Minecraft is not supposed to be realistic. People get coal remarkably quickly playing Minecraft, and are literally able to be clad in diamond armor in minutes from spawning in the wilderness with nothing. If every item were optimized to be as rare as in real life, nobody would want to play Minecraft.
That's completely irrelevant when talking about the rarity of purple dye. Realism isn't black and white, you can have realistic elements and non-realistic elements and still have a game be fun.
More to the point of this suggestion, Mojang cannot add anymore flowers, because the poppy already has the maximum amount of variants, just like they can't add any more wool because the wool doesn't have any more subsets left.
Actually, block id limitations are going to be a thing of the past, come next update.
By 'Next update' I pressume you mean the mod API.
The only thing the mod API is going to do is handle id-collisions and make installing mods easier and universal. It's not going to add infinite block ids.
Because he didn't have a point. He made a bad analogy.
His analogy used the same logic you used intentionally to show you how ridiculous your point was.
The game suffers if people aren't willing to speak their minds on what they like and don't like. This applies to big things and small things. I really don't think you should be arguing with me on this level. Argue about the merits of the rose, if you like, but the value of feedback isn't really open for discussion. The whole reason this Recent Updates forum exists at all is to share our feedback on what we see in the game. No matter how trivial.
This is a strawman fallacy. You've asserted that I don't think feedback is necessary at all, which is not true. Feedback has varying usefulness. Feedback that points out bugs in new snapshots has great value, because it helps improve the game. However, feedback that's verbally insulting to Mojang and anyone who disagrees with the writer of the feedback over a texture and name change of a rose does nothing to help improve the game, and carries no value.
Because we tailor it anyways, despite the fact that it's not designed to be changed.
I could understand this argument if we still had texture packs, but resource packs are able to change anything in the jar besides the code, which can further be changed with mods. Can we really say Minecraft isn't designed to be changed anymore?
You seem to assume that I assume that. I never said "everyone wants the rose back". I said there is a solution to make everybody happy. Put in the rose, and the new poppy. There are some players who want the rose. Giving them the rose back will make them happy. There are some players who don't care so much about the rose, but like the poppy. Give them their poppy then, and now they can be happy. That pretty much covers everybody. Therefore in this case it is possible to make everybody happy.
Due to block id limitations, Mojang cannot re-add the rose while keeping the poppy, or any other flower for that matter.
I didn't see a lot of people role-playing with puddles in the desert, though I could be wrong, and in that case, I'd like to see them make a thread about it.
You're completely missing Scum's point.
If we really want to talk about realism, there's an obvious answer staring us in the face: keep roses, rosebushes, and poppies in the game. Have them all interact somehow, like being able to shear off single roses from rose bushes. People pick single roses IRL, don't they?
Yes, but as I already said, Mojang cannot add roses back without removing and replacing another flower.
Shows what you know. I'm posting this from my zeppelin.
That's nice.
That's a stupid line of reasoning. Why express my opinion about Minecraft when I can change it anyways? Exactly what everyone else is thinking. The answer is in my OP: because Mojang needs and wants feedback. If they don't listen to stuff like this, then the game will suffer. If everybody who played Minecraft were to just shut up and write their own mods and texture packs, then everyone would be playing a completely different game, and there wouldn't be a community to speak of.
Yes, most feedback helps the game improve, however, the game isn't going to suffer because the community is able to decipher what is trivial matter and what is not.
Also, just a point of fact, Minecraft wasn't "meant" to be tailored. Notch never intended for that to happen, he just noticed that people were modding Minecraft early on, and he decided not to try and stop them. Mojang still obfuscates their code, as pretty much a symbolic gesture.
If minecraft wasn't meant to be customized, what do you think resource packs are for? Why is half the Curse client dedicated towards making the access of mods, resources and maps if 'The game wasn't meant to be tailored'?
The herb does help with healing...It, uh, isn't like, a religious thing...just a plant with medicinal properties.
Oh, so you did mean the pseudo-science herbalsim. In some rare cases, herbalism can be used to cure things like a sore throat, but everything else is just folk-medicine.
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More to the point of this suggestion, Mojang cannot add anymore flowers, because the poppy already has the maximum amount of variants, just like they can't add any more wool because the wool doesn't have any more subsets left.
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The only thing the mod API is going to do is handle id-collisions and make installing mods easier and universal. It's not going to add infinite block ids.
His analogy used the same logic you used intentionally to show you how ridiculous your point was.
This is a strawman fallacy. You've asserted that I don't think feedback is necessary at all, which is not true. Feedback has varying usefulness. Feedback that points out bugs in new snapshots has great value, because it helps improve the game. However, feedback that's verbally insulting to Mojang and anyone who disagrees with the writer of the feedback over a texture and name change of a rose does nothing to help improve the game, and carries no value.
I could understand this argument if we still had texture packs, but resource packs are able to change anything in the jar besides the code, which can further be changed with mods. Can we really say Minecraft isn't designed to be changed anymore?
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You're completely missing Scum's point.
Yes, but as I already said, Mojang cannot add roses back without removing and replacing another flower.
That's nice.
Yes, most feedback helps the game improve, however, the game isn't going to suffer because the community is able to decipher what is trivial matter and what is not.
If minecraft wasn't meant to be customized, what do you think resource packs are for? Why is half the Curse client dedicated towards making the access of mods, resources and maps if 'The game wasn't meant to be tailored'?
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Just doesn't seem special.
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No support.
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My mistake
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Wow, Spaceb00t sure has a negative reputation here.