• 1

    posted a message on Classes of Warcraft [ALPHA] *Become a real Mage / Warrior!* (Powered by Battlegear)

    I mean no disrespect. but with the battle gear. i get daggers. and axes and shields and spears. and the duel wielding mechanics are really fun. but for only having 2 classes to mess around with. i ended up going back to battle gear, i love the mod so far. it just needs more content b4 i trade in battle gear. thats all

    And by plugin, i mean a mod that plugs into the original. an addon. or in other worlds a self standing mod.

    I personally would prefer CoW if it had the 3 weapon slots as well as the extra weapons.

    i am excited to see this mod develop.

    Posted in: WIP Mods
  • 1

    posted a message on How to get HD Skins to Work on 1.11.2 Minecraft?

    I may be wrong. but HD skins seems to hop from creator to creator a lot, kinda like the "xray mod"

    Here is the one i use., you are going to need to use lightloader

    Lightloader
    http://www.liteloader.com/download

    HD skins mod
    http://minelittlepony-mod.com/

    And yes, it says minelittlepony. the reason for this is that the mod is actually a mod the make players look like a bunch of horses, with HD skins as a side feature. but you can turn all of the pony related settings off and just use it for HD skins (:

    Best of luck

    Posted in: Mods Discussion
  • 1

    posted a message on Unexpected behaviour in basic piston mechanic [1.11.2]

    This is normal.


    here is a quick explanation why.


    when the state of a block changes. (such as placing or breaking a block. activating redstone. grass growing trees growing) this is known as a block update. the game would be incredibly lagy if it was doing these 24/7 so it only does growth (animals, grass, crops) on intervals but the rest of the world doesnt need to be running block updates because you are the only thing in the world. capable of changing the world. so when you break a block. the game tells all the surrounding blocks to try to update. an example of this is when you mine a door. and both the bottom and top break.


    So when you place down the redstone torch. the redstone tells the piston to try to update. it cant because of the obsidian. so it just does nothing. when you remove the block next to the obsidian, there is now a free space for the piston. if you placed a block next to the piston at this point in time. it would detect that there is redstone next to it and that it should be extended. so it will try and extend itself. in this video, you breaking the stone next to the piston is just you telling the piston to try again. but the block next to the obsidian to just to far away to caus a block update.


    these mechanics can be manipulated to create what is known as a bud switch, and if you dont know what that is. its basically the same thing as the observer block. except the bud switch has been around forever

    Posted in: Redstone Discussion and Mechanisms
  • 1

    posted a message on Mechanization: A Technology Based Datapack
    Quote from ChocoParrot»

    I really like how you did this in Minecraft; however there is one concern I'd like to point out as a command block maker myself. Usually, when I make command block stuffs, I avoid using spawn eggs. Reason being is that spawn eggs can be right clicked onto any spawner to make that spawner spawn the mob in the spawn egg itself.




    Bat eggs and squid eggs are perfect for that


    and also. this looks pretty sweet. props

    Posted in: Commands, Command Blocks and Functions
  • 1

    posted a message on remove all player tags command

    Tried the most logical commands I could think of. /scoreboard players tag Sylis remove * didnt work for me. and /scoreboard players reset sylis didnt work either. did some googling and the only thing i found was a mincraft suggestion for that exact command on reddit. so i think its safe to assume the answer is no.

    Posted in: Redstone Discussion and Mechanisms
  • 1

    posted a message on Help with boss creation

    Here you go.


    -Replace X Y Z with the cords you want the boss to spawn in

    -Replace Boss with whatever name you want him to have

    -you can edit the atributes at the bottom to tweek the health and such.


    make sure Name:generic.maxHealth,Base:100}, and Health:100 are both the same number. max health is how much he can have. and health is how much he starts with


    With custom name (Always Shown)


    /summon wither_skeleton x y z {CustomName:"Boss",CustomNameVisible:1,ArmorItems:[{id:leather_boots,Count:1b,tag:{display:{color:8847360}}},{id:leather_leggings,Count:1b,tag:{display:{color:8847360}}},{id:leather_chestplate,Count:1b,tag:{display:{color:8847360}}},{id:skull,Damage:3,Count:1b,tag:{SkullOwner:DarkLord}}],HandItems:[{id:iron_axe,Count:1b,tag:{Unbreakable:1,ench:[{id:16,lvl:5},{id:34,lvl:1}]}},{id:iron_axe,Count:1b,tag:{Unbreakable:1,ench:[{id:16,lvl:5},{id:34,lvl:1}]}}],ArmorDropChances:[0.0F,0.0F,0.0F,2.0F],HandDropChances:[0.0F,0.0F],

    Attributes:[

    {Name:generic.maxHealth,Base:100},

    {Name:generic.movementSpeed,Base:0.3},

    {Name:generic.attackDamage,Base:1},

    {Name:generic.followRange,Base:50}],

    Health:100.0f,PersistenceRequired:1}


    With custom name (Only shown when looking at boss)


    /summon wither_skeleton x y z {CustomName:"Boss",

    ArmorItems:[{id:leather_boots,Count:1b,tag:{display:{color:8847360}}},{id:leather_leggings,Count:1b,tag:{display:{color:8847360}}},{id:leather_chestplate,Count:1b,tag:{display:{color:8847360}}},{id:skull,Damage:3,Count:1b,tag:{SkullOwner:DarkLord}}],HandItems:[{id:iron_axe,Count:1b,tag:{Unbreakable:1,ench:[{id:16,lvl:5},{id:34,lvl:1}]}},{id:iron_axe,Count:1b,tag:{Unbreakable:1,ench:[{id:16,lvl:5},{id:34,lvl:1}]}}],ArmorDropChances:[0.0F,0.0F,0.0F,2.0F],HandDropChances:[0.0F,0.0F],

    Attributes:[

    {Name:generic.maxHealth,Base:100},

    {Name:generic.movementSpeed,Base:0.3},

    {Name:generic.attackDamage,Base:1},

    {Name:generic.followRange,Base:50}],

    Health:100.0f,PersistenceRequired:1}.


    Without a custom name


    /summon wither_skeleton ~ ~1 ~ {ArmorItems:[{id:leather_boots,Count:1b,tag:{display:{color:8847360}}},{id:leather_leggings,Count:1b,tag:{display:{color:8847360}}},{id:leather_chestplate,Count:1b,tag:{display:{color:8847360}}},{id:skull,Damage:3,Count:1b,tag:{SkullOwner:DarkLord}}],HandItems:[{id:iron_axe,Count:1b,tag:{Unbreakable:1,ench:[{id:16,lvl:5},{id:34,lvl:1}]}},{id:iron_axe,Count:1b,tag:{Unbreakable:1,ench:[{id:16,lvl:5},{id:34,lvl:1}]}}],ArmorDropChances:[0.0F,0.0F,0.0F,2.0F],HandDropChances:[0.0F,0.0F],

    Attributes:[

    {Name:generic.maxHealth,Base:100},

    {Name:generic.movementSpeed,Base:0.3},

    {Name:generic.attackDamage,Base:1},

    {Name:generic.followRange,Base:50}],

    Health:100.0f,PersistenceRequired:1}

    Posted in: Redstone Discussion and Mechanisms
  • 1

    posted a message on Better HUD: Customizable Vanilla HUD and 25+ New In‑game Widgets

    Hey,


    I love the mod. (: its pretty awesome


    but ive got a few things id like to bring up


    firstly. i absolutely LOVE the raindrops on the screen. and I think that is awesome. I've never seen that in minecraft before. maybe you could add more similar features in the future? I have a few ideas if you wanna check em out


    I think blood slashes on screen when attacking mobs. would be pretty damn cool. would be something that only appears when using a sword. Axe. pick etc. kinda like those blood slashes you would see in an old 80s horror film (should probably leave that one off by default. might be too much "gore" for young kids

    harmful potion effects like green for poison and black for wither, kinda like the screen overlay you would get when on low health in a game


    Maybe something when walking through cobwebs. It would be cool to temporarily have some strands of cobwebs stuck to the camera.


    Broken or cracked screen effect when you land and take fall damage.


    Frosted screen when in icy water aka a snow biome/icebiome

    example http://i.imgur.com/9DciEXa.jpg


    some kinda creepy overlay when standing on soul sand. kinda like you are being haunted or something of that sort. something super subtle


    burnt screen when standing in lava or on magma blocks something like this but just around the edges and slightly see threw obviously http://i.imgur.com/QHGugaE.jpg


    Maybe something when you get hit by a snowball?


    Something when you use an enderpurl?



    again. they are just ideas. its your mod so do what you want haha xD

    the full inventory tab seems to always say full inventory? maybe im misunderstanding its purpose but, but all it does for me is say "inventory full" regardless of my inventory state, this could be a conflict with another mod im using. but I didn't care enough to look into it further. (however. if you would like. id be happy to figure out if and what mod is causing the problem)


    I've also noticed that the "anchor" is a little unorthodox and somewhat confusing, id like to suggest using a 3x3 like the position grid for the anchor as appose to a 2x2 grid. after all. there are 9 options. and having to check all 4 boxes to set it to "center" both top right and bottom right to anchor it to the right just seems weird.


    Thanks for all you hard world! ^.^ appreciation!

    Posted in: Minecraft Mods
  • 2

    posted a message on Make SOME Blocks / Leaves Ignore the Colormap
    Quote from geenium»

    Simply change 'birch_leaves.json' to this


    birch_leaves.json:

    {
        "parent": "block/cube_all",
        "textures": {
            "all": "blocks/leaves_birch"
        }
    }


    Although there isn't a way to stop minecraft from tinting the breaking particles for birch leaves, so the particles that birch leaves give off will still be green.




    thank you. that is really helpful!. ill have to research "parents" more.

    also. as for the particle. I'm going to try and use "particle": "blocks/antigreen" to edit the break particle to double up as a second texture of the leaves with the green hue removed equivalently so that when it adds the green filter. it will make them look normal ^.^ this is going to be a lot of trial and error haha

    Posted in: Resource Pack Help
  • 1

    posted a message on Help! Error on pixelmon!

    Hey,


    not sure what that error is about. however it doesn't look like you are on the right website


    you can try this.


    Step 1: Go to the official Pixelmon websitt http://pixelmonmod.com/downloads.php

    Step 2: Find the version you want. the first set of numbers is the MOD version. the seccond is the MINECRAFT version

    Mod V Minecraft

    Step 3: Download the forge version and pixelmon version on the tab

    Downloads


    Step 4: Run the Forge jar you downloaded and install forge. then put the pixelmon jar in the mods folder locaded in the .minecraft folder


    If you are still having further troubles or have more questions, feel free to ask

    Posted in: Mods Discussion
  • 1

    posted a message on Optifine Help

    If you want to install Optifine, there are 2 ways to go about it


    The first method doesn't use forge, The second method does, using forge will allow you to use other mods aswell as optifine

    (be careful what mods you use, if a minecraft server doesn't approve a mod, there is a chance it will get you ban, such as minimaps, and xray)


    the first method (Without Forge)

    Step 1 :simply double click the jar file, and can click install.

    Step 2 :Run the launcher, there should be a new profile called "optifine" select this profile, and run the game

    OR: :You can also click edit profile and change the version to Optifine


    Here is a video tutorial on how to install optifine using this method


    (video is for 1.8 but it's the same process for 1.9 and 1.10)



    The second method (With Forge)

    Step 1 : Download Forge and install it, (double click the jar file, if this doesn't work, right click, and click run)

    Step 2 : place the Optifine jar file into the mods folder. located in the .minecraft folder (forge creates one the first time you launch the game with forge.)

    if there is no mods folder, create one in the .minecraft folder (same location as "saves" "resourcepacks" "screenshots"

    step 3 : select the forge profile and run,


    Here is a video tutorial on how to install optifine using this method


    (video is for 1.8 but it's the same process for 1.9 and 1.10)


    Posted in: Mods Discussion
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