• 0

    posted a message on Help! A Mod (or a mob?) is changing my blocks!

    I have an old server (1.5.1) which I recently resuscitated and started playing on again.

    It's got 50+ mods, including many mob mods.

    I have a massive maze on it (think Metroidvania), but after messing with the MoCreatures spawn stats, I ventured into an old level, and noticed that STONE bricks are now being changed into GRASS or OAK LEAVES blocks.

    Do you experienced mod people know which mob may be doing this? I'm almost certain it's a mob doing it as this didn't happen before I messed with the values.

    Here are the mob mods that this server has:

    -Familiars API (+Default Mob Pack + Extended Familiars Pack)


    -Grimoire of Gaia 2


    -Better Dungeons



    -DrZhark's Mo'Creatures

    -Legendary Beasts

    -Infernal Mobs

    -Lava Monsters

    -Mutant Creatures

    -Myths & Monsters

    -Primitive Mobs

    -Reptile Mod

    -Special Mobs

    -The Twilight Forest

    -Utility Mobs

    Any ideas of any mob that may have the ability to replace stone blocks?

    Thanks in advance.

    Posted in: Mods Discussion
  • 0

    posted a message on Help with CommandBlock "Poisoned Water" effect

    Hey gang,

    I searched the forum and couldn't find a topic for this, and I also searched Youtube but the answer was in a 1.7/1.8 MC... but...

    Is there a way to use Command Blocks to created a "Poisoned Water" ("Poison Lake") effect on a player?

    The way the Youtube video described it, the command block uses a clock to simulate a proximity circuit, and players who are both nearby and submerged (stat.Swim.OneCm) or something would get a poison and nausea effect.

    Thing is, I'm trying to implement this on an older 1.5.1 Server that uses MCPC+.

    Not sure whether there are also Mods that may do this, or old Bukkit plugins (I know I'm way behind but I don't want to give up my big adventure modded map).

    Anyway, suggestions are welcome!

    Posted in: Creative Mode
  • 1

    posted a message on Castlevania - My first Minecraft Big Build
    Hi there.

    It's been a while and I've passed through a couple of computers and setups.
    I managed to recover my Castle Map and it's now even larger. It contains more underground sections as well as the Haunted Ship of Fools and the Tower of Terror (both are stages from Castlevania III: Dracula's Curse)

    It's getting more difficult to upkeep it because Minecraft keeps upgrading and the map is still stuck at 1.5.1 with the old 1.5.1 mods (I have many enemy mods but chose to remove the block mods from the Castle, though they still are on in the server/instance).

    Enclosed is a pic
    Posted in: Creative Mode
  • 0

    posted a message on [1.6.4] [Forge] Highlands - 1.7.2 pre-release! (v2.2.0pre)
    Not sure if I wanna install... what with all the trouble I'm having with Highlands working with my current mods as it is, lolz.
    But I will go research it. Could be cool.

    I'm setting up an explorer's modpack for my personal server. Lots of interdimensional travel and many more dangers than the normal Minecraft (both in terms of dungeons and traps, as well as terrain and mobs).

    However, I keep on having to reconfigure and test over and over to make sure all the mods (and plugins, since I also use bukkit plugins as it's a MCPC+ server) play nicely. Highlands has some amazing looking biomes but that won't help me if it causes a server crash all the time (I tested it even on "Safe Mode", but I still get crashes). Just gotta hold on until an update, or skip it for now.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4] [Forge] Highlands - 1.7.2 pre-release! (v2.2.0pre)
    I'm not using ATG (I take it that's a Mod? Or do you mean the new Minecraft 1.6.4 Terrain Generation?) but I still get the issues.
    I also don't play with Highlands on SafeMode (there's a Safe Mode!?!? I must look into this further) so I get a crash quite often when generating a map.

    Since right now I'm still testing out my server, I don't mind regenerating a world but that bug should be squashed post-haste.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4] [Forge] Highlands - 1.7.2 pre-release! (v2.2.0pre)
    I've read that Minecraft changed the worldgen between versions 1.6.2 and 1.6.4.
    It's the reason I cannot install the Aether II mod, as the 1.6.4 update messes up that world's generation.

    Perhaps something similar is happening here, and Highlands biome generation is compromised?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4] [Forge] Highlands - 1.7.2 pre-release! (v2.2.0pre)
    I tried having Highlands installed on my MCPC+ (Forge server, after testing all my 70+ mods in SinglePlayer Client.

    Something happens in the MCPC+ server version, whereby Highlands causes a Crash. Too bad, as I love the tall mountains and other biomes Highlands has. Here's the Crash Report:

    ---- Minecraft Crash Report ----
    // Oops.

    Time: 12/26/13 11:50 PM
    Description: Exception in server tick loop

    java.lang.NoSuchMethodError: net.minecraft.world.WorldType.func_77128_b()Ljava/lang/String;
    at highlands.biome.BiomeGenDesertMountains.func_76728_a(BiomeGenDesertMountains.java:51)
    at net.minecraft.world.gen.ChunkProviderGenerate.func_73153_a(ChunkProviderGenerate.java:573)
    at org.bukkit.craftbukkit.v1_6_R3.generator.NormalChunkGenerator.func_73153_a(NormalChunkGenerator.java:59)
    at net.minecraft.world.gen.ChunkProviderServer.func_73153_a(ChunkProviderServer.java:379)
    at net.minecraft.world.chunk.Chunk.func_76624_a(Chunk.java:1353)
    at net.minecraft.world.gen.ChunkProviderServer.getChunkAt(ChunkProviderServer.java:243)
    at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:159)
    at net.minecraft.server.MinecraftServer.func_71222_d(MinecraftServer.java:484)
    at net.minecraft.server.MinecraftServer.func_71247_a(MinecraftServer.java:432)
    at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:224)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:634)
    at net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:16)

    A detailed walkthrough of the error, its code path and all known details is as follows:

    -- System Details --
    Minecraft Version: 1.6.4
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_45, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 6674392032 bytes (6365 MB) / 8232894464 bytes (7851 MB) up to 8232894464 bytes (7851 MB)
    JVM Flags: 2 total; -Xms8192M -Xmx8192M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 6, tallocated: 62
    CraftBukkit Information:
    Running: MCPC+ version git-MCPC-Plus-jenkins-MCPC-Plus-190 (MC: 1.6.4) (Implementing API version 1.6.4-R2.1-SNAPSHOT) true
    Plugins: { WorldBorder v1.6.1 com.wimbli.WorldBorder.WorldBorder [Brettflan], SilkSpawners v3.3.3 de.dustplanet.silkspawners.SilkSpawners [xGhOsTkiLLeRx, mushroomhostage], Herobrine v7.3 com.kreckin.herobrine.Herobrine [nkrecklow], WirelessRedstone v1.9.1 net.licks92.WirelessRedstone.WirelessRedstone [licks92], ChestShop v3.7.2 com.Acrobot.ChestShop.ChestShop [Acrobot], WorldEdit v5.5.8 com.sk89q.worldedit.bukkit.WorldEditPlugin [], PermissionsEx v1.20.4 ru.tehkode.permissions.bukkit.PermissionsEx [[t3hk0d3, zml]], Essentials v2.12.2 com.earth2me.essentials.Essentials [Zenexer, ementalo, Aelux, Brettflan, KimKandor, snowleo, ceulemans, Xeology, KHobbits, md_5, Iaccidentally], CraftBook v3.7-SNAPSHOT:3353-b49ea1a,master com.sk89q.craftbook.bukkit.CraftBookPlugin [], EssentialsSpawn v2.12.2 com.earth2me.essentials.spawn.EssentialsSpawn [Zenexer, ementalo, Aelux, Brettflan, KimKandor, snowleo, ceulemans, Xeology, KHobbits],}
    Warnings: DEFAULT
    Threads: { WAITING Finalizer: [java.lang.Object.wait(Native Method), java.lang.ref.ReferenceQueue.remove(Unknown Source), java.lang.ref.ReferenceQueue.remove(Unknown Source), java.lang.ref.Finalizer$FinalizerThread.run(Unknown Source)], RUNNABLE Signal Dispatcher: [], RUNNABLE Attach Listener: [], WAITING PermissionsEx-Cleaner: [java.lang.Object.wait(Native Method), java.lang.Object.wait(Object.java:503), java.util.TimerThread.mainLoop(Unknown Source), java.util.TimerThread.run(Unknown Source)], TIMED_WAITING Spigot Metrics Thread: [java.lang.Object.wait(Native Method), java.util.TimerThread.mainLoop(Unknown Source), java.util.TimerThread.run(Unknown Source)], TIMED_WAITING Spigot Watchdog Thread: [java.lang.Thread.sleep(Native Method), org.spigotmc.WatchdogThread.run(WatchdogThread.java:179)], WAITING Reference Handler: [java.lang.Object.wait(Native Method), java.lang.Object.wait(Object.java:503), java.lang.ref.Reference$ReferenceHandler.run(Unknown Source)], TIMED_WAITING Thread-14: [java.lang.Thread.sleep(Native Method), ZombieAwareness.ZombieAwareness.run(ZombieAwareness.java:178), java.lang.Thread.run(Unknown Source)], WAITING Snooper Timer: [java.lang.Object.wait(Native Method), java.lang.Object.wait(Object.java:503), java.util.TimerThread.mainLoop(Unknown Source), java.util.TimerThread.run(Unknown Source)], RUNNABLE Listen thread: [java.net.DualStackPlainSocketImpl.accept0(Native Method), java.net.DualStackPlainSocketImpl.socketAccept(Unknown Source), java.net.AbstractPlainSocketImpl.accept(Unknown Source), java.net.PlainSocketImpl.accept(Unknown Source), java.net.ServerSocket.implAccept(Unknown Source), java.net.ServerSocket.accept(Unknown Source), net.minecraft.server.ServerListenThread.run(ServerListenThread.java:82)], RUNNABLE Command Reader: [org.fusesource.jansi.internal.Kernel32._getch(Native Method), org.fusesource.jansi.internal.WindowsSupport.readByte(WindowsSupport.java:46), org.bukkit.craftbukkit.libs.jline.WindowsTerminal.readByte(WindowsTerminal.java:184), org.bukkit.craftbukkit.libs.jline.WindowsTerminal.access$000(WindowsTerminal.java:53), org.bukkit.craftbukkit.libs.jline.WindowsTerminal$1.read(WindowsTerminal.java:151), java.io.FilterInputStream.read(Unknown Source), org.bukkit.craftbukkit.libs.jline.console.ConsoleReader$1.read(ConsoleReader.java:167), org.bukkit.craftbukkit.libs.jline.internal.InputStreamReader.read(InputStreamReader.java:267), org.bukkit.craftbukkit.libs.jline.internal.InputStreamReader.read(InputStreamReader.java:204), org.bukkit.craftbukkit.libs.jline.console.ConsoleReader.readCharacter(ConsoleReader.java:995), org.bukkit.craftbukkit.libs.jline.console.ConsoleReader.readLine(ConsoleReader.java:1167), net.minecraft.server.dedicated.DedicatedServerCommandThread.run(DedicatedServerCommandThread.java:38)], TIMED_WAITING Thread-5: [java.lang.Thread.sleep(Native Method), net.minecraft.server.dedicated.DedicatedServerSleepThread.run(DedicatedServerSleepThread.java:23)], RUNNABLE Server thread: [java.lang.Thread.dumpThreads(Native Method), java.lang.Thread.getAllStackTraces(Unknown Source), org.bukkit.craftbukkit.v1_6_R3.CraftCrashReport.call(CraftCrashReport.java:27), net.minecraft.crash.CrashReportCategory.func_71500_a(CrashReportCategory.java:106), net.minecraft.crash.CrashReport.func_71504_g(CrashReport.java:58), net.minecraft.crash.CrashReport.<init>(CrashReport.java:40), net.minecraft.server.MinecraftServer.run(MinecraftServer.java:693), net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:16)], RUNNABLE DestroyJavaVM: [], TIMED_WAITING Keep-Alive-Timer: [java.lang.Thread.sleep(Native Method), sun.net.www.http.KeepAliveCache.run(Unknown Source), java.lang.Thread.run(Unknown Source)], RUNNABLE Thread-1: [java.io.FileOutputStream.writeBytes(Native Method), java.io.FileOutputStream.write(Unknown Source), java.io.BufferedOutputStream.flushBuffer(Unknown Source), java.io.BufferedOutputStream.flush(Unknown Source), java.io.PrintStream.write(Unknown Source), org.fusesource.jansi.AnsiOutputStream.write(AnsiOutputStream.java:82), java.io.FilterOutputStream.write(Unknown Source), java.io.PrintStream.write(Unknown Source), sun.nio.cs.StreamEncoder.writeBytes(Unknown Source), sun.nio.cs.StreamEncoder.implFlushBuffer(Unknown Source), sun.nio.cs.StreamEncoder.implFlush(Unknown Source), sun.nio.cs.StreamEncoder.flush(Unknown Source), java.io.OutputStreamWriter.flush(Unknown Source), java.util.logging.StreamHandler.flush(Unknown Source), org.bukkit.craftbukkit.v1_6_R3.util.TerminalConsoleHandler.flush(TerminalConsoleHandler.java:24), java.util.logging.ConsoleHandler.publish(Unknown Source), cpw.mods.fml.relauncher.FMLRelaunchLog$ConsoleLogThread.run(FMLRelaunchLog.java:84), java.lang.Thread.run(Unknown Source)],}
    Recent tasks from -31--1{}
    FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 71 mods loaded, 71 mods active
    mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    FML{} [Forge Mod Loader] (mcpc-plus-1.6.4-R2.1-forge965-B190.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    Forge{} [Minecraft Forge] (mcpc-plus-1.6.4-R2.1-forge965-B190.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    Micdoodlecore{} [Micdoodle8 Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    PlayerAPI{1.0} [Player API] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    FamiliarsAPI{1.6.4} [Familiars API] (Familiars_API_1.6.4a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    jammyfurniture{4.5} [Jammy Furniture Mod] (1.6.2_Jammy_Furniture_Mod_V4.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    GrimoireGaia2{1.8.1} [§2Grimoire of Gaia 2] ([1.6.4]GrimoireofGaia2(1.8.1b).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    AnimationAPI{1.1.1} [AnimationAPI] (AnimationAPI v1.1.2 mc1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    BetterDungeons{2.4} [Chocolate quest] (BetterDungeons205.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    BiblioCraft{1.5.4} [BiblioCraft] (BiblioCraft[v1.5.4].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    ExtrabiomesXL{3.14.5} [ExtrabiomesXL] (ExtrabiomesXL-universal-1.6.4-3.14.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    BiblioWoodsEBXL{1.1} [BiblioWoods ExtraBiomesXL Edition] (BiblioWoods[ExtraBiomesXL][v1.1].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    CoFHCore{2.0.0.b11a} [CoFH Core] (CoFHCore-2.0.0.b11a.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    ForgeMultipart{} [Forge Multipart] (ForgeMultipart-universal-1.6.4- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    BuildCraft|Core{4.2.1} [BuildCraft] (buildcraft-A-1.6.4-4.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    ThermalExpansion{3.0.0.b11a} [Thermal Expansion] (ThermalExpansion-3.0.0.b11a.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    IC2{2.0.336-experimental} [IndustrialCraft 2] (industrialcraft-2_2.0.336-experimental.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    Forestry{} [Forestry for Minecraft] (forestry-A- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    BiblioWoodsForestry{1.3} [BiblioWoods Forestry Edition] (BiblioWoods[Forestry][v1.3].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    BuildCraft|Transport{4.2.1} [BC Transport] (buildcraft-A-1.6.4-4.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    Highlands{2.1.5} [Highlands] (Highlands2.1.5_MC1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    BiblioWoodsHighlands{1.1} [BiblioWoods Highlands Edition] (BiblioWoods[Highlands][v1.1].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    Natura{2.1.14} [Natura] (Natura_mc1.6.X_2.1.14.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    BiblioWoodsNatura{1.1} [BiblioWoods Natura Edition] (BiblioWoods[Natura][v1.1].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    BuildCraft|Builders{4.2.1} [BC Builders] (buildcraft-A-1.6.4-4.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    BuildCraft|Energy{4.2.1} [BC Energy] (buildcraft-A-1.6.4-4.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    BuildCraft|Factory{4.2.1} [BC Factory] (buildcraft-A-1.6.4-4.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    BuildCraft|Silicon{4.2.1} [BC Silicon] (buildcraft-A-1.6.4-4.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    chococraft{3.0.3} [Torojima's ChocoCraft] (Chococraft_3.0.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    CoFHLoot{2.0.0.b11a} [CoFH Loot] (CoFHCore-2.0.0.b11a.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    CoFHMasquerade{2.0.0.b11a} [CoFH Masquerade] (CoFHCore-2.0.0.b11a.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    CoFHSocial{2.0.0.b11a} [CoFH Social] (CoFHCore-2.0.0.b11a.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    CoFHWorld{2.0.0.b11a} [CoFH World] (CoFHCore-2.0.0.b11a.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    ConfigMod{v1.0} [Extended Mod Config] (ConfigMod for MC v1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    CoroAI{v1.0} [CoroAI] (CoroAI for MC v1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    craftguide{1.5.2} [CraftGuide] (CraftGuide- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    CustomSpawner{3.0.0.dev.R1} [DrZhark's CustomSpawner] (CustomMobSpawner 3.0.0-DEV-R1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    customnpcs{0.8} [CustomNpcs] (CustomNPCs_1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    dimdoors{1.6.2R2.1.1RC1} [Dimensional Doors] (DimensionalDoors-1.6.2R2.1.1RC1-11.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    MagicCarpet{1.2} [DrZhark's Magic Carpet Mod] (DrZharks MagicCarpet Mod v1.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    MoCreatures{6.1.0.dev.R1} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v6.1.0-DEV-R1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    eplus{1.16.5b} [Enchanting Plus] (EnchantingPlus-1.16.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    eternalfrost{1.5b1} [Eternal Frost] (EternalFrost.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    ExtendedRenderer{v1.0} [Extended Renderer] (ExtendedRenderer for MC v1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    FamiliarsDefaultMobPack{1.6.4} [Familiars DefaultMobPack] (Familiars_DefaultMobPack_1.6.4a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    FamiliarsExtendedFamPack{1.6.4} [Familiars ExtendedFamPack] (Familiars_ExtendedFamPack_1.6.4a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    LegendaryBeasts{a1.6.4.0} [Legendary Beasts] (Forge_LegendaryBeastsAlpha1.6.4.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    NBTEdit{} [In-game NBTEdit] (Forge_NBTEditv1.6.4.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    GalacticraftCore{2.0.8} [Galacticraft Core] (Galacticraft-1.6.4- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    GalacticraftMars{2.0.8} [Galacticraft Mars] (Galacticraft-Planets-1.6.4- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    InfernalMobs{1.4.3} [Infernal Mobs] (InfernalMobs_1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    LavaMonsters{2.2} [Lava Monsters] (LavaMonsters 2.2 for MC 1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    MinersDeluxe{2.2.3} [MinersDeluxe] (MinersDeluxe-v2.2.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    MutantCreatures{1.4.4} [Mutant Creatures] (Mutant_Creatures_v1.4.4_mc1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    Mystcraft{} [Mystcraft] (mystcraft-uni-1.6.4- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    oceania{1.0.0} [Oceania] (Oceania.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    Redstone Arsenal{1.0.0.b2} [Redstone Arsenal] (RedstoneArsenal-1.0.0.b2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    ReptileMod{1.6.4} [Reptile Mod] (reptiles-2.0.2-1.6.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    mod_SmartMoving{14.5} [Smart Moving] (Smart Moving Universal for ModLoader or Minecraft Forge or MCPC+.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    mod_SmartRender{1.1} [Smart Render] (Smart Moving Universal for ModLoader or Minecraft Forge or MCPC+.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    SpecialMobs{2.6} [Special Mobs] (SpecialMobs 2.6 for MC 1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    Erebus{v0.1.0} [Erebus] (The Erebus 0.1.1 [1.6.4].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    TwilightForest{1.20.3} [The Twilight Forest] (twilightforest-1.20.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    UndergroundBiomes{0.4.3} [Underground Biomes] (UndergroundBiomes 1.6.x - 0.4.2c.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    UtilityMobs{2.1} [Utility Mobs] (UtilityMobs 2.1 for MC 1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    AIBlock{v1.0} [AIBlock] (Weather v1.59 Mod for MC v1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    WeatherMod{1.58} [Weather and Tornadoes] (Weather v1.59 Mod for MC v1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    ZAMod{v1.9} [Zombie Awareness] (Zombie Awareness v1.9 Mod for MC v1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    McMultipart{} [Minecraft Multipart Plugin] (ForgeMultipart-universal-1.6.4- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    ForgeMicroblock{} [Forge Microblocks] (ForgeMultipart-universal-1.6.4- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    Forestry : [Forestry] Warning: You have mods that change the behavior of Minecraft, ForgeModLoader, and/or Minecraft Forge to your client:
    Bukkit, MCPC+, or other Bukkit replacement
    These may have caused this error, and may not be supported. Try reproducing the crash WITHOUT these mods, and report it then.
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Player Count: 0 / 20; []
    Is Modded: Definitely; Server brand changed to 'mcpc,craftbukkit,fml,forge'
    Type: Dedicated Server (map_server.txt)

    Note that the crash does not happen when I run this on a SinglePlayer save, so I'm guessing it's an incompatibility with MCPC+. Just thought I'd share.
    Posted in: Minecraft Mods
  • 0

    posted a message on Primitive Mobs v1.1beta - Last Updated 01/01/2018 - 1.12 beta version available!
    Started a new file in MC 1.6.4 and started modding all the creatures from the mobs mods I used to use...
    ...and then Oh no! Yours is not updated.

    I miss the Skeleton Warrior and the Haunted Tool already!
    Posted in: Minecraft Mods
  • 0

    posted a message on The Ether - Wings of the End
    I'm gonna chime in here as well with regards to a config file.
    I've already got a set of dimension/biome mods in my personal modpack working rather well.

    Ether doesn't seem to like working with them, and without a config file to re-arrange the IDs (I'm having a biome conflict with ExtraBiomesXL - I think it's biome ID 253), I cannot get it to run nicely with all my other mods.

    Cheers in how cool and different it looks.
    Posted in: Minecraft Mods
  • 1

    posted a message on Castlevania - My first Minecraft Big Build
    Thanks, you guys.
    I'm pretty proud of the current progress, but there's still plenty to do.

    I have to connect some of the upper buildings to lay down a proper adventuring path.
    I also have to see about using Silkspawners to place spawners for mobs to increase difficulty. The current setup relies on the player client increasing the difficulty to see the more exotic mobs.

    I'm using these creature mob mods to enhance the adventuring:
    -Grimoire of Gaia
    -Lava Monsters
    -Mutant Creatures
    -Special Mobs
    -Infernal Mobs (If you see these, run! They are enchanted and have so much health and can probably wipe you out back to the last save point)
    -Utility Mobs
    -More Mobs (Bukkit Plugin)
    -Legendary Beasts
    -Primitive Mobs
    ...and Chococraft just for fun (so Chocobos are around too)
    -Herobrine (Bukkit Plugin adds 'followers of Herobrine' mobs)
    Posted in: Creative Mode
  • 0

    posted a message on Castlevania - My first Minecraft Big Build
    **high five** :D
    Posted in: Creative Mode
  • 0

    posted a message on Castlevania - My first Minecraft Big Build
    I've played enough Castlevania to know my castle structurings, and I'm a CAD Designer in the real non-minecraft world. :P
    So I suppose that helps. :)
    Posted in: Creative Mode
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    posted a message on Building a Mansion!
    Quote from InvisbleOwl

    why is there a zombie in your foyer

    Because my mansion is part of Dracula's Castle.
    See thread here.

    Mine's supposed to be full of monsters, rawrgh!
    Posted in: Creative Mode
  • 5

    posted a message on Castlevania - My first Minecraft Big Build
    Hi guys.

    First off, a little Introduction.
    My name is Jorge D. Fuentes, and I'm a huge Castlevania fan. I have only started playing Minecraft recently, at around April.

    After learning the basics, I really got into Creative Mode. This is the first really big build I've done, so please go easy on the critiquing as it's my first time.


    A few notes:
    -Most of the music was also arranged by me, except for "Silent Madness" which plays in the huge mansion stage.
    -The Castle's Exterior is using the default stonebricks. Once the entire set of inside stages is done, I will WorldEdit it so that it uses the cracked and mossy stonebricks.
    -This showcase covers about 50% of the exterior of the map, and about 25% of the true map (Castlevania has underground sections, not shown here). I purposely did not showcase everything. Plus, a lot of it is still incomplete in terms of the interiors, furnishings, decorations, and platforming elements.

    -Video is about a half hour.
    -Yes, the clock tower tells the real Minecraft time, but because I had NightVision on throughout the video, it was not apparent.
    -There are many mods used, some in order to add more block types, and others to add more creature mobs to attack the player. But since I was in Creative Mode, they didn't really show up much, hehe.
    -I'm not the best at platforming in Minecraft, so I 'fly' through some parts of the courses. There is also some SmartMoving involved.

    For the people who don't wanna check out the video, here are some pictures:

    From the West

    Moat Bridge of Peril

    Inner Ward - Castle Entrance

    Entrance Hall

    Villa Foyer

    Medusa's Dark Chapel

    During a Storm

    West Side, during Dawn

    East Side, Daytime

    South Side, Daytime

    Just thought I'd share...
    Posted in: Creative Mode
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    posted a message on Building a Mansion!
    A mansion will requires at least three stories. One can be below ground.

    Take something like a colonial Mansion. You will need:
    -A foyer for welcoming guests and having dances/get-togethers. Said foyer will need room for a staircase, whether in the center, or on the sides, to reach the upper floors.
    -The foyer should have the upper floor visible from it.
    -There should be room on the edges of the foyer's room for trinket holders and eating, so you will need a block's spacing for holding what would be the equivalent of sitting room furniture (small tables or chairs).
    -Though not necessary, you should double-wall your structure, so that each room can have a different 'theme'. Doing do will allow you to clearly show when a dwelling's room will be a bathroom, a kitchen, a bedroom, etc.
    -Usually on colonial houses you will have the kitchen and dining room together on one 'wing'. So as you enter the house, you can have the dining room and kitchen taking up the equivalent of two rooms, on either the left side or the right side of the foyer. These are rarely on the second floor but it's not a rule or anything. The more modern a dwelling is, the more likely that rooms such as a kitchen would be on the upper floors.... but realistically, if you're feeding guests on the foyer, you want the food to easily reach them.
    -Foyer should have enough room on the stairs and upper section to house a balcony. So we're talking probably 10 blocks tall at last, so that it holds up 5 blocks for the first floor, and 5 blocks for the balcony.

    -Common rooms in mansions include a study, guest chambers, bedrooms, one bathroom per floor, and a solar (a room for just sitting there not doing anything, but not a bedroom).

    -The study is usually on the first floor, on one of the wings. So since one wing has the kitchen/dining room, the other wing should have the study.

    -If you're having an underground floor, like a basement, you will need to set up a set of stairs on the foyer. These would usually go behind the main staircase that leads upwards, as there's room there to make a 'staircase room' that'll take you to the lower section.

    -The upper (2nd) story now has all of these possibilities for rooms. Essentially the left, center, and right are now all accessible room areas. Depending on how big you set up your mansion, the upper indoor balcony in the foyer may lead either to an inner hallway, past its wall, or to a long hallway which traverses the entire upper section of the house, like a letter "C" around the foyer's upper wall. On the outer wall of this C, you would put all of the rooms.

    -If you're having a third story, you would place one or two staircases on opposite ends of this hallway.

    -If you're not having a third story, you can just take five tiles for the rooms, and anything above that would just be roofing.

    Hmm... these are the only tips I can think of regarding houses and villas, for now.

    I suggest you look online for colonial mansion and villa architectures. If you're thinking modern, you can have the back of the first floor be a garage, but if you're going for something older, you would have the servant chambers/bedrooms in the back of the first floor so that it's easy for servants to access the house. They would also have their own entrance.

    If I have time, I will put up some pics later of what I've done.

    Ok so here's a pic of my mansion's foyer:

    (I use Jammy Furniture Mod but you don't need it for the house structure)

    Dining room. Mine's in the 1st floor on the back of the house.

    This is the back of the second floor. You can see that the 'lights' on the center of this hallway match the ones on the balcony on the foyer picture. Lining up this hallway are rooms of assorted types. This hallways also exists on the first floor, and the bedrooms down there, aside from the dining room, are essentially servant quarters.

    Typical bedroom (you can ignore the shelves and lamps as they are from the furniture mod).
    Posted in: Creative Mode
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