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    posted a message on 128x64 CHROMA HILLS RPG/Cartoon ish**1.14v2 update LIVE + Shader add on pack 09/09/2019!
    Quote from Moozipan

    Well, that depends on what you want.

    If you just look for more attention for your pack, then release a little preview and migrate to the Texture Packs main forum. There is nothing wrong with that of course and it would certainly help you with this purpose, because over there is definetely way more activity than here. Though for the same reason your pack will probably get buried there soon after every post, next to all of the other popular and heavily discussed texture packs.

    I for one like to stay here until I have at least a halfway playable version of my texture pack released, because my progression is kinda slow at the moment and I feel that I still get enough attention here to help me when I need suggestions or anything.

    So again, it just depends on what you want at the moment - both choices are good in their own way.


    You make some very good points I appreciate your input, and i think here it will stay for now :)

    Thank you.
    Posted in: Resource Packs
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    posted a message on 128x64 CHROMA HILLS RPG/Cartoon ish**1.14v2 update LIVE + Shader add on pack 09/09/2019!
    Quote from H4RMN

    Nice awesome screenshots. I am definitely going to use this one's its finished.

    What's that texture behind the crafting table?


    Thanks, that texture is the gravel as it stands at the moment.

    Couple of questions guys as a noob on here. Would it be better to just put up for download what i have so far as a very early test or wait till more is done? I see the texture pack forum is a lot more active than the discussion forum, but am i right that the you must have a download in your thread for that forum?

    Is this the best/right place for people to see the pack take shape, i'm not just talking techniques or discussing this and that. :)

    Right, onto those chests!
    Posted in: Resource Packs
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    posted a message on 128x64 CHROMA HILLS RPG/Cartoon ish**1.14v2 update LIVE + Shader add on pack 09/09/2019!
    Sand now fixed, tiling properly :)

    Posted in: Resource Packs
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    posted a message on 128x64 CHROMA HILLS RPG/Cartoon ish**1.14v2 update LIVE + Shader add on pack 09/09/2019!
    I also worked on the door texture instead of the chest, but the materials from the door and crafting table will go over onto the chests. Theres some WIP in progress vines showing but still need lots of work on those.

    Posted in: Resource Packs
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    posted a message on 128x64 CHROMA HILLS RPG/Cartoon ish**1.14v2 update LIVE + Shader add on pack 09/09/2019!
    Couple of other screenies also.



    Posted in: Resource Packs
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    posted a message on 128x64 CHROMA HILLS RPG/Cartoon ish**1.14v2 update LIVE + Shader add on pack 09/09/2019!
    Glow stone WIP in game but thinking about it this is used for lanterns, lights so i'm thinking too organic. I'll maybe use the holey brick without the glow elsewhere, poss in the Nether somehow.

    Posted in: Resource Packs
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    posted a message on 128x64 CHROMA HILLS RPG/Cartoon ish**1.14v2 update LIVE + Shader add on pack 09/09/2019!
    Ok, some feed back on this one guys.

    Playing with a Glow stone texture, came up with this but i'm not sure. Do you think stick with a more man made look, rather than organic?

    Posted in: Resource Packs
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    posted a message on 128x64 CHROMA HILLS RPG/Cartoon ish**1.14v2 update LIVE + Shader add on pack 09/09/2019!
    Hi guys,

    You asked to see some workings of the texture pack, so i've sorted a few bits and pieces, and will be working on some new ones tonight prob Chests i think will be next. I still will prob rework and tweak most textures.

    I'll sort out some more workings also.







    Posted in: Resource Packs
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    posted a message on 128x64 CHROMA HILLS RPG/Cartoon ish**1.14v2 update LIVE + Shader add on pack 09/09/2019!
    Quote from Urdothor

    Actually I thought this might now be his work because of the little bit of Sphax in there, coupled with me not completely reading the text due to my utter mental exhaustion at that point. Now being awake enough to fully read the text I see I was wrong.


    Hey, not a prob. I'm going to get some work in progress of some texture work up soon, I dont have everything as i merged and flattened some layers, when things started getting a lil too messy!
    Posted in: Resource Packs
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    posted a message on 128x64 CHROMA HILLS RPG/Cartoon ish**1.14v2 update LIVE + Shader add on pack 09/09/2019!
    Quote from Moozipan

    These are some really professional looking textures, which isn´t surprising judging by your background. I especially like the curled sand and the dirt with these bright spots in it. The stone looks too shiny and polished for my taste and the wool looks more like leather because it lacks the fluffy feeling that it should have.

    I also don´t get what you wrote about the style of your texture pack ("[...]quite, arcadey, old school console in colour and style.") since this description doesn´t fit at all. It is more like semi-realistic with a little roleplay touch perhaps, but definitely not old school. At least if you are not around the age of 10 and consider a PS2 or Xbox to be a retro console. So this confused me a bit, but maybe you had something else in mind.

    Hi, thanks for the comments, and feed back :)

    Yes actually description is a bit off style wise. Its a style I liked on older tech/generation machines and enjoyed creating, I dont see as much RPG in it as you and i've kept away from to ornate styling in metals and other areas. It has a realistic edge as the detail in 128x128 will allow the depth but i want the style to take it away from photo realistic packs, i guess kinda like a Sphax in much more detail, with a colour palette that doesnt have to much saturation, and more towards a pastel hue. Remember its still early days so i may change things up here and there.

    The wool is actually done with a purpose in mind, but i did go for a subtle sheeps coat texture but I also very much want the wool to work well as a good use of colour for building structures. Builders use the wool textures to enhance their creations with the colour pallete it provides so i'm happy to have it look a little less wooly :)......... if that makes sense??
    Posted in: Resource Packs
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    posted a message on 128x64 CHROMA HILLS RPG/Cartoon ish**1.14v2 update LIVE + Shader add on pack 09/09/2019!
    Quote from Joe4429

    Do not stop. This will be a great success.


    Thanks! There's some VERY popular packs out there we shall see.
    Posted in: Resource Packs
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    posted a message on 128x64 CHROMA HILLS RPG/Cartoon ish**1.14v2 update LIVE + Shader add on pack 09/09/2019!
    Quote from mooo_cows

    were do you get it i dont see any downlaod things or enything d i love thpack by the pics iv seen very realistice pls reply thanks


    Hi, not ready for download yet but if i can get a bit more done i will see if i can get a early test download up this weekend......maybe.

    Great that you like it though :)
    Quote from H4RMN

    I love it looks like an awesome pack :)


    Cheers! So much still to do
    Posted in: Resource Packs
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    posted a message on 128x64 CHROMA HILLS RPG/Cartoon ish**1.14v2 update LIVE + Shader add on pack 09/09/2019!
    Quote from corner_g

    ... I wonder if there is a reason I find this statement unsettling...
    Your pack is of utterly professional quality though. I highly recommend releasing this when the sphax template is replaced with default, but if and when you do, be sure to post a small example or preview of the layering process you used in making the textures, perhaps a simple step diagram, so people won't make the same mistake in thinking they are Google images. The fact that that mistake could be made is a compliment in itself!

    At some point if you continue this, I would suggest adding bump mapping and specular mapping support. You appear able to use the unbelievable shaders mod, it is an extension on the GLSL engine used.


    Hi, thanks for the comments!

    Yes i'm more than happy to show my workings, and also i'll will look into other shaders etc but first of as you said I will get this as a basic release so i can get some feedback from players in the game world.

    A little about my background. I started in the games industry working on Amiga (Deluxe paint was a close friend) at around 17 pushing pixels and i'm heading towards 40 now :( Throughout my 10 year stint i worked on Amiga, Gameboy Colour/Advanced, consoles up to PS2/PC was mostly a 2d artist then turned to 3d (as game tech evolved) middle to end of my career. Now i run my own design business but I've always liked pushing pixels (but with a little help from the Photoshop tool set). I'm not going to list what I've worked on its a lot of titles some you will know and some are projects that never saw the light of day. I want this thread to be about about the MC pack not my past. :)

    Now a bit older/greyer lol, i had an just and urge last month to create my own pack, I just hope i can finish it as i have a lot more priorities these days! :)

    I'll get some more screens shots up and look at getting some layers workings up, maybe even a vid or 2 of making some :)

    Thanks again for the comments
    Posted in: Resource Packs
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    posted a message on 128x64 CHROMA HILLS RPG/Cartoon ish**1.14v2 update LIVE + Shader add on pack 09/09/2019!
    Quote from Visual_Argonian

    Some textures and GUIs are from Sphax, the rest, I have no idea. Probably Google Images


    I'm using Sphax as a BASE to build my pack on, its very early stages so Sphax is very much still visible. It explains this in my opening post. As for the 'rest' i have a rather messy photoshop PSD file with umpteen layers of workings i can post up, won't lie I've used tinternet for some reference on a few areas. I've put serious hours in, you can ask my wife and kids LOL. Dodge and burn my friend, dodge and burn............

    Back on track, thanks for the messages asking for the pack, its really not quite ready yet, when i have most of the base terrain done I will put it up, i will also remove all Sphax assests from the pack entirely.
    Posted in: Resource Packs
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    posted a message on 128x64 CHROMA HILLS RPG/Cartoon ish**1.14v2 update LIVE + Shader add on pack 09/09/2019!
    Quote from Rufus

    That's a really nice pack so far, good job.

    If you intend to add connected textures, random textures and random mobs then I'd definitely be interested to see it, and possibly use it for some youtube stuff.


    Hey Rufus, cheers! I think it may end up that I need to get others involved with mobs, but environment wise that's pretty much the plan :)

    Glad you like where its going.
    Posted in: Resource Packs
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