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    posted a message on A way to craft better bonemeal
    Are people really complaining that bonemeal was over-powered? In that case, so is charcoal.

    Steps to a near infinite fuel source
    1. Create furnace
    2. Create tree farm
    3. Get logs
    4. Craft 1/10th of the logs into planks
    5. Burn the logs into charcoal with the planks
    6. After the planks run out, use your charcoal
    7. Get more logs and keep turning them into charcoal.
    8. After 8 or so logs, you'll begin to have an excess amount of charcoal.
    9. Repeat steps; you'll never need blaze farms again.
    Posted in: Recent Updates and Snapshots
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    posted a message on Did the Terrain Become BORING? (UPDATE 6/5/13 - 1.7 is a biome update?)
    Quote from Youngy798

    On topic :
    Did the letter talk about adding randomly generating melons?
    Oh, I like that idea :D
    Posted in: Discussion
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    posted a message on 13w04a - Mobs are afraid of minecart tracks
    Rails in real life are loud, dangerous and foul smelling, so I believe this is a step towards some long-needed realism in minecraft.
    Posted in: Recent Updates and Snapshots
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    posted a message on Are diamonds easier to get nowadays? My first post!
    Diamond generation hasn't been changed, so no.
    Posted in: Survival Mode
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    posted a message on Do you like the new way bonemeal works?
    I have tons of bonemeal, so this really doesn't affect me. I'm pretty indifferent about this change.
    Posted in: Recent Updates and Snapshots
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    posted a message on Finally my calls have been heard.
    Quote from Spiriax

    I figured I wouldn't reply the first time. But then you post the exact same thing again, and this time it has nothing to do with what I actually posted? o.o

    I get it that you don't like my ideas. There's no reason to keep making such posts.
    You shouldn't assume things either about me or anyone else; I love redstone, I love building most of all in the game, and creative mode is still awesome for testing things.

    You stated earlier that you want normal and easy to be left alone, but hard to be harder. So why do you keep criticizing my posts when we both want essentially the same thing?
    y
    Well yes, I do want hard mode to be hard, I've been shown evidence it is otherwise; you have not been suggesting this. From what I see, you want extremely challenging additions put into the game, in all difficulties. If you have been doing differently, then I quoted you as a placeholder for 'survival enthusiastics' and no intentions against you were intended.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Finally my calls have been heard.
    Quote from Spiriax

    I didn't see anyone mention this in this topic, but did you guys miss this tweet by Dinnerbone?
    "They currently get stronger the more damaged they are."

    https://twitter.com/...066423116996609



    I see it more like this. You start out, and you're helpless against all the mobs. You dig down and find iron instantly. You get iron armor and an iron sword and nothing is a threat anymore. Then you find diamond and then you're basically a god.

    The nether is even easier than the overworld, and if you bring a fire resistance potion to a nether fortress even that place is laughable.
    And... The end? Just bring a huge ton of arrows and a bucket of water...

    Yes, I'm talking about the difficulty called "Hard".
    Oh, and how about whenever a zombie takes damage, they regenerate the damage they took plus one heart, so you'd have to kill them in one hit :D

    and how about capping tree growth to 3 trees a world?

    and water particles should poison you

    and everything not pertaining to survival should be taken out, like redstone and creative mode, because afterall, minecraft is a survival game and if you treat it as anything other than that you're misusing it which is bad.

    [/survivalEnthusiasticRidiculousness]
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Finally my calls have been heard.
    Quote from Lordofdragonss

    They are both easier than overworld you know... At least this is what 90% of people say.
    May I see your sources?
    Posted in: Recent Updates and Snapshots
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    posted a message on What is in store for us in 1.6?
    Quote from murphmaster01

    June 18th 2015 is a bit of a wait don't you think?
    What are you talking about? that's really early!
    Posted in: Future Updates
  • 0

    posted a message on POLL: Whither snapshot, or fire work snapshot?
    Fire-work snapshot.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Seed for epic extreme hills , overhangs, and floating islands! 1.4.7
    Egh, just ugly grass noise.

    Could I ask you favor? Could you find me a seed that looks like the Adirondack mountains? I'd be grateful if you did :D
    Posted in: Seeds
  • 0

    posted a message on What happened?
    Griefing wouldn't cause you to lose xp levels.

    It was probably just a map error.
    Posted in: Discussion
  • 4

    posted a message on Minecon 2013 in Canada ?
    Well, I guess it's better than India.
    Posted in: Minecon 2012
  • 0

    posted a message on snapshots from client
    If people could download them whenever they like, why not just release them as releases

    13w04a=1.5_03 and such.
    Posted in: Suggestions
  • 0

    posted a message on Finally my calls have been heard.
    Quote from Locklear308

    Whoa whoa guys, let's all chill. No need to be fighting! We just need to band together to get this all worked out. Revamped over all difficulty scaling.
    No one is fighting

    Just heavily debating, and personally I take the side of cubia who says the difficulty should be harder on hard, but normal and easy should be left alone.
    Posted in: Recent Updates and Snapshots
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