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    posted a message on AutomatorMC's Random RPG

    I need to report a bug. I've been playing through the new Up19b, and it seems like half the time when I spawn a new dungeon, nothing appears at all. Even looking around in Spectator mode, I can only find about half the dungeons that should be there for the books I've used.

    Posted in: Maps
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    posted a message on Rise of the Coalition | That's all she wrote.

    SPEEDILY sprint ahead! I'm pretty sure everyone else has the crate covered. Oh, if the enemy isn't dead, SPEED shoot him too.

    Posted in: Forum Games
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    posted a message on Rise of the Coalition | That's all she wrote.

    So what if they said no? We are SpeedBullets tm ,and WE ALWAYS DELIVER BULLETS! I use the latest in gun-delivery technology to launch a fresh package of 1 bullet at a delivery speed of 300 MPH, arriving at its destination, 412 Lieutenant's heart rd, approximately .04 seconds after ordering.


    Speedbullets. The fastest delivery around, or we'll deliver double the amount of bullets you received previously, at double speed.


    (Thank you for using SpeedBullets. Purchase total: $5.99)

    Posted in: Forum Games
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    posted a message on Rise of the Coalition | That's all she wrote.

    Sprint ahead, and GUNBUT the enemy with lightning speed! That's a move where I slam the enemy with a gun moving at top speed.

    Posted in: Forum Games
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    posted a message on Rise of the Coalition | That's all she wrote.

    Dark Fog, Normal.

    Posted in: Forum Games
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    posted a message on Rise of the Coalition | That's all she wrote.

    I fly in circles around the Enforcer Lieutenant, occasionally taking a shot or two. I circle him until he's all dizzy, then stop and empty a lot of shots into him properly. Hopefully that softened him up a little!

    Posted in: Forum Games
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from TheMineMaster2»

    Alright, so this thread being the place to talk about CTM, I thought I'd share a little.

    ...no, I'm not a map maker... I sort of wish I had the skills and time for that, but...


    I've never beaten a CTM map. Sure, I've attempted several, but never actually completed that monument.

    The closest I've ever gotten that I recall was Vechs' Sunburn Islands going solo, and of course that sounds pathetic, but yeah. Other maps I've attempted, some alone, some with a friend, include Simulation Protocol 2, Uncharted Territory 2&3, The Painter, and even Pantheon (mostly just to see how brutal the beginning was... and it certainly delivered), among many others, all of varying amounts of progress and legit play.


    Most of the time, it's the same story: I (or my friend) gets bored, and we/I move on to something else, thinking we/I might come back to it later, but never actually doing so.

    ...so now here I am, starting Vinyl Fantasy I & II, once again mostly for kicks and nostalgia, paying no heed to their supposed difficulty.

    Actually, I was gonna try Ragecraft III, but those herobrine zombies in the first area are just too much for me ;-;


    TL;DR I'm an individual sitting on the fence between "n00b" and "veteran," who now plays maps not for a serious attempt at completion but for casually trying new/old things for the heck of it.


    What are some of the maps you guys might be attempting, maybe seriously, maybe just to see how much pain you'll find yourself in? Or is this more of a builder's thread, rather than a player's thread? I was never quite sure...


    One map I could recommend for being fairly easy and fun is Terra Restore, for 1.8, by Mithey.
    Posted in: Maps Discussion
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    posted a message on Rise of the Coalition | That's all she wrote.

    Ack! I must've fallen asleep to be non-contributing for so long! I need to be more careful out in the field!


    Using my SUPER SPEED AGILITY, I pull off one of my special maneuvers that I trained hard for by making up on the spot: DIAGONAL SHOOTING RETREAT TO SHACK MANEUVER! It's where I dash back and forth diagonally, with my back to the area I'm retreating towards (the shack, for my weak self to hide in) while firing everything I have at the enemy! Shoot! Shoot! Shoot!


    If I can, once I've flown inside the shack, I take a peek around.

    Posted in: Forum Games
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    posted a message on Rise of the Coalition | That's all she wrote.

    I run in. As a runner. Ready to run.


    FOR HUMANITY!!!!!

    Posted in: Forum Games
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    posted a message on 1.5.2 and all versions below it crash on startup

    Hey, thanks for reading the thread. Upon attempting to start up Minecraft in versions 1.5.2 and anything below it for Release minecraft versions (1.6 and up works fine), it immediately provides me with a crash error log after the "Minecraft" logo. The crash report is as follows:


    ---- Minecraft Crash Report ----
    // You're mean.

    Time: 8/29/16 9:05 PM
    Description: Failed to start game

    java.lang.NullPointerException
    at java.io.Reader.<init>(Reader.java:78)
    at java.io.InputStreamReader.<init>(InputStreamReader.java:97)
    at bp.a(SourceFile:64)
    at bp.a(SourceFile:100)
    at net.minecraft.client.Minecraft.a(SourceFile:252)
    at avv.a(SourceFile:56)
    at net.minecraft.client.Minecraft.run(SourceFile:507)
    at java.lang.Thread.run(Thread.java:745)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.5.2
    Operating System: Windows 10 (amd64) version 10.0
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 45230664 bytes (43 MB) / 127139840 bytes (121 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: No suspicious classes found.
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    LWJGL: 2.9.0
    OpenGL: Intel(R) HD Graphics 5500 GL version 4.3.0 - Build 10.18.15.4248, Intel
    Is Modded: Very likely; Jar signature invalidated
    Type: Client (map_client.txt)
    Texture Pack: Default
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null


    I have no mods installed for Minecraft, though the report seems to insist I do, which I find odd. I use a Windows 10 computer. Again, thank you for reading.

    Posted in: Java Edition Support
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    posted a message on ⚔ Zombie Warriors II ~ Lead An Army of Zombies - Capture Bases - Fight Battles - Win Wars | Custom Models & Music

    Bug found: If you use the chat options for commands, it will say "you do not have permission to use this command" unless you have LAN mode on with cheats enabled. It might be better if you used NBT Explorer and gave the world cheats so that we wouldn't need to use LAN mode.


    Other than that, though, I'm still playing through the new stuff. But it looks really nice so far! I appreciate a proper tutorial and better explanation, along with proper base guards. I'll have more feedback when I'm totally through playing.

    Posted in: Maps
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    posted a message on The Forge: Destroy the Godmodder Discussion Thread

    Same for me. My discord name is just "Moniker".

    Posted in: Forum Games
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    posted a message on [Collection] Mithey's Maps ~ Terra Restore and More!

    It's been a while since I've checked in! I'm happy to hear about the new MMORPG and mod project. I hope to see it all goes well! I'd just like to say, thanks for working hard to make cool stuff for everyone. Your stuff is great!

    Posted in: Maps
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    posted a message on The Forge: Destroy the Godmodder Discussion Thread

    I'm going out of town soon, so, starting Saturday, I'll be un-contactable for about 5 days afterwards. Here's to we move to the new forum when I return. See you all then!

    Posted in: Forum Games
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    posted a message on The Forge: Destroy the Godmodder Discussion Thread

    I've been on the MCF for several years, and during that time, I think there were two major updates. Each one changed things for the worse, making the forum more broken. Problems have piled up without permanent fixes from the MCF staff, and it shows when Tazz tries to update a game requiring posts this big. I'm on board with the move, though I'm not sure where we should go. The Terraria forums seem like a safe bet, but I would like to go somewhere new also.


    If everyone wants to go through with the move, then I'd like to as well. I still play Minecraft (SH Online mostly), but this is the only part of the MCF I frequent, and I'd be more than willing to make a new account if it means making Tazz's updates easier.

    Posted in: Forum Games
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