apparently i was poking around Mcreator and in my mods screen there was a "mcmod.info" in the side along with all the other workspace stuff, i had to edit that and make it read only
wait a min.. if i can get into mcreator's code using eclipse then i prob should try to see if it's lowercase IN the code ( i didn't think i could check it before i thought about using eclipse.....so i didn't try that....! )
nope, they somehow managed to make it unusable -.-
Your mod id should be in lower case both in your mcmod.info file and in your code.
wait a min.. if i can get into mcreator's code using eclipse then i prob should try to see if it's lowercase IN the code ( i didn't think i could check it before i thought about using eclipse.....so i didn't try that....! )
maybe, but i don't think it's quite Mcreator, at least not entirely, and if i did i'd prob get no one who knows how to help to reply due to mcreator being VERY well known to need 0 programming knowledge....
anyone know another place i could try?
or do you think i could possibly TRY to send a particular code? ( i JUST remembered i can send eclipse to my Mcreator's work space, due to the fact it's the same set up as when u set up a work space for eclipse )
i'm glad everyone is being so specific and helpful, I honestly thought i'd have to find a way myself due to not many knowing any possible ways to fix! but you guys are being really helpful so i thank all that try to help!
Oh yeah I know, happens with me sometimes. Weird bug.
I mean in the ZIP file too, Forge gradle should add it to the jar/zip when you build. See this for example: src/main/resources/mcmod.info
That will help.
If you get stuc you can try to download forge source again somewhere else and set it up, you will get a new empty mcmod.info file which you can copy.
new copy, edited to my pleasure to suit my needs and it's now below, ( still not working )
[ { "modid": "transmutionsgalore", "name": "Lagoonheart's Transmutions Galore", "description": " this mod adds VERY helpful transmutes to ur game such as smelting/crafting flint from a block of gravel", "version": "1.0.0", "mcversion": "1.7.2", "url": "", "updateUrl": "", "authorList": ["Lagoonheart"], "credits": "Mcreator for making the mod and exporting them, and Lagoonheart for having the ideas for the mod", "logoFile": "", "screenshots": [], "dependencies": [] } ]
ok, i also didn't use the src to make my actual forge i use for minecraft but i DID get the mcmod.info from inside the src zip as u said
sooooooo i tried finding a tutorial for using mcp WITHOUT forge or modloader, no where t be found, so i could use help:i'm trying to make a spawn egg so i can test my creature, and i dunno any way to make that possible, it's not in the decoded jars; so i'm rely lost, idk wt i should do, either.......sadly i dont have a scrap of code for the spawn egg other than from websites that use forge or modloader, please dont send me to the minecraft wiki tutorial; i think their using forge or modloader, and if u can decode it away from using/needing modloader/forge, i would rely appreciate it: EntityRegistry.registerGlobalEntityID(EntityName.class, "yourMob", EntityRegistry.findGlobalUniqueEntityId(), 3515848, 12102);my dad thinks it's nonsense, but he could be wrong.if he's right and it's nonsense please tell me( link to wt i think is forged minecraft wiki tutorial )http://www.minecraft...ur_Techne_Model
i have been trying to figure out a script for flying creatures, considering i'm trying to make flyable mob in techne i know you've done wyvern with flying and birds, can you possibly give hints? (even though i don't have a script, because power flicker shut down my computer before i could save.......) so thanks if so
CATS lick more than most dogs so i'd suggest lowering the amount dogs lick each other and making cats do to baby cats more often (also cats that are grown) but also suggesting that u normally wont see a bobcat being nice to a tame cat irl, that would be very awkward, but love the ideas!!!!!!! and i'm curious, what are ll the vanilla ai tasks?? because i'm trying to make my techne mob have ai tasks but cant find this info ANYWHERE......... so if you have the time, make a passive mob ai tasks list?? ill probably make a question for that as a thread in the forums here, greatly appreciated great work though,
here is a diamond for the brilliant ideas
just keep trying, i did it, however be careful, and stay away for OVER 1/2 days until u get a tag saying: "name ur new pet" stay far far away, i did it, so it just takes longer than two mocreature wild horses which takes 1/2 usually, i didnt actually record how long, but beware, the child WILL have a less than full health bar............. so protect it before healing knowing scorpions and such............ pic link: http://s1050.photobu...b169c26.png.htm k, so i hope you keep trying!!!!
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ty for ALL the help/suggestions!!
apparently i was poking around Mcreator and in my mods screen there was a "mcmod.info" in the side along with all the other workspace stuff, i had to edit that and make it read only
btw, here's the after take!
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garg!! forum glitch strikes AGAIN -.-
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nope, they somehow managed to make it unusable -.-
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wait a min.. if i can get into mcreator's code using eclipse then i prob should try to see if it's lowercase IN the code ( i didn't think i could check it before i thought about using eclipse.....so i didn't try that....! )
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anyone know another place i could try?
or do you think i could possibly TRY to send a particular code? ( i JUST remembered i can send eclipse to my Mcreator's work space, due to the fact it's the same set up as when u set up a work space for eclipse )
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new copy, edited to my pleasure to suit my needs and it's now below, ( still not working )
[
{
"modid": "transmutionsgalore",
"name": "Lagoonheart's Transmutions Galore",
"description": " this mod adds VERY helpful transmutes to ur game such as smelting/crafting flint from a block of gravel",
"version": "1.0.0",
"mcversion": "1.7.2",
"url": "",
"updateUrl": "",
"authorList": ["Lagoonheart"],
"credits": "Mcreator for making the mod and exporting them, and Lagoonheart for having the ideas for the mod",
"logoFile": "",
"screenshots": [],
"dependencies": []
}
]
ok, i also didn't use the src to make my actual forge i use for minecraft but i DID get the mcmod.info from inside the src zip as u said
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no, it just would not lemme add it to the minecraft forum post idk why
Is it in the root resources (./resources/mcmod.info)?
no, it's in the minecraft mod zip file
but where is that on windows 7?
ok, removed forge from the dependencies, no effects
trying lowercase mod id atm
Edit:
nope, tried lowercase but how exactly can i edit the code to what Mcreator is exporting??
cuz i'm using Mcreator, not raw code
here is my new improved thing in the mcmod.info:
[
{
"modid": "transmutionsgalore",
"name": "TransmutionsGalore",
"description": "This is a test mod",
"version": "1.0.0",
"credits": "Created by mod maker MCreator and Lagoonheart",
"logoFile": "/logo.png",
"mcversion": "1.7.2",
"url": "http://mcreator.pylo.si/",
"updateUrl": "",
"authors": [ "Lagoonheart" , "MCreator" ]
"parent": "",
"screenshots": [],
"dependencies": [
""
]
}
]
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in other words......what causes can there be for mod_forge to not try to use my mcmod.info?
here is everything in my mcmod.info
i REALLY want this to work.....please help
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(even though i don't have a script, because power flicker shut down my computer before i could save.......)
so thanks if so
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sorry if it's too big, but it's cool right?
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here is a diamond for the brilliant ideas
( maybe just 3 more )
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pic link:
http://s1050.photobu...b169c26.png.htm
k, so i hope you keep trying!!!!