• 0

    posted a message on [v2.0 OUT NOW - MOVED SEE THREAD] Spawncube - THEGamingninja [V1.6] [50,000+ Views] [30,000+ Downloads]

    It's been almost 4 years, I had people saying some stuff was broken, so I updated the map and moved it to CurseForge https://www.curseforge.com/minecraft/worlds/spawncube-v2-0

    Posted in: Maps
  • 0

    posted a message on [v2.0 OUT NOW - MOVED SEE THREAD] Spawncube - THEGamingninja [V1.6] [50,000+ Views] [30,000+ Downloads]

    Thanks for posting that, had no idea people still played the map!

    Posted in: Maps
  • 0

    posted a message on Spawncube: Remastered [V1.1]
    Spawncube: Remastered

    Info:
    Spawncube: Remastered is a spin-off of the Original "Spawncube", that takes Advantage of the new Features added since the Original map was release

    This map is a Skyblock spin-off with a few Twists, such as Infinitely generated Islands, a couple new Bosses, Custom Advancements, and a few Tweaks to make the Map more entertaining(See The List of Tweaks Below)


    Tweaks:
    *When you die your Items will(mostly) stay on the same block
    *Totems of Undying save you from the Void
    *When you Break Cobblestone it stays in the same spot

    Special Items:
    *Illusioner's Clock - [Allows you to move time Forward]
    *Miner's Pick - [Unbreakable, but lost on death]

    *Killer Rabbit's Food - [Jump Boost 2 when in Offhand]

    Trailer:
    Coming Soon...(TM)

    Screenshots:
    https://imgur.com/a/xSxWy
    Contact:
    If you find a bug or have any Questions, you can Contact us via:

    Commenting on this Post
    Tweeting Me [TGN12_YT]
    Tweeting Billeh [BillehBawb]

    Credits:
    THEGamingninja - [Creator]
    BillehBawb - [Co-Creator]
    PieLore - [Builder/Feedback]
    DotCD - [Tralier Editor]
    Matoex - [Feedback]

    Download:
    Posted in: Maps
  • 0

    posted a message on [v2.0 OUT NOW - MOVED SEE THREAD] Spawncube - THEGamingninja [V1.6] [50,000+ Views] [30,000+ Downloads]

    I never touched the nether in this map, that's why.
    EDIT: But as for the end, there shouldn't be a chest, Just a spawner with end city loot.

    Posted in: Maps
  • 0

    posted a message on [v2.0 OUT NOW - MOVED SEE THREAD] Spawncube - THEGamingninja [V1.6] [50,000+ Views] [30,000+ Downloads]

    This map is done and has had many lets plays done on it It's a little outdated nowadays, but you can if you want.

    Posted in: Maps
  • 0

    posted a message on Stardew Valley In Minecraft By: THEGamingninja & BillyBob9876 [Early Alpha] (WIP of course)

    Well, actually yes! me and Billybob are Just about to make a video about how you can help!

    Posted in: WIP Maps
  • 0

    posted a message on Seed Crashes game Is placed

    Got It fixed a while ago, forgot I made this.

    Posted in: Modification Development
  • 0

    posted a message on Seed Crashes game Is placed

    I Just started modding Yesterday, and I have created a few items, but I'm having trouble with making Plants. Here's the code

    Crops Class


    package thegamingninja.moreutils.init;
    
    import net.minecraft.block.Block;
    import net.minecraft.client.Minecraft;
    import net.minecraft.client.renderer.block.model.ModelResourceLocation;
    import net.minecraft.item.Item;
    import net.minecraft.item.ItemBlock;
    import net.minecraftforge.fml.common.registry.GameRegistry;
    import thegamingninja.moreutils.Reference;
    import thegamingninja.moreutils.block.CropRegen;
    
    public class ModCrops {
    
    	public static Block regencrop;
    	
    	public static void init() {
    				
    		regencrop = new CropRegen();
    	}
    		
    	public static void register() {
    		registerBlock(regencrop);
    	}
    
    	public static void registerRenders() {
    		registerRender(regencrop);
    		
    	}
    	
    	private static void registerBlock(Block block) {
    		GameRegistry.register(block);
    		ItemBlock item = new ItemBlock(block);
    		item.setRegistryName(block.getRegistryName());
    		GameRegistry.register(item);
    	}
    	private static void registerRender(Block block) {
    		
    		Item item = Item.getItemFromBlock(block);
    		
    		Minecraft.getMinecraft().getRenderItem().getItemModelMesher()
    		.register(item, 0, new ModelResourceLocation(Reference.MOD_ID + ":" + item.getUnlocalizedName() .substring(5), "inventory"));
    	}
    
    
    	
    }



     



    ModItems Class


    package thegamingninja.moreutils.init;
    
    import net.minecraft.block.Block;
    import net.minecraft.client.Minecraft;
    import net.minecraft.client.renderer.block.model.ModelResourceLocation;
    import net.minecraft.init.Blocks;
    import net.minecraft.item.Item;
    import net.minecraft.item.ItemSeeds;
    import net.minecraftforge.fml.common.registry.GameRegistry;
    import thegamingninja.moreutils.Load;
    import thegamingninja.moreutils.Reference;
    import thegamingninja.moreutils.items.ItemDoubleStick;
    import thegamingninja.moreutils.items.ItemRegen_Beef;
    import thegamingninja.moreutils.items.ItemTripleDiamond;
    import thegamingninja.moreutils.items.ItemTripleGold;
    
    public class ModItems {
    
    	public static Item doublestick;
    	public static Item triplediamond;
    	public static Item regen_beef;
    	public static Item triplegold;
    	public static Item regen_seeds;
    	
    	public static void init() {
    		doublestick = new ItemDoubleStick();
    		triplediamond = new ItemTripleDiamond();
    		regen_beef = new ItemRegen_Beef();
    		triplegold = new ItemTripleGold();
    		regen_seeds = new ItemRegenSeed();
    		
    	} 
    	
    	public static void register() {
    		GameRegistry.register(doublestick);
    		GameRegistry.register(triplediamond);
    		GameRegistry.register(regen_beef);
    		GameRegistry.register(triplegold);
    		GameRegistry.register(regen_seeds);
    	
    	}
    	
    	public static void registerRenders() {
    		registerRender(doublestick);
    		registerRender(triplediamond);
    		registerRender(regen_beef);
    		registerRender(triplegold);
    		registerRender(regen_seeds);
    	}
    	
    	private static void registerRender(Item item) {
    		Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(item, 0, new ModelResourceLocation(item.getRegistryName(), "inventory"));
    	}
    }
    



    Client Proxy Class


    package thegamingninja.moreutils.proxy;
    
    import thegamingninja.moreutils.init.ModBlocks;
    import thegamingninja.moreutils.init.ModCrops;
    import thegamingninja.moreutils.init.ModItems;
    
    public class ClientProxy implements CommonProxy {
    
    	@Override
    	public void init() {
    		ModBlocks.registerRenders();
    		ModItems.registerRenders();
    		ModCrops.registerRenders();
    	}
    
    }
    


    Posted in: Modification Development
  • 0

    posted a message on [YOUTUBER SMP] MinePixel 1.11(When It comes out) [WHITELISTED]

    Re-opened Since 1.11 Is coming out and we are going to reopen the server!

    Posted in: PC Servers
  • 0

    posted a message on Stardew Valley In Minecraft By: THEGamingninja & BillyBob9876 [Early Alpha] (WIP of course)

    Currently Working on Planting and Growth Mechanics!

    Posted in: WIP Maps
  • 0

    posted a message on [v2.0 OUT NOW - MOVED SEE THREAD] Spawncube - THEGamingninja [V1.6] [50,000+ Views] [30,000+ Downloads]

    Thank you guys so much for 20k Downloads! I will make a new trailer for this map since we all know the first wasn't very good, and then I will be finishing the map. but This will not be the last you see of me in terms of map making since I'm working on a few smaller ones as well and a Huge map that hopefully should have a playable demo out my December.

    Posted in: Maps
  • 0

    posted a message on [YOUTUBER SMP] MinePixel 1.11(When It comes out) [WHITELISTED]

    Still looking...


    ^
    Posted in: PC Servers
  • 0

    posted a message on [YOUTUBER SMP] MinePixel 1.11(When It comes out) [WHITELISTED]

    Still looking...

    Posted in: PC Servers
  • 0

    posted a message on [YOUTUBER SMP] MinePixel 1.11(When It comes out) [WHITELISTED]
    MinePixel SMP

    Minepixel is an SMP server open to Youtubers. If you think you are applicable to the server make
    sure you read the rules and go straight to the apply page!


    Requirements:
    -Must be 13+ with control over maturity. (The Oldest you might want to be Is like 15)
    -Must have at least 20 subscribers with uploaded channel icon and art (no exceptions)
    -Must be able to upload at least once a week.
    -Must write "Google it" in your application.
    -Preferred that you can run Minecraft while recording at 30-60fps
    -Must have at least 15 videos on your channel.
    -Must be able to get along with Others and work out Issue without creating more!


    Rules:
    No Cursing/Swearing/Cussing
    No Griefing
    Pranking Is Allowed (but nothing over the top extreme)
    Try to be truthful and kind to others.
    Please No "it's just a prank". Sorry, it needed to be said.

    Info & Applying Info:
    We are looking for around 10-15 members at the moment so many will enter, a few will be accepted.
    You must be a family friendly channel to be accepted.
    You Have to Make a YouTube Series (With In 1 Week of Joining)
    Be as professional as possible and write with good grammar, while writing as much as possible.


    You will only Be accepted if ALL of these are met!

    Posted in: PC Servers
  • 0

    posted a message on Story Mode - Redstonia In Vanilla Minecraft

    This Is pure amazing! even though it was short, I felt like I was playing Minecraft story mode :D

    Posted in: Maps
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