Features
- A brand new dimension to explore made of 9 biomes!
- Dungeons, ruins, and more to search!
- 11 new mobs to encounter and fight!
- 5 new animals to tame and hunt!
- 35+ artifacts with special inbuilt abilities to collect!
- A powerful pharaoh boss with variants to defeat!
Mobs
- Assassin
- Barbarian
- Bonestorm
- Brigand
- Forsaken
- Mummy
- Nomad
- Stoneguard
- Stonewarden
- Sunspeaker
- Wraith
Animals
- Camel (Tameable, Armorable, Mountable!)
- Desert Wolf (Tameable, Armorable!)
- Alpha Desert Wolf (Tameable, Armorable, Mountable!)
- Desert Rabbit
- Scarab
- Tarantula
Bosses
- Pharaoh (13 variants!)
Biomes and Structures
- Sand Plains
- Sand Hills
- Sand Dunes
- Limestone Mountains
- Limestone Crags
- Dead River
- Dead Oasis
- Oasis
- Ruins (19 variants)
- Pyramids
- Lighthouses
Media
Feature Playlist (Updated daily!)
https://www.youtube.com/playlist?list=PLFq6KXy6_gov6zQzCcFa_VirNZcZLtcVP
Come join us and chat on our Discord, get the latest updates on Team Metallurgy mods and more!
If you'd like to support me making mod, stream, and video content you can find me on Patreon!
https://www.patreon.com/shadowclaimer
You can catch me live every day from Midnight GMT onward on Twitch! I create artwork live and interact and teach the best I can how I do it. Get a behind the scenes look!
Rights of Use
You as the user may do the following with this mod without asking my permission.
-You may create videos or take screenshots and post them anywhere you please, I just ask that you note what the mod is and let people know where to get it.
-You may add it to a modpack as long as the modpack gives proper credit and links back to this page. You also assume all responsibilities for any bugs or support questions involving your modpack and this mod.
You as the user, may NOT do the following with the mod.
-You cannot redistribute or re-upload this mod without permission!
-You cannot decompile the code or reuse the artwork for other mods.
Status
Atum 1 is released for 1.7.10
Atum 2 is released for 1.12.2
You can find out more at our Curseforge page or our Discord.
1
Well first thing you need to do is get that video working or get some screenshots cause I still barely have an idea what this mod is about (something about finding pieces of a sword then putting it together in a separate GUI to create a slightly colored iron sword?).
And I was talking about the sword sprite when I said 'tame', I haven't installed the mod itself, just peeked at the sprites. Don't get me wrong, I love the minimalist default look (no sarcasm intended, I really do love that sword sprite) but I just feel for a sword that is supposed all-powerful, lusted after by thieves and created by the world's best vengeful blacksmith, it should look a bit more that an iron sword. Just my opinion!
That said, I enjoy treasure hunting for relics and if your mod can deliver, I'll be your best customer.
2
Haha, well I'm sorry, you were giving me an achievement for digging up a block of dirt; I thought achievements were supposed to be...I dunno.. achieved? The Slayer achievements were okay (repetitive, but still fair), but the rest of them were just lame.
Perhaps you could give an achievement for more difficult or obscure tasks such as "finding a mushroom biome", "taming a horse" (+1 if you can catch that reference ), "enchanting an item via villager" or "killing the ender dragon with a snowball." (I'm not sure about fireproof but the dragon sure isn't snow proof! :3 )
Hell, you could even add some bad achievements in there such as "throwing a diamond into lava." Any of those are better (and more fun) than breaking a few dirt blocks.
How's that for feedback?
1
Downloading now!
5
1
// Oh - I know what I did wrong!
Time: 9/29/13 11:34 PM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.NoSuchMethodError: net.minecraft.world.biome.BiomeGenBase.getFloatTemperatureDefault()F
at cpw.mods.fml.common.LoadController.transition(LoadController.java:149)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:521)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:181)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:470)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:796)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
Caused by: java.lang.NoSuchMethodError: net.minecraft.world.biome.BiomeGenBase.getFloatTemperatureDefault()F
at WeatherPony.Seasons.InstallationManager.checkInstallation(InstallationManager.java:87)
at WeatherPony.Seasons.SeasonsMod.preInit(SeasonsMod.java:204)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:540)
at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:520)
... 10 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.6.2
Operating System: Mac OS X (x86_64) version 10.8.3
Java Version: 1.6.0_45, Apple Inc.
Java VM Version: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 25123208 bytes (23 MB) / 124141568 bytes (118 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 1 total; -Xmx1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.04 FML v6.2.59.848 Minecraft Forge 9.10.0.848 53 mods loaded, 53 mods active
mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML{6.2.59.848} [Forge Mod Loader] (minecraftforge-9.10.0.848.jar) Unloaded->Constructed->Pre-initialized
Forge{9.10.0.848} [Minecraft Forge] (minecraftforge-9.10.0.848.jar) Unloaded->Constructed->Pre-initialized
Novamenu{1.1.2} [Novamenu] (Novamenu1.1.2.jar) Unloaded->Constructed->Pre-initialized
shadersmod{2.0.1 beta 17} [GLSL Shaders Mod] (minecraft.jar) Unloaded->Constructed->Pre-initialized
ShoulderSurfing{1.5.1} [ShoulderSurfing] (minecraft.jar) Unloaded->Constructed->Pre-initialized
SeasonsMod{1.11} [The Seasons Mod] ([1.6.2]Seasons_Mod_v1.11.nmf) Unloaded->Constructed->Errored
DamageIndicatorsMod{2.9.0.0} [Damage Indicators] (1.6.2 DamageIndicators v2.9.0.0.zip) Unloaded->Constructed->Pre-initialized
ATG{0.3.0} [Alternate Terrain Generation] (ATG_0.3.0.zip) Unloaded->Constructed->Pre-initialized
KeithyUtils{1.2} [Keithy Utils] (KeithyUtils_1.2.zip) Unloaded->Constructed->Pre-initialized
Aquaculture{1.2.4} [Aquaculture] (Aquaculture_1.2.4.zip) Unloaded->Constructed->Pre-initialized
BetterGrassAndLeavesMod{1.6.2.J} [Better Grass & Leaves Mod] (BetterGrassAndLeavesMod[v1.6.2.J].jar) Unloaded->Constructed->Pre-initialized
BetterSignsMod{1.6.2.B} [Better Signs Mod] (BetterSignsMod[v1.6.2.B].jar) Unloaded->Constructed->Pre-initialized
chateau_romani{ALPHA 0.0.2} [Chateau Romani] (Chateau Romani v0.0.2 for MC 1.6.2.zip) Unloaded->Constructed->Pre-initialized
ConfigMod{v1.0} [Extended Mod Config] (ConfigMod for MC v1.6.2.zip) Unloaded->Constructed->Pre-initialized
CoroAI{v1.0} [CoroAI] (CoroAI for MC v1.6.2.zip) Unloaded->Constructed->Pre-initialized
DynamicLights{1.2.5} [Dynamic Lights] (DynamicLights_1.6.2.jar) Unloaded->Constructed->Pre-initialized
DynamicLights_onFire{1.0.2} [Dynamic Lights on burning] (DynamicLights_1.6.2.jar) Unloaded->Constructed->Pre-initialized
DynamicLights_creepers{1.0.2} [Dynamic Lights on Creepers] (DynamicLights_1.6.2.jar) Unloaded->Constructed->Pre-initialized
DynamicLights_dropItems{1.0.4} [Dynamic Lights on ItemEntities] (DynamicLights_1.6.2.jar) Unloaded->Constructed->Pre-initialized
DynamicLights_mobEquipment{1.0.1} [Dynamic Lights on Mob Equipment] (DynamicLights_1.6.2.jar) Unloaded->Constructed->Pre-initialized
DynamicLights_flameArrows{1.0.0} [Dynamic Lights on Flame enchanted Arrows] (DynamicLights_1.6.2.jar) Unloaded->Constructed->Pre-initialized
DynamicLights_otherPlayers{1.0.4} [Dynamic Lights Other Player Light] (DynamicLights_1.6.2.jar) Unloaded->Constructed->Pre-initialized
DynamicLights_thePlayer{1.0.8} [Dynamic Lights Player Light] (DynamicLights_1.6.2.jar) Unloaded->Constructed->Pre-initialized
eplus{1.16.4} [Enchanting Plus] (EnchantingPlus-1.16.4.jar) Unloaded->Constructed->Pre-initialized
enderhunter{1.0.0.1} [Ender Hunter] (EnderHunter-universal-1.6.2-1.0.0.1.zip) Unloaded->Constructed->Pre-initialized
ExtendedRenderer{v1.0} [Extended Renderer] (ExtendedRenderer for MC v1.6.2.zip) Unloaded->Constructed->Pre-initialized
levelup{0.2} [Level Up!] (LevelUp!_0.2(1.6.X).zip) Unloaded->Constructed->Pre-initialized
mod_MAtmos{r25 for 1.6.2} [mod_MAtmos] (MAtmosClassesNDP_r25__1_6_2.zip) Unloaded->Constructed->Pre-initialized
mca{3.5.1} [Minecraft Comes Alive] (MCA v3.5.1.zip) Unloaded->Constructed->Pre-initialized
MCCapesExtra{1.6.2a} [MCCapes Extra] (MCCapesExtra_1.6.2a.zip) Unloaded->Constructed->Pre-initialized
iChunUtil{2.2.0} [iChunUtil] (iChunUtil2.2.0.zip) Unloaded->Constructed->Pre-initialized
MobAmputation{2.0.0} [MobAmputation] (MobAmputation2.0.0.zip) Unloaded->Constructed->Pre-initialized
MobDismemberment{2.0.0} [MobDismemberment] (MobDismemberment2.0.0.zip) Unloaded->Constructed->Pre-initialized
mod_PF{r1 for 1.6.2} [mod_PF] (PFClassesNDP_r1__1_6_2.zip) Unloaded->Constructed->Pre-initialized
PaintersFlowerPot{v1.59} [Painter's Flower Pot] (Painter's Flower Pot v1.59 - MC 1.6.2+.zip) Unloaded->Constructed->Pre-initialized
GetAllTheSeeds{1.6} [Pam's Get all the Seeds!] (Pam's Get all the Seeds 1.6.2.zip) Unloaded->Constructed->Pre-initialized
pamharvestcraft{1.0} [Pam's HarvestCraft Base] (Pam's HarvestCraft 1.6.2 v1.1.3.zip) Unloaded->Constructed->Pre-initialized
MelonSpawn{1.5} [Pam's Melon Spawn] (Pam's Melon Spawn 1.6.2.zip) Unloaded->Constructed->Pre-initialized
pamtemperateplants{1.0} [Pam's TemperatePlants] (Pam's Temperate Plants 1.6.2.zip) Unloaded->Constructed->Pre-initialized
pamweeeflowers{1.1} [Pam's Weee! Flowers] (Pam's Weee Flowers 1.6.2 v1.04.zip) Unloaded->Constructed->Pre-initialized
RopesPlus{1.4.8} [Ropes+] (RopePlus_1.6.2.zip) Unloaded->Constructed->Pre-initialized
AS_Ruins{10.6} [Ruins Spawning System] (Ruins_1.6.2.zip) Unloaded->Constructed->Pre-initialized
cpacal_Shipwreck{1.5.2} [ShipwreckWorldGeneration] (ShipwreckWorldGen_1.6.x_v1.5.2.zip) Unloaded->Constructed->Pre-initialized
villagertweaks{1.0} [Villager Tweaks] (Sidben_VillagerTweaks_v1.0.zip) Unloaded->Constructed->Pre-initialized
AS_UpdateCheck{1.1.0} [AtomicStryker Update Check Mod] (UpdateCheckerMod_1.6.2.zip) Unloaded->Constructed->Pre-initialized
chunkbase_villageinfo{2.0-b3} [Village Info] (VillageInfo_Forge_1.6.2_2.0-b3.zip) Unloaded->Constructed->Pre-initialized
weaponmod{1.6.2 v1.13.6} [Balkon's WeaponMod] (WeaponMod.zip) Unloaded->Constructed->Pre-initialized
AIBlock{v1.0} [AIBlock] (Weather v1.58 Mod for MC v1.6.2.zip) Unloaded->Constructed->Pre-initialized
WeatherMod{1.58} [Weather and Tornadoes] (Weather v1.58 Mod for MC v1.6.2.zip) Unloaded->Constructed->Pre-initialized
nohero_morehealth{4.5} [More Health Forge] ([Forge]More Health Enhanced 4.5 Universal.zip) Unloaded->Constructed->Pre-initialized
coralmod{1.6.2} [CoralReef Mod] ([MC1.6.2]CoralMod.zip) Unloaded->Constructed->Pre-initialized
battlemusic{1.4.2} [Battle Music] (battlemusic v1.4 for MC v1.6.2.zip) Unloaded->Constructed->Pre-initialized
Through pain-staking process of elimination, I've deduced that the "Better Grass and Leaves" mod does not play nice with Seasons. This is a real shame because I feel both would go so beautifully with each other. I just wanted to let you folks know in hopes that one day I can have my grass and have it change too.
5
The 1.6.4 minimap update is there. You don't need to know japanese to find it, just use your eyes.
You're welcome!
3
bad mod maker? what do you have against him? did he steal your wife? kick your puppy? i don't understand
on another note..
i'm going to enjoy eating the plethora of iron i accumulate when hunting for diamonds and bragging to my minecraft wenches how i really earned my title as "Ironman"
1
:biggrin.gif:
needless to say, i'm enjoying your mod intensely
+1
2
you'll never use lady-scented methods of transportation again. i promise.
1
even though i can't agree with ALL of this gentleman's suggestions, i have to admit that the MKII dragon is still too easy :sad.gif: i do like the fire breathing idea (i could not imagine dragons without fire until minecraft) and maybe make it possible to still take damage with armor on? (being pushed around harmlessly by a man-eating beast just seems silly) all and all, i do enjoy getting a diamond and a sign for my efforts :cool.gif:
even though i was promised cake+1