- TT2000
- Registered Member
-
Member for 12 years
Last active Tue, May, 12 2020 14:36:06
- 2 Followers
- 517 Total Posts
- 179 Thanks
-
Jun 6, 2012TT2000 posted a message on Snapshot 12w22a Ready For Testing!What with all these new features, I REALLY want 1.3 released, but I know if they rush it too much, it will be horribly buggy. I'm torn on thinking they ''should they slow down or speed up?''Posted in: News
-
May 24, 2012TT2000 posted a message on Snapshot 12w21a Available for TestingI have'nt downloaded the snapshot, however, all the changes look awesome, especially NPC trading. Shooting lava/water out of dispensers is nice, and will undoubtedly be used in various SMP traps/obsidian generators. As for the emerald ore, Id better generate some new chunks... I'll live with the gravel texture, and the Ender chests will probably be much more useful to me now that priest's can provide a steady supply of Eyes of Ender. NPC's also now allow you to get various previously ungettable things in survival, like Bottle o' Enchanting and Chain armor( the boots, anyway.) The villages being styled to the biome seems interesting, I wonder what a jungle biome one would look like? As for the pyramids, this could be the beggining of much more interesting exploration. Of course, in all my many desert explorations, I have only found 1 sanstone well, so I probably won't have fantastic luck with that. TNT traps around the map will make me eternally paranoid. Just my thoughts on the snapshot.Posted in: News
-
May 22, 2012TT2000 posted a message on Testificates, You Are Minecraft & MoreWhen I first saw this, I realized I needed villagers. I live in a village, but all the inhabitants kicked the bucket long ago,and I have a huge building I'm still working on there, so I can't just move. I also found another village, thousands of blocks away from here. So that's why I'm in an abandoned mineshaft, combing the ground for rails. On my opinions on the trading, it appears they won't make it into, if a single gem is 20 raw chicken. If they add an ore, I'd better be prepared to generate some new chunks...Posted in: News
- To post a comment, please login.
0
I would like to inform you all that I got tired of dealing with the forum’s lagginess and teensy-tiny editing window, and so typed this up in Microsoft Word. You’ll have to pardon any differences in appearance. I might do this more, depending on how well it worked.
Quote from BioShock_Rulesnext
I start placing my materials around Brewsky, using my tongue to hold them together.
Weak barrier added! +10 XP!
Quote from ManiacMasteRnext
I build a brick wall around Brewsky, pushing Humpty Dumpty off the wall in the process.
Weak barrier added! +10 XP!
Quote from ka_doink1234o0next
I build a giant tower to conceal Brewsky in. But the Fighter Warrior sees through the disguise and tries to Destroy the Tower. First, he tries to hit the tower with a juggling club. But the tower absorbs it, making itself stronger! Then the Fighter Warrior places C4 on the side of the tower, hoping to knock it over with the blast. But the tower uses the explosion to fuse its parts tighter, making itself stronger! Then he attacks with resonating dubstep. However, the tower loves dubstep, making itself stronger! Then the Warrior FUS RO DAHs at it! But the tower counters with a HAD OR SUF, and adds two Rs, making it hard or surf! The hard makes the tower harder, the surf makers the tower cooler, and both end up making the tower stronger! The Fighter Warrior sends an army of endermen at the tower to break it using a bunch of spawn eggs. But the endermen randomly pull dirt from the ground and then place it on the tower, making the tower stronger! He then digs the dirt up under the tower, hoping it will fall. But then the dirt is carried away by the endermen and placed back on the tower, and also gravity doesn't exist, making the tower stronger! But then, a heroic recycle bin appears out of nowhere, and reinforces the tower with its rubbish, increasing the tower's defense and making the tower stronger! This recycle bin is angrily beat up by the Fighter Warrior for it interfering with his attack on the tower, and an army of tower defenders come out of the woodworks (of the tower) starting an all-out war between the defenders and the attacker(s)! A gigantic mecha by the name of Terratron is built by the Fighter Warrior, but the defenders break it down into pieces, and then the tower absorbs it! A mysterious statue whose mysteriousity is rivaled only be its statuosity is constructed, but it suddenly gets sucked into the tower! Then the Terratron returns, and explodes the Fighter Warrior away from the tower forever, thus allowing it to rebuild itself a lot!
Super-strong barrier added! +40 XP!
Quote from Knight3165next
I borrow Brewski's brewing kit to brew a broth to just the right specifications that when i drink it, i am whisked away to an alternate dimension filled with power-ups that heal one point of health each. I then run around for approximately 142 minutes putting as many as i can into a pouch i made seven months, nine days ago that is labeled "Pouch for storage of seemingly useless power-ups found in alternate dimensions". How specifically suited this pouch is for the purpose of picking up these power-ups suddenly hits me, making me wonder why i'd make such a specific pouch, so i look through my scattered notes. After 48 minutes, i finally come across the correct set of notes, which i then begin to look through for reasons i would craft such a pouch. After reading all of those notes, i find that all this has made me quite hungry, so i go back to where i entered the dimension and drink the rest of the broth, bringing me back to the inside of the robot. I then steal a random pie and eat all of it to replenish the energy i used in that ordeal. Then i remember that i had found the reason for the pouch, and pull a string on the inside of it, converting it into a chain gun, and i start firing the +1 HP powerups at Tazz.
+115 HP to Tazz! +23 XP!
LEVEL UP! +5 HP! +2 MD! +2 Mana cap! +.5 Mana regen!
Quote from The_Nonexistent_Tazznext
Meanwhile, in the thrawls of the Multiverse, TT2K has just made the most creative idea for defending the Owl Shield in DTG2 ever made! His fingers have typed for ages and he has literally sweat out bullets in his quest for greatness! But barring any unforeseeable accidents, he has just made a move that will forever define the forum game and make him a living legend! Unfortunately he can't really remember it on his own and forgot to put this down anwyhere else, but such was his creative fervors!
I then tap him on the shoulder, and remind him that I was guarding neither Net nor Omglols but rather Generic. He turns to face me, giving me somewhat compelling evidence but refusing to undo his damage to me, at which point he turns back and realizes I've managed to ninja-delete all of his work, but memorized it! After a copious amount of bartering, he agrees to the information back in exchange for some HP, because there's no real point in killing off Net. He agrees and resumes doing what he was doing, only to realize that all of his previous statement was stupid and realizes that what he does is not going to work nearly as well as he thought it was. Ah well! Back to the drawing board.
Back in Infinite War, I use the knowledge of TT2K's ultimate original defensive maneuver to generate a completely different ultimate original defensive maneuver of my own! People stare at it a while before finally being able to do things productive again, such is it's limitless creativity and originality. Well, in-universe anyways. I supplement it with considerable amounts of HearthStone Cards, which are then collected by some of the world's most evil Hearthstone Players (like, legit evil, no-one will care for their passing, legit legit about this), which I then trap with the spirit of attaching beefy things to shields.
I ask why the Fighter Warrior bothered with the crazy package if he wasn't going to be on that much.
So…you’re trying to heal yourself over a mistake I actually DIDN’T make, AND set up a barrier? Okay.
+50 HP to yourself! Medial barrier added! +31 XP!
Enderofall: What? I just…wanted it, I guess.
Quote from Pricey12345next
I Respawn
You don’t respawn! You just wait a turn, and you’ll get back up automatically.
Quote from Netpathamnext
I build a Hypercube around Brewsky, with lots of third-dimensional whacking-people bits.
I then ask if Blue's accusations are in fact true.
((I have a plan. NO-ONE REVEAL WHAT BLUE ACCUSES RED OF DOING))
You can’t build a barrier, because you have the negative status condition that is DEATH. But, your voice reaches Enderofall from the Minecraft afterlife…
Enderofall10000: What? Of course I believe that Blue’s accusations are true, but…are you trying to do some trick thing?
Quote from BioShock_Rulesnext
I start making a lot of very bad pixel art to conceal Brewsky, including a horrible attempt at making a giant creeper, a Bal-27, the Lost, and Mega Man. None of my pixel art even closely resembles what they're supposed to be, and they're rather creepy. Annoyed, I break them all down and reconstruct them as pixel art of a brick wall. It actually resembles a wall, and it begins functioning as one.
Medial barrier added! +20 XP!
Quote from Fseftrnext
So attacking him is completely pointless but still gives XP? Excellent. Also, my abilities don't seem to be charging.
I use flaming destruction, and slice at Enderofall so half heartedly that he catches it and half his heart explodes.
Truly, that was the best use of my ability.
Ah, I forgot ability charge again! You’ll all charge at double-speed this turn to make up for it!
Enderofall stares you in the face so hard you fall over, before you can even use your ability! You gain no XP, because I only let you have it to take the sting out of your attacks failing, and now you’re trying to abuse it!
Quote from Pricey12345next
I Hide Behind the Wall and i Cannot Touch the Box Because Enderofall is so Powerful he can Destroy us
Okay?
Quote from The_Nonexistent_Tazz jump
I blow my whistle, and immediately a horde of TARDISes appear! Out of the TARDISes come a metric ton of Engineers, all of whom have some odd mechanical arm! They quickly throw out a horde of mini-sentries, then transform their arms into Short Circuits! The Fighter-Warrior laughs, but then realizes that those are pre-nerf Short Circuits, which was so devastating that the most powerful offensive tool in the game, buffed beyond all reason, was utterly helpless against it. While he ponders his strategy for taking out the Mini-Sentries and the Short Circuit Engineers, I've managed to place about a thousand Dispensers in a strategic multi-layer fortification, dispensing critical metal to the Engineers and ensuring that they will forever be able to hold the Fighter Warrior off, barring any inconceivable instances. I take the TARDISes and immediately place them in a wall behind the Dispenser Wall just in case. Suddenly, out of the TARDISes come Medics with a ready ubercharge, which renders them and the people the Medic decide to heal invulnerable for a whooping eight seconds. They can target the Engineers outside for those eight seconds, further reinforcing the barrier via defensive techniques!
Strong barrier added! +30 XP!
LEVEL UP! +17 HP! +2 MD!
ENEMY PHASE:
Enderofall sees that he has 2 weak barriers, 2 medial barriers, a strong barrier, and a super-strong barrier in front of him! He starts with his wave attack, easily smashing the weak barriers! Then, he brings in a giant tank of his own, literally made of fire (after he’s drunk a fire resistance potion), and uses it to roll straight over the medial barriers! Finally, he leaps into the air and grabs a basketball hoop! He sets it up so the hoop is located 10000000 feet in the air. Then, he grabs the strong and super-strong barrier, and hold them up in the air near the hoop! They just KNOW they’re about to be slam-dunked, so they wait in fear, with the fear slowly increasing over time. He keeps them there for a time-dilated 3 years, giving them plenty of time to both fear, and starve due to lack of food or water. Finally, he slam dunks them! Despite all the years they had to build up fear, it was WAY worse than they were expecting! The strong barrier and super-strong barrier are destroyed!
Enderofall: I’ve got an even better one next turn! And maybe I’ll extend my reach to hit you too, Brewsky!
Brewsky; Don’t worry guys, I’ll have this potion done in one…more…turn…
All dead players respawn!
THE BATTLEFIELD:
Location: Ultimate Blue Destroyer Robot, Slightly Destroyed Control Room
Blue forces:
Enderofall: Fighter Warrior, level 40: 2500/2500 HP, 600 MD, Titanfall Axe(+150 MD, +1 unit attack), Boost armor(+400 HP, +50 MD), (Deletion: Ready!)(Final Wave: 2/8) (attack-defense) (has Hero Crest)
Players:
ManiacMasteR: Mage, level 10: 147/147 HP, 43/165 XP, 20 MD, 15/26 Mana, Sharpness III Diamond sword(+9 MD)/Protection II Gold armor(+85 HP)(Recharge: Ready!)(heal field: Ready!)(has potion of resistance)
Ka_Doink: Fighter, level 12: 125/131 HP, 135/260 XP, 38 MD, Gold sword(+9 MD)/Diamond armor(+40 HP) (flaming destruction: Ready!)(Team Fighting: Ready!)(minicrits: 1/3)(has potion of resistance)(has milk gun, 3 uses left)(has neutralize page, 3 uses left)
Twinbuilder: Fighter, level 10: 123/128 HP, 58/200 XP, 34 MD, Sharpness I Wrap Blade(+11 MD)(legendary, can stun enemies)/Protection I Diamond armor(+50 HP) (flaming destruction: Ready!)(team fighting: Ready!)(has milk gun, 1 use left)
Fseftr: Fighter, level 10: 121/127 HP, 165/200 XP, 30 MD, Sharpness I Diamond sword(+7 MD)/Protection I Diamond armor(+50 HP) (flaming destruction: Ready!)(team fighting: 3/4)(has potion of strength)(has revival talisman)
Cobaltshade: Mage, level 12: 180/180 HP, 173/260 XP, 26 MD, 23/30 Mana Sharpness III Gold sword(+12 MD)/Protection III Gold armor(+95 HP)(Recharge: Ready!)(Heal Field: Ready!)(siphon, passive)(has golden apple)(has Lightning page, 3 uses left)(has milk gun, 2 uses left)(has spare gold sword)
Netpatham: Mage, level 10: 131/131 HP, 72/200 XP, 22 MD, 26/26 Mana Sharpness III Gold sword(+12 MD)/Protection II Diamond armor(+60 HP)(Recharge: 1/3)(Heal Field: 1/4)
The_Nonexistent_Tazz: Tank, level 14: 210/312 HP, 12/340 XP, 43 MD, Sharpness II Gold sword(+11 MD)/Protection III Gold armor(+95 HP) (mirror shield: Ready!)(ground slam:Ready!) (overprotective spirit, active) (has milk gun, 3 uses left)(guarding generic)
BioShock_Rules: Fighter, level 12: 125/131 HP, 141/260 XP, 37 MD, Gold sword(+9 MD)/Diamond armor(+40 HP) (flaming destruction: Ready!)(team fighting: Ready!) (minicrits: 0/3)(has milk gun, 3 uses left)
omglolsguy: Mage, level 9: 106/106 HP, 131/165 XP, 16 MD, 18.5/24 Mana, Diamond sword(+6 MD)/Diamond armor(+40 HP)(Recharge: Ready!)(heal field: Ready!)
The_Idea_Modpack_Man: Tank, level 9: 169/178 HP, 41/165 XP, 19 MD, Diamond sword(+6 MD)/Diamond armor(+40 HP) (mirror shield: Ready!) (ground slam: Ready!)(has milk gun, 3 uses left)
The_Serpent: Shaman, level 9: 79/84 HP, 26/165 XP, 21 MD, 22/22 Mana, Diamond sword(+6 MD)/Iron armor(+25 HP) (Drain: Ready!)(sacrifice: Ready!)
OverlordXcano: Shaman, level 9: 99/99 HP, 75/165 XP, 21 MD, 22/22 Mana, Diamond sword(+6 MD)/Diamond armor(+40 HP)(Drain: Ready!)(sacrifice: Ready!)(has light wall page, 3 uses left)
Knight3165: Shaman, level 10: 84/89 HP, 3/165 XP, 24 MD, 20/24 Mana, Diamond sword(+6 MD)/Iron armor(+25 HP)(Drain: Ready!)(sacrifice: Ready!)
Pricey12345: Fighter, level 10: 156/156 HP, 58/200 XP, 29 MD, Diamond sword(+6 MD)/Thorny breastplate(+80 HP, legendary, damages people who attempt to attack it) (flaming destruction: 1/3)(team fighting: 1/4)(has potion of resistance III)
Insert_Generic_Username: Mage, level 9: 92/92 HP, 155/165 XP, 17 MD, 24/24 Mana Diamond sword(+6 MD)/Iron armor(+25 HP)(Recharge: Ready!)(Heal Field: Ready!)(being guarded by Tazz)
Red forces:
Brewsky: Alchemist, level 2: 2000/2000 HP, 80 MD, 45/45 Mana, Potion Sword(+18 MD, inflicts a random status effect every attack)/Obsidian Armor(+120 HP) (spellbook: Lighting, Special Mix) (brewing a special potion, will be done in 1 turn) (boss)
SPELLBOOK:
Mages: Freeze(5 Mana), Thunder(8 Mana), Lightning(13 Mana)
Shamans: Poison(4 Mana), Pestilence(9 Mana), Light wall(15 Mana)
Sage+Druid+Magic Knight(combo spell): Universal combo strike(75 Mana from each)
Other:
Tiny box(can't be interacted with)
Money: $2360
0
Hurrah, looks like we're almost done! I choose General mode, with no modifiers.
0
Actually, you were supposed to get XP, I just forgot. +14 XP!
Enderofall isn't fazed, because you just made that up! He easily deflects your attack! +8 XP!
You fail! +10 XP!
As you move to shove the cherry pie down his throat, before you activate Flaming destruction, Enderofall moves quickly and slams you so hard you go flying across the room!
+28 XP!
Enderofall10000: I HAVE been on the server a long time, it's true. I was known for long periods of inactivity, and usually, I didn't go on many important missions. I had power, but I never took it seriously until now! I was always just on for fun... I never looked too carefully at what the rest of my team was doing! But, looking back, I really should have! So, I can't tell you any more than Nyrah did... But I CAN try to stop the situation from getting any worse!
Unfortunately, his HP is already an even number! +11 XP!
Enderofall: Well..OBVIOUSLY I didn't mean me!
Enderofall10000 doesn't even let you get close enough to start with the railroad spike, but he does take on the trials!
He starts by smashing all the windows that open, every second, until the trial is over! Then, he smashes the unlights until they turn back into lights, turns up his monitor settings, and takes out his massive multivatiman that he carries everywhere with him, and then eats it! And then he kills the grue. Then, he ends the enderman with one attack! He kills both the assault drone and the ghost assault drone, then gives up because your quest was too easy!
+29 XP!
Before you even get close, he hits the ground with a wave attack, making you trip! +8 XP!
The Fighter Warrior survives the raptor attack, by killing all the raptors in one hit! And saving the world from all dinosaurs! As a reward, the rest of the world gratefully offers him infinite healing items, which he politely declines because he doesn't need them! +37 XP!
Enderofall: Hey, I can fight and talk at the same time!
Enderofall punches the controller so hard, he successfully sends him around the (infinite) dimensional loop of the afterlife, bringing him back to where he was before! After he punches Yorlu, he just does a spinny circle-thing with his axe, blocking ALL the arrows! He summons two more of him from alternate realities, and then the rest of the test faints from sheer fear, even the fortress which can't faint, making him pass! Obviously, you don't faint, so he just politely offers you a cookie, and since you haven't had a cookie in at LEAST 3 hours, you desperately accept and cede the last question to him! +32 XP!
He has an axe, not a blade! Also, he put points into "force resistance" at one point in an RPG, so he is immune to your force! +10 XP!
ENEMY PHASE:
Enderofall10000: Hah! It's my turn now. You can keep attacking all you want, but I can keep blocking! FOREVER!
Enderofall throws his axe in a spin at Omglolsguy, Netpatham, and Pricey12345! Netpatham and Pricey die, but Tazz protects Omglolsguy and takes 250 damage in the process!
Suddenly, you see a blinding light in the control room's window! It starts to get a bit hotter than normal in the room...as, suddenly, the blocks on the top of the robot's head explode! You look up, and see Yorlu, along with someone else!
Yorlu: Fighter Warrior? Heh, I have to admit I WAS sort of expecting this!
Enderofall10000: Yorlu! I have a few things to say to you!
The_Nonexistent_Tazz: I do too, actually.
Yorlu: I'm so sorry, I just don't have the TIME to assist you! I was planning on infiltrating this room, but I see you've already got it covered, so I can go back to pounding mooks! But, the fighter warrior is a...serious...opponent, I must admit. Do you need any...help?
Netpatham: ...Maybe.
Enderofall10000: Shut up! I'm coming for you!
Enderofall leaps for Yorlu's ship! But Yorlu raises it up just a bit, and his attack falls short!
Yorlu: Now then! Brewsky, why don't you use your special brand of magic on this guy!
Brewsky: But of course!
Brewsky drops down behind you, and Yorlu flies away.
Enderofall10000: See that? That's the guy you're fighting for. We don't have people like that on the blue team!
Twinbuilder: ...I don't think it's that simple.
Brewsky: I , for one, have no problems! Now then, Enderofall, I have some special potions for YOU! Just...give me some time to set up my special brewing kit! Here's a bunch of materials!
He throws an indeterminate amount of Material at you!
Okay, so, if you want to keep fighting, you need to defend Brewsky! The fighter is going to go on an all-out assault, and it's going to take more than a guard chain to stop him(you can still try that, at the cost of your life)! so, use your turns to erect defense around Brewsky! He's given you plenty of material, so go all-out with your creativity to establish more effective barriers!
THE BATTLEFIELD:
Location: Ultimate Blue Destroyer Robot, Slightly Destroyed Control Room
Blue forces:
Enderofall: Fighter Warrior, level 40: 2500/2500 HP, 600 MD, Titanfall Axe(+150 MD, +1 unit attack), Boost armor(+400 HP, +50 MD), (Deletion: 1/2)(Final Wave: 1/8) (attack-defense) (has Hero Crest)
I forgot to put it on last turn, but his Hero Crest is droppable. The Hero Crest is the promotion item for fighters.
Players:
ManiacMasteR: Mage, level 10: 147/147 HP, 33/165 XP, 20 MD, 9/26 Mana, Sharpness III Diamond sword(+9 MD)/Protection II Gold armor(+85 HP)(Recharge:2/3)(heal field: 2/4)(has potion of resistance)
Ka_Doink: Fighter, level 12: 125/131 HP, 95/260 XP, 38 MD, Gold sword(+9 MD)/Diamond armor(+40 HP) (flaming destruction: 2/3)(Team Fighting: Ready!)(minicrits: 1/3)(has potion of resistance)(has milk gun, 3 uses left)(has neutralize page, 3 uses left)
Twinbuilder: Fighter, level 10: 123/128 HP, 58/200 XP, 34 MD, Sharpness I Wrap Blade(+11 MD)(legendary, can stun enemies)/Protection I Diamond armor(+50 HP) (flaming destruction: Ready!)(team fighting: Ready!)(has milk gun, 1 use left)
Fseftr: Fighter, level 10: 121/127 HP, 165/200 XP, 30 MD, Sharpness I Diamond sword(+7 MD)/Protection I Diamond armor(+50 HP) (flaming destruction: Ready!)(team fighting: 1/4)(has potion of strength)(has revival talisman)
Cobaltshade: Mage, level 12: 180/180 HP, 173/260 XP, 26 MD, 17/30 Mana Sharpness III Gold sword(+12 MD)/Protection III Gold armor(+95 HP)(Recharge: 2/3)(Heal Field: 2/4)(siphon, passive)(has golden apple)(has Lightning page, 3 uses left)(has milk gun, 2 uses left)(has spare gold sword)
Netpatham: Mage, level 10: 0/131 HP, 72/200 XP, 22 MD, 26/26 Mana Sharpness III Gold sword(+12 MD)/Protection II Diamond armor(+60 HP)(Recharge: 2/3)(Heal Field: 2/4)
The_Nonexistent_Tazz: Tank, level 13: 45/295 HP, 251/300 XP, 41 MD, Sharpness II Gold sword(+11 MD)/Protection III Gold armor(+95 HP) (mirror shield: 2/3)(ground slam:2/4) (overprotective spirit, active) (has milk gun, 3 uses left)(guarding generic)
BioShock_Rules: Fighter, level 12: 125/131 HP, 111/260 XP, 37 MD, Gold sword(+9 MD)/Diamond armor(+40 HP) (flaming destruction: Ready!)(team fighting: 3/4) (minicrits: 0/3)(has milk gun, 3 uses left)
omglolsguy: Mage, level 9: 106/106 HP, 131/165 XP, 16 MD, 13.5/24 Mana, Diamond sword(+6 MD)/Diamond armor(+40 HP)(Recharge: Ready!)(heal field: Ready!)
The_Idea_Modpack_Man: Tank, level 9: 169/178 HP, 41/165 XP, 19 MD, Diamond sword(+6 MD)/Diamond armor(+40 HP) (mirror shield: Ready!) (ground slam: Ready!)(has milk gun, 3 uses left)
The_Serpent: Shaman, level 9: 79/84 HP, 26/165 XP, 21 MD, 22/22 Mana, Diamond sword(+6 MD)/Iron armor(+25 HP) (Drain: Ready!)(sacrifice: Ready!)
OverlordXcano: Shaman, level 9: 99/99 HP, 75/165 XP, 21 MD, 22/22 Mana, Diamond sword(+6 MD)/Diamond armor(+40 HP)(Drain: 2/3)(sacrifice: 2/4)(has light wall page, 3 uses left)
Knight3165: Shaman, level 9: 84/84 HP, 145/165 XP, 22 MD, 14/22 Mana, Diamond sword(+6 MD)/Iron armor(+25 HP)(Drain: Ready!)(sacrifice: Ready!)
Pricey12345: Fighter, level 10: 0/156 HP, 58/200 XP, 29 MD, Diamond sword(+6 MD)/Thorny breastplate(+80 HP, legendary, damages people who attempt to attack it) (flaming destruction: 1/3)(team fighting: 1/4)(has potion of resistance III)
Insert_Generic_Username: Mage, level 9: 92/92 HP, 155/165 XP, 17 MD, 19/24 Mana Diamond sword(+6 MD)/Iron armor(+25 HP)(Recharge: Ready!)(Heal Field: Ready!)(being guarded by Tazz)
Red forces:
Brewsky: Alchemist, level 2: 2000/2000 HP, 80 MD, 45/45 Mana, Potion Sword(+18 MD, inflicts a random status effect every attack)/Obsidian Armor(+120 HP) (spellbook: Lighting, Special Mix) (brewing a special potion, will be done in 2 turns) (boss)
SPELLBOOK:
Mages: Freeze(5 Mana), Thunder(8 Mana), Lightning(13 Mana)
Shamans: Poison(4 Mana), Pestilence(9 Mana), Light wall(15 Mana)
Sage+Druid+Magic Knight(combo spell): Universal combo strike(75 Mana from each)
Other:
Tiny box(can't be interacted with)
Money: $2360
0
I tell all the skeleton officials that they could get a treasure to help them last eternity if they continue the map the other skeletons couldn't finish! They agree...
Part 4: Jungle: They pick up the quest at the jungle of Space Invaders. Yep, straight out of the old arcade machine! The skeletons, being really old, are all pros at that game, and so they're ready to fight! But then they realize they don't have a tank that shoots lasers. Or extra lives. Or cover to hide behind. and that the Invaders shoot and move at 100x speed. They must still win anyway to proceed.
Part 5: Fortress: They must attack a fortress of wolves-the skeleton's worst nightmare! The wolves are triple the size of normal minecraft wolves, ten times as vicious, and they have noses that can smell a skeleton from 10,000 blocks away. The skeletons must fight and win, or at least neutralize, all the wolves, who happen to be invincible. And there are 100,000 of them, and they're EXTRA angry for all being confined to the fortress! And if they try to go around the fortress, Infinity-strength sunlight hits them and they catch fire.
Part 6: Volcano: They have to scale a volcano. The volcano is sentient, and loves erupting on unsuspecting(or suspecting, it doesn't really care) passer-by. It also really, really hates skeletons. And it EXTRA hates skeleton officials. And it happened to have eaten Mexican last night, and is ready for an EXTRA vicious eruption! The end of the map points to the very top point of the volcano.
Part 7: Leap of Faith: Remember, it's all a practical joke! When they get to the very tip of the rim, and see no chest, they conclude the only way forward is to jump in, which they do. After the volcano erupts one last time. I fly over to see what happened to them, and end up having to look away at the brutality. It's clear they're in no condition to return to me for the real map (it's a pity, I had a whole return trip planned!), so I decide to just pass the torch to the next group of mooks I find.
0
I renew my casting of GREEN ECHO: LEVEL 5: QUARTER!
0
No update tonight guys, IRL stuff got in the way. I'll have one tomorrow though, in all likeliness!
0
I tried the server, intrigued by the concept of what seemed to be an "adventure map server". At first, everything looked pretty cool. Although I have to wonder why teams aren't allowed-why not release it as a downloadable map series, if there's no multiplayer?
Once I started the quest, things seemed to be going well. The story wasn't particularly intriguing, though I was wondering where it would go. The mob arenas seemed to have been the start of a logical difficulty curve.
Then, I reached the beginning of the parkour areas. Dirt and stone, I passed easily. The library section was where things started to drag on, and was IMMENSELY hard to get through, especially since I died near the end and had to start over. Then, the netherrack section. I was spending the whole time wondering when it would end, and wondering why the map had abandoned its perfectly good other challenges for boring, uninnovative, and repetive cubes with ladder/block jumps along the walls.
Finally, right as it seemed I was about to exit the cubes into the sunlight, I encountered one of those jumps where you have to jump out from under a block at the last possible second. Except, here's the thing. The cube had a ladder on the side you had to jump out of. The extra hitbox made it impossible or nigh-impossible to jump out from under it. Using the nearby block was either JUST BARELY impossible or JUST BARELY possible. Either way, it was way too hard, and that is where I decided to quit.
For improvements, I would suggest LESS parkour. Or at least, do something INTERESTING and less frustrating with it!
0
18 damage to both gunners! +14 XP!
It hits a fighter for 38 damage! +15 XP!
30 damage to both fighters! Fighters frozen! +18 XP!
Guarding switched!
MAX DAMAGE! Both fighters EXTREMELY DEAD! +49 XP!
The tiny box can't be opened or interacted with! Since people keep making that mistake, I'm gonna add a tag to it...
You hit a gunner for 45 damage! +13 XP!
Gunner killed! +20 XP! +50$ bonus!
Pricey, the most injured player, healed fully!
You cast it on the last gunner, killing him! +25 XP! +50$ bonus!
You've done it, they're all dead! Now, you just have to open the door slowly...
You all rush at the door and SMASH it down, making a dramatic entrance! Some of you even do epic one-liners!
But, as you survey the room, you see a few weak blue units controlling the robot, and, in the center of the room...
Enderofall10000: Hey.
You don't immediately recognize him. But, when you look at the tag below his name, you see that it's the FIGHTER WARRIOR. And his nametag is clearly blue... No wonder he didn't show up out on the battlefield!
Enderofall10000: You thought I was on your side, didn't you? Well, I've been poking around into the info on red's past, and I decided that they weren't the team I wanted to fight for anymore. I told Nyrah to talk to you, and if she couldn't convince you, then I doubt I'll be able to. So, we should just get to the part where I STOMP you. I do so enjoy taking down the fighters who try to be all high-and-mighty. You guys aren't even promoted yet, how did you do the things you did?
Ka_Doink: Raw SKILL!
Enderofall10000: ...I doubt that. But, I guess you'll just have to show me! The fight begins...NOW! And don't try to attack those controllers back there-I'll stop you!
Time to begin the final fight of this robot
THE BATTLEFIELD:
Location: Ultimate Blue Destroyer Robot, Control Room
Blue forces:
Enderofall: Fighter Warrior, level 40: 2500/2500 HP, 600 MD, Titanfall Axe(+150 MD, +1 unit attack), Boost armor(+400 HP, +50 MD), (Deletion: 0/2)(Final Wave: 0/8) (attack-defense)
TIP: +1 unit attack means the fighter warrior can hit 4 players at any given time instead of 3, "Deletion" multiplies the Fighter Warrior's MD by 10x, but only lets them hit one player, and Final Wave multiplies his MD by 2, but lets him hit any number of targets. "Attack-defense" allows him to use his attacking powers to deflect your attacks!
Players:
ManiacMasteR: Mage, level 10: 147/147 HP, 23/165 XP, 20 MD, 9/26 Mana, Sharpness III Diamond sword(+9 MD)/Protection II Gold armor(+85 HP)(Recharge:2/3)(heal field: 2/4)(has potion of resistance)
Ka_Doink: Fighter, level 12: 125/131 HP, 58/260 XP, 38 MD, Gold sword(+9 MD)/Diamond armor(+40 HP) (flaming destruction: 2/3)(Team Fighting: Ready!)(minicrits: 1/3)(has potion of resistance)(has milk gun, 3 uses left)(has neutralize page, 3 uses left)
Twinbuilder: Fighter, level 10: 123/128 HP, 58/200 XP, 34 MD, Sharpness I Wrap Blade(+11 MD)(legendary, can stun enemies)/Protection I Diamond armor(+50 HP) (flaming destruction: Ready!)(team fighting: Ready!)(has milk gun, 1 use left)
Fseftr: Fighter, level 10: 121/127 HP, 143/200 XP, 30 MD, Sharpness I Diamond sword(+7 MD)/Protection I Diamond armor(+50 HP) (flaming destruction: Ready!)(team fighting: 1/4)(has potion of strength)(has revival talisman)
Cobaltshade: Mage, level 12: 180/180 HP, 173/260 XP, 26 MD, 17/30 Mana Sharpness III Gold sword(+12 MD)/Protection III Gold armor(+95 HP)(Recharge: 2/3)(Heal Field: 2/4)(siphon, passive)(has golden apple)(has Lightning page, 3 uses left)(has milk gun, 2 uses left)(has spare gold sword)
Netpatham: Mage, level 10: 131/131 HP, 62/200 XP, 22 MD, 26/26 Mana Sharpness III Gold sword(+12 MD)/Protection II Diamond armor(+60 HP)(Recharge: 2/3)(Heal Field: 2/4)(being guarded by Tazz)
The_Nonexistent_Tazz: Tank, level 13: 295/295 HP, 219/300 XP, 41 MD, Sharpness II Gold sword(+11 MD)/Protection III Gold armor(+95 HP) (mirror shield: 2/3)(ground slam:2/4) (overprotective spirit, active) (has milk gun, 3 uses left)(guarding Netpatham)
BioShock_Rules: Fighter, level 12: 125/131 HP, 54/260 XP, 37 MD, Gold sword(+9 MD)/Diamond armor(+40 HP) (flaming destruction: Ready!)(team fighting: 3/4) (minicrits: 0/3)(has milk gun, 3 uses left)
omglolsguy: Mage, level 9: 106/106 HP, 120/165 XP, 16 MD, 13.5/24 Mana, Diamond sword(+6 MD)/Diamond armor(+40 HP)(Recharge: Ready!)(heal field: Ready!)
The_Idea_Modpack_Man: Tank, level 9: 169/178 HP, 41/165 XP, 19 MD, Diamond sword(+6 MD)/Diamond armor(+40 HP) (mirror shield: Ready!) (ground slam: Ready!)(has milk gun, 3 uses left)
The_Serpent: Shaman, level 9: 79/84 HP, 26/165 XP, 21 MD, 22/22 Mana, Diamond sword(+6 MD)/Iron armor(+25 HP) (Drain: Ready!)(sacrifice: Ready!)
OverlordXcano: Shaman, level 9: 99/99 HP, 75/165 XP, 21 MD, 22/22 Mana, Diamond sword(+6 MD)/Diamond armor(+40 HP)(Drain: 2/3)(sacrifice: 2/4)(has light wall page, 3 uses left)
Knight3165: Shaman, level 9: 84/84 HP, 145/165 XP, 22 MD, 14/22 Mana, Diamond sword(+6 MD)/Iron armor(+25 HP)(Drain: Ready!)(sacrifice: Ready!)
Pricey12345: Fighter, level 10:156/156 HP, 50/200 XP, 29 MD, Diamond sword(+6 MD)/Thorny breastplate(+80 HP, legendary, damages people who attempt to attack it) (flaming destruction: 1/3)(team fighting: 1/4)(has potion of resistance III)
Insert_Generic_Username: Mage, level 9: 92/92 HP, 155/165 XP, 17 MD, 19/24 Mana Diamond sword(+6 MD)/Iron armor(+25 HP)(Recharge: Ready!)(Heal Field: Ready!)
SPELLBOOK:
Mages: Freeze(5 Mana), Thunder(8 Mana), Lightning(13 Mana)
Shamans: Poison(4 Mana), Pestilence(9 Mana), Light wall(15 Mana)
Sage+Druid+Magic Knight(combo spell): Universal combo strike(75 Mana from each)
Other:
Tiny box(can't be interacted with)
Money: $2360
0
I send as many skeletons in the arena as I can(kill with this attack) on...the PRACTICAL JOKE OF THE CENTURY:
Part 1: Adventure Begin: I tell all the skeletons I can about the existence of an awesome and coll APRIL FOOLS TREASURE! In order to get it, they must follow the directions of my map! But, in order to get the map fro me, they all have to hit each other for my amusement! I deem myself fully amused after 5 hours of that, and give it to them.
Part 2: River: They must cross the river of piranhas! This means using an incredibly small, thin rope that breaks if more than three skeletons try to cross at a time! If they fall off, they must swim across the river, and they can't get back on the rope again. The current is going towards them at 1,000 mph, and the piranhas are massive and are MORE than willing to attack even if the skeletons don't panic or bleed-oh, and since the skeletons know this, they panic anyway, which makes the piranhas MORE eager.
Part 3: Sky: They must climb a ladder to get on a cloud next. The ladder is really long, and it's constantly being bombarded by ghasts. If even one ghast hits it, they have to go back across the river so I can provide them with more ladder. The ladder is surrounded by spikes, conveniently there to cushion their fall! Oh, and the ladder itself is 10,000,000 feet tall. One makes it to the top and triumphantly steps onto the cloud, but since they aren't solid, he falls down again! They have to start all over, and somehow stand on the non-solid cloud for 5 seconds!
They give up, and I tell them I'll let the next group of enemies continue the quest...
0
I control our zombie to help smash down a door!
0
Yes, what Twin said. We could really use some input on who wants to be GM, and how many people want the position.
I use GREEN ECHO: LEVEL 10 on some skeletons!
0
Poison cast! 13 damage to the specified group members! Enemies poisoned! +21 XP!
26 damage to a shaman! +8 XP!
Uhh...140 damage to the creator! +24 XP!
Lightning cast! 80 damage to a fighter! +21 XP!
Flaming destruction used! 78 damage to a blue guy! +22 XP!
LEVEL UP! +5 HP! +3 MD!
Creator VERY MUCH killed! +51 XP!
LEVEL UP! +6 HP! +3 MD!
NEW SKILL LEARNED: Minicrits!
Team fighting used! What it does is, if you use it at the same time/turn as another fighter, their attacks are both combined and given a 4x damage multiplier. But if not, then the attack just gets a lonely 2x multiplier.
You can't hit ALL of them, but you do hit the three shamans! Your combined attacks x4 deal 79 damage to them all, killing the strongest one! +43 XP to you and Fseftr!
You totally kill both shamans! +59 XP!
Blue fighter: Come on! Our only hope is to survive and use team fighting!
ENEMY PHASE:
Both blue fighters heal the injured one of themselves, restoring him! Great phrasing!
THE BATTLEFIELD:
Location: Ultimate Blue Destroyer Robot, Arm Exit
Blue forces:
Blue gunner, level 14: 137/150(distracted)(poisoned, -10 HP per turn for 2 more turns)
Blue gunner, level 14: 137/150(distracted)(poisoned, -10 HP per turn for 2 more turns)
Blue fighter, level 13: 110/110 HP, 40 MD, Diamond sword(+6 MD)/Diamond armor(+40 HP)(team fighting: Ready!)
Blue fighter, level 13: 110/110 HP, 40 MD, Diamond sword(+6 MD)/Diamond armor(+40 HP)(team fighting: Ready!)
Players:
ManiacMasteR: Mage, level 10: 147/147 HP, 9/165 XP, 20 MD, 9/26 Mana, Sharpness III Diamond sword(+9 MD)/Protection II Gold armor(+85 HP)(Recharge:2/3)(heal field: 2/4)(has potion of resistance)
Ka_Doink: Fighter, level 12: 125/131 HP, 45/260 XP, 38 MD, Gold sword(+9 MD)/Diamond armor(+40 HP) (flaming destruction: 2/3)(Team Fighting: Ready!)(minicrits: 1/3)(has potion of resistance)(has milk gun, 3 uses left)(has neutralize page, 3 uses left)
Twinbuilder: Fighter, level 10: 123/128 HP, 58/200 XP, 34 MD, Sharpness I Wrap Blade(+11 MD)(legendary, can stun enemies)/Protection I Diamond armor(+50 HP) (flaming destruction: Ready!)(team fighting: Ready!)(has milk gun, 1 use left)
Fseftr: Fighter, level 10: 121/127 HP, 143/200 XP, 30 MD, Sharpness I Diamond sword(+7 MD)/Protection I Diamond armor(+50 HP) (flaming destruction: Ready!)(team fighting: 1/4)(has potion of strength)(has revival talisman)
Cobaltshade: Mage, level 12: 180/180 HP, 148/260 XP, 26 MD, 30/30 Mana Sharpness III Gold sword(+12 MD)/Protection III Gold armor(+95 HP)(Recharge: 2/3)(Heal Field: 2/4)(siphon, passive)(has golden apple)(has Lightning page, 3 uses left)(has milk gun, 2 uses left)(has spare gold sword)
Netpatham: Mage, level 10: 131/131 HP, 62/200 XP, 22 MD, 26/26 Mana Sharpness III Gold sword(+12 MD)/Protection II Diamond armor(+60 HP)(Recharge: 2/3)(Heal Field: 2/4)(being guarded by Tazz)
The_Nonexistent_Tazz: Tank, level 13: 295/295 HP, 170/300 XP, 41 MD, Sharpness II Gold sword(+11 MD)/Protection III Gold armor(+95 HP) (mirror shield: 2/3)(ground slam:2/4) (overprotective spirit, active) (has milk gun, 3 uses left)(guarding Netpatham)
BioShock_Rules: Fighter, level 12: 125/131 HP, 34/260 XP, 37 MD, Gold sword(+9 MD)/Diamond armor(+40 HP) (flaming destruction: Ready!)(team fighting: 3/4) (minicrits: 0/3)(has milk gun, 3 uses left)
omglolsguy: Mage, level 9: 106/106 HP, 105/165 XP, 16 MD, 13.5/24 Mana, Diamond sword(+6 MD)/Diamond armor(+40 HP)(Recharge: Ready!)(heal field: Ready!)
The_Idea_Modpack_Man: Tank, level 9: 169/178 HP, 41/165 XP, 19 MD, Diamond sword(+6 MD)/Diamond armor(+40 HP) (mirror shield: Ready!) (ground slam: Ready!)(has milk gun, 3 uses left)
The_Serpent: Shaman, level 9: 79/84 HP, 26/165 XP, 21 MD, 22/22 Mana, Diamond sword(+6 MD)/Iron armor(+25 HP) (Drain: Ready!)(sacrifice: Ready!)
OverlordXcano: Shaman, level 9: 99/99 HP, 75/165 XP, 21 MD, 22/22 Mana, Diamond sword(+6 MD)/Diamond armor(+40 HP)(Drain: 2/3)(sacrifice: 2/4)(has light wall page, 3 uses left)
Knight3165: Shaman, level 9: 84/84 HP, 145/165 XP, 22 MD, 14/22 Mana, Diamond sword(+6 MD)/Iron armor(+25 HP)(Drain: Ready!)(sacrifice: Ready!)
Pricey12345: Fighter, level 10: 96/156 HP, 50/200 XP, 29 MD, Diamond sword(+6 MD)/Thorny breastplate(+80 HP, legendary, damages people who attempt to attack it) (flaming destruction: 1/3)(team fighting: 1/4)(has potion of resistance III)
Insert_Generic_Username: Mage, level 9: 92/92 HP, 137/165 XP, 17 MD, 24/24 Mana Diamond sword(+6 MD)/Iron armor(+25 HP)(Recharge: Ready!)(Heal Field: Ready!)
SPELLBOOK:
Mages: Freeze(5 Mana), Thunder(8 Mana), Lightning(13 Mana)
Shamans: Poison(4 Mana), Pestilence(9 Mana), Light wall(15 Mana)
Sage+Druid+Magic Knight(combo spell): Universal combo strike(75 Mana from each)
Other:
Tiny box
Money: $2260
0
I re-guard my own Scolipede, and rollout into a spider hopefully destroying it!
0
The attack breaks through the barricade! Blue fighter killed! +42 XP!
36 damage to a blue fighter! +12 XP!
Okay, assume the attack on you happened BEFORE the attack on Net. In a weird, retroactive way.
MAX DAMAGE! 350 damage to Nyrah, blue fighter and blue mage killed! +89 XP!
You don't use it since it's unnecessary, and instead just finish off Nyrah! Her XP goes out to the whole team! +70 XP to all level 10 units!
ManiacMasteR levels up! +6 HP! +1 MD! +2 Mana cap! +.5 mana regen!
Ka_Doink levels up! +6 HP! +3 MD!
NEW SKILL LEARNED! Minicrits: Every third attack you launch, you get an extra power boost, making said attack deal double damage!
Twinbuilder levels up! +5 HP! +2 MD!
Cobaltshade levels up! +6 HP! +2 MD! +2 Mana cap!
NEW SKILL LEARNED! Siphon: Whenever you attack an enemy, a portion of the HP you take from them heals you.
Netpatham levels up! +5 HP! +1 MD! +2 Mana cap!
TheIdeaModpackMan levels up! +9 HP! +1 MD!
The_Serpent levels up! +5 HP! +1 MD! +2 Mana cap!
OverlordXCano levels up! +5 HP! +1 MD! +2 Mana cap!
Nyrah: Ugh...I hope...my leader stops you...
33 damage to a blue fighter! +10 XP!
She's dead, so you hit a gunner for 30 damage! +10 XP!
30 damage to the same fighter! +10 XP!
The blue fighter freaks out, and won't be able to attack this turn!
She's dead, so you cast Pestilence on an injured blue fighter, killing it! +23 XP!
Most of the fighters are dead or badly injured, so you send the creator on the quest! He dies! +29 XP! Gold sword obtained! Give it to someone who you think needs it!
ENEMY PHASE:
The blue fighters back up as you all menacingly advance towards him, pokes the distracted gunner on the shoulder, and they both get up and dash off! You doubt you'll be seeing their injured selves again...
You advance forwards, to the upper area of the robot's chest! Finally, right as you're in the hall outside the blue control room, ready to bust in, one last wave of guards appears!
Blue shaman: Get them! They've caused us ALLTOGETHER TOO MUCH TROUBLE!
They shouldn't be hard to finish! All dead players have revived!
THE BATTLEFIELD:
Location: Ultimate Blue Destroyer Robot, Arm Exit
Blue forces:
Blue gunner, level 14: 150/150(distracted)
Blue gunner, level 14: 150/150(distracted)
Blue fighter, level 13: 110/110 HP, 40 MD, Diamond sword(+6 MD)/Diamond armor(+40 HP)(team fighting: 3/4)
Blue creator, level 17: 230/230 HP, 26 MD, 25/25 Material(has revival talisman)
Blue fighter, level 13: 110/110 HP, 40 MD, Diamond sword(+6 MD)/Diamond armor(+40 HP)(team fighting: 3/4)
Blue shaman, level 18: 150/150 HP, 32 MD, 40/40 Mana, Iron sword(+4 MD)/Iron armor(+25 HP) (spellbook: Neutralize, Light wall)
Blue shaman, level 16: 130/130 HP, 32 MD, 36/36 Mana, Iron sword(+4 MD)/Iron armor(+25 HP) (spellbook: Neutralize)
Blue shaman, level 16: 130/130 HP, 32 MD, 36/36 Mana, Iron sword(+4 MD)/Iron armor(+25 HP) (spellbook: Neutralize)
Players:
ManiacMasteR: Mage, level 10: 147/147 HP, 1/165 XP, 20 MD, 6/26 Mana, Sharpness III Diamond sword(+9 MD)/Protection II Gold armor(+85 HP)(Recharge:1/3)(heal field: 1/4)(has potion of resistance)
Ka_Doink: Fighter, level 12: 125/131 HP, 21/230 XP, 38 MD, Gold sword(+9 MD)/Diamond armor(+40 HP) (flaming destruction: 1/3)(Team Fighting: Ready!)(minicrits: 0/3)(has potion of resistance)(has milk gun, 3 uses left)(has neutralize page, 3 uses left)
Twinbuilder: Fighter, level 10: 123/128 HP, 58/200 XP, 34 MD, Sharpness I Wrap Blade(+11 MD)(legendary, can stun enemies)/Protection I Diamond armor(+50 HP) (flaming destruction: Ready!)(team fighting: Ready!)(has milk gun, 1 use left)
Fseftr: Fighter, level 10: 121/127 HP, 100/200 XP, 30 MD, Sharpness I Diamond sword(+7 MD)/Protection I Diamond armor(+50 HP) (flaming destruction: Ready!)(team fighting: Ready!)(has potion of strength)(has revival talisman)
Cobaltshade: Mage, level 12: 180/180 HP, 89/260 XP, 26 MD, 30/30 Mana Sharpness III Gold sword(+12 MD)/Protection III Gold armor(+95 HP)(Recharge: 1/3)(Heal Field: 1/4)(siphon, passive)(has golden apple)(has Lightning page, 3 uses left)(has milk gun, 2 uses left)(has spare gold sword)
Netpatham: Mage, level 10: 131/131 HP, 62/200 XP, 22 MD, 26/26 Mana Sharpness III Gold sword(+12 MD)/Protection II Diamond armor(+60 HP)(Recharge: 1/3)(Heal Field: 1/4)(being guarded by Tazz)
The_Nonexistent_Tazz: Tank, level 13: 295/295 HP, 170/300 XP, 41 MD, Sharpness II Gold sword(+11 MD)/Protection III Gold armor(+95 HP) (mirror shield: 1/3)(ground slam:1/4) (overprotective spirit, active) (has milk gun, 3 uses left)(guarding Netpatham)
BioShock_Rules: Fighter, level 11: 125/125 HP, 213/230 XP, 34 MD, Gold sword(+9 MD)/Diamond armor(+40 HP) (flaming destruction: 2/3)(team fighting: 2/4) (has milk gun, 3 uses left)
omglolsguy: Mage, level 9: 106/106 HP, 84/165 XP, 16 MD, 24/24 Mana, Diamond sword(+6 MD)/Diamond armor(+40 HP)(Recharge: Ready!)(heal field: Ready!)
The_Idea_Modpack_Man: Tank, level 9: 169/178 HP, 41/165 XP, 19 MD, Diamond sword(+6 MD)/Diamond armor(+40 HP) (mirror shield: Ready!) (ground slam: Ready!)(has milk gun, 3 uses left)
The_Serpent: Shaman, level 9: 79/84 HP, 26/165 XP, 21 MD, 22/22 Mana, Diamond sword(+6 MD)/Iron armor(+25 HP) (Drain: Ready!)(sacrifice: Ready!)
OverlordXcano: Shaman, level 9: 99/99 HP, 75/165 XP, 21 MD, 22/22 Mana, Diamond sword(+6 MD)/Diamond armor(+40 HP)(Drain: 1/3)(sacrifice: 1/4)(has light wall page, 3 uses left)
Knight3165: Shaman, level 9: 84/84 HP, 124/165 XP, 22 MD, 15.5/22 Mana, Diamond sword(+6 MD)/Iron armor(+25 HP)(Drain: Ready!)(sacrifice: Ready!)
Pricey12345: Fighter, level 9: 96/151 HP, 150/165 XP, 26 MD, Diamond sword(+6 MD)/Thorny breastplate(+80 HP, legendary, damages people who attempt to attack it) (flaming destruction: Ready!)(team fighting: Ready!)(has potion of resistance III)
Insert_Generic_Username: Mage, level 9: 92/92 HP, 137/165 XP, 17 MD, 24/24 Mana Diamond sword(+6 MD)/Iron armor(+25 HP)(Recharge: Ready!)(Heal Field: Ready!)
SPELLBOOK:
Mages: Freeze(5 Mana), Thunder(8 Mana), Lightning(13 Mana)
Shamans: Poison(4 Mana), Pestilence(9 Mana), Light wall(15 Mana)
Sage+Druid+Magic Knight(combo spell): Universal combo strike(75 Mana from each)
Other:
Tiny box
Money: $2260
0
I make the zombie bite a door of a nearby small house, one of the injured doors if possible. The bite turns the door undead, and the zombie promptly spams healing potions at it.