is Modded: Very likely; Jar signature invalidated
Just encountered a game crash in the new version. I pushed a button to activate some dispensers I have set up to place lava source blocks and the game crashed. Every attempt to reload the game would crash until I rolled back to the previous version. I imagine this is related to the recent bucket changes and presumably will happen with water buckets as well.
Also, is this a simulator or a game? It's not like we need a whole lot of realism in a world made of blocks.
or with zombies and magic..
edit: with the changes to buckets has the ability to enchant a bucket to hold source blocks also been added? I think that would be a good balance without stifling endgame creativity. It could potentially be restricted to adamantium buckets to keep it endgame.
I was also thinking along the lines of needing an enchanted bucket of "holding" or somesuch before you can transport water and lava blocks.
A lot of interesting discussion here, but as yet there are two significant side effects which have not been brought up by not being able to transport water blocks that I think would make it a game altering change.
1. It would no longer be possible to use water in contraptions for the movement of items or mobs etc. Half the fun of the game for me is making these kinds of things.
2. While mining, people would no longer be able to put themselves out when set on fire by lava, hellhounds, and importantly fire elementals which I only seem to be able to kill with water or snowballs. The water could also no longer be used defensively to create choke points etc when overrun by enemies.
Because of these points I would be very against the idea of not being able to transport water at all. However there is some middle ground:
- Enchanted buckets of holding for moving source blocks sounds a good way to balance this
- Could remove the ability to make infinite water (so behaves like lava)
- Crop rotation bonus. This is a variation on pk101's final point, and it fits with how mankind improved farming techniques over time.
0
I know this thread's getting a bit old, but in case anyone else is wondering the ability to rotate is not yet implemented in version 2.0 which is still in alpha (see here). Your best bet is to go back to MCEdit 1.0 until 2.0 is released.
0
Thank you so much for creating this! it's going to save me so much hassle.
0
Cheers
0
Here is what I was trying to describe with the fence. It is the simplest option to farm a spawner, and can also be used at the end of a long dark corridor or anywhere that mobs tend to build up. Just don't stand right up against it, they can hit through the gap.
Here is a variation of a door trap I was using in MITE without the pistons. The trapdoor on the left is to give a way for the player to get in and out to loot.
If you have more materials here is a stackable passive mob farm design (not my design) that can also be created in a 2x2 grid of what is shown. The slab in the middle stops spiders from spawning, have only a two high gap between stacks to prevent endermen from getting in and placing blocks to replace everything. Originally you would have a water source block on each level in one corner. But without the means to move water source blocks this modification lets you use a single water source on the top layer. If you dig this stack into the ground you could potentially use a channel from a lake or river, or alternative use an ice block to place the water.
To make the water spread across each level from the single source, you need to place the water with no holes below it. First let it spread on the top level, then break the block below it so it spreads down to the level below. The pathing of the water will not update and continue spread on the layer above while also flowing to the layer below. This can be repeated all the way down.
0
No issues detected with Trend Micro .
Diamonds function has been replaced with higher end metals like mithril and adamantium. Adamantium tools are massively more durable, I would argue it outclasses diamond from vanilla.
0
Runegates, do these portals provide two way travel? If not it essentially sounds like a restarting the game in a distant location with no gear or experience. I wonder if there are any other hidden properties you are not telling us?
0
I've seen them bash down doors to get to them. Presumably they would break blocks as well.
0
Yeah I probably shouldn't post from my phone first thing in the morning. I was combining a second idea at the end there. Consider just the room for now. There is no way for you to get inside, and the only way you can see in is the fence posts. Enemies will see you on the other side of the fence and push up against it allowing you to kill and loot them through the gap.
The reason the wall with the fence post/access is diagonal is it stops the fence from attaching to anything but the floor and roof. That is essentially the configuration for farming a monster spawner.
The second idea was to build this room underground, allowing you to trick monsters to fall through a hole and into the room for killing later.
Since mobs will go for your door placing the fall trap infront of your door gives you a reliable stream of monsters.
Two extra considerations for having this trap at your door are the exclusion range from your character in which mobs will not spawn. Also the risk of falling into your own trap which as described above has no way out for you.
1
Dark room in the ground with a diagonal wall where your access point is and a fence post floor to ceiling to close the opening.
0 0 0 0 0 0
0 0
0 0
0 0
0 X
0 0
0 0
The important element is the diagonal access point and fence post. It let's you reach through, stops all mobs from coming through including the 1x1x0.5 cave spiders. You can also quickly duck behind cover if creepers start fizzing (not tried with the new AI). This setup is best used with a monster spawner if you can find one.
You could place the room below your door with an opening into the roof of the dark room directly in front of your door so that mobs are lured into the trap as they attempt to get inside.
This definitely is not the most efficient concept without a monster spawner, but it is resource friendly, does not rely on water, and will also act add a base defence.
0
Confirmed this happens for water as well. Crash dump below.
// Don't be sad, have a hug! <3
Time: 11/06/14 1:06 PM
Description: Exception while ticking a block
java.lang.NullPointerException
at wr.tryPlaceContainedLiquid(ItemBucket.java:333)
at gs.b(DispenserBehaviorFilledBucket.java:28)
at bh.a(SourceFile:12)
at any.j_(BlockDispenser.java:138)
at any.a(BlockDispenser.java:181)
at js.a(WorldServer.java:1367)
at js.b(WorldServer.java:267)
at net.minecraft.server.MinecraftServer.t(MinecraftServer.java:727)
at net.minecraft.server.MinecraftServer.s(MinecraftServer.java:613)
at bkz.s(IntegratedServer.java:142)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:517)
at hi.run(SourceFile:583)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at wr.tryPlaceContainedLiquid(ItemBucket.java:333)
at gs.b(DispenserBehaviorFilledBucket.java:28)
at bh.a(SourceFile:12)
at any.j_(BlockDispenser.java:138)
at any.a(BlockDispenser.java:181)
-- Block being ticked --
Details:
Block type: ID #23 (tile.dispenser // any)
Block data value: 13 / 0xD / 0b1101
Block location: World: (-2046,68,3171), Chunk: (at 2,4,3 in -128,198; contains blocks -2048,0,3168 to -2033,255,3183), Region: (-4,6; contains chunks -128,192 to -97,223, blocks -2048,0,3072 to -1537,255,3583)
Stacktrace:
at js.a(WorldServer.java:1367)
at js.b(WorldServer.java:267)
-- Affected level --
Details:
Level name: Highlands
All players: 1 total; [jv['Taliel81'/18, l='Highlands', x=-2047.67, y=66.00, z=3170.61]]
Chunk stats: ServerChunkCache: 1080 Drop: 0
Level seed: -4669912734424746701
Level generator: ID 02 - largeBiomes, ver 0. Features enabled: true
Level generator options:
Level spawn location: World: (40,64,32), Chunk: (at 8,4,0 in 2,2; contains blocks 32,0,32 to 47,255,47), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 33343090 game time, 33343090 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 41079 (now: false), thunder time: 14717 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Stacktrace:
at net.minecraft.server.MinecraftServer.t(MinecraftServer.java:727)
at net.minecraft.server.MinecraftServer.s(MinecraftServer.java:613)
at bkz.s(IntegratedServer.java:142)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:517)
at hi.run(SourceFile:583)
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_45, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 136293392 bytes (129 MB) / 462422016 bytes (441 MB) up to 954728448 bytes (910 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
AABB Pool Size: 5429 (304024 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: Packet85SimpleSignal, GuiMITEDS, ThreadDedicatedServer, ...]
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 71
Profiler Position: N/A (disabled)
Vec3 Pool Size: 1541 (86296 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 1 / 8; [jv['Taliel81'/18, l='Highlands', x=-2047.67, y=66.00, z=3170.61]]
Type: Integrated Server (map_client.txt)
Is Modded: Very likely; Jar signature invalidated
0
0
or with zombies and magic..
edit: with the changes to buckets has the ability to enchant a bucket to hold source blocks also been added? I think that would be a good balance without stifling endgame creativity. It could potentially be restricted to adamantium buckets to keep it endgame.
0
The house is on the border of extreme hills and plains.
0
will it worth spending a flint shovel to dig moat around my base?
With the removal of wooden pickaxes it was easy to forget the wooden shovel still remains. That could be an option if you have heaps of wood.
0
A lot of interesting discussion here, but as yet there are two significant side effects which have not been brought up by not being able to transport water blocks that I think would make it a game altering change.
1. It would no longer be possible to use water in contraptions for the movement of items or mobs etc. Half the fun of the game for me is making these kinds of things.
2. While mining, people would no longer be able to put themselves out when set on fire by lava, hellhounds, and importantly fire elementals which I only seem to be able to kill with water or snowballs. The water could also no longer be used defensively to create choke points etc when overrun by enemies.
Because of these points I would be very against the idea of not being able to transport water at all. However there is some middle ground:
- Enchanted buckets of holding for moving source blocks sounds a good way to balance this
- Could remove the ability to make infinite water (so behaves like lava)
- Crop rotation bonus. This is a variation on pk101's final point, and it fits with how mankind improved farming techniques over time.
Unrelated edit: how do I make a wooden button? :}