Slapping tentacles is dumb. A whip is redundant: We have ranged weaponry.
The suction cup...The concept is good...But a suction cup to do it...Eh. I'd prefer slimeballs.
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Jul 7, 2012Syntheosis posted a message on Tentacles, Tentacle Whips and Suction Cups! Making Squid Less Useless!Posted in: Suggestions
Jul 7, 2012Posted in: SuggestionsQuote from Zoju
No, when I said it discourages building, that's how I feel about it, so don't effin' "correct my opinion".
Your opinion was wrong. If it encourages defensive building then it does not "discourage building". Be more specific next time and I won't have to correct you. And while we're on the subject, just say "****ing" or else don't even bother. "Effin" doesn't make it any less profane, just a lot more ridiculous that you're trying to swear without swearing.
It does not necessarily discourage building pretty things either. You just need to put a little thought into it. Plenty of great-looking architecture in the real world is designed for defense. Layer the construction to sandwich defenses between aesthetic blocks. Place traps around your house that can protect it without the need to change your home. Adaptation.
You wouldn't HAVE to do anything. If you build a house like that, it's your choice. There are plenty of ways to protect your buildings without making them float, the most obvious being "stay off hardcore difficulty because you're clearly not after a hardcore experience".
Survival is about staying alive, not pretty design. If your focus is on building, that's why Peaceful mode exists: To focus on building. And why should Peaceful or Easy mode even exist when this can't? You "We wanna build pretty stuff and never have a major survival need!" players get accommodated and the other side doesn't?
For that matter, let's scrap Creative mode too because why the hell would people want to just have infinite resources in their inventory? Screw them, I want to work for my stuff. That's the logical end result of all this "It's bad and shouldn't be added because I wouldn't personally like it even though it's totally optional!" crap you lot are giving me.
Learn to ****ing compromise. How many of you are on hardcore difficulty anyway given the obsessive fear of losing your houses?
I find it very telling that I'm making efforts to accommodate your desired playstyle and yet all you lot are doing is wailing about mine being bad and unwanted despite being entirely optional. You people are what ruin games.
Jul 7, 2012Um...You people must have no idea how copyright works. Hunger Games wasn't the first to use this 'survival games' concept and won't be the last.Posted in: Suggestions
That said, the idea isn't very good. Just find a multiplayer server for it. No NPC will be as fun to outwit and murder as a human.
Jul 7, 2012The hearing-the-ocean idea seems silly and sort of useless. The ocean doesn't even make any sound. And the poison element is just a bother. I'd just have some beaches made of white sand and harvesting it has a chance to drop seashells (ala gravel dropping flint), both of which will be purely decorative.Posted in: Suggestions
Jul 7, 2012Posted in: SuggestionsQuote from Sublett
Exactly: People who want to focus on building pretty things should stick to Peaceful which was designed for that purpose. Easy to Hard mode are even there if they want a little risk added to it. That's four different difficulty settings to suit them and yet god forbid anything be added to suit the player seeking a real survival experience.
"I don't want my house broken" is not a valid criticism when it's limited to a higher difficulty specifically to assuage those complaints...Though judging from the complaints, they don't seem to want to bother accommodating anyone else so maybe I should just remove the optional provision and tell them all to go suck it. The lesson here seems to be "Nobody will compromise so don't ****ing bother trying to do so yourself".
As to your views on Hardcore mode, a thought occurs that Hardcore could alternatively be a number of optional settings to tailor the survival aspect to one's preference: Things like this suggestion, thirst, temperature, the delete-world-upon-death thing, etcetera (basically all the harder survival possibilities that wouldn't necessarily fit into or be appreciated in lower difficulties) could be toggled prior to generation of a Hardcore-level world for custom-tailored difficulty. But now I'm getting off my own topic...
Jul 6, 2012Posted in: SuggestionsQuote from AnonTheMouse
Until someone imports it to the mainland, or it rarely occurs in dungeon-type structures.
Why would anyone import a useless yet detrimental fungus to the mainland, unless they were just being dicks to other players in MP?
Jul 6, 2012Posted in: SuggestionsQuote from CG91779
Great idea (first post) but zombies take lots of time
to break stuff and the time depends on difficulty setting
and make lots of noose and cracks appear so that your alerted of it
The cracks would appear similarly to when the player breaks the block. Standard zombie noises, maybe add a clawing sound.
Quote from Zoju
Yes, because mobs destroying player structures worked out so well before... (It didn't.)
I'd simply build my things two blocks above the ground and get there with a long jump from a two-block high staircase. Boom, my stuff is safe from zombies, now this feature is officially just annoying and discourages building.
>Idea encourages defensive building.
>"This feature discourages building."
And if you make your stuff safe, how exactly could this annoy? It wouldn't affect you then.
Anyway, just avoid the option if you don't want them doing this.
Jul 6, 2012Posted in: SuggestionsQuote from YayForMinecraft
If this is implemented, I believe that practically no-one will use it. People just want a nice wooden house sitting on a hill! Why elevate it? Why make traps? I know minecraft isn't just about building, but if other aspects of the game potentially RUIN building then it's just no. It is an option, right? But options should not be totally game changing things, like you shouldn't be able to switch from normal to hardcore mid-game. Options is for MINOR things. Big things are left for mods. What would you feel like if there was an option on the screen to let you allow creepers spawn in any light level 2x more than normal? IT'S JUST NOT RIGHT!
Game-changing? It's altering how zombies spawn and giving them a new ability.
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