I personally like the enchantent effect as is, I just wish it wasn't all purple. My take on changing the enchantment effects for tools and stuff is simply to have it shine and cycle through diffrent colors based on what enchantments it has. I won't go into what enchantments should have what color
For instance, if your sword has Knockback, Fire Aspect, and Unbreaking, the enchantment effect's color would gradually shift from white, orange, and blue, before looping back to white
By default everything is 16x16. Could I in theory just double the size of everything, from the items, block textures, and Armor / Mob textures and release that, having everything still work?
I ask mostly because of my concerns of texturing mobs and armor. I figure I could upscale those original textures 2x and use that as a template for where everything goes, but I'm not sure that would work.
I think the sawblade crafting recipe shown is fine. I do believe the sawblade itself should have durability though and would break after so many logs cut.
Not sure of a good number, but for now lets say 4 full stacks of wood before needing a replacement? (that would give you 24 stacks of planks if my math is correct. Enough to almost fill a chest and most of your inventory space)
I think the time it would take to actually place all the logs is a good enough balance. Sure you can craft them all down to planks almost instantly, or wait a few minutes (as though your smelting a lot of stuff... don't want t to be too slow though, so likely 33% to 50% faster than a furnace) and come back with more wood to build and craft with!
Can't this technically be done in a resource pack? I know i've at least seen it done for pigs in a few resource packs, Sphax, mainly, though the clients used in those videos were also from modded series.
Still, I woudn't mind more mob variation to liven up the vanilla world just a bit. Different spot patterns on cows and fur colors for wolves, and maybe some little mud blotches or brown spots on pigs.
Yes. Give us a 3x3 Crafting area in creative mode inventory (probably in the Survival Mode Inventory tab as there is room there) with the ability to rename items, add enchanted books (or just plain enchantments, basically combining a crafting bench and an anvil)
Yeah, it won't be used all that often, but if I need to make "Chardamine" to give to the player in a chest, I'd rather not have to place down an anvil, pick an iron sword, Sharpness II and Fire Aspect Books, enchant them one at a time, then break the anvil... if I never even have to place the anvil in the first place
It'll also make creating fireworks and banners a heck of a lot easier not needed a crafting table or to even leave the creative inventory... you could do it in midair! It's just one of those simple things tha would save a bit of time, and I support it
I'm working on a map right now, but it's the first one I've ever really done, and I know first impressions count quite a lot, so I'm wondering if there is any advice for building a sort of "Welcome Center." You know, where the creators usually put the credits and map rules (sometimes the story too) in the first room of the map before the adventure actually starts?
If I may throw in my two cents about the possibility of adding sleep deprivation to Minecraft...
1. Exhaustion would occur after days of not using a bed, and not just because it's past midnight or whatever. Let's for now say 80 minutes... if you go about 4 minecraft days without using a bed, then you'd start becoming exausted.
2. When exhausted and in desperate need of sleep, you'd get slowness I and mining fatigue I. About a day later if you still haven't slept, you'd get mining fatigue II.
2a. Maybe you could keep the effects at bay by keeping your hunger up above 7 or 8 nibblets? (those meat things on the hunger gauge, I call them nibblets because I don't know what else to call tiny bits of meat like that)
2b. After so long (about 8 days total. That's roughly 2 hours and 40 minutes of gameplay) maybe you'd get the hunger effect until you go to bed because you've been exhausting all your energy to keep yourself awake and your body can't take anymore?
3. Make relaxing hot chocolate using a bucket of milk, cocoa beans, and some empty bottles (so that they stack)! Drinking this relaxing beverage will make you fall asleep wherever you are, even if there are monsters nearby. It won't skip the night, just advance the time a few hours as you take a quick power nap and will remove those annoying exhaustion effects for a day or two. (you still need to go to your bed eventually, that coal ore you were mining makes a terrible pillow) Much like the beds of old, your sleep using hot chocolate can be interrupted by nearby mobs getting in your face.
Hot cocoa is not made to replace your bed, but as an emergency remedy for exhaustion, and maybe some time control if you decide to drink it during the day.
I was originally going to suggest warm milk here, by putting a bucket of milk in a furnace, but a lot of mods use that method for crafting buckets of cheese...
Creepers do have sounds. HSSSSssssssss *Explosion* and various Hiss and Ktss damage sounds. That's all they really need since they are made to creep up on you and punish you for not being aware of your surroundings.
But rather than just saying "No Support" I instead offer an idea you might like. All mobs have walking sounds. You can hear cows, pigs and sheep and stuff walking on grass or stone, or whatever... you just have to stop and listen out for it... but how can you tell what mob is making those footsteps without the idle sounds? well, Creepers have 4 rather small legs, so it would make sense to me if their footstep sounds were played a bit faster than other mobs walking... I'd say about the speed the footstep sounds play as a player sprints.
This way, you can know if a creeper is coming, but they still have to be pretty close to you and you have to actively be listening out for it. That's my two cents on the subject
... though I have absolutely no idea how it happened in the first place. I did not change my controls at all, and I don't go roaming around through the .minecraft folder very often (even so it's usually for adding a texture pack)
maybe there's some sort of bug with screenshots or clicking off the window while the chat window is open or something
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A very simple concept, but I like it!
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I personally like the enchantent effect as is, I just wish it wasn't all purple. My take on changing the enchantment effects for tools and stuff is simply to have it shine and cycle through diffrent colors based on what enchantments it has. I won't go into what enchantments should have what color
For instance, if your sword has Knockback, Fire Aspect, and Unbreaking, the enchantment effect's color would gradually shift from white, orange, and blue, before looping back to white
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Good to know, thanks!
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so I'd like to make a 32x32 pack.
By default everything is 16x16. Could I in theory just double the size of everything, from the items, block textures, and Armor / Mob textures and release that, having everything still work?
I ask mostly because of my concerns of texturing mobs and armor. I figure I could upscale those original textures 2x and use that as a template for where everything goes, but I'm not sure that would work.
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I think the sawblade crafting recipe shown is fine. I do believe the sawblade itself should have durability though and would break after so many logs cut.
Not sure of a good number, but for now lets say 4 full stacks of wood before needing a replacement? (that would give you 24 stacks of planks if my math is correct. Enough to almost fill a chest and most of your inventory space)
I think the time it would take to actually place all the logs is a good enough balance. Sure you can craft them all down to planks almost instantly, or wait a few minutes (as though your smelting a lot of stuff... don't want t to be too slow though, so likely 33% to 50% faster than a furnace) and come back with more wood to build and craft with!
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Can't this technically be done in a resource pack? I know i've at least seen it done for pigs in a few resource packs, Sphax, mainly, though the clients used in those videos were also from modded series.
Still, I woudn't mind more mob variation to liven up the vanilla world just a bit. Different spot patterns on cows and fur colors for wolves, and maybe some little mud blotches or brown spots on pigs.
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Yes. Give us a 3x3 Crafting area in creative mode inventory (probably in the Survival Mode Inventory tab as there is room there) with the ability to rename items, add enchanted books (or just plain enchantments, basically combining a crafting bench and an anvil)
Yeah, it won't be used all that often, but if I need to make "Chardamine" to give to the player in a chest, I'd rather not have to place down an anvil, pick an iron sword, Sharpness II and Fire Aspect Books, enchant them one at a time, then break the anvil... if I never even have to place the anvil in the first place
It'll also make creating fireworks and banners a heck of a lot easier not needed a crafting table or to even leave the creative inventory... you could do it in midair! It's just one of those simple things tha would save a bit of time, and I support it
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Any sort of advice would be apriciated
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1. Exhaustion would occur after days of not using a bed, and not just because it's past midnight or whatever. Let's for now say 80 minutes... if you go about 4 minecraft days without using a bed, then you'd start becoming exausted.
2. When exhausted and in desperate need of sleep, you'd get slowness I and mining fatigue I. About a day later if you still haven't slept, you'd get mining fatigue II.
2a. Maybe you could keep the effects at bay by keeping your hunger up above 7 or 8 nibblets? (those meat things on the hunger gauge, I call them nibblets because I don't know what else to call tiny bits of meat like that)
2b. After so long (about 8 days total. That's roughly 2 hours and 40 minutes of gameplay) maybe you'd get the hunger effect until you go to bed because you've been exhausting all your energy to keep yourself awake and your body can't take anymore?
3. Make relaxing hot chocolate using a bucket of milk, cocoa beans, and some empty bottles (so that they stack)! Drinking this relaxing beverage will make you fall asleep wherever you are, even if there are monsters nearby. It won't skip the night, just advance the time a few hours as you take a quick power nap and will remove those annoying exhaustion effects for a day or two. (you still need to go to your bed eventually, that coal ore you were mining makes a terrible pillow) Much like the beds of old, your sleep using hot chocolate can be interrupted by nearby mobs getting in your face.
Hot cocoa is not made to replace your bed, but as an emergency remedy for exhaustion, and maybe some time control if you decide to drink it during the day.
I was originally going to suggest warm milk here, by putting a bucket of milk in a furnace, but a lot of mods use that method for crafting buckets of cheese...
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and yet you can force 2 trees to grow right next to each other using Bonemeal... Don't they need room to grow too?
I'm just saying, that argument seems really invalid and it seems everyone is saying it because one guy did
I think it's because the hitbox for the Thorns of the cactus extend slightly beyond the block it's placed in.
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But rather than just saying "No Support" I instead offer an idea you might like. All mobs have walking sounds. You can hear cows, pigs and sheep and stuff walking on grass or stone, or whatever... you just have to stop and listen out for it... but how can you tell what mob is making those footsteps without the idle sounds? well, Creepers have 4 rather small legs, so it would make sense to me if their footstep sounds were played a bit faster than other mobs walking... I'd say about the speed the footstep sounds play as a player sprints.
This way, you can know if a creeper is coming, but they still have to be pretty close to you and you have to actively be listening out for it. That's my two cents on the subject
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... though I have absolutely no idea how it happened in the first place. I did not change my controls at all, and I don't go roaming around through the .minecraft folder very often (even so it's usually for adding a texture pack)
maybe there's some sort of bug with screenshots or clicking off the window while the chat window is open or something