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    posted a message on Written Book Author Detector

    Is it possible to tag all books, then remove the tags from certain books to make only the players written books the only ones tagged?

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Written Book Author Detector
    Quote from eglaios»

    Well how is the player supposed to get these books?

    The more you tell about what you're trying to do, the more people could do to help you


    For example, if these books would only be given by commands, it would be much easier to setup a system for what you want.


    I'm planning to get custom books using commands, but the exact method of giving it to the player is not yet set. But I'm currently planning on just using /give

    Posted in: Commands, Command Blocks and Functions
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    posted a message on What are some stupid ban/kick/jail reasons you have seen or experienced?

    well, I got banned for "flying".. I only trying to launch myself up using a slime-piston from the very top block limit to lauch myself up and down into the bedrock... how did I "fly"?

    Posted in: Discussion
  • 2

    posted a message on Is Minecraft Dying...?

    It's just not the community's golden age anymore.. It's just that the community don't really stand as one these days.. back then, people stand together... especially on map collaboration and stuff.. there were maps like the code, diversity, herobrine's mansion/returns, ect.. those maps keeps the community together. I do belive this game starts falling apart since skyDoesMinecraft started the whole try not to laugh challenge and stuff like that as his fanbase was huge.. another thing i see is that this "generation" don't really stands out.. I remember seeing people like Sethbling doing insane redstones.. it keeps the community motivated to do more.. these days, it's just different..


    I wouldn't say this game is dead, it's just not moving in an exciting way for it to be noticed as good anymore..

    Posted in: Discussion
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    posted a message on Good "New Generation" Minecrafters?

    good to know there's still hope in the new generation, thanks for the reply

    Posted in: Discussion
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    posted a message on Good "New Generation" Minecrafters?

    I'm a returning minecraft player just looking around at what the community is like now.. i must say it's not that great with so many cringe stuffs happening all the time.. I do see some "old" players are still in the community like antvenom, captainsparklez, Grian, danTDM and such, they still have contents worth to see.. unfortunately, i don't really see any "new generation" players that is great.. is it because there aren't any or are they just hard to find? if there are indeed any, can anyone mention any of them here? I also want to enjoy the good stuffs from the new generation too..

    Posted in: Discussion
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    posted a message on Do you think Jeb has done a good job at running Minecraft?

    they did really great, it was after all what many people wants, right? in a way? pvp was overrated, they added pvp mechanics.. people feeling adventurous, they added more transportation.. people loved commandblock, they improved it.. most of the added stuffs are for and from the community themself, they are great listener (most of the time..) so in overall, i think they're trying to do good and kinda succeeded in that..

    Posted in: Discussion
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    posted a message on Need level suggestions for a Find the Button map (REWARDS)

    Oversized house-you play in an oversized house room

    water temple-the button can be hidden behind stair blocks to make the button waterproof

    digital land-everything is digital-ish

    redstone world-use mechanical stuff to get to the button for extra challenge

    hotel-basicly look around a hotel for a button

    space-give the downward levitation and jump boost to stimulate space

    find the button on acid-anything with nausea effect

    a farm-just a plain farm with hidden button

    Temple-just like a forest temple, maybe

    circus-maybe add something like a player launcher to get to the button

    lake-button can be hidden in maybe a hidden small air gap in the lake

    giant spider web-with sticky cobwebs for obstacles

    a piano-maybe instead of the button, make it the buttons and make the player play certain notes to win

    a cage-just like a bird cage or something..

    i ran out of ideas...

    Posted in: Maps Discussion
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    posted a message on Puzzle Boss Battle Idea Needed

    I am currently making a puzzle map based on paradoxes and i need some sort of ideas on how can i make boss battles.. if you have ideas that is based on actual paradoxes, please just mention it here.. if the idea is just perfect, i will most likely use it and probably add a special way of mentioning you in the battle.. if it is just inspiring, i'll just mention your name in the special thanks section..

    Posted in: Maps Discussion
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    posted a message on Need LEVEL Suggestions for a Find The Button Map!!

    antichamber-ish place?

    factory/redstone world?

    farm?

    space?(with levitation and stuff for extra fun)

    a giant clock?

    ghost a pirate ship?

    pool?

    stadium?

    upside down world?

    i ran out of ideas..

    Posted in: Maps Discussion
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    posted a message on Block as a Player?

    do /execute @a ~ ~ ~ /setblock "blockname" ~ ~ ~ and do /execute @a ~ ~ ~ /setblock (one for every block around the player) air 0 replace "blockname"

    that will set a block of whatever you want to every player and remove the block trails behind them.. they would still count as blocks and rather hard to control..

    or you can probably use /summon FallingSand to make it more as an entity.. that would actually work..

    for sponges, you can use /execute detect command to remove invisibility, or probably use scoreboard to keep things more organized.. I'm not entirely great at commands but i hope these helped..

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on The Zone 2: End of Beginning (150 DL, Played by Unlikely Waffle, no_leaf_clover, and many more!!)

    only tested it in 1.8.x versions, not sure about the 1.9... for safety reasons, play this in 1.8.9


    edit: at least until further test on 1.9

    Posted in: Maps
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    posted a message on Park*kour -Map by LAZER_WAVE 700+ Downloads played by-Daguy 67 -Leafstar321 -DuckyCake

    use 2 command blocks.. one for tnt and one for falling sand.. might work..

    Posted in: Maps
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    posted a message on Park*kour -Map by LAZER_WAVE 700+ Downloads played by-Daguy 67 -Leafstar321 -DuckyCake
    Quote from LAZER_WAVE»

    #congratz to all people who beat the map :D


    sorry for the major lag issues in the tent run part


    use a clock connected to a commandblock: /kill @e[type=!Player]
    it will kill all entity that is not player so you can reduce the lag caused by falling sand/tnt
    Posted in: Maps
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    posted a message on TRONIC - Abstract puzzle game

    I've tried it.. It's quite an amazing map, there are few bugs tho.. in the arcade mode for the final part the one with the


    ladder spawning after the key is placed(which is also buggy, the pressure pad would break and did not give redstone output) the ladder would break because they're being placed on glowstone.. so took me few minutes to figure it was a bug...

    another thing to note is that the beginning part with the introduction of items you can actually take the items out from the frames.. would cause the game breaking..


    Overall, this is a great map that makes me think hard (even when all i need to do is to actually look around) and nice resource pack!

    Posted in: WIP Maps
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