• 1

    posted a message on [1.6.4][Forge]Vulcan's Revenge
    Quote from pauljoda

    Still balancing it, the sword needs more powers and the process needs to be harder. In my opinion. Which is why I released it to get some feedback from more people. What do you think I should do to make it less tame?


    Well first thing you need to do is get that video working or get some screenshots cause I still barely have an idea what this mod is about (something about finding pieces of a sword then putting it together in a separate GUI to create a slightly colored iron sword?).

    And I was talking about the sword sprite when I said 'tame', I haven't installed the mod itself, just peeked at the sprites. Don't get me wrong, I love the minimalist default look (no sarcasm intended, I really do love that sword sprite) but I just feel for a sword that is supposed all-powerful, lusted after by thieves and created by the world's best vengeful blacksmith, it should look a bit more that an iron sword. Just my opinion!

    That said, I enjoy treasure hunting for relics and if your mod can deliver, I'll be your best customer. :)
    Posted in: Minecraft Mods
  • 2

    posted a message on [1.8] Achievement Extreme 0.0.4 Alpha Released! [FINALLY REVIVED!]
    Quote from PlayPrey.

    Yea wow thanks... The very first release of a mod i though people would like gets called lame.. Couldnt you just tell me a achievement idea or something? The ones that i have added now are just to get started with. The kill 150 creepers for example are just there so you can feel rewarded to kill alot of creepers, i will add like kill a creeper with an arrow from 100 meters and kill the enderdragon with flint and steel. ( is the enderdragon fireproof? :3 )

    Well thanks for the feedback i guess.


    Haha, well I'm sorry, you were giving me an achievement for digging up a block of dirt; I thought achievements were supposed to be...I dunno.. achieved? The Slayer achievements were okay (repetitive, but still fair), but the rest of them were just lame.

    Perhaps you could give an achievement for more difficult or obscure tasks such as "finding a mushroom biome", "taming a horse" (+1 :Diamond: if you can catch that reference :P ), "enchanting an item via villager" or "killing the ender dragon with a snowball." (I'm not sure about fireproof but the dragon sure isn't snow proof! :3 )
    Hell, you could even add some bad achievements in there such as "throwing a diamond into lava." Any of those are better (and more fun) than breaking a few dirt blocks.

    How's that for feedback? ;)
    Posted in: Minecraft Mods
  • 1

    posted a message on Extended Enchants [1.6.2]
    You'd be surprised on how long I've been waiting for a mod like this to be released!
    Downloading now! :)
    Posted in: Minecraft Mods
  • 5

    posted a message on [1.7.2 [Aesthetic] smp,ssp] ToolBelt. Show off your items !
    Quote from madcock8338
    very nice, how does it work with other mods that alter the player render
    Seems to, running it perfectly in tandem with Capes, Animated Player and Shaders. Da Proof:All in all, another slick mod by Subaraki! + :Diamond:
    Posted in: Minecraft Mods
  • 1

    posted a message on The Seasons Mod - Minecraft 1.7.10 & 1.8.9, release version '3.0-alpha2' (updated 19th of July, 2017)
    I'll have to report an incompatibility. First here's the crash report:
    ---- Minecraft Crash Report ----
    // Oh - I know what I did wrong!

    Time: 9/29/13 11:34 PM
    Description: There was a severe problem during mod loading that has caused the game to fail

    cpw.mods.fml.common.LoaderException: java.lang.NoSuchMethodError: net.minecraft.world.biome.BiomeGenBase.getFloatTemperatureDefault()F
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:149)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:521)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:181)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:470)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:796)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
    Caused by: java.lang.NoSuchMethodError: net.minecraft.world.biome.BiomeGenBase.getFloatTemperatureDefault()F
    at WeatherPony.Seasons.InstallationManager.checkInstallation(InstallationManager.java:87)
    at WeatherPony.Seasons.SeasonsMod.preInit(SeasonsMod.java:204)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:540)
    at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:520)
    ... 10 more


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.6.2
    Operating System: Mac OS X (x86_64) version 10.8.3
    Java Version: 1.6.0_45, Apple Inc.
    Java VM Version: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Apple Inc.
    Memory: 25123208 bytes (23 MB) / 124141568 bytes (118 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 1 total; -Xmx1G
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v8.04 FML v6.2.59.848 Minecraft Forge 9.10.0.848 53 mods loaded, 53 mods active
    mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    FML{6.2.59.848} [Forge Mod Loader] (minecraftforge-9.10.0.848.jar) Unloaded->Constructed->Pre-initialized
    Forge{9.10.0.848} [Minecraft Forge] (minecraftforge-9.10.0.848.jar) Unloaded->Constructed->Pre-initialized
    Novamenu{1.1.2} [Novamenu] (Novamenu1.1.2.jar) Unloaded->Constructed->Pre-initialized
    shadersmod{2.0.1 beta 17} [GLSL Shaders Mod] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    ShoulderSurfing{1.5.1} [ShoulderSurfing] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    SeasonsMod{1.11} [The Seasons Mod] ([1.6.2]Seasons_Mod_v1.11.nmf) Unloaded->Constructed->Errored
    DamageIndicatorsMod{2.9.0.0} [Damage Indicators] (1.6.2 DamageIndicators v2.9.0.0.zip) Unloaded->Constructed->Pre-initialized
    ATG{0.3.0} [Alternate Terrain Generation] (ATG_0.3.0.zip) Unloaded->Constructed->Pre-initialized
    KeithyUtils{1.2} [Keithy Utils] (KeithyUtils_1.2.zip) Unloaded->Constructed->Pre-initialized
    Aquaculture{1.2.4} [Aquaculture] (Aquaculture_1.2.4.zip) Unloaded->Constructed->Pre-initialized
    BetterGrassAndLeavesMod{1.6.2.J} [Better Grass & Leaves Mod] (BetterGrassAndLeavesMod[v1.6.2.J].jar) Unloaded->Constructed->Pre-initialized
    BetterSignsMod{1.6.2.B} [Better Signs Mod] (BetterSignsMod[v1.6.2.B].jar) Unloaded->Constructed->Pre-initialized
    chateau_romani{ALPHA 0.0.2} [Chateau Romani] (Chateau Romani v0.0.2 for MC 1.6.2.zip) Unloaded->Constructed->Pre-initialized
    ConfigMod{v1.0} [Extended Mod Config] (ConfigMod for MC v1.6.2.zip) Unloaded->Constructed->Pre-initialized
    CoroAI{v1.0} [CoroAI] (CoroAI for MC v1.6.2.zip) Unloaded->Constructed->Pre-initialized
    DynamicLights{1.2.5} [Dynamic Lights] (DynamicLights_1.6.2.jar) Unloaded->Constructed->Pre-initialized
    DynamicLights_onFire{1.0.2} [Dynamic Lights on burning] (DynamicLights_1.6.2.jar) Unloaded->Constructed->Pre-initialized
    DynamicLights_creepers{1.0.2} [Dynamic Lights on Creepers] (DynamicLights_1.6.2.jar) Unloaded->Constructed->Pre-initialized
    DynamicLights_dropItems{1.0.4} [Dynamic Lights on ItemEntities] (DynamicLights_1.6.2.jar) Unloaded->Constructed->Pre-initialized
    DynamicLights_mobEquipment{1.0.1} [Dynamic Lights on Mob Equipment] (DynamicLights_1.6.2.jar) Unloaded->Constructed->Pre-initialized
    DynamicLights_flameArrows{1.0.0} [Dynamic Lights on Flame enchanted Arrows] (DynamicLights_1.6.2.jar) Unloaded->Constructed->Pre-initialized
    DynamicLights_otherPlayers{1.0.4} [Dynamic Lights Other Player Light] (DynamicLights_1.6.2.jar) Unloaded->Constructed->Pre-initialized
    DynamicLights_thePlayer{1.0.8} [Dynamic Lights Player Light] (DynamicLights_1.6.2.jar) Unloaded->Constructed->Pre-initialized
    eplus{1.16.4} [Enchanting Plus] (EnchantingPlus-1.16.4.jar) Unloaded->Constructed->Pre-initialized
    enderhunter{1.0.0.1} [Ender Hunter] (EnderHunter-universal-1.6.2-1.0.0.1.zip) Unloaded->Constructed->Pre-initialized
    ExtendedRenderer{v1.0} [Extended Renderer] (ExtendedRenderer for MC v1.6.2.zip) Unloaded->Constructed->Pre-initialized
    levelup{0.2} [Level Up!] (LevelUp!_0.2(1.6.X).zip) Unloaded->Constructed->Pre-initialized
    mod_MAtmos{r25 for 1.6.2} [mod_MAtmos] (MAtmosClassesNDP_r25__1_6_2.zip) Unloaded->Constructed->Pre-initialized
    mca{3.5.1} [Minecraft Comes Alive] (MCA v3.5.1.zip) Unloaded->Constructed->Pre-initialized
    MCCapesExtra{1.6.2a} [MCCapes Extra] (MCCapesExtra_1.6.2a.zip) Unloaded->Constructed->Pre-initialized
    iChunUtil{2.2.0} [iChunUtil] (iChunUtil2.2.0.zip) Unloaded->Constructed->Pre-initialized
    MobAmputation{2.0.0} [MobAmputation] (MobAmputation2.0.0.zip) Unloaded->Constructed->Pre-initialized
    MobDismemberment{2.0.0} [MobDismemberment] (MobDismemberment2.0.0.zip) Unloaded->Constructed->Pre-initialized
    mod_PF{r1 for 1.6.2} [mod_PF] (PFClassesNDP_r1__1_6_2.zip) Unloaded->Constructed->Pre-initialized
    PaintersFlowerPot{v1.59} [Painter's Flower Pot] (Painter's Flower Pot v1.59 - MC 1.6.2+.zip) Unloaded->Constructed->Pre-initialized
    GetAllTheSeeds{1.6} [Pam's Get all the Seeds!] (Pam's Get all the Seeds 1.6.2.zip) Unloaded->Constructed->Pre-initialized
    pamharvestcraft{1.0} [Pam's HarvestCraft Base] (Pam's HarvestCraft 1.6.2 v1.1.3.zip) Unloaded->Constructed->Pre-initialized
    MelonSpawn{1.5} [Pam's Melon Spawn] (Pam's Melon Spawn 1.6.2.zip) Unloaded->Constructed->Pre-initialized
    pamtemperateplants{1.0} [Pam's TemperatePlants] (Pam's Temperate Plants 1.6.2.zip) Unloaded->Constructed->Pre-initialized
    pamweeeflowers{1.1} [Pam's Weee! Flowers] (Pam's Weee Flowers 1.6.2 v1.04.zip) Unloaded->Constructed->Pre-initialized
    RopesPlus{1.4.8} [Ropes+] (RopePlus_1.6.2.zip) Unloaded->Constructed->Pre-initialized
    AS_Ruins{10.6} [Ruins Spawning System] (Ruins_1.6.2.zip) Unloaded->Constructed->Pre-initialized
    cpacal_Shipwreck{1.5.2} [ShipwreckWorldGeneration] (ShipwreckWorldGen_1.6.x_v1.5.2.zip) Unloaded->Constructed->Pre-initialized
    villagertweaks{1.0} [Villager Tweaks] (Sidben_VillagerTweaks_v1.0.zip) Unloaded->Constructed->Pre-initialized
    AS_UpdateCheck{1.1.0} [AtomicStryker Update Check Mod] (UpdateCheckerMod_1.6.2.zip) Unloaded->Constructed->Pre-initialized
    chunkbase_villageinfo{2.0-b3} [Village Info] (VillageInfo_Forge_1.6.2_2.0-b3.zip) Unloaded->Constructed->Pre-initialized
    weaponmod{1.6.2 v1.13.6} [Balkon's WeaponMod] (WeaponMod.zip) Unloaded->Constructed->Pre-initialized
    AIBlock{v1.0} [AIBlock] (Weather v1.58 Mod for MC v1.6.2.zip) Unloaded->Constructed->Pre-initialized
    WeatherMod{1.58} [Weather and Tornadoes] (Weather v1.58 Mod for MC v1.6.2.zip) Unloaded->Constructed->Pre-initialized
    nohero_morehealth{4.5} [More Health Forge] ([Forge]More Health Enhanced 4.5 Universal.zip) Unloaded->Constructed->Pre-initialized
    coralmod{1.6.2} [CoralReef Mod] ([MC1.6.2]CoralMod.zip) Unloaded->Constructed->Pre-initialized
    battlemusic{1.4.2} [Battle Music] (battlemusic v1.4 for MC v1.6.2.zip) Unloaded->Constructed->Pre-initialized

    Through pain-staking process of elimination, I've deduced that the "Better Grass and Leaves" mod does not play nice with Seasons. :( This is a real shame because I feel both would go so beautifully with each other. I just wanted to let you folks know in hopes that one day I can have my grass and have it change too. :Leaves:
    Posted in: Minecraft Mods
  • 5

    posted a message on [Jul.08] Rei's Minimap v3.4_01
    http://forum.minecraftuser.jp/viewtopic.php?f=13&t=153

    The 1.6.4 minimap update is there. You don't need to know japanese to find it, just use your eyes.

    You're welcome! ;)
    Posted in: Minecraft Mods
  • 3

    posted a message on [1.3.2]Ore food!
    Quote from muffinkiller1

    wow bad mod bad coding bad mod maker you hit all three of my hate requirements


    bad mod maker? what do you have against him? did he steal your wife? kick your puppy? i don't understand

    on another note..
    i'm going to enjoy eating the plethora of iron i accumulate when hunting for diamonds and bragging to my minecraft wenches how i really earned my title as "Ironman" :Iron: :iapprove:
    Posted in: Minecraft Mods
  • 1

    posted a message on Dragon Mounts r46 [WIP]
    http://www.minecraftforum.net/topic/870139-im-on-a-dragon/

    :biggrin.gif:
    needless to say, i'm enjoying your mod intensely

    +1 :Diamond:
    Posted in: WIP Mods
  • 2

    posted a message on I'm on a Dragon


    you'll never use lady-scented methods of transportation again. i promise.
    Posted in: Screenshots
  • 1

    posted a message on [1.4.4/5] [Forge] Vazkii's Mods: Wooo 1.4(.5...)!
    Quote from felescoto

    Awesome mod, Can you make it so the MKII dragon deals 10-15 (or editable if posible) heart damage to an unarmored player, even with iron armor it wasent as hard as it should be, and its still too easy with diamond. the fight should make you take into battle potions, high level enchantments, lots of arrows, and full iron armor to stand a chance... maybe even add a fire breathing dragon (copy code ghast's fireballs, without the balls damaging dragon part) and make all the dragon healers re'spawn


    even though i can't agree with ALL of this gentleman's suggestions, i have to admit that the MKII dragon is still too easy :sad.gif: i do like the fire breathing idea (i could not imagine dragons without fire until minecraft) and maybe make it possible to still take damage with armor on? (being pushed around harmlessly by a man-eating beast just seems silly) all and all, i do enjoy getting a diamond and a sign for my efforts :cool.gif: even though i was promised cake

    +1 :Diamond:
    Posted in: Minecraft Mods
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