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    posted a message on Destructive Zombies
    Survival...Well, lacks survival. The combat is worthless (Plug), the enemies are borderline Too Dumb To Live, and a 2x2 dirt closet is the ultimate defense against anything and everything in the game unless you lead a creeper home. And don't even bring up Endermen: They were nerfed into worthlessness.

    We have all these different building materials but they're all the exact same thing. The only difference as far as the player is concerned is the look of them. This needs to change. Aesthetics are all well and good but it's called Survival for a reason and part of surviving is maintaining defenses and shelter against hostile elements.

    Zombies are ravenous. Zombies are single-minded. Zombies want to kill you and erotically nibble rip the flesh from your bones at any cost. And it makes little sense that such a mindless killing creature has the presence of mind to seek out a door as opposed to just rip through the wall when the option is there. That limitation is fine for villages on account of their walls are all pre-generated wooden crap anyway and sieges require balance but when I'm living away from them, I'd like to actually have some survival aspect. To this end, my suggestion is threefold:

    1) Zombies will spawn in groups as opposed to alone. Hordes would consist of four zombies and would function the same as a current zombie, merely together.

    2) Groups that come within five blocks of one another will join into a single larger group (horde). Hordes would be limited to eight zombies (or two groups)

    3) Zombie groups will possess the ability to break down player-placed blocks (planks, cobble, dirt, wool, etcetera) at twice the speed of the player's fist (I.E., a player takes 10 seconds to punch out cobble, a zombie group would take 5). This speed will double for a horde (so it would take only 2.5 seconds).



    This would inject more survival into Survival mode, in addition to giving building a purpose beyond looking pretty, as well as a purpose to traps and house defenses which are little more than aesthetic dressing in single-player at the moment.






    *To appease the building-oriented players who would rather focus on the looks of things alone, limit this to higher difficulties or make it a toggle option (Zombie Hordes: On/Off) prior to world generation.

    And yes, I did just call you a giraffe. You know who you are. Quit eating my trees.
    Posted in: Suggestions
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    posted a message on Tentacles, Tentacle Whips and Suction Cups! Making Squid Less Useless!
    Slapping tentacles is dumb. A whip is redundant: We have ranged weaponry.

    The suction cup...The concept is good...But a suction cup to do it...Eh. I'd prefer slimeballs.
    Posted in: Suggestions
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    posted a message on ~Minecraft Conquerer~
    Um...Wrong section...This is for suggestions. You want Discussion.
    Posted in: Suggestions
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    posted a message on Destructive Zombies

    How would I defend, theirs a horde outside and I only got a iron sword. Besides, the time it takes for them to tear it down is completely ridiculous. There is this amazing concept called GETTING OUT and SHUTTING UP! Try it! It's good for people like you!

    At the rate they wreck blocks, a mansion can be destroyed in under 60 seconds.


    You would go outside and fight them off. That's an amazing concept, I'm sure. Alternatively, you could pay the slightest attention to the OP and notice the suggestions for traps and defenses.

    If your "mansion" is destroyed in sixty seconds, it is far too small to be called a mansion. And it was probably made of crummy materials. And it's my goddamn thread. You get out.

    I wouldn't expect somebody who considers surviving a creeper explosion a noteworthy accomplishment to have any survival skills anyway.

    Quote from Hamilton344

    i don't like it....

    I LOVE IT

    Zombies are completely underpowered creatures (Yes, its true, and everyone knows it[or at least i THINK they know]) and they need a buff, in whatever way it may come, be it on No-knockback, or be on More Health/Damage, but this one is amazingly interesting
    it builds up your sense of priority on Survival(Yes, the Survival mode is now for SURVIVAL, not "Build-amazing-house-and-brag-about-it", they created the Creative mode for a reason (And its even easier there, since you can fly and have pretty much infinite resources)

    Problems for 1st night? well, your "first" Shelter normaly is either Underground or Buildup on a Cave, just seal the entrance and there we go, its not like they'll SENSE you throught the ground

    Problems dealing with them after you built your House outside, and can't hold them off? create Traps around your house, be them as elaborated as automatic-lava blades, or a 3 blocks deep around your house, it should work just fine


    Oh lord, a sensible person who actually grasps the incredibly basic concept of home defense?! Somebody pinch me!
    Posted in: Suggestions
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    posted a message on Destructive Zombies

    Think of this, you accidentally attract a horde of zombies, and they tear into the wooden mansion that took you several hours to build. In a minute, your work is all destroyed, and your dead. And you ragequit.


    I'll just ignore all of your not-justifications for those many equally unnecessary elements I listed previously to focus on this.

    1) A mansion that took hours to build would not be gone in a minute.

    2) There are these amazing concepts called TRAPS and FIGHTING and DEFENSES and ACTUALLY WORKING to survive. If all of your work is destroyed, it will be your own fault for not bothering to defend your work.

    3) If there need not be holes in your house, play without it. Nobody is going to force you onto Hardcore mode or anything.
    Posted in: Suggestions
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    posted a message on Guitars, man!
    Quote from Sublett

    When you add guitars to Minecraft, you become a street performer.
    When you become a street performer, people put emeralds in your hat.
    When people put emeralds in your hat, you go and trade with the local villagers.
    When you go and trade with the local villagers, they give you a bad deal for a loaf of bread.
    When they give you a bad deal for a loaf of bread, you strike them with your sword.
    And when you strike them with your sword, you get thrown into the air by an iron golem.

    Don't get thrown into the air by an iron golem.


    Damn, I love those commercials.
    Posted in: Suggestions
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    posted a message on Destructive Zombies
    Quote from ChaseG1234567890

    Minecraft is about building...


    If Minecraft is about building, why are there enemies? Why is there a mining element? Why is there a crafting system? Why is there a trading mechanic? Why are there animals? Why are there structures to encourage exploration?

    Minecraft is about building to YOU but you don't speak for anyone else. If some view Minecraft as being about building, that is exactly why Peaceful mode exists. And that is also exactly why I suggested it be limited to higher difficulty levels or restricted to a world-gen option.
    Posted in: Suggestions
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    posted a message on Destructive Zombies
    Quote from Epicness1324

    Endermen were nerfed for the exact reason this is a terrible idea! They were griefing everyone's structures and people got angry. So they made it so the landscape is the only thing they can grief. This is a horrible suggestion. NO SUPPORT


    Endermen were nerfed because the Minecraft fanbase is full of whiners and thanks to them, the most unique feature of that mob is gone. I suggested this be an option and/or limited to higher difficulties to appease those people. They'd probably argue that they shouldn't have to deal with griefing mobs and repairs just so I can have a proper survival experience...But on that exact same note, I shouldn't have to settle for a shitty survival experience just because they don't grasp the concept of "optional" or "limited to higher difficulties".
    Posted in: Suggestions
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    posted a message on Gold and Iron Drop Items: Now with a mod!
    Why fix what isn't broken? The current way causes no problems.
    Posted in: Suggestions
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    posted a message on Camouflage Pressure Plates.
    Pressure plates are basically useless for designing actual traps. Anyone can see that obvious slab of stone in the middle of a floor built of anything other than stone and nobody wants to build everything out of ugly gray rock. We need pressure plates that can actually blend in like camouflage. The way pressure plates are SUPPOSED to be.

    Good for multiplayer traps, good for adventure maps/mode, and aesthetically good for single-player. The recipe would be simple enough: Craft a stone plate. Take that plate and craft it with a gold bar: Gold plate. Or craft it with an obsidian block: Obsidian plate. Craft it with a diamond, get a diamond plate. And so on and so forth for all such building blocks...The recipe would be like a book-and-quill, with random not-that-important placement so long as the ingredients are there.

    Revamped idea: Stone plate surrounded by redstone (Alternatively, one redstone under a stone plate in the crafting grid). The plate, once crafted, will just use the top texture of whatever block you place it upon.
    Posted in: Suggestions
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