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Nov 7, 2014/tp <name of player to teleport> <target location>Posted in: Discussion
<name of player to teleport> can be a player name or an entity, and <target location> can be coordinates or a player/entity. For example, to teleport my character to 0, 125, 1200 I type:
/tp Badprenup 0 125 1200
But to teleport me to you I would type
/tp Badprenup THExWHITExFANGx
Nov 2, 2014Posted in: Discussion
In versions below 1.8, you could break blocks, provided you had the right tools for them. In 1.8, you can't break any blocks in Adventure Mode unless an item is specifically made via commands in order to do that or something like that.
Aug 10, 2014Abandoned Mines are very confusing and very easy to get lost in. Take something you can use to help navigate (colored wool, netherack, sign posts, etc.) and be prepared to spend hours working out the entire shaft.Posted in: MCX360: Discussion
I recommend establishing a home base just outside/inside the mine with some chests and furnaces and a crafting table. You can stock up food and supplies there and use it as a retreat if things get hairy.
If you are going to restore the mine, bring plenty of wood and iron to rebuild the tracks and supports.
Abandoned Mine shafts are one of my favorite parts of the game! Enjoy!
Aug 10, 2014Explore it much the same as you would any other cave... lighting it up as you go. The more light you put in it, the fewer the monsters that will spawn there. Endermen usually aren't the biggest problem in abandoned mineshaft... it's cave spider spawners. There will often be 4 or 5 of them in the various tunnels and often you will encounter two that are close together. Watch some videos on YouTube to learn some techniques for conquering these spawners without dying. If you're concerned about losing a lot of built up XP, then save exploring the abandoned mineshaft until just after you enchanting something (i.e. using that XP for the enchantment).Posted in: MCX360: Discussion
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