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    posted a message on 128x64 CHROMA HILLS RPG/Cartoon ish**1.14v2 update LIVE + Shader add on pack 09/09/2019!

    Hey all, sorry for lack of activity from me with Chroma Hills.


    Had a lot on my plate with life and business etc


    So i'm going to get a bit more active with the pack again I also will be having some help to get things fixed and updated quicker also that i will certainly appreciate and I know all those that use it will also :)


    Posted in: Resource Packs
  • 1

    posted a message on 128x64 CHROMA HILLS RPG/Cartoon ish**1.14v2 update LIVE + Shader add on pack 09/09/2019!

    I gotta agree that looks like a memory issue anytime textures are not present its likely you haven't got enough ram to load them all up and remember my pack comes with 1000's of extra textures from vanilla and also a much higher resolution also so needs more OOOMPH :)

    Posted in: Resource Packs
  • 0

    posted a message on [64x] GLIMMAR'S STEAMPUNK v.22 NOW RELEASED! + Latest Newglim City Download! + GS Redstone Pipes Add-On Pack!

    My my, the old man returns....hmmm i mean me not you, or do i? I forget I'm old like you you see. Keeping up so far? I doubt it, excuse this rambling old fart.


    Now where was I?


    AH YES....errrrm, so how the devil are you good sir long time no see/speak? :)


    Are you going to be tackling the wonders of 1.9 and all the things Mojang likes to change just for shits and giggles??


    They tease us with this big Ice cream of updated Minecrafty goodness with lashings of chocolate sprinkles but unbeknownst to us beneath the surface lurks danger, headaches and the hellish sounds of "WHY WONT THIS WORK CURSE YOU MOJANG!!"


    I love 1.9 its a PEACH!:p <---please read in your head with FULL sarcasm mode activated


    *waves* *dribbles a bit* heh it happens..................

    Posted in: Resource Packs
  • 2

    posted a message on 128x64 CHROMA HILLS RPG/Cartoon ish**1.14v2 update LIVE + Shader add on pack 09/09/2019!

    Hope the 1.9 update is going down well so far??


    I'll get a new updated 1.8 out asap guys.


    Those who didn't see i'm doing a custom shield for CH rather than wandering about with a large door like it looks in vanilla :)


    Posted in: Resource Packs
  • 0

    posted a message on 128x64 CHROMA HILLS RPG/Cartoon ish**1.14v2 update LIVE + Shader add on pack 09/09/2019!


    Hey all okay i've made lots of fixes and changes to CH 1.9 you just need to re download the same version again! :)

    CHANGELOG


    CHROMA HILLS CHANGE LOG V.1-1 1.9 update


    BLOCKS

    Fixed cobble walls
    Fixed Iron bars
    Fixed upsidedown stairs
    Fixed banners
    Added textured edges to glass panes
    added purpur block
    added purpur pillar
    added purpur stairs
    added purpur slab
    added endstone bricks
    added chrous plant texture
    added chrous flower texture/model
    fixed heads sizing


    ITEMS
    beetroot
    beetroot soup
    fixed compass
    fixed clock
    tipped arrowse
    spectral arrow
    new lingering smaller bottle
    chainmail items


    ARMOR

    Added Chainmail armor


    GUI

    Added hotbar slot for items in other hand
    Added correct default brewing stand gui
    Added all default icons that were missing
    Added all default widgets that were missing
    Added new default stat icons
    Added missing numbers icons for enchantment gui
    added textures to fired arrow
    added textures to fired spectral arrow
    added textures to fired tipped arrow
    new survival layout
    new inventory layout
    armor outlines added

    Posted in: Resource Packs
  • 0

    posted a message on 128x64 CHROMA HILLS RPG/Cartoon ish**1.14v2 update LIVE + Shader add on pack 09/09/2019!

    Okay started fixing the stairs, glass panes and other glitched out blocks.


    also added new textures to all the glass pane edges. :)


    Posted in: Resource Packs
  • 0

    posted a message on 128x64 CHROMA HILLS RPG/Cartoon ish**1.14v2 update LIVE + Shader add on pack 09/09/2019!

    yep i'm going to put an update out in a while that fixes the glitched blocks like stairs etc :)

    Posted in: Resource Packs
  • 0

    posted a message on 128x64 CHROMA HILLS RPG/Cartoon ish**1.14v2 update LIVE + Shader add on pack 09/09/2019!

    Pleased the update is going down well so far :)


    Started playing with a custom shield as it just looks like you have a door strapped to your arm in vanilla!


    Posted in: Resource Packs
  • 2

    posted a message on 128x64 CHROMA HILLS RPG/Cartoon ish**1.14v2 update LIVE + Shader add on pack 09/09/2019!


    Hey folks first Chroma Hills 1.9 now pack is now LIVE! (remember it's a work in progress). Hope you all enjoy it! Sorry for the delay.


    Massive thanks for all the support and patience.


    Here's the change log


    CHROMA HILLS CHANGE LOG V.1 1.9 update


    BLOCKS
    added purpur block
    added purpur pillar
    added purpur stairs
    added purpur slab
    added endstone bricks
    added chrous plant texture
    added chrous flower texture/model
    fixed heads sizing


    ITEMS
    beetroot
    beetroot soup
    fixed compass
    fixed clock
    tipped arrows
    spectral arrow
    new lingering smaller bottle
    chainmail items

    Armor
    Chainmail armor (finally)


    GUI
    new survival layout
    new inventory layout
    armor outlines added

    Posted in: Resource Packs
  • 0

    posted a message on 128x64 CHROMA HILLS RPG/Cartoon ish**1.14v2 update LIVE + Shader add on pack 09/09/2019!

    Found this:


    It looks the pumpkin stem textures (there are two: pumpkin_stem_disconnected.png and pumpkin_stem_connected.png) are swapped. I can fix this myself, but you may want to fix this as well for your next release, which I'm looking forward to. :) The melon stem textures are also swapped.


    Ah yes, I will have that sorted out :)

    Quote from Dracathio»

    wow my friend wasn't kidding about your texture pack being amazing.


    Sadly I haven't played vanilla minecraft [aside from xbox version] for a good long while.


    If I ever head back to a vanilla server that has some fun plugins I will be sure to use this pack, but sadly i'll end up combining the sound files of my other favorite texture pack into your pack lol (ozocraft I have to say has the best music disc files lol)


    Keep up the great work man, it's beautiful.


    Much appreciated glad you like my work :)
    Quote from MrChoke»

    Are there any updates on getting a version compatible for 1.9? I know its not out yet but they are talking of a pre-release soon. I don't care about getting textures for the new 1.9 blocks. The problem is the serious GUI changes 1.9 introduces. Almost all of the Chroma Hills GUIs are broken with 1.9. I can't really use the pack.


    I know Sysclone is busier now. But if just fixed GUIs could be released by 1,9 comes out that would be very cool.


    Are yes, I'm going to make a concerted effort to get the GUI's usable for 1.9 SO sad it broke my current ones :(

    To give me a helping hand which GUI's need sorting out for 1.9 is it many? Not looked at 1.9 in a little while!
    Posted in: Resource Packs
  • 0

    posted a message on 128x64 CHROMA HILLS RPG/Cartoon ish**1.14v2 update LIVE + Shader add on pack 09/09/2019!

    Hey all!


    Sorry I've been away a while very busy working on various things.


    I've been planning to get an update to CH out soon and have found some time to work on a few things recently.


    Finally CH now has the all the armor sets as I've completed the chain mail! This will be up in my donor/patreon forum on my website asap :)

    http://i.imgur.com/eT6YGdI.jpg (full size link)


    Posted in: Resource Packs
  • 1

    posted a message on 128x64 CHROMA HILLS RPG/Cartoon ish**1.14v2 update LIVE + Shader add on pack 09/09/2019!
    Quote from Dovakhan»

    Any news? I'm a bit worried about the status of this pack :(


    I have been crazy busy with a number of projects and life but I have got some updates on the go that I will put some pics up in the week.

    The Wither mob and something many have been waiting on the Chain mail armor. As well as a few quick changes/edits like re coloured command blocks etc

    The new Chroma Hills RPG server Clans of Chroma has come on in a big way and is in a beta testing stage now, I often pop on there to see how the team and players are doing, so do come and say hello the team have put an immense amount of work in and still going. IP chromahills.net



    Sorry I've been quiet folks I certainly haven't stopped i'll try to check in more :)

    Syc
    Posted in: Resource Packs
  • 2

    posted a message on 128x64 CHROMA HILLS RPG/Cartoon ish**1.14v2 update LIVE + Shader add on pack 09/09/2019!

    Hey all, apologies for being quiet recently there has been a lot going on in the world of the Syclone.


    Since creating Chroma Hills resource pack as its grown in popularity and people embraced my work its turned into quite the adventure and opened a number of doors of opportunity for this 'ol boy. It's been amazing and in the last weeks lead on to something pretty dayum coool :)


    I've accepted a offer and taken a full time position as Senior Creative/Project lead at Mineplex (those who don't know) its one of the biggest Minecraft servers in the world and a flourishing games company.

    I'm really excited to be working with the team and having a lot of fun creating/directing/managing the art and visuals side of the company as it continues to expand and grow.


    What does this mean for Chroma Hills?

    Don't panic,I have no plans to stop working on the CH pack. It's because of CH i'm doing what i'm doing now and do want to continue on with it for me and the millions of people who enjoy it and the 1000's that have supported it with donations.

    What will be a factor is how much time I can give to working on it, what with Mineplex and some other projects plus family/life etc


    There's also an amount mods that have been started also.

    So Chroma Hills is not going to be stopped but I can't commit as much time but i'll certainly push on with it best I can. Probably more in getting the pack finished rather than creating lots of fancy extra connected textures for example. Mobs is kind of a priority plus get the Chain mail armor done.

    I've been working on the Wither by the way.


    So i just wanted to fill you guys in :)

    Posted in: Resource Packs
  • 5

    posted a message on 128x64 CHROMA HILLS RPG/Cartoon ish**1.14v2 update LIVE + Shader add on pack 09/09/2019!

    More progress on the 1.9 end blocks, these i'm pretty happy with :)


    http://i.imgur.com/KfTlr78.jpg


    Posted in: Resource Packs
  • 1

    posted a message on Texture Artists' Union
    Quote from eleazzaar»


    The purple blocks look great-- extremely dimensional. The endstone bricks don't look as good next to them, they seem a bit soft and blurry.


    I'm a bit confused on where all those purple textures are coming from. Did you make the sideways pillar look totally different from the upright pillar?



    *snip*

    At first I thought you meant the 4-square texture on the slabs and stairs.... until I saw the block with the horizontal thin lines and vertical rectangle, which made me realize that you're probably right on pillars having different side textures when horizontal. It's hard to tell because you can only see one face exposed on those blocks.


    If that's not it, maybe be the one with the vertical symbols on it is the normal block with a different top+bottom? Unless the 4-square texture is actually the normal block rather than just stairs/slabs...



    Quote from AmazingMCza»

    Looking awesome but I do agree with eleazzaar, the endstone bricks do look a little blurry and would look nice if they were more defined. :)



    Yeah that's pretty much what I did I wanted to make some other building opportunities with the horizontal pillars looking not like a normal vertical pillar so added a model/texture variant to just those.


    You guys with so many models I feel for its not the hardest thing to change but very monotonous and as Lemon said without a batch converter you gotta be committed to work through them all!


    I'll take a look the end bricks they didn't look too blurry in game, wondering if the mip mapping is showing them up a bit in the screens. I will define them a little more though :)


    Working on some 3D chorus flowers, not sure if they will work yet will see i guess.

    Posted in: Resource Pack Discussion
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