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    posted a message on Some simple ideas for making mc terrain much more interesting

    One of the most common reasons people cited for Minecraft beta terrain being more 'interesting' than the release version was that the release version had "removed floating islands and overhangs." However these features have never been 'removed', they still generate perfectly well and commonly in Savannah M biomes. The problem is just that this biome is as rare as hen's teeth, giving the impression that these landmarks have been 'removed'. I think there's a few things Mojang could do to make the terrain way more interesting without totally overhauling the generator -


    -make Savannah M biomes more common

    -add Savanna M-like biomes to all other biomes (except plains of course)

    -make beaches wider and flatter (so that they actually look like beaches)

    -make plains look more like plains (remove all those ugly little ponds all over the place and flatten them somewhat)


    And before people cry out "but lagggg!"...is there any Mojang policy in place that Minecraft must be able to run on a toaster? If there is, they haven't been doing a very good job at it so far.

    Posted in: Suggestions
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    posted a message on Vampirism - Become a vampire!

    Great mod - helps fill the Witchery-shaped hole in my heart.

    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!

    Why were the jade cliffs removed? :( Wasn't that one of a lot of people's favourite biome?

    Also why can you not simply use notepad to edit biome id's like before (now you need notepad ++)?

    Posted in: Minecraft Mods
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    posted a message on Shaders?

    I'm not sure what you mean by "not effect" if you don't mean framerate...you'll have to get more specific. Like I said, any shaderpack will significantly lower framerate so if your fps is fine idk what you mean sorry. I do know the ones that ''least effect" performance are those which add the least shadows and water reflections; and I'm someone who usually always plays with shaders, so I'm fairly knowledgeable about them.

    Posted in: Mods Discussion
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    posted a message on Shaders?

    ANY minecraft shaderpack will kill, crush, and destroy your fps. If you really love shaders you have to either get used to the lower fps or get a better pc. However the ones I've found that make the least impact (probably because they change the vanilla shadows the least) are -


    -Chocopic lite

    -Conquest of the sun

    Posted in: Mods Discussion
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    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes

    Hi WhichOnesPink,


    Remember that bug I had a while back where RTG would render random "bald" chunks with no vegetation? At the time I remember we thought the most likely culprit was an incompatibility with Optifine. Well I can happily confirm that the last 2 updates seem to have fixed this issue - I have done 50,000+ block creative flyovers with RTG *and* Optifine, plus a bunch of other mods and I've seen no sign of this issue. Awesome! This remains one of my all time favourite mods. Keep up the fantastic work!

    Posted in: Minecraft Mods
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    posted a message on Climate Control - change climate zones sizes, ocean sizes, and more

    What's the best setting to create an ocean size similar to 1.7+ vanilla ocean sizes? I'm also running RTG and even though I have CC set to only create medium -to -large sized continents and have "seperatelandmasses" set to false I still frequently run into 10,000 - 15,000+ block long oceans...and the first land I hit is usually a tiny little island :(.


    I don't want puddles for oceans - I want something similar to vanilla 1.7+ but with the other features of CC like banded climates - a true continental world. I just want to get rid of these oceanzillas - they make exploring tedious and take up too much disk space.

    Posted in: Minecraft Mods
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]

    I might have to roll back too - I updated my 1080's drivers and now all my mc shaders are screwed :(

    Posted in: Minecraft Mods
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]

    How do I turn off this glare coming from objects underwater?


    Posted in: Minecraft Mods
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    posted a message on Unique Artifacts - Powerful, Randomly Generated Items - 1.1.3 Bug Fixin's
    Quote from Draco18s»

    If there's continuous particle effects, that'd be an anti-builder.

    There's probably some sort of automatic block update it's trying to reverse (e.g. water flow).


    Yep, the tower had spawned next to a big lava flow...I guessed that might have been the problem. Unfortunately removing the source lava block didn't do anything and neither did the anti anti builders. It felt pretty satisfying finally turning the Tower of Abysmal Frames into dirt :)
    Posted in: Minecraft Mods
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    posted a message on Unique Artifacts - Powerful, Randomly Generated Items - 1.1.3 Bug Fixin's

    Hmm, actually I'm not sure now if it was the antiblocks or not the tower had some sort of laser thingies coming off it that might of been causing the problem too. Hard to tell since the frames were too bad to properly investigate the place.


    Gah, I hate 1.7.10 - worst performance of any Minecraft version for me. The only reason I ever still play it is because some of my all time favourite mods still use it.

    Posted in: Minecraft Mods
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    posted a message on Unique Artifacts - Powerful, Randomly Generated Items - 1.1.3 Bug Fixin's

    Love the mod but the fps around the anti-builder blocks is TERRIBLE (I'm not sure why? I think perhaps it's the particle effects). Literally I go from maybe 250fps to 3-5. I ended up having to remove one of those towers around my base using world edit because I couldn't find all the anti-builders and the lag just got too annoying. Other than that very nice mod.

    Posted in: Minecraft Mods
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    posted a message on How can I install mods for older versions using the new launcher? (Version 1.1)

    Go to "Launch Options" at the top of the page and then +Add New. After that it's the same as before, install the correct version of Forge and select it.

    Posted in: Mods Discussion
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    posted a message on Just Another Spawner (JAS) v0.14

    Got a couple of problems -


    -dolphins from Mo Creatures spawn in plague proportions and cause frame rate drop even after I've reduced their weighting and group spawn size. I end up having to disable them altogether.


    -fish from Fossils and Archaeology spawn out of water in swamp biomes and suffocate.

    Posted in: Minecraft Mods
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    posted a message on Lycanites Mobs - Strange and Deadly Creatures!

    I'm using the 1.7.10 version of Lycanites (1.13.0.5) and I'm having the issue of Lycanite mobs NOT spawning anywhere. I can summon them just fine, but they won't spawn naturally.


    I'm currently running CustomMobSpawner 3.3.0 as well. Could the two programs be conflicting somehow? I've adjusted the config files for the Lycanites (general and biome-specific), but no matter how much I over-weigh them, all I'm getting is zombies and chickens.


    Any advice would be appreciated. Thanks!



    CustomMobSpawner prevents any mob other than vanilla and Mo'Creatures mobs from spawning (probably because DrZhark does not want his mod to be used in modpacks). However Mo'Creatures still works mostly fine without CMS.

    Posted in: Minecraft Mods
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